Man it was going so well... (Canadian Difficulty Week 3 Feedback)

24

Comments

  • LOThunderLOThunder Member Posts: 227 ★★
    There seems to be a lot of thinking going on in here, so if may ask. What are possible counters for that lagging piece of rock, that's a herald of Galactus (therax)

    For this combination in particular.
  • LibertyPrimeV1LibertyPrimeV1 Member Posts: 4,179 ★★★★★
    ChriissR said:

    There's a reason it's the Cavalier difficulty...it's supposed to get harder every week.

    Didn't say anything about it getting harder, talking about it was being Different and Actually Fun instead of the usual mindless grind with the same 3 Champions.
  • MasterpuffMasterpuff Member Posts: 6,469 ★★★★★
    LOThunder said:

    There seems to be a lot of thinking going on in here, so if may ask. What are possible counters for that lagging piece of rock, that's a herald of Galactus (therax)

    For this combination in particular.

    I used voodoo
  • LibertyPrimeV1LibertyPrimeV1 Member Posts: 4,179 ★★★★★
    Timone147 said:

    The difficulty and node combinations are fine. This is when if your roster is not more developed you may need to go in with some lower level characters to overcome. That’s why it’s higher level difficulty and not for everyone.

    Plenty of solutions still to these node combinations.

    Did I say Anything about not having Solutions for the Paths? No.
  • ButtehrsButtehrs Member Posts: 6,171 ★★★★★
    LOThunder said:

    There seems to be a lot of thinking going on in here, so if may ask. What are possible counters for that lagging piece of rock, that's a herald of Galactus (therax)

    For this combination in particular.

    Try claire
  • LOThunderLOThunder Member Posts: 227 ★★
    Seraphion said:

    I just really dislike the breakthrough global node. It makes the fight unnecessarily long even if you bring perfect counters to the other nodes.

    It makes even 4* viable if you are good. Like it a lot.
    And if you use multi hit specials like Nick SP1 or Warlock SP2 the fights are over very fast.
    100% accurate. I love the node, even sasquatch is killable eventually when your over 100hits.
  • AngryYoshiAngryYoshi Member Posts: 136
    I used a 4/55 voodoo for all or nothing and had no problems and used a 4/55 oh hulk for caustic temper. Had no trouble with the lines. I enjoyed it for simple fact I forgot how much fun voodoo is to use.
  • ThedancingkidThedancingkid Member Posts: 274 ★★
    LOThunder said:

    There seems to be a lot of thinking going on in here, so if may ask. What are possible counters for that lagging piece of rock, that's a herald of Galactus (therax)

    For this combination in particular.

    Quake, unstoppable doesn’t matter and concussion will stop arc overload. The rock shield will expire by the time to get to the wall too.
  • LibertyPrimeV1LibertyPrimeV1 Member Posts: 4,179 ★★★★★
    Lvernon15 said:

    I’m going to be honest, cav eq needs to be harder than this to have any longevity, if the difficulty of cav eq is like this now it’s not going to satisfy players who have been cav for a few months, and it also needs better rewards so it lasts longer relatively. As for the nodes they’re fine, all or nothing can be done with literally any power controller, bleed and toxicant is even easier than a generic fight because the nodes let you apply poison, yes caustic temper is annoying but the fights aren’t that strong, and the unstoppable path is super basic, if you’re not able to do this then you simply aren’t ready, there isn’t any cheap bs in this, it’s simply very long and boring

    I don't think it needs to Always get Harder, if that's the case then eventually we'll hit a point with Regular Champions in Quests being Realm of Legends+ Level in Health Pools and Act 6+ in Attack Pools.

    What they should focus on is things like added Challenge and Tasks in Fights to make then Doable with Any Feasible Champion, and reward Good Playstyles but not absolutely slamming anyone for only being Average at the game.
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  • LibertyPrimeV1LibertyPrimeV1 Member Posts: 4,179 ★★★★★
    OGAvenger said:

    Completely disagree OP. I thought the node combinations allowed for many different counters. There's quite a few champs that can deal with improved power gain and all or nothing. Plus it isn't restricted to just 5 and 6*'s so even more options available. My CMM blew through all the Caustic Temper paths, but there are several more options. reverting back to act 6 would be putting EMP Mod along with Caustic Temper. Toxi-Can Toxi-Can't and Poison Vulnerability is SUPER easy. Just take any bleed immune and don't get hit.

    You couldn't be any more wrong on this one man. The nodes are definitely doable.

    Why do people keep thinking I said the Path aren't Doable?! I'm talking about the Combos being different and fun, compared to All Or Nothing+Power Gain which we see everywhere.
  • JadedJaded Member Posts: 5,477 ★★★★★

    I like all or nothing
    Gully 2099 was made for it

    Exactly who I used, it was fun.
  • OGAvengerOGAvenger Member Posts: 1,157 ★★★★★
    I’ll agree that power gain and all or nothing is used quite often but I’d also argue that toxi-can tock-can’t + poison vulnerability + bleed is more creative combo. As well as buff toggle and arc overload.
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  • Panchulon21Panchulon21 Member Posts: 2,605 ★★★★★
    There was something wrong with this week? Seemed harder but I enjoyed the aspect of being on my heels lol.

    I used ghost hood for the whole all or morning path and boss. Even took the boss with hood.

    This was harder but I enjoyed it. Kinda long though, 12 paths is a lot. Keep it at 8
  • LOThunderLOThunder Member Posts: 227 ★★
    edited July 2020

    There was something wrong with this week? Seemed harder but I enjoyed the aspect of being on my heels lol.

    I used ghost hood for the whole all or morning path and boss. Even took the boss with hood.

    This was harder but I enjoyed it. Kinda long though, 12 paths is a lot. Keep it at 8

    How did your ghost survive the detonations when you crit? @Panchulon21
  • LibertyPrimeV1LibertyPrimeV1 Member Posts: 4,179 ★★★★★
    OGAvenger said:

    I’ll agree that power gain and all or nothing is used quite often but I’d also argue that toxi-can tock-can’t + poison vulnerability + bleed is more creative combo. As well as buff toggle and arc overload.

    I said the Toxic Path was fine, had fun with Omega Red who I never get to use besides for Synergies because he isn't Duped. He was fun on Caltrops last week too, I could see Bufg Toggle+Arc Overload being fun with Symbiote Supreme but besides him and the Slow Champions the Unstoppable will just drag out the fight. If it was something like you can steal their Unstoppable by doing something Specific or maybe any Champion could apply a Slow Debuff by Intercepting maybe then it'd be something Any Champion could deal with.
  • EtjamaEtjama Member Posts: 7,981 ★★★★★
    LOThunder said:

    There was something wrong with this week? Seemed harder but I enjoyed the aspect of being on my heels lol.

    I used ghost hood for the whole all or morning path and boss. Even took the boss with hood.

    This was harder but I enjoyed it. Kinda long though, 12 paths is a lot. Keep it at 8

    How did your ghost survive the coronations when you crit? @Panchulon21
    Coronations?
  • LOThunderLOThunder Member Posts: 227 ★★

    LOThunder said:

    There seems to be a lot of thinking going on in here, so if may ask. What are possible counters for that lagging piece of rock, that's a herald of Galactus (therax)

    For this combination in particular.

    I used voodoo
    I only have vodoo as a 3 star maxed sadly. He's one of those champs I can't seem to pull easily, even as a 4 star.
  • ItsDamienItsDamien Member Posts: 5,626 ★★★★★
    Literally none of the paths posed a challenge again.

    All or Nothing. I used Corvus. The health pools were low enough that they KOd before getting to an SP3 and even if they did get to SP3, Corvus SP2 power drains them. The only fight I took any damage from was Havok from one plasma detonation which still only took my Corvus to around 60%.

    Caustic Temper/Chaos path. Used Warlock with Ultron synergy. Again nothing difficult to deal with and with Chaos you could even regen for a while if you get the regen node for a while.

    Unstoppable / Arc Path. Used BWCV. Not much else to say there really. Nullified the Unstoppable. Nullified the regen. It was easy again.

    The Poison Bleed path. OR all the way. Nothing else to say.

    Legitimately this difficulty feels no harder than UCEQ currently.
  • QfuryQfury Member Posts: 1,860 ★★★★★
    Caustic temper paths I actually enjoy. 5/65 cmm with 5/65 nick fury for synergy and 4/55 hype. This is a perfect synergy team as nf & cap sparkles increase the duration of fury buffs for all on the team so hype benefits a fair amount.
  • BigPoppaCBONEBigPoppaCBONE Member Posts: 2,410 ★★★★★

    OGAvenger said:

    Completely disagree OP. I thought the node combinations allowed for many different counters. There's quite a few champs that can deal with improved power gain and all or nothing. Plus it isn't restricted to just 5 and 6*'s so even more options available. My CMM blew through all the Caustic Temper paths, but there are several more options. reverting back to act 6 would be putting EMP Mod along with Caustic Temper. Toxi-Can Toxi-Can't and Poison Vulnerability is SUPER easy. Just take any bleed immune and don't get hit.

    You couldn't be any more wrong on this one man. The nodes are definitely doable.

    Why do people keep thinking I said the Path aren't Doable?! I'm talking about the Combos being different and fun, compared to All Or Nothing+Power Gain which we see everywhere.
    I'm looking forward to more creative nodes. These side quests are where they can get trippy with it. I'm wanting stuff like attacker heavies do no damage, mediums heal, and lights do double damage and proc a degen passive. Speedbagging Sasquatch with Luke Cage lights got me thinking that they could be doing more.
  • Thanks_D19Thanks_D19 Member Posts: 1,480 ★★★★
    Caustic temper ain’t even bad, use any poison immune with heimdalll synergy and you are fine
  • DemonzfyreDemonzfyre Member Posts: 22,223 ★★★★★

    I didn't feel the difficulty and the nodes were bad. But all the freaking paths. It gets tedious and BORING. Please just stop it. Its seems like Kabam has a goal to make side quests feel like ground hogs day. Either in the excessive amount of paths to run or constant recycling of the same quests. On both fronts, please stop it. Put that on your roadmap.

    It's about as much as a normal. EQ in chapter 3. What do you expect really? At least it's 0 energy right now.
  • LibertyPrimeV1LibertyPrimeV1 Member Posts: 4,179 ★★★★★
    edited July 2020

    OGAvenger said:

    Completely disagree OP. I thought the node combinations allowed for many different counters. There's quite a few champs that can deal with improved power gain and all or nothing. Plus it isn't restricted to just 5 and 6*'s so even more options available. My CMM blew through all the Caustic Temper paths, but there are several more options. reverting back to act 6 would be putting EMP Mod along with Caustic Temper. Toxi-Can Toxi-Can't and Poison Vulnerability is SUPER easy. Just take any bleed immune and don't get hit.

    You couldn't be any more wrong on this one man. The nodes are definitely doable.

    Why do people keep thinking I said the Path aren't Doable?! I'm talking about the Combos being different and fun, compared to All Or Nothing+Power Gain which we see everywhere.
    I'm looking forward to more creative nodes. These side quests are where they can get trippy with it. I'm wanting stuff like attacker heavies do no damage, mediums heal, and lights do double damage and proc a degen passive. Speedbagging Sasquatch with Luke Cage lights got me thinking that they could be doing more.
    Yes! I personally want to see more Out Of The Norm too, imagine a Fight where where you are Blind but have Extra Sensory Hearing like Daredevil and have to fight the enemy using their audio cues! Maybe Charging a Heavy will let you see the the sound waves bouncing across the Arena so you know where you are and such.
  • LibertyPrimeV1LibertyPrimeV1 Member Posts: 4,179 ★★★★★

    OGAvenger said:

    Completely disagree OP. I thought the node combinations allowed for many different counters. There's quite a few champs that can deal with improved power gain and all or nothing. Plus it isn't restricted to just 5 and 6*'s so even more options available. My CMM blew through all the Caustic Temper paths, but there are several more options. reverting back to act 6 would be putting EMP Mod along with Caustic Temper. Toxi-Can Toxi-Can't and Poison Vulnerability is SUPER easy. Just take any bleed immune and don't get hit.

    You couldn't be any more wrong on this one man. The nodes are definitely doable.

    Why do people keep thinking I said the Path aren't Doable?! I'm talking about the Combos being different and fun, compared to All Or Nothing+Power Gain which we see everywhere.
    I'm looking forward to more creative nodes. These side quests are where they can get trippy with it. I'm wanting stuff like attacker heavies do no damage, mediums heal, and lights do double damage and proc a degen passive. Speedbagging Sasquatch with Luke Cage lights got me thinking that they could be doing more.
    Yes! I personally want to see more Out Of The Norm too, imagine a Fight where where you are Blind but have Extra Sensory Hearing like Daredevil and have to fight the enemy using their audio cues! Maybe Charging a Heavy will let you see the the sound waves bouncing across the Arena so you know where you are and such.
    Or what about when Kabam releases the New Audio Tracks for Fights and Bosses, you deal Extra Damage and are Unstoppable when Attacking to the Beat of the Track or get Double Power Gain at certain points?
  • GOTGGOTG Member Posts: 1,040 ★★★★
    Still easy.
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