**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Skill is non existent in AQ? First time I am hearing this. Every aspect requires skill. AQ is a constant, it does not mean it requires no skill.
The argument was they were earning the same Rewards. Tying Points and Rewards into Prestige would solve that problem. Unless that's not the problem at all and people just want to bully weaker Allies using Matches they can't win. Sounds more like a vendetta than fairness.
I can't believe this is actually a thing. As I mentioned before, our match making rules should work for the simple case of four alliances, two 22 million A and B and two 30 million C and D. Let's say we decide the "fair" thing to do is for A to match with B and C to match with D. A and D win. There's now two possibilities. A matches with D since they both won and B and C match because they both lost. Or A matches with B again and C matches with D again because matching 22 to 30 is "unfair."
The first option is how I think competition should work. The second is complete madness. And I could define "complete madness" with thirty pages of mathematical game theory, or I can just settle for making everyone who thinks that's reasonable to state so in this example so everyone at least knows what the logical ramifications of this definition of "fairness" is, and let the chips fall where they may. And I think that's the better option. Let everyone have to stand behind their definition of fairness in the bright light of day
I vote option 1, and anyone who thinks that's somehow letting one alliance "bully" another or letting "unfair" matches take place, I'm fine with that.
War Rating alone might have been the only deciding factor before it was manipulated beyond recognition. Then the need for another regulating factor was introduced. Now, you have Allies that are going to suffer certain Losses just for the sake of balancing. That affects their entire Season.
The argument was that Allies who had lower Rating were earning higher Rewards because they never came up against the big boys. Well, you can't have it both ways. You can't say their Rating shows they shouldn't be there and still dismiss Prestige. They're connected. What I offered was a solution that would prevent that because there are limits on the Points an Ally can earn based on those same factors people are pointing out. There wouldn't be any leapfrog because an Ally could only earn so many Points. There would also be reasonable Matches that weren't already decided before they started. War Rating would balance out because it couldn't be manipulated with Prestige also being a factor, and the Leaderboard would show what people say should be the case. Only that idea doesn't involve watching them face Loss after Loss just to make people happy. That kind of mentality is vengeful and unfair altogether.
And we don't actually know what type of match up we will get. I don't think you can get a list of Alliances with war rating anywhere. Would be useful thing to have in game actually
But just one concern: reducing the rating war by 50% for ALL alliances, in which way can change the matchmatching? If the update will affect all alliances, nothing will change
Am I wrong?
I explicitly said “it’s too bad” but it is what it is. Same as when it was the other way around.
The system need to reset for standings to go back to normal. Sadly, that means some alliances will suffer. Nobody likes that. But, again, it is what it is.
How does skill get you ahead of another ally in AQ? You know what I meant when I said that.
At the end, if you have higher prestige than an alliance that’s more skilled than yours, you will still place above them.
AW is different. And it should. You want skill to be what separates alliances in AW. Not prestige.
Now I do agree that during off season, the total amount of war rating that can be gained/lost should be decreased to avoid the tanking becoming a big issue, but there also needs to be a way for new alliances to get to where they belong faster during off season too.
Everyone will get to a point where they have a fair fight in the majority of wars, sure you might steamroll or get steamrolled on occasions, but that just happens and that’s fine.
Using your own logic, alliances will finish where they deserve based on how they perform in the matches they are given.
Ebb and flow- Knockdown - Darkhawk will make this a pain ( thinking corvus with prox sysnergy, KM, Medusa or Vision Aarkus)
Ebb and flow Intercept - Thor rag on this , would the auto block not count as intercept ?
Buff inbalance - Would this place a debuff for each buff so e.g. Duped Venom gets 3 buffs so 3 debuffs get placed ?
in regards to indefinite debuffs, if they are purified are they reapplied ? or only when the conditions are met again such as gaining a buff