The new difficulty is really fun but after doing a run with 4 stars, I have to wonder what is the purpose of the ban of four stars in Act 6? Is it just to force people to buy cavs or more crystals?
Hi folks! Just wanted to jump in and let you know that the "missing" Completion rewards for Uncollected and Cavalier are a part of the rewards overhaul. You can find out more about it in our previous forum post on the subject.
I have read it, it has already been the worst mistake they could make, because doing it, does not make any sense, leave the rewards as they were both for uncollected and cavalier, with the new reward system it is more work and less reward, some for time we can´t explore everything and deny the same rewards we had before? It's crazy, solve this thing that makes you lose more and more interest in this game
what did you do to uncollected rewards?? theres no real bump up in 5 star or 6 star shards.. Its exactly same just some extra t4cc and t2a but you took away completion rewards and made it look even worst.. shame on you Kabam..
Kabam. The missing completion rewards are annoying. Put them back where they belong. Also, you said that they would be apart of it. And suddenly they’re gone. It specifically says that we’ll be getting completion rewards after getting through the first 3 chapters. I’ve done that and still have nothing. You guys have done people dirty over the past few months. This just feels like more salt in the wound. Fix your ****.
Find it kind of weird that the offer at the end of Cav is almost as good as the rewards for doing it. I know this is a business but that seems odd to me. I understand spenders will (and should) get ahead of others, but almost doubling the rewards every month seems excessive.
Still working on exploration and there are a couple challenging fights(like Apocalypse) but overall cavalier difficulty is really good.
I love the way the "class gates" are here. You're not required to use any specific class but if you do, you get a boost that plays nicely with the node design. You want to use that class but if you don't have the perfect champ for the path you can use others and still complete it. If 6.2 gates were like this, no one would have ever complained it at all outside of the bad Sinister and Mordo fights.
Only 3* crystal shards as reward in Master and only premium hero crystal shards in Heroic?? Where are all the 4* crystal shards you usually get rewarded in Master??
It's hardly worth the time and effort playing Master just to get 3* crystal shards.
Cavalier difficulty is way too damn hard for us who just recently became Cavalier. There's no way with my roster I can complete it. At least had there been a completion reward with one path with no node buffs (only higher pi champs but no buffs) in every quest, people like me could have done it. (Just like it had been with Uncollected before, I remember doing that when I could just get in Uncollected). Please atleast improve the Uncollected rewards properly for us since it had been long due. Please bring an additional completion rewards in Uncollected.
Cav difficulty isn't for newly cav players. It's basically for end game players, and also to challenge them with their 4* roster. I've been cav for 6-8 months now, but still I'm facing trouble to complete a single path in cav difficulty. But I don't face any trouble in uncollected difficulty.
Same goes to uncollected difficulty. Those who become uncollected recently, it's not for them. It's for recent cav players. So that they can grind more shards and push themselves for cav difficulty. It's good for recent cav players coz there are more shards than before, but not good for recent uncollected players.
Now about the completion rewards, Kabam could do one thing. They could put back completion rewards but take out those extra shards, gold & catalyst from every path or just keep it just like now. What does this community think about it that's the question. Either way I'm happy tho. But it would be more nicer if could they keep at least one path for recently "new title"(cav/uncollected) players for every difficulty. That's all. GL guys.
Comments
I have read it, it has already been the worst mistake they could make, because doing it, does not make any sense, leave the rewards as they were both for uncollected and cavalier, with the new reward system it is more work and less reward, some for time we can´t explore everything and deny the same rewards we had before? It's crazy, solve this thing that makes you lose more and more interest in this game
Champion boss would like to have a word with you
It's hardly worth the time and effort playing Master just to get 3* crystal shards.
I've been cav for 6-8 months now, but still I'm facing trouble to complete a single path in cav difficulty.
But I don't face any trouble in uncollected difficulty.
Same goes to uncollected difficulty. Those who become uncollected recently, it's not for them. It's for recent cav players. So that they can grind more shards and push themselves for cav difficulty. It's good for recent cav players coz there are more shards than before, but not good for recent uncollected players.
Now about the completion rewards, Kabam could do one thing. They could put back completion rewards but take out those extra shards, gold & catalyst from every path or just keep it just like now. What does this community think about it that's the question.
Either way I'm happy tho. But it would be more nicer if could they keep at least one path for recently "new title"(cav/uncollected) players for every difficulty. That's all. GL guys.