Id be curious to know how many 5*s and 6*s all the sub level 60 cavalier players have... I suspect there’d be a pattern with the odd discrepancy from whaling on cav crystals.
Id be curious to know how many 5*s and 6*s all the sub level 60 cavalier players have... I suspect there’d be a pattern with the odd discrepancy from whaling on cav crystals.
Lvl 59 Cavalier since 2-3 weeks ago. Completely free to play. Bought 5 Red Guardian cavalier xtal once reaching Cavalier with units i got in arena.
Why the level 60 restriction? Seems ridiculous I’m cavalier and yet can’t access the cavalier difficulty as I’m level 58?
I think it’s good. If it opens to under level 60 then they will complaint about how hard it is.
Bruh not really? I know level 60 players who ain’t even uncollected and not level 60 players who are deep into act 6, level doesn’t tell anything at all and a lot of these level 60 “elite players” will still complain about difficulty
These rewards seen lacking, Canadian difficulty isn’t too far above whet you got in the standard uncollected one for mole man, 3 2% t5cc isn’t doing anything for anyone to be honest, far too low, and I don’t see why lower difficulties should take a hit because of a higher one, glad it’s 0 energy, but rewards seem a bit too low, hopefully calendars and objectives are enough to make up for jt
What did you expect? 25% of a T5cc? LMAO
This is how much Kabam has brainwashed people to believe T5CC need to be rare and hard to get, people actually think 25% is a ludicrous amount. The fragments are spread across 6 classes so if we got 25% a month it would take 2 YEARS to get one catalyst of each class and somehow people like this think that's too much. No wonder Kabam is putting out 2% crystals.
It's a side quest. 1/4th of a R3 6* is a lot at this point in the game for a side quest.
If some of the ppl complaining about the lvl60 would go quest(with the overflow of bonus exp items). You would be 60 but no you keep complaining so give it a break
Why the level 60 restriction? Seems ridiculous I’m cavalier and yet can’t access the cavalier difficulty as I’m level 58?
I think it’s good. If it opens to under level 60 then they will complaint about how hard it is.
and what about the non-level 60 cavalier players? Are you suggesting that they are somehow less skilled?
Level 60 is just a parameter set. Of course what will take into account are the players' gameplay, since not everyone who is a knight managed to make this event.
I believe this is a really good thing, I think offering 6% of 1 T5CC is too low for end game players, over 6 classes that'll be 1% a month, meaning itll take a bit longer then 8 years to earn a T5CC (6 R3, 3 star upgrades).
I really think it should be 8X the rewards and the difficulty to match it for End game players they should hopefully not have to spend more resources that it becomes costing a significant amount of units (over 100) to complete and be balanced around that (a team of R3 6 stars so maybe recommended 80k+) that's what I'd recommend about the rewards and difficulty, but amazing first steps I hope you guys do mean what you say about accepting feedback.
I think more people would be level 60 already if the experience gained from monthly EQs wasn't so much lower than story quests. That would help a lot of sub level 60 players gain faster if they just boosted the EQ experience to match the story quest. For a lot of people, they may not have time to grind EQs, side quests, arena, incursions, etc. on top of story quests.
We all know Kabam will cave and revert the level requirement. I’m guessing Monday or Tuesday Miike will respond with something like “after read all your feedback on the level requirement the team has decided to remove it so those summoners who are skilled enough can test it out”
Wow this is good restriction I support this kind of level restrictions If you don’t raise voice on 1* champs availability then you got no right of raising voice for level restrictions also.
No one is shaming, just pointing out that reaching level 60 and essentially unlocking the ability to create your best possible mastery set up with all the available mastery points is just as much a progression point as uncollected or cavalier. You choose to play less and skip that, that’s fine but don’t moan because they’ve followed the standard pattern of level gating side events.
No one is shaming, just pointing out that reaching level 60 and essentially unlocking the ability to create your best possible mastery set up with all the available mastery points is just as much a progression point as uncollected or cavalier. You choose to play less and skip that, that’s fine but don’t moan because they’ve followed the standard pattern of level gating side events.
Couldn’t their be a compromise at somewhere between lvl 50-55 for a lvl gate? I know many more Cav players would be happy. Also, many players don’t feel they “play less” but instead move on to something at a higher challenge level. For me I see act 4 as an (almost) mindless grind. Because I don’t think masteries are the end all be all in content. You don’t need the assassin mastery to be good at the game. You need to inspect the opponent’s move set then, counter accordingly. You need to have game sense of your move set (Intercepts, etc.) and to predict the AI’s next attack. When your stuck I encourage to rank up your roster, I just didn’t know that the people who needed a ramp up are the one that get into the event.
I mean they could compromise but I don’t see why they should as it’s only level 60. Kabam have expressed a few times that they don’t like how fast some players can fly through the game so I doubt they’ll drop the level restriction as that could allow players to fly through the game at an even faster rate
I can already tell the first month of this new difficulty will be broken (just look at AW), 2500 for what is bound to be extremely difficult content just doesnt seem fit
Comments
Of course the young kid can.
Is he allowed to play the game?
I really think it should be 8X the rewards and the difficulty to match it for End game players they should hopefully not have to spend more resources that it becomes costing a significant amount of units (over 100) to complete and be balanced around that (a team of R3 6 stars so maybe recommended 80k+) that's what I'd recommend about the rewards and difficulty, but amazing first steps I hope you guys do mean what you say about accepting feedback.
I hope they don’t but we all know it will happen.
I support this kind of level restrictions
If you don’t raise voice on 1* champs availability then you got no right of raising voice for level restrictions also.
You choose to play less and skip that, that’s fine but don’t moan because they’ve followed the standard pattern of level gating side events.