**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Matchmaking Discussion [Merged Threads]
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The last one is our alliance. It looks much mich more fair like an 5m taking on a 34m, but still this whole process is making so much effort and resources go lost, it just doesn’t feel right. Yeah, I know, I just keep on crying...
I think we all know the reason why.
If you’re getting Gold 1 with 4*s on defense and 5* R4s on attack, then you’ll most probably be losing a few wars until you get opponents using 5* R4s on attack and have 4*s on defense too.
I never said, that our efforts and investment was bigger, propably it just felt for us so, where most of the ally members free to play players are. Then every revive boost or potion that cost you unit, hurts a lot.
The problem is: now the bigger alliances need much smaller effort to get higher in ranks faster, where we shall fall back and back and back and then sometimes get again a matching opponent as you said, and if we invest again a lot, then well be able to climb back where we once were.
This is now the compensation for the bigger allies, who spend a lot, to put them high enough where they “should” be. Not funny for us... it feels like a punch in the face. Call me a moron, but i feel like it
simple as that. an alliance that is still tiny and using 4* defenders does not belong up in the realm of gold 1....
lets be real here.....
you wanna get the big boy rewards you gotta have a big boy ally.....
gold 3 maybe is where you belong at best....
Number up and down is entirely dependant on war rating,
If you match a higher war rating opponent and Beat them, you get a bigger bonus to your war rating than if you beat a weaker war rated team than you, I’ve never thought it was very fair for the underdog, if they lose they don’t drop much war rating and so don’t get a better chance for a weaker opponent next time, it is designed to always favour the winner in that regard so underdog winners can move up faster to the appropriate skill level