**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
The sole purpose of dulled node was to restrain scarlet witch. When scarlet witch was nerfed in 12.0 , they removed the dulled node because now no one could ever solo the lol with infinite stun lock of scarlet witch. Those who fought lol with dulled node always had the advantage of game breaking champs of that time. The same thing applies for act4. They had super beyond God tier champs(much powerful than today's aegon, ghost or quake) which could have cleared the pre nerf act4 without any difficulty.
I’m trying to debate whether its worth doing it just for the compensation. I thought if it was consumables that people would rant on forums leading to another possible compensation
Even if it is going to be bad. 6.3 was pretty decent.
I ask see very few issues with high attack values in 6.3 and 6.4 - just evade and intercept.
However, the mordo boss and whole of 6.2.5 is just ** and that node the requires u to have full team alive on fight is much bigger cash grab than the champion boss
With the champion it is mostly about the block damage. I had a r4 duped CAIW, took some block damage to evade his specials. The fact you can only practise on him by clearing a whole path makes this more difficult.
Even the best counters require quite a bit of skill, with the exception of a sig 200 Thing. Which not everybody has.
I myself don`t see it as much of a problem. At this point in the game you should have all the basic skills to do these fights. I do hope they do not nerf the attack rating into the ground. Let them keep atleast 75% of their current power. And maybe alter some bosses so they have atleast 15 or so good counters.
Deep down you know (Who are opposing the compensation) that you are inferior in terms of gameplay who did ACT6 on current difficulty level.
It requires endless grinding and huge efforts to do in current state and therefore a huge compensation is must on part of kabam for players who suffered all the dirty fights.
If they give compensation, great. If not, that’s fine because they’re changing the one thing I wanted changing, attack values.
Tbh if anything, after the nerf to act 6 they should make it inaccessible without earning elders bane title first just to slow down all the newbies that rush in and complain that their roster of 10 5*s can’t handle it.
The thing is with story content, you shouldn’t have to be a whale, a grinder, gotten extremely lucky with 5&6* pulls or the top 10% in skill to be able to beat it, story content should be for the average account with average skill. If you want to be tested that’s what LOL, AOL, the maze, boss rushes etc are for.
I thought the champion fight was hard but not ridiculous. Maybe just needed some of the link nodes tuned.
Nerfing the attack values across the board is actually a game changer. Especially on every boss in 6.3 and 6.4 aside from the grandmaster.
The game was off for an hour - weres my compensation!
I had lag in a fight last night that killed me -weres my compensation!
Literally anything that happens in-game - we're my compensation!!
For all I care they don`t even need to nerf it for 100% exploration. It is fine to let that stay as it is. However, it is bad design if 7.1 or 7.2 gets a new title, and people aren't able to reach it because they have bad luck in rng.
Bosses should be hard, but atleast counterable by 10 to 15 champs. And you can design the paths so that each path is counterable by a large number of different champs.
If people can’t hold a 80-100 combo then are they really ready for this content.. I suggest more practice.
Again it is a symptom of people not growing logically.. Popping loads of crystals and getting 5*/6* champs and expecting to Just breeze content.
If you want those high end rewards then grind and earn them.
Even LOL & AOL are easy in front of ACT6
And for being lucky i must tell you that we had to rank up different champs just to clear 1 path and not use that champ again. It’s not easy to get through story content. This is permanent content and meant to be tough.