Seatin’s Cavalier Difficulty thoughts and my own
Disgruntled_User_123
Member Posts: 1,094 ★★★
I must say, I haven’t completed this month’s EQ (I’m grinding towards 100% completion in each chapter - on chapter 4). However, I agree with Seatin that:
1. The “easy” path should be less restrictive (maybe omit the global node).
2. The rewards should be ramped up. I know a lot of people have complained but I really like the idea of fragments of a nexus crystal or an awakening gem. Additionally, IF the focus for game developers is to help rosters advance - completion needs to really have Tier 2 Alpha and Tier 5 Basic. It’s not really asking too much.
3. I wish they could focus on certain champs in the story of the EQ. For example, say Groot is a focus of the story - well, let him hit 200% harder or have some crazy regeneration (something like Incursions or Variant 5 modifications with certain champions). That way we can play with the meme champions and enjoy it much more. I have a low level endgame roster and I had to use my 4 Star void just to complete the Medusa chapter because he was the only champ I had with Debuffs that weren’t poison or bleed.
As a side note, my friend is an intermediate player and he really depended on the 6 star shards for Uncollected completion. Kabam please err on the side of players rather than conservatively releasing assets.
Overall, I really like the concept - there just needs to be a few adjustments. Please listen to the community here Kabam - you’re definitely on the right track and I appreciate the concerted effort to make this game really enjoyable.
1. The “easy” path should be less restrictive (maybe omit the global node).
2. The rewards should be ramped up. I know a lot of people have complained but I really like the idea of fragments of a nexus crystal or an awakening gem. Additionally, IF the focus for game developers is to help rosters advance - completion needs to really have Tier 2 Alpha and Tier 5 Basic. It’s not really asking too much.
3. I wish they could focus on certain champs in the story of the EQ. For example, say Groot is a focus of the story - well, let him hit 200% harder or have some crazy regeneration (something like Incursions or Variant 5 modifications with certain champions). That way we can play with the meme champions and enjoy it much more. I have a low level endgame roster and I had to use my 4 Star void just to complete the Medusa chapter because he was the only champ I had with Debuffs that weren’t poison or bleed.
As a side note, my friend is an intermediate player and he really depended on the 6 star shards for Uncollected completion. Kabam please err on the side of players rather than conservatively releasing assets.
Overall, I really like the concept - there just needs to be a few adjustments. Please listen to the community here Kabam - you’re definitely on the right track and I appreciate the concerted effort to make this game really enjoyable.
Seatin’s Cavalier Difficulty thoughts and my own 394 votes
29
Comments
The new UC difficulty gives more proof
From what I've seen, some node combinations are super fun. The apocalypse fight, however, is amazing. It actually rewards skill (intercepting apocalypse (atleast from what I faced in uc and what I've seen in some vids) can be occasionally difficult and in general is a great skill to have).
But here's my problem
The dev diary said that cavalier difficulty completion will help take 5 stars to r5 and exploration will focus more on t5cc and 6* r3 side of things
I'm sorry but
6,750 Tier 5 Basic Catalyst Fragments
10,800x Tier 2 Alpha Catalyst Fragments
Won't really "help" in taking 5 stars to r5. *completion* was supposed to be more rewarding in that aspect. Now I haven't seen much about exploration of one chapter and how rewarding it is but It might not be easy for early cav players, for whom completion was supposed to be rewarding.
That's all I got to say right now
EDIT - exploration of the first two chapters (and disregarding completion of chapter 3) one gets 13500 t5b.. That's more than 6 months for enough t5b to take a 5* to r5.. Yeah you get my point.
I remember doing the 1st uncollected monthly event quest that was released, the one where you could get the “unchallenged” title. In my memory it was hard as 💩, I used a lot of units on revives and potions and the rewards were at that time pretty huge.
This is the 1st edition of the cavalier difficulty of the monthly event quest, and the rewards don’t seem so huge in comparison to when uncollected monthly eq was released. For my completion run I spent no units, for full exploration most units went to potions. I could have gone for zero units spend, but I’m impatient and I wanted to get it done as quickly as I could.
I’m not sure if I’ll be going for future monthly event quests, that’s mainly depended on how the fights are build. Apocalypse was kinda fun if you could get the intercept just right. I’m still regretting screwing it up with Doom, there went my solo of Apocalypse 👋
Mvp’s were: Doom, NF, Magik, Colossus & off course: Heimdal, his synergie is so usefull 😎
Obviously the biggest problem is the rewards. I get Variants only come around every few months so the rewards should be special, but they blow the Cav EQ rewards out of the water. Kabam said they want Cav completion to help R5 champs, and the rewards are so far away from that it’s crazy. Rewards are already dated, and once Book 2 comes out they’re going to be virtually useless.
I remember not being able to 100% certain months of UC because my roster wasn't there yet, it's just part of the game.
The rewards could use a bump though, if you're aiming this at developed rosters like mine (or better), the rewards are just not that exciting....but at the same time, I'll take fun, engaging content like this over big rewards any day.
Great job Kabam.
There were no niche nodes. The difficulty was much easier than Variant. The rewards are low because it's not particularly difficult. The nodes that rewarded the player were a very welcome addition that boosted my overall opinion of the CavEQ.
Also, story content shouldn't boost one singular champion. That's Variant territory.
I honestly don't understand how someone can dislike the cav concept compared to what we've been given before, besides any rewards discussion.
I almost did this cavalier itemless except first run and last run, first was because it's new and last was because I lost my patience, and now you guys try to nerf it? It's for endgame players not for you, leave it there.
If not for suicides, I don't think I would have bothered going further than doing 2 fights with my 4*s. So fricking long!