Sabretooth and Sasquatch Synergy [Merged Threads]

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  • Anonymous346Anonymous346 Posts: 661 ★★★
    Just want to clarify before this gets nerfed too from some synergy:
    OG black panther has an ability called ‘bleed’ which can deal damage to the opponent when he’s not even hitting them! It’s great for do you bleed paths, a bit too OP in my opinion. Just want to make sure it’s working as intended and doesn’t get nerfed for some synergy making his ‘broken’ in the future.
  • walkerdogwalkerdog Posts: 486 ★★★

    Hey all,

    We're looking into another method to tackle this so it would not affect how you all know and play as him at this time. Will have more information for you all soon.

    What about this being a "long-standing bug" then? Shouldn't bugs get fixed?
    Convenience, I guess.
    Anyway, I'm glad you guys decided to do this.
    It wasnt actually a bug but calling it one was their initial reaction, and since miike didnt know ST as well as other characters, he couldnt point out that it followed the characters description and wasnt a bug. Once that was clarified it sounds like they may put a higher hard cap on these furies.
  • 25 furies cap seems nice. Considering his base persistent charge mechanic ability, he wouldn't be able to go higher than 35 furies (starting with 6 charges and during his last one).

    I'm still curious to how will he handle the abyss, after the change on him. I think that the raw damage combined with his bleeds would allow him to one-shot a couple of opponents, specially with the synergy that gives him bleeds on basic attacks
  • RasiloverRasilover Posts: 559 ★★★
    Rip sabre tooth
  • gkelly26gkelly26 Posts: 46
    25 furies still seems like a very good synergy
  • danielmathdanielmath Posts: 2,539 ★★★★★
    Dart1981 said:

    Alright everybody, we've read your feedback and thoughts, and we agree with a solution that's been tossed around here.

    We're going to apply a Cap of 25(at least, we're still tuning) on the amount of Permanent Passive Fury Effects that Sabretooth can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 25(or whatever number is settled on).

    This is a number that is feasibly higher than ST is capable of hitting with his basekit right now, and still gives him the potential to be a very potent attacker.

    Thoughts?

    I think this is fair, but given ST could already get to 23 furies (as proven in a prior quote) and this synergy is meant to make him better, 30 would be the best cap, understand why you would suggest 25 though
    Here he'll be able to keep 25 forever, before you could only get to 23 in 1 very specific situation and once it was gone, it was gone right?
  • U_R_Mean14U_R_Mean14 Posts: 12
    HI_guys said:

    Why does it say "15 OR MORE" of you can't go over 15? ALSO IT SAYS CANNOT CONVERT FURY PASSIVES. Nothing about converting fury buffs

    Hit the nail right on the head there! It’s never stated that Sabretooth has a fury limit but sounds like there’s going to be one soon. Kabam’s salty about creating an OP synergy and now ST is going to pay the price instead of just changing the synergy.
    Also, highly impractical for regular monthly content like everyone else has been saying. Definitely have to nerf it so they can keep taking advantage of their cash cow Abyss.
  • rwhackrwhack Posts: 969 ★★★
    Kabam is all over this but watching the world burn in AQ
  • PaytoPlayPaytoPlay Posts: 770 ★★★
    The sasquatch synergy truly unlock what ST need and should be (a way to bypass random persistent charge as little as 3), the fury even though cap at 25 (pending) will make him very playable now, don't forget the unholy Trinity synergy, domino regen/fury synergy, OR ramp up / bleed synergy, he is quite a synergy king!
  • Anonymous346Anonymous346 Posts: 661 ★★★

    Alright everybody, we've read your feedback and thoughts, and we agree with a solution that's been tossed around here.

    We're going to apply a Cap of 25(at least, we're still tuning) on the amount of Permanent Passive Fury Effects that Sabretooth can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 25(or whatever number is settled on).

    This is a number that is feasibly higher than ST is capable of hitting with his basekit right now, and still gives him the potential to be a very potent attacker.

    Thoughts?

    I feel like 30 furies is ideal for this reason:

    We were already reaching 30 furies without the Sasquatch synergy. (Video proof has been posted multiple times, including in this very thread).
    Having this ability lowered indirectly by a new synergy would feel pretty bad.
    Where is the video evidence of this? The highest possible amount of furies to obtain was 23:
    1st fight gives 7
    2nd fight gives another 7
    3rd gives 3
    4,5 and 6th each give 2
    7+7+3+2+2+2= 23
    Not sure how you’re supposed to get 30 without the synergy
  • U_R_Mean14U_R_Mean14 Posts: 12

    Alright everybody, we've read your feedback and thoughts, and we agree with a solution that's been tossed around here.

    We're going to apply a Cap of 25(at least, we're still tuning) on the amount of Permanent Passive Fury Effects that Sabretooth can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 25(or whatever number is settled on).

    This is a number that is feasibly higher than ST is capable of hitting with his basekit right now, and still gives him the potential to be a very potent attacker.

    Thoughts?

    Definitely liking the “higher cap” even though there never was a cap in his current description (heavily implied but not set). I do agree with what many have already said, 30 would be a bigger incentive for rank ups and with the right know how- a 20’s range for furies was always possible with a 6 persistent charge. Also, maxing out 5 converted furies per fight multiplied by the max 6 persistent charges is 30. Sabretooth and his abilities never was the problem.
    The problem is the constant quitting fights with the Sasquatch synergy and no drawback. Obviously that will cost units to revive and ramp him up for more attack power, but if someone is willing to pay- he is limitless. A description in the synergy like “lose x fury upon KO” would keep that in check. Gain 2 per revive, lose 2 per death (or quitting quest).
  • WhathappenedWhathappened Posts: 751 ★★★
    Well I feel better that Kabam is looking into this. After selling crystals just the other day, riding people's excitement over the Squatch synergy, you really need to back away from the 15 number. I assumed you'd Cap his fury charges after seeing those videos but wasn't sure what number you'd settle one. 15 is way too low, I appreciate you're looking at 25 but still think it's a little low. 30 seems to me to be the appropriate number. Most quest's you won't get to 30 without revives, plus 30 is just a little higher than you can get now without the synergy. Being able to carry those numbers shouldn't be as game breaking. All that said I want Sasquatch more than Sabertooth. Squatch looks awesome without synergies.
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