Seatin’s Cavalier Difficulty thoughts and my own

Disgruntled_User_123Disgruntled_User_123 Member Posts: 1,094 ★★★
I must say, I haven’t completed this month’s EQ (I’m grinding towards 100% completion in each chapter - on chapter 4). However, I agree with Seatin that:

1. The “easy” path should be less restrictive (maybe omit the global node).
2. The rewards should be ramped up. I know a lot of people have complained but I really like the idea of fragments of a nexus crystal or an awakening gem. Additionally, IF the focus for game developers is to help rosters advance - completion needs to really have Tier 2 Alpha and Tier 5 Basic. It’s not really asking too much.
3. I wish they could focus on certain champs in the story of the EQ. For example, say Groot is a focus of the story - well, let him hit 200% harder or have some crazy regeneration (something like Incursions or Variant 5 modifications with certain champions). That way we can play with the meme champions and enjoy it much more. I have a low level endgame roster and I had to use my 4 Star void just to complete the Medusa chapter because he was the only champ I had with Debuffs that weren’t poison or bleed.


As a side note, my friend is an intermediate player and he really depended on the 6 star shards for Uncollected completion. Kabam please err on the side of players rather than conservatively releasing assets.

Overall, I really like the concept - there just needs to be a few adjustments. Please listen to the community here Kabam - you’re definitely on the right track and I appreciate the concerted effort to make this game really enjoyable.

Seatin’s Cavalier Difficulty thoughts and my own 394 votes

Nothing needs to change - the EQ redesign is great!
10%
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It’s very good - but there needs to be some tweaks as you’ve mentioned above
59%
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It’s horrible - complete overhaul is needed
29%
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Comments

  • Pratham02Pratham02 Member Posts: 281 ★★
    It’s very good - but there needs to be some tweaks as you’ve mentioned above
    Honestly , just gonna do completion to get the 3k unit offer , great value in that deal . Considering buying it once every two months
  • LormifLormif Member Posts: 7,369 ★★★★★
    Nothing needs to change - the EQ redesign is great!

    Cavalier difficulty nodes and fights not too bad.
    But rewards are definitely underwhelming and not enough for this effort....

    that is some mighty congestive dissonance.
  • Etm34Etm34 Member Posts: 1,667 ★★★★★
    It’s very good - but there needs to be some tweaks as you’ve mentioned above
    The difficulty is fine for those who have expansive rosters. My main has a counter to every node and champ, and that made the new difficulty enjoyable from a gameplay standpoint. But I can see where Seatin is coming from when he says it’s too niche for smaller rosters. My alt account can’t touch this bit of content because I don’t have a counter for 75% of the global nodes.

    Obviously the biggest problem is the rewards. I get Variants only come around every few months so the rewards should be special, but they blow the Cav EQ rewards out of the water. Kabam said they want Cav completion to help R5 champs, and the rewards are so far away from that it’s crazy. Rewards are already dated, and once Book 2 comes out they’re going to be virtually useless.
  • Colonaut123Colonaut123 Member Posts: 3,091 ★★★★★
    It’s horrible - complete overhaul is needed
    Seatin is wrong to compare monthly cavalier EQ to Variant, as that is only every few months. With current rate of like one Variant every three to four months, monthly EQ is rightfully only a third to a quarter to it. However, the difficulty should be like-wise lowered. You can't have something that is more difficult than Variant AND rewards less than Variant.
  • RookM1RookM1 Member Posts: 55
    It’s very good - but there needs to be some tweaks as you’ve mentioned above
    So far I've really enjoyed the Cavalier difficulty, I've got a fairly developed roster (no, I'm not a whale, just been playing the game for a long time) and I really enjoy flexing the whole roster and using champs that aren't regularly used...at the same time, I don't doubt there will be a month(s) that I might have to skip a chapter because I don't have a counter....it's part of progressing...

    I remember not being able to 100% certain months of UC because my roster wasn't there yet, it's just part of the game.

    The rewards could use a bump though, if you're aiming this at developed rosters like mine (or better), the rewards are just not that exciting....but at the same time, I'll take fun, engaging content like this over big rewards any day.

    Great job Kabam.
  • RookM1RookM1 Member Posts: 55
    It’s very good - but there needs to be some tweaks as you’ve mentioned above

    Seatin is wrong to compare monthly cavalier EQ to Variant, as that is only every few months. With current rate of like one Variant every three to four months, monthly EQ is rightfully only a third to a quarter to it. However, the difficulty should be like-wise lowered. You can't have something that is more difficult than Variant AND rewards less than Variant.

    No way this is more difficult than any of the Variants.
  • Aomine_Daiki10Aomine_Daiki10 Member Posts: 1,653 ★★★★★
    It’s very good - but there needs to be some tweaks as you’ve mentioned above
    I only have problem with the rewards the cav event quest is fantastic to me.
  • MasterpuffMasterpuff Member Posts: 6,469 ★★★★★
    It’s very good - but there needs to be some tweaks as you’ve mentioned above
    I thoroughly enjoyed every aspect including the 4* part, with the exception of enjoying the rewards. The 4* objective should have given a selector.
  • GOTGGOTG Member Posts: 1,040 ★★★★
    edited September 2020
    Nothing needs to change - the EQ redesign is great!
    @Kabam Miike @Kabam Zibiit @Kabam Porthos I know you guys are open to opinions but you went too far to make everything easy. The game has evolved to a certain level that nothing can be challenging at all. It's sad. I believe cavalier difficulty as right now can't last six month before it becomes too easy.
  • GinjabredMonstaGinjabredMonsta Member, Guardian Posts: 6,486 Guardian
    Nothing needs to change - the EQ redesign is great!
    GOTG said:

    @Kabam Miike @Kabam Zibiit @Kabam Porthos I know you guys are open to opinions but you went too far to make everything easy. The game has evolved to a certain level that nothing can't be challenging at all. It's sad. I believe cavalier difficulty as right now can't last six month before it becomes too easy.

    I can understand that, however, this is only the first iteration
  • GOTGGOTG Member Posts: 1,040 ★★★★
    Nothing needs to change - the EQ redesign is great!

    I have a low level endgame roster

    Low level endgame roster? Don't make me laugh.
  • Kill_GreyKill_Grey Member Posts: 8,666 ★★★★★
    It’s horrible - complete overhaul is needed
    Man, going through cavalier difficulty with 4*s makes me wonder how people are patient enough to sit through the fights WITHOUT suicides! 😩

    If not for suicides, I don't think I would have bothered going further than doing 2 fights with my 4*s. So fricking long!
  • MasterpuffMasterpuff Member Posts: 6,469 ★★★★★
    It’s very good - but there needs to be some tweaks as you’ve mentioned above

    Man, going through cavalier difficulty with 4*s makes me wonder how people are patient enough to sit through the fights WITHOUT suicides! 😩

    If not for suicides, I don't think I would have bothered going further than doing 2 fights with my 4*s. So fricking long!

    I really enjoyed the objective. It needed to be a selector, but was fun. That said, I’m running suicides.
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