this synergy is obviously not working as intended, broken and brought a bug to light that has been there since ST has released. should be fixed to where you can keep up to 15 passive furies through an entire quest with the synergy
Sabretooths kit says that he will bring all fury effects - effects are considered passives. Fury buffs are the active ones. Hence it seems its not working as intended. People pointing out to spotlight dont realize that the spotlight says '...bring 11 instead of 10..' but it doesn't say 'cross your fury threshold of 15'
Would love to have the interaction as is but I think it will be fixed.
I was re-reading the spotlight several times and could not find it anywhere saying it can go over 15. Most likely will just be fixed to match the intended 15 passive.
how did the designers intend this synergy to work then, if they didn't think it could do what ccp is doing? was it just a way to keep his damage for the entire quest?
Tbf, one of his greatest setbacks has always been that you have 4-6 fights of ramp up before starting over. Adding this synergy makes him more practical on a fundamental level before he gets op.
But the fact that they couldn't see past that is an issue, and the ccp videos should have never seen the light of day if this was never intended. I woukd guess we saw them before Kabam did, but that's part of the problem, not the explanation. If they fix it now, it's a bit of a weak move imo (same as with g2099)
yeah I think the first paragraph you mentioned was their intention of they didn't realize the insane stuff he could do. honestly, that itself is a pretty good synergy. personally, I think it's fine leaving it in because it's so impractical to build him up like the CCP, but even without it, it makes him much better.
They crrated the synergy knowing what they were doing. No.
2 words. G2099 synergy
Not the same. To use this in long game modes you pay with units/revives. It has a downside. G2099 has no downside at all.
I think they were referring to the sybgery with Ultron and some others where they would get fury/power gain when triggering an immunity, but I could be wrong. @Donnymeij
Sabretooths kit says that he will bring all fury effects - effects are considered passives.
The champ says he activates all his previous effects, and effects are passives, buffs, and debuffs, not just passives. Otherwise, the immunities that are "immune to shock effects" would only be for passive shocks, right? Even though it clearly stops both passive and debuff shocks.
If you have active furies, they get reactivated as passives, not from being converted as you fight, so the 15-fury limit shouldn't be interfering, in my opinion. On the other hand, you only get 2 furies per fight at most once you pass the limit, 1 from s3 and 1 from 10-hits/5-hits against you.
Sabretooths kit says that he will bring all fury effects - effects are considered passives.
The champ says he activates all his previous effects, and effects are passives, buffs, and debuffs, not just passives. Otherwise, the immunities that are "immune to shock effects" would only be for passive shocks, right? Even though it clearly stops both passive and debuff shocks.
If you have active furies, they get reactivated as passives, not from being converted as you fight, so the 15-fury limit shouldn't be interfering, in my opinion. On the other hand, you only get 2 furies per fight at most once you pass the limit, 1 from s3 and 1 from 10-hits/5-hits against you.
Not true. Look at stealth spidey and she hulk. It says Fury 'effects'. Now go look at Hyperion or Hulk, it says Fury 'buffs. In fact, Hulk has a synergy that 'converts buffs into effects'. Now look at Maw SP1 which says nullifies Fury 'buffs'. Try nullifying she hulks Fury 'effects'
Edit: The immunities are a one-stop thing. If you are immune to bleed, you cant be bled regardless of active/passive.
She-Hulk: "for each of her personal Passive Fury effects". Specifically calls out the passive effects as the only ones with the extra mechanics.
Hulk+Surfer: "All of Hulk's Fury Buffs are Passive effects..." once again calling them out as passives.
Stealth spidey: only ever calls them Fury passives, never effects.
Re immunities, look at electro. He "takes no damage from Shock effects." Both passive shocks and debuff shocks deal no damage. Look at Thing: "Immune to Bleed, Shock, Armor Break, Armor Shatter, Nullify, Stagger, and Fate Seal effects". Both passives and debuffs are immune.
Re nullify: Only buffs can be nullified. All buffs are effects, all debuffs are effects, all passives are effects. Not all effects are passives. Not all effects are debuffs. Not all effects are passives.
This would be a pretty classic move for them. A dev tries to give sabertooth a little boost and they end up having to nerf what he could already do because no one at kabam actually knew how he worked in the first place. At least the CCP are doing their job and found this before the sasquatch crystals dropped.
Do u guys use ur eyes? In description it says if he has persistent charges, he consumes One, and all fury effects in last fight are more permanent fury effects. The limit of 15 is the limit he can converta furies by heavy and special 1. Dont know why soo much drama, sabretooth still doesnt have decent immunities, no utility, just have damage. And that crazy damage that came from the synergy requires u to finish fights with SP3, because u canto convert furies with heavy or special 1 after the 15 limit or u spend revives to get 2 furies( after 10 hits and SP3) and leave the fight. This sinergy is very good but wont make sabre a top pick for lol or aol because Aegon is better, probably has less damage but more utility, safer and immunities. For act 6 due to the immense damage, u wont be able to reach sp3 before killing, so u will end up with the same situation than before the synergy, he loses persistent charges. In my opinion this synergy makes sabre a good champ but not broken, its helpful for when rng gives u only 3 persistent charges or making his damage last a bit more fights
Look, by the wording that’s how it should work, his wording for persistent charges clearly states he can convert those he finishes with after 15, and it is clear this synergy hasn’t been properly tested since this hasn’t been found, luckily the ccp have discovered it and hopefully there will be a definitive response before his crystals release, but things really need proper testing by kabam, the ccp shouldn’t be those who are checking for how broken things are, they’re there for content on things, and the hype created here makes this synergy disappointing if it’s nerfed, if kabam tested and changed it pre ccp release then it would simply look like a strong synergy
Apparently they never realised he can get more than 15 furies
I am one person that doesn't know the ins and outs of Sabretooth, so let's take it down a notch. There are over 150 Champions, and as mentioned, I'm waiting to hear back from the designer and team about this.
Is there a timeline for when we can expect a response? The sabretooth crystal is being sold in game and the ccp videos are definitely gonna be driving people to buy it. The longer you let this go on without addressing it, the worse the reaction will be when you finally just nerf the synergy into the ground.
People that read Sasquatch's spotlight knew this immediately. A bunch of people, including me, commented about it as soon as it was posted. No one that could read needed the CCP hype to figure out where and how it could be put to devastating use. If someone wants to use a ton of units to acquire Sasquatch and then spend a ton of revives to get Sabretooth to Ludicrous Strength™ , I'm sure Kabam fully endorses that spending decision.
This would be a pretty classic move for them. A dev tries to give sabertooth a little boost and they end up having to nerf what he could already do because no one at kabam actually knew how he worked in the first place. At least the CCP are doing their job and found this before the sasquatch crystals dropped.
To be fair it's more than a little boost. I also certainly don't think it needs to be gutted. I could reasonably see a cap added to his fury but I don't think it needs to be capped at 15 for sure. It would still be very good at 30 and far from game breaking I think
The 15 furies limit is for permanent and passive fury during the fight. All active, temporary fury before the fight ends should be outside of this count (after ST reached 15 passive furies, he can only convert the fury gained from a sp3 finisher). Fury gained from sp3 finisher is arguably not during the fight. If it is, I would argue CG should've gained true strike with sp2 finisher after an evade.
In short, this synergy requires some adjustment to how ST currently work... still a cool one though... I simply didn't want to rank 5 him because of the random persistent charges right out of the gate.. now I have some reassurance that the fury can be maintained...
Can confirm that this is a Bug. We are discussing the course of action right now and will let you know what exactly needs to be fixed, and how fast we can do it.
Sabretooth should NOT be able to get to this many Fury effects.
Can confirm that this is a Bug. We are discussing the course of action right now and will let you know what exactly needs to be fixed, and how fast we can do it.
Sabretooth should NOT be able to get to this many Fury effects.
Well that’s a shame. Thought we might actually be having fun here. I guess not. Maybe check this next time? Thanks🙃
Can confirm that this is a Bug. We are discussing the course of action right now and will let you know what exactly needs to be fixed, and how fast we can do it.
Sabretooth should NOT be able to get to this many Fury effects.
That's too funny. You need to hire some regular people so they can read your proposed abilities and synergies and in about 10 seconds give you a list of ways and the content in which it could be exploited. I can readily believe that no one bothered to see how high they could get his furies. It would have taken about 6 seconds to read/theorize and at most 30 minutes for the proof of concept and who has that kind of time?
So, just posted this in an announcement, but should share it here too:
Sabretooth has had a long-standing bug where players can maintain more Fury Effects than you should be able to. It states in his Abilities that he can have a maximum of 15 Permanent Passive Fury Effects. Regardless of the method of getting them, you should not be able to exceed this maximum.
We are working to get this fixed as soon as possible. This affects some of the videos that you may have seen where Sabretooth is able to achieve significantly more Passive Fury Effects than intended.
This bug may have been well known to some of you, but it was never the intended case, and this synergy just helped bring it to light. The Synergy was designed to extend Sabretooth's fully ramped state, and not increase the runway for him to ramp up.
So, just posted this in an announcement, but should share it here too:
Sabretooth has had a long-standing bug where players can maintain more Fury Effects than you should be able to. It states in his Abilities that he can have a maximum of 15 Permanent Passive Fury Effects. Regardless of the method of getting them, you should not be able to exceed this maximum.
We are working to get this fixed as soon as possible. This affects some of the videos that you may have seen where Sabretooth is able to achieve significantly more Passive Fury Effects than intended.
This bug may have been well known to some of you, but it was never the intended case, and this synergy just helped bring it to light. The Synergy was designed to extend Sabretooth's fully ramped state, and not increase the runway for him to ramp up.
If exceeding 15 was not an intended effect, then why is the limit "15 or more" passive furies according to the ability description on when the conversions fail?
Can confirm that this is a Bug. We are discussing the course of action right now and will let you know what exactly needs to be fixed, and how fast we can do it.
Sabretooth should NOT be able to get to this many Fury effects.
Whats the bug? Having more than 15? With synergy sabretooth was able to convert furies with heavy/special 1? Will he have a fury cap that is not 15? Maybe 25/30? That Will be great because he doesnt have utility or immunity, so having more damage is not crazy, the videos with huge ammount of furies were made using a crazy ammount of revives, making it impratical, only in ccp accounts.
Comments
should be fixed to where you can keep up to 15 passive furies through an entire quest with the synergy
Spotlight - Sabretooth
If you have active furies, they get reactivated as passives, not from being converted as you fight, so the 15-fury limit shouldn't be interfering, in my opinion. On the other hand, you only get 2 furies per fight at most once you pass the limit, 1 from s3 and 1 from 10-hits/5-hits against you.
Hulk+Surfer: "All of Hulk's Fury Buffs are Passive effects..." once again calling them out as passives.
Stealth spidey: only ever calls them Fury passives, never effects.
Re immunities, look at electro. He "takes no damage from Shock effects." Both passive shocks and debuff shocks deal no damage. Look at Thing: "Immune to Bleed, Shock, Armor Break, Armor Shatter, Nullify, Stagger, and Fate Seal effects". Both passives and debuffs are immune.
Re nullify: Only buffs can be nullified. All buffs are effects, all debuffs are effects, all passives are effects. Not all effects are passives. Not all effects are debuffs. Not all effects are passives.
Dont know why soo much drama, sabretooth still doesnt have decent immunities, no utility, just have damage. And that crazy damage that came from the synergy requires u to finish fights with SP3, because u canto convert furies with heavy or special 1 after the 15 limit or u spend revives to get 2 furies( after 10 hits and SP3) and leave the fight.
This sinergy is very good but wont make sabre a top pick for lol or aol because Aegon is better, probably has less damage but more utility, safer and immunities. For act 6 due to the immense damage, u wont be able to reach sp3 before killing, so u will end up with the same situation than before the synergy, he loses persistent charges.
In my opinion this synergy makes sabre a good champ but not broken, its helpful for when rng gives u only 3 persistent charges or making his damage last a bit more fights
In short, this synergy requires some adjustment to how ST currently work... still a cool one though... I simply didn't want to rank 5 him because of the random persistent charges right out of the gate.. now I have some reassurance that the fury can be maintained...
Can confirm that this is a Bug. We are discussing the course of action right now and will let you know what exactly needs to be fixed, and how fast we can do it.
Sabretooth should NOT be able to get to this many Fury effects.
he does have his original plan tho I think
Sabretooth has had a long-standing bug where players can maintain more Fury Effects than you should be able to. It states in his Abilities that he can have a maximum of 15 Permanent Passive Fury Effects. Regardless of the method of getting them, you should not be able to exceed this maximum.
We are working to get this fixed as soon as possible. This affects some of the videos that you may have seen where Sabretooth is able to achieve significantly more Passive Fury Effects than intended.
This bug may have been well known to some of you, but it was never the intended case, and this synergy just helped bring it to light. The Synergy was designed to extend Sabretooth's fully ramped state, and not increase the runway for him to ramp up.