Why Gladiator Hulk does not activate Face me on Bane
Sarvanga1_
Member Posts: 4,157 ★★★★★
I noticed in act 5 ch2 last 2 quests, hulk was not able to activate Face me but Bane is a passive damage overtime effect. Why?
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Comments
Bane looks like it is a passive effect
Dormamaus degen
Magiks limbo
Ebony Maws degen
Electro shock damage (I think)
Passives don't have a border around the icon.
Bane has always been a effect that no champion has been immune to no matter the champs abilities. It is what it is. Just gotta learn to play around it.
Anyways, a good counter is ghost + hood
In fact, the whole "buff, debuff, passive" thing is itself an invention that happened long after the game launched to try to simplify things for players, and both the terminology and the guidelines have evolved over time. You can see that in the screenshot of @Kabam Zibiit 's answer. It is actually wrong, in the sense that he's using incorrect terminology as the game currently uses the terms today. He says Bane (or rather the damage from Bane) is not considered a passive or active effect, but in fact that's nonsensical terminology *today* because Bane must be an active effect. The definition of "passive effect" is "an effect that is tagged passive." The definition of "active effect" is "an effect that is currently doing something." The opposite of "passive effect" is not "active effect." There is no opposite of passive effects any more than there's the opposite of a yellow traffic light.
Bane is not a passive effect so it does not trigger Face Me. It is not a debuff so it cannot be nullified by effects that remove debuffs. It is not a buff, so it doesn't obey the rules for buffs. It is currently flagged something different (many node effects and invisible global effects are). Just because traffic lights have red, yellow, and green lights in them doesn't mean no other color exists.
I would say just live with this “inconsistency”. Kabam can do two ways to correct this, (1) what players want. Or (2) make face me not applicable for all node effects including starburst, then we will be screwed.
Bane isn't a bug. It's worked the same way since it's introduction in act 5.2.5. It's been confirmed a long time ago, it has its own set of rules.
What annoys me is that, at least when playing Map 6, he works on Starburst but not the degeneration node (unless that's since changed in the last few months). Degeneration nodes, unavoidable damage over time, is the exact type of thing Face Me should work on.
The icon is misleading, i agree on that. But this is how it should work. The developer's also confirmed that there are plans to make these effects more visible in the game, like changing the icon or so for example