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Seatin’s Cavalier Difficulty thoughts and my own

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    Kill_GreyKill_Grey Posts: 8,666 ★★★★★
    It’s horrible - complete overhaul is needed

    Man, going through cavalier difficulty with 4*s makes me wonder how people are patient enough to sit through the fights WITHOUT suicides! 😩

    If not for suicides, I don't think I would have bothered going further than doing 2 fights with my 4*s. So fricking long!

    Still quite enjoyable nevertheless. Going for the 4* objectives solely for the fact that I've got a void I'm tryna sig up

    Not too happy about spending revives tho, lol.
    Also makes me realize how much of a slugfest it would be to use 4*s in act 6 😬

    Also, Quake and AA are bae 🙂
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    Kill_GreyKill_Grey Posts: 8,666 ★★★★★
    It’s horrible - complete overhaul is needed

    Man, going through cavalier difficulty with 4*s makes me wonder how people are patient enough to sit through the fights WITHOUT suicides! 😩

    If not for suicides, I don't think I would have bothered going further than doing 2 fights with my 4*s. So fricking long!

    I really enjoyed the objective. It needed to be a selector, but was fun. That said, I’m running suicides.
    Suicides is da wae!
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    KillerRino19KillerRino19 Posts: 370 ★★
    Nothing needs to change - the EQ redesign is great!
    Honestly the cavalier difficulty so far was a blast, and i wouldnt mind a bump for the rewards but i can live without one just as well.

    And the argument that its too restrictive just feels weak to me since if you got past 6.2 you probably have a pretty developed roaster and if you miss a counter as a 5*, you more than likely have a counter as a 4* and that just makes the whole the nodes are too restrictive thing fall apart especially since there are multiple counters for each node.

    Also i like more the way the nodes are in cav eq since they feel less restrictive compared to the variants.
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    Disgruntled_User_123Disgruntled_User_123 Posts: 1,077 ★★★
    It’s very good - but there needs to be some tweaks as you’ve mentioned above
    GOTG said:

    I have a low level endgame roster

    Low level endgame roster? Don't make me laugh.
    Not even sure what you’re point here is - why all the hate man?
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    BulmktBulmkt Posts: 1,547 ★★★★
    It’s very good - but there needs to be some tweaks as you’ve mentioned above
    I have only done completion in chapter 1 of Cavalier. I thought it was ok as I seem to have a decent roster but if you happen to have a smaller roster or you just don’t have the right champs for the global buffs it looks like you are stuffed.

    Personally I would have made Cavalier difficultly with the same nodes as in uncollected but made all the defenders have double the HP/Attack of uncollected defenders.

    As for the loot/rewards I just would have doubled what uncollected pays out.

    Easy solutions.

    Global nodes like dislike etc should be left for specialised content like Variants
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    It’s horrible - complete overhaul is needed

    Haven't even attempted it yet, but seeing Seatin needing 2 hours to complete and another 6 hours to explore the Cav difficulty, with his stacked roster and above average skill-set, I definitely am not interested in trying it out. I value my time.

    Same. 100+ hit fights don't belong in monthly quests that are supposed to be a short and simple way to get some rewards for account progression. We already have story mode, boss rush, side events and "whatever" of legends for that.
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    slackerslacker Posts: 772 ★★★★
    It’s very good - but there needs to be some tweaks as you’ve mentioned above

    Haven't even attempted it yet, but seeing Seatin needing 2 hours to complete and another 6 hours to explore the Cav difficulty, with his stacked roster and above average skill-set, I definitely am not interested in trying it out. I value my time.

    Same. 100+ hit fights don't belong in monthly quests that are supposed to be a short and simple way to get some rewards for account progression. We already have story mode, boss rush, side events and "whatever" of legends for that.
    Look like someone don't read the node and complain about 100+ hit fights
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    LeNoirFaineantLeNoirFaineant Posts: 8,638 ★★★★★
    Pratham02 said:

    Honestly , just gonna do completion to get the 3k unit offer , great value in that deal . Considering buying it once every two months

    I didn't even look at the offer lol. What was it?
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    The_Sentry06The_Sentry06 Posts: 7,781 ★★★★★
    It’s very good - but there needs to be some tweaks as you’ve mentioned above
    Maybe put the rewards back to the old way and make the easy path actually easy for new cavalier players.
    That would be great.
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    TheTalentsTheTalents Posts: 2,254 ★★★★★
    It’s very good - but there needs to be some tweaks as you’ve mentioned above
    We just need a bump up on rewards given the amount of time it takes to complete.
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    GOTGGOTG Posts: 1,040 ★★★★
    Nothing needs to change - the EQ redesign is great!

    Seatin said Cav Diff rewards sucks for the time invested.

    KT1 said Cav Diff rewards sucks for the time invested. it took him 10 hrs to 100%, now just imagine how long it would take you LOL. His account is pretty massive and pretty much has all the counters. He also mentioned he wouldn't recommend exploring Cav Diff to anybody. Takes too long for soooo little LOL. For a new piece of content, and having rewards sooo underwhelming, in 3-6 moths all these rewards will be laughable and out of date. Kabam definitely missed the mark with the rewards. Other than that, the buffs, and nodes are not too bad in the EQ, sometimes a little too niche but not too much.

    Yeah yeah Seatin always claims because he sucks, KT1 not bad but he wants to draw viewers so he talks what his audience wants to hear. You have a month to clear it, and even as bad as Seatin he only needs few hours, so what is the point? Less than one hour to explore highest difficulty? If it happens I say you screwed it again Kabam.
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    GreywardenGreywarden Posts: 843 ★★★★
    Having to burn t4cc and t4b to r5 a four star you’ll never need again is kind of a pain.
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    Scopeotoe987Scopeotoe987 Posts: 1,548 ★★★★★
    edited September 2020
    It’s very good - but there needs to be some tweaks as you’ve mentioned above
    Just get rid of nodes requiring a certain counter and buff the rewards. Other than that it’s solid and a great addition to the game.
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    It’s horrible - complete overhaul is needed
    slacker said:

    Haven't even attempted it yet, but seeing Seatin needing 2 hours to complete and another 6 hours to explore the Cav difficulty, with his stacked roster and above average skill-set, I definitely am not interested in trying it out. I value my time.

    Same. 100+ hit fights don't belong in monthly quests that are supposed to be a short and simple way to get some rewards for account progression. We already have story mode, boss rush, side events and "whatever" of legends for that.
    Look like someone don't read the node and complain about 100+ hit fights
    I went into the first quest, read the nodes, checked my roster and wished I had nick fury. Brought in 4* gwenpool, each fight was easily 100+ hits. For the first quest.
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    -sixate--sixate- Posts: 1,532 ★★★★★
    It’s horrible - complete overhaul is needed
    The change in rewards structure for UC and Cav are horrible. For nearly 6 years there has been completion rewards, removing them or forcing exploration for smaller accounts is horrible. Kabam really needs to rethink this for the future.

    I'm willing to give them a pass this month because the Treasure Island rewards are so amazing. I really hope side quests like this happen every month
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