**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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We are not all going to get what we want. That's also part of the process. No developer in a collaboration does either. We have to try to get what we want while recognizing all the other players that want something different, and the devs that also have requirements on the game design, and prove we can function in that space. If this works, they'll want to do it again with other content and other developments. If it devolves into an all or nothing demand-fest, it will discourage them from bothering to do it again.
We have an opportunity to be constructive, and to apply pressure on those that aren't constructive, because we don't just have the opportunity to steer Cavalier tier into better directions, we have the opportunity to steer the future of the game in better directions. If we don't burn down the opportunity immediately out of the gate.
But please CONSOLIDATE some of the earlier DIFFICULTIES.
There is no reason to have Beginner, Normal, and also Heroic, when even very new players can very quickly accumulate enough higher level champs nowadays to progress thru even Heroic levels fairly fast.
Even if that means that brand-new players might not be able to do 100% in the earliest difficulty their first month, they probably don’t have enough Energy anyways (at such an early Summoner Level).
With Consolidation, you could spread out some of the 100% Explore rewards down into the chapters themselves, if it is redesigned that new ppl might only be able to get past Chapter 2.
I had come to the conclusion that the reason for the delay was because we would never seen an actual cavalier difficulty. Instead, we would get would be a new title somewhere in act 7 with an associated new difficulty tuned to players at that progression point. The big challenge of introducing a cavalier difficulty at this stage is there is a huge gap between beating act 6.1 and beating the grandmaster and venturing into act 7.
I may be alone in this opinion, and by no means do i want anybody to take it the wrong way because this game 100% needs another difficultly level in the monthly events, i just think it it should be associated with an act 7 title. This is not a compliant by any means, just some food for thought.
so challenge? yes, love it. if it's bordering on insane where only one or two champs will give you a legit chance ... it's a fail.
To put it more bluntly, the first person to complete Book 2 doesn't deserve a difficulty tier just for him or her that they can play until everyone else catches up. The first person to complete Book 2 gets to wait until enough people catch up that it makes sense to make content for all of them, at least when it comes to progressional content. Enough players are Cavalier now that it does make sense. Some of them are way past Cavalier, but the difficulty tier is not and should not exclusively target that small subset of them.
this will take steps towards trust, transparency and understanding.
* This will validate that many of the concerns that were voiced were heard, understood, and considered.
* This will also put an end to our dwindling hope on some issues/topics so that we know what you are unwilling to address... and we can simply stop asking or sensibly consider continue playing vs. walking away.
* This will allow some insight as to why the company will not acquiesce on game improvement requests that we genuinely wish to see in place
@Kabam Miike
Wish we had started this process sooner but also very glad we are going to tune it with feedback from the player base before launch so it won’t be overturned or need a ton of rework.
Overall while I wish it was faster really think this is a step where we need to go from a content level Progression and then also a content creation/tuning standpoint. Finding a way to get player feedback for the launch is definitely a good step so thank you.
I do wonder though, if this should instead be on the Beta server, and give everyone access to the Beta server.
That way, they can more quickly iterate the tuning that needs to be done (it wouldn't have to be 30 day delay), and since this would be on the Beta server, people have much more freedom to try a variety of champs they may have never had the chance to use before.
I know people will say they want their rewards, and a simple fix for that is to just bump up everyone's calendar rewards accordingly, or even have a special calendar that can give out more things as a way to say thanks for helping us test things.