**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
My Honest Thoughts on Cavalier Difficulty and a Response to Seatin's Video
This discussion has been closed.
Comments
It’s fine to offer feedback and criticism. People absolutely have the right to do that.
But the feedback we gave Kabam months ago was that we wanted Act 6 toned down with the amount of niche fights and overall difficulty, to be more accessible.
Many people also said that it was fair for endgamers to want a difficulty that was more challenging than Uncollected, which is gonna mean more restrictive content.
I understand complaints about rewards — people assign value to their time. I get that.
But I think Kabam has tried really hard to hit the milestones that the community requested and that they wrote about — Cavalier is exactly what they said it would be, and stuff like Diss Track was in the Canadian difficulty two months ago
You either have a sarcastic sense of humour or you’re a moron.
Why are they still trying to give us 5 star rank up materials when end game and certain cavalier players don't even bother with 5 star champs anymore? There are better rewards in the last 2 side quests than there are in cav and uncollected combined, and those require very little effort to obtain.
Did people really think they were gonna see a Cavalier difficulty without Diss Track and Buffed Up, at a minimum? With Mojos and Korgs and Terraxs?
If you were doing the Canadian and Herald difficulties the last two months, you knew what Cavalier was gonna look like
Seatin was just saying that the difficulty for less developed rosters would be far greater and it would not feel as fun for them as it would for others.
Stop thinking about yourself and how much fun you're having and think about progressing cav players. There shouldn't be this much restriction in the nodes. Not everyone has human torch, Cap IW, and other good debuff and buff applying champs. I'm sure many people will be attempting those nodes with a mediocre champ.
I have to agree I didn't find Cav difficulty a bore, it was fun for me. I'm lucky enough to have good counters for the nodes, many others aren't. I'd say the difficulty of the Cav EQ was perfect. Not too easy and not too hard. The only problem I have is that buffed up, and diss track are too restrictive and will make the quest a big problem for progressing Cav players.
Seatin was easily able to complete Cav difficulty. You just misinterpreted what he was saying. He was trying to speak from a progressing player's point of view, that they would find it difficult specifically because of the restrictiveness of the nodes.
The rewards were also a bit disappointing. They aren't bad, but they aren't very appealing either.
So my main point is that stop looking at how fun it is for a big roster and look at how restrictive it is for the rest. Just because you find hard fights with niche requirements fun doesn't mean everyone can do them, stop being selfish.
Guess we’ll be going with moron then
I like the idea of simply putting it on every path. I like the idea that there are multiple layers of complexity and reward to every fight. The True Grit node for example, rewards you for meeting the roster requirement. My idea would benefit those with skills. It values roster over skill ultimately, which I don’t lien generally, but for what Kabam is going for here, I think it works
If you meet the roster requirements, my node does nothing. If you don’t quite meet it, you can do the fight if you play well. You probably won’t be benefitting from true grit so I feel it’s balanced.
It’s just a rough idea though, happy to hear suggestions on it
I also said that I understood how endgame people need more to do and that Uncollected was no longer that place for them.
Do I want Diss Track everywhere? No. I don’t.
But that’s a feedback issue, not a “Cavalier difficulty is a failure” issue.
Cavalier looks like it was gonna look, based on Canadian and Herald difficulty
I also said that I understood how endgame people need more to do and that Uncollected was no longer that place for them.
Do I want Diss Track everywhere? No. I don’t.
But that’s a feedback issue, not a “Cavalier difficulty is a failure” issue.
Cavalier looks basically how I thought it would look, based on the nodes they used in Canadian and Herald
No it's not
On a real though, more toxic than abomination round here.