**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
What are you guys even chasing at that point? If the goal is rewards to build a roster, what's the point of that roster if you never actually have to utilize it's potential? Let's all chase all these 6*s trying to get them to R3 and do what with them? Look at them? Talk to your friends about them? Spend 3hrs in RoL trying to make YT videos to get likes? I honestly don't get it
I mean, for real. Nobody learned anything from me using a 3/45 Nick Fury or 4/55 Civil Warrior last night
Sometimes I just wonder whether we are looking at people, or just strawberries. Lol
Like I mentioned before this EQ and side quest started, I’m hoping for Cav/Canadian difficulty to be tuned so hard that fresh Cavs have absolutely ZERO chance of exploring it, mid level Cavs can if they sell their kidneys, and only the top 0.1% has a sliver of chance to do it itemless.
That, will be frustrating, but also very very exciting.
But yeah, when I do take characters up to 5/65, or when I get the 6-stars I want to fully commit to that realm, I do want to open them up in content that is tuned for them
They buffed Hulkbuster. I used the kit last night
That’s how this stuff is supposed to go — the rosters should be good, the kits should be effective, the content should be tuned for that
But then I just had one champ for each lane (usually Doom) and Torch for Sasquatches, and it went down easy. Excited to see the rest.
My point is, that such a gaming challenge is available, without making progression content behind a Paywall that requires selling your kidneys as the above desire...
If it stays relatively easy, I think there's a good chance that next month will be ridiculously hard, and Kabam uses that to dial it in somewhere in the middle for the final actual Cavalier difficulty.
Side quests, too, have a lot more variability in difficulty than the EQ does, at least in my opinion. The structure of the Canadian difficulty is "pathy" and those typically have lower difficulty than the ones with fewer paths. So while it does seem to be quite a bit lower in difficulty than I would expect, this might be the lower bound on Legendary difficulty, also assuming that week four could be substantially harder than week one.
Since the devs mentioned two months of side quest testing, maybe next month will have a less pathy more intrinsically difficult side quest style, which would hint at the upper bound on side quest difficulty. Cavalier difficulty itself would then most likely exist in a range somewhere in between, with the easy path being closer to this month and full exploration being closer to next month. That's just a guess, though.
The fights are way easier than what I thought they would be. But maybe we should wait for the others to unlock.
I heard some of you say "I don't play for rewards I play for fun" or vice-versa. Well I play for both and have been consistently disappointed in both for a long time.
I think they should have made the whole Canadian difficulty as hard as the Sasquatch fight and had it Gated by title. Then people wouldn't be tempted to try content they have no chance of clearing and wasting units trying, and you guys wouldn't have to hear them complain, and would have a challenging event up to your standards.
In the past I have suggested that UNCOLLECTED difficulty should not be gated by Title because I feel like I deserve the opportunity to acquire some 6 star shards other than when I dupe a 5 star Champion, but I do not like the way they went about it. Make the difficulty consistent. Don't make the first couple of fights easy and then throw an ambush in the middle which is impossible for most to win (cash grab). I have been saying for some time that they should make more 6 star shards available to people who may not be uncollected because I don't believe rewards should be based on 1 title in 1 mode, and also acquiring will not really give an advantage to someone who is not an endgame player because they're likely to pull a trash champion anyway, they likely will not get the resources to rank them up, and no Champion will help you clear endgame content, only the skill to avoid ever being hit will.
If the content is too hard for some or they don't have the right Champion to counter a certain fight they can't just conjure one up, but if the Quest is too easy for you there's always more ways to make it more challenging for yourself.