If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
Again you can play around those mechanics, manage Nick’s Tactical Charges so he isn’t unblockable, place the appropriate debuffs on Tigra to prevent her unblockable or you know just dodge them.
If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
Again you can play around those mechanics, manage Nick’s Tactical Charges so he isn’t unblockable, place the appropriate debuffs on Tigra to prevent her unblockable or you know just dodge them.
Lmd nick, permanent tactical charges unless using a nullifier, and while he’s unblockable and you’re waiting for charges to fall off, you have to light intercept him. Not fun in the slightest
If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
Again you can play around those mechanics, manage Nick’s Tactical Charges so he isn’t unblockable, place the appropriate debuffs on Tigra to prevent her unblockable or you know just dodge them.
Lmd nick, permanent tactical charges unless using a nullifier, and while he’s unblockable and you’re waiting for charges to fall off, you have to light intercept him. Not fun in the slightest
You can manage his tactical charges at all stages.
If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
Again you can play around those mechanics, manage Nick’s Tactical Charges so he isn’t unblockable, place the appropriate debuffs on Tigra to prevent her unblockable or you know just dodge them.
Lmd nick, permanent tactical charges unless using a nullifier, and while he’s unblockable and you’re waiting for charges to fall off, you have to light intercept him. Not fun in the slightest
You can manage his tactical charges at all stages.
How do you hit into his block or play aggressively to stop him from throwing sp1s when you can’t move?
If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
Again you can play around those mechanics, manage Nick’s Tactical Charges so he isn’t unblockable, place the appropriate debuffs on Tigra to prevent her unblockable or you know just dodge them.
Lmd nick, permanent tactical charges unless using a nullifier, and while he’s unblockable and you’re waiting for charges to fall off, you have to light intercept him. Not fun in the slightest
You can manage his tactical charges at all stages.
How do you hit into his block or play aggressively to stop him from throwing sp1s when you can’t move?
Do not put yourself in that position where you need to worry that his l1 is unblockable. Without a fury keep him at 11 charges or less, with a fury keep him between 10 and 15 charges.
If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
Again you can play around those mechanics, manage Nick’s Tactical Charges so he isn’t unblockable, place the appropriate debuffs on Tigra to prevent her unblockable or you know just dodge them.
Lmd nick, permanent tactical charges unless using a nullifier, and while he’s unblockable and you’re waiting for charges to fall off, you have to light intercept him. Not fun in the slightest
You can manage his tactical charges at all stages.
How do you hit into his block or play aggressively to stop him from throwing sp1s when you can’t move?
Do not put yourself in that position where you need to worry that his l1 is unblockable. Without a fury keep him at 11 charges or less, with a fury keep him between 10 and 15 charges.
But how with rooted? Just a genuine question so I can plan
If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
Again you can play around those mechanics, manage Nick’s Tactical Charges so he isn’t unblockable, place the appropriate debuffs on Tigra to prevent her unblockable or you know just dodge them.
Lmd nick, permanent tactical charges unless using a nullifier, and while he’s unblockable and you’re waiting for charges to fall off, you have to light intercept him. Not fun in the slightest
You can manage his tactical charges at all stages.
How do you hit into his block or play aggressively to stop him from throwing sp1s when you can’t move?
Do not put yourself in that position where you need to worry that his l1 is unblockable. Without a fury keep him at 11 charges or less, with a fury keep him between 10 and 15 charges.
But how with rooted? Just a genuine question so I can plan
You will not be constantly rooted, you’ll have a timer and even an opportunity to bypass it at times. It’ll be a learning experience however you can adjust your play style to play around various champions mechanics while rooted.
If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
Again you can play around those mechanics, manage Nick’s Tactical Charges so he isn’t unblockable, place the appropriate debuffs on Tigra to prevent her unblockable or you know just dodge them.
Lmd nick, permanent tactical charges unless using a nullifier, and while he’s unblockable and you’re waiting for charges to fall off, you have to light intercept him. Not fun in the slightest
You can manage his tactical charges at all stages.
How do you hit into his block or play aggressively to stop him from throwing sp1s when you can’t move?
Do not put yourself in that position where you need to worry that his l1 is unblockable. Without a fury keep him at 11 charges or less, with a fury keep him between 10 and 15 charges.
But how with rooted? Just a genuine question so I can plan
You will not be constantly rooted, you’ll have a timer and even an opportunity to bypass it at times. It’ll be a learning experience however you can adjust your play style to play around various champions mechanics while rooted.
If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
Again you can play around those mechanics, manage Nick’s Tactical Charges so he isn’t unblockable, place the appropriate debuffs on Tigra to prevent her unblockable or you know just dodge them.
Lmd nick, permanent tactical charges unless using a nullifier, and while he’s unblockable and you’re waiting for charges to fall off, you have to light intercept him. Not fun in the slightest
You can manage his tactical charges at all stages.
How do you hit into his block or play aggressively to stop him from throwing sp1s when you can’t move?
Do not put yourself in that position where you need to worry that his l1 is unblockable. Without a fury keep him at 11 charges or less, with a fury keep him between 10 and 15 charges.
But how with rooted? Just a genuine question so I can plan
Just a guess here. Swipe down to root, swipe up to uproot.
Not that I hope that’s the case, I think that would open up a shipping crate full of worms.
Exciting news Summners! A new GAMEPLAY MECHANIC is being introduced in this Meta Event! A new effect type, ROOT.
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise). You just won’t do any lateral movement associated with those actions. We hope to explore this new effect on further global buffs or even characters/buffs for players to use! So make sure to try them out and let us know what you think.
WHERE DO I SEE IT?
Each day, on every difficulty, they’ll be a Global buff that uses Root in a slightly different way to give you a feel for it. The difficulty has been tuned around these buffs, so there shouldn’t be too much complexity going on around them. Unless you want to take a swing at Legendary, where an extra wrinkle has been added to keep you on your feet.
WHERE CAN I SHARE MY FEEDBACK?
Right HERE in this thread!
We look forward to hearing from you all!
Cheerio!
Some newer champs even capitalize the term “Dodge” as if it were a term of art in game, like Longshot above.
Dr. Zola
Dexterity uses "Dodging" in its description so I assume that dodging is supposed to be specifically using dexterity to avoid an attack
Dodging an attack doesn’t require dexterity; you can dodge without dexterity but not projectiles. Additionally champions like Invisible Woman, Vulture and Nightcrawler all have the ability to dodge projectiles absent the dexterity mastery.
Here is Longshot proccing karma without the dexterity mastery by dodging attacks.
Are all those dodges or misses? Or evades? Is it like a Tigra miss?
Which is the root of my point...consistent terminology. It’s gotten better over the years, but could stand a solid language cleanup across the board.
What? It’s a dodge. Perhaps the dictionary definition of dodge would help you understand.
dodge /däj/
verb 1. avoid (someone or something) by a sudden quick movement.
If that doesn’t help you out the dexterity mastery says that while dodging backwards your champions are not stuck by attacks. It’s doesn’t give you the ability to dodge backwards it enhances that ability when used.
Furthermore did you forget the screenshot that specifically states Longshot gains Karma dodging attacks? He’s gaining Karma from that action, he is dodging attacks.
Miss and evade all have associated call outs.
Where is anything inconsistent here? Dodge cannot be any simpler.
Can't wait to be rooted while opponent launches an unblockable special
That is covered in the 3rd and fourth sentence of the thread; if you can be bothered to read that far why bother replying?
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise).
Can't wait to be rooted while opponent launches an unblockable special
That is covered in the 3rd and fourth sentence of the thread; if you can be bothered to read that far why bother replying?
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise).
Let me rephrase, since you'd rather be snarky.
How do you plan to mitigate being rooted while an opponent launches an unblockable special that cannot be evaded with ease, such as an aarkus, storm x, or apoc sp2?
If you cannot easily evade it what does it matter if you’re rooted or not? And those specials are not unblockable.
Can't wait to be rooted while opponent launches an unblockable special
That is covered in the 3rd and fourth sentence of the thread; if you can be bothered to read that far why bother replying?
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise).
Let me rephrase, since you'd rather be snarky.
How do you plan to mitigate being rooted while an opponent launches an unblockable special that cannot be evaded with ease, such as an aarkus, storm x, or apoc sp2?
If you cannot easily evade it what does it matter if you’re rooted or not? And those specials are not unblockable.
Some special attacks are much easier to evade with distance from the opponent.
I'm aware the referenced attacks are not naturally unblockable, but rooted will be a permanent addition to the game. I'm sure we'll see the node combo eventually.
I can also see things like void on a rooted + long distance relationship node.
Completely countered by numerous champion’s abilities if you lack the ability to play around the mechanics themselves.
Can't wait to be rooted while opponent launches an unblockable special
That is covered in the 3rd and fourth sentence of the thread; if you can be bothered to read that far why bother replying?
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise).
Let me rephrase, since you'd rather be snarky.
How do you plan to mitigate being rooted while an opponent launches an unblockable special that cannot be evaded with ease, such as an aarkus, storm x, or apoc sp2?
If you cannot easily evade it what does it matter if you’re rooted or not? And those specials are not unblockable.
Some special attacks are much easier to evade with distance from the opponent.
I'm aware the referenced attacks are not naturally unblockable, but rooted will be a permanent addition to the game. I'm sure we'll see the node combo eventually.
I can also see things like void on a rooted + long distance relationship node.
Completely countered by numerous champion’s abilities if you lack the ability to play around the mechanics themselves.
Can't wait to be rooted while opponent launches an unblockable special
That is covered in the 3rd and fourth sentence of the thread; if you can be bothered to read that far why bother replying?
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise).
Let me rephrase, since you'd rather be snarky.
How do you plan to mitigate being rooted while an opponent launches an unblockable special that cannot be evaded with ease, such as an aarkus, storm x, or apoc sp2?
If you cannot easily evade it what does it matter if you’re rooted or not? And those specials are not unblockable.
Some special attacks are much easier to evade with distance from the opponent.
I'm aware the referenced attacks are not naturally unblockable, but rooted will be a permanent addition to the game. I'm sure we'll see the node combo eventually.
I can also see things like void on a rooted + long distance relationship node.
Completely countered by numerous champion’s abilities if you lack the ability to play around the mechanics themselves.
Can't wait to be rooted while opponent launches an unblockable special
That is covered in the 3rd and fourth sentence of the thread; if you can be bothered to read that far why bother replying?
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise).
Let me rephrase, since you'd rather be snarky.
How do you plan to mitigate being rooted while an opponent launches an unblockable special that cannot be evaded with ease, such as an aarkus, storm x, or apoc sp2?
If you cannot easily evade it what does it matter if you’re rooted or not? And those specials are not unblockable.
Some special attacks are much easier to evade with distance from the opponent.
I'm aware the referenced attacks are not naturally unblockable, but rooted will be a permanent addition to the game. I'm sure we'll see the node combo eventually.
I can also see things like void on a rooted + long distance relationship node.
Completely countered by numerous champion’s abilities if you lack the ability to play around the mechanics themselves.
Example please
Examples of what? Champions that can block unblockable specials or shrug debuffs?
Can't wait to be rooted while opponent launches an unblockable special
That is covered in the 3rd and fourth sentence of the thread; if you can be bothered to read that far why bother replying?
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise).
Let me rephrase, since you'd rather be snarky.
How do you plan to mitigate being rooted while an opponent launches an unblockable special that cannot be evaded with ease, such as an aarkus, storm x, or apoc sp2?
If you cannot easily evade it what does it matter if you’re rooted or not? And those specials are not unblockable.
Some special attacks are much easier to evade with distance from the opponent.
I'm aware the referenced attacks are not naturally unblockable, but rooted will be a permanent addition to the game. I'm sure we'll see the node combo eventually.
I can also see things like void on a rooted + long distance relationship node.
Completely countered by numerous champion’s abilities if you lack the ability to play around the mechanics themselves.
Example please
Examples of what? Champions that can block unblockable specials or shrug debuffs?
A counter to void on a rooted + long distance relationship node. You acted like it was really easy so give a counter
Can't wait to be rooted while opponent launches an unblockable special
That is covered in the 3rd and fourth sentence of the thread; if you can be bothered to read that far why bother replying?
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise).
Let me rephrase, since you'd rather be snarky.
How do you plan to mitigate being rooted while an opponent launches an unblockable special that cannot be evaded with ease, such as an aarkus, storm x, or apoc sp2?
If you cannot easily evade it what does it matter if you’re rooted or not? And those specials are not unblockable.
Some special attacks are much easier to evade with distance from the opponent.
I'm aware the referenced attacks are not naturally unblockable, but rooted will be a permanent addition to the game. I'm sure we'll see the node combo eventually.
I can also see things like void on a rooted + long distance relationship node.
Completely countered by numerous champion’s abilities if you lack the ability to play around the mechanics themselves.
Example please
Examples of what? Champions that can block unblockable specials or shrug debuffs?
A counter to void on a rooted + long distance relationship node. You acted like it was really easy so give a counter
Can't wait to be rooted while opponent launches an unblockable special
That is covered in the 3rd and fourth sentence of the thread; if you can be bothered to read that far why bother replying?
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise).
Let me rephrase, since you'd rather be snarky.
How do you plan to mitigate being rooted while an opponent launches an unblockable special that cannot be evaded with ease, such as an aarkus, storm x, or apoc sp2?
If you cannot easily evade it what does it matter if you’re rooted or not? And those specials are not unblockable.
Some special attacks are much easier to evade with distance from the opponent.
I'm aware the referenced attacks are not naturally unblockable, but rooted will be a permanent addition to the game. I'm sure we'll see the node combo eventually.
I can also see things like void on a rooted + long distance relationship node.
Completely countered by numerous champion’s abilities if you lack the ability to play around the mechanics themselves.
Example please
Examples of what? Champions that can block unblockable specials or shrug debuffs?
A counter to void on a rooted + long distance relationship node. You acted like it was really easy so give a counter
If you are unable to manage your combo while also using heavy attacks to knock void away from you then you can use a champion who shrugs debuffs like Elsa, mole man, aarkus, Nick fury, or someone like task master who will become immune to debuffs.
Can't wait to be rooted while opponent launches an unblockable special
That is covered in the 3rd and fourth sentence of the thread; if you can be bothered to read that far why bother replying?
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise).
Let me rephrase, since you'd rather be snarky.
How do you plan to mitigate being rooted while an opponent launches an unblockable special that cannot be evaded with ease, such as an aarkus, storm x, or apoc sp2?
If you cannot easily evade it what does it matter if you’re rooted or not? And those specials are not unblockable.
Some special attacks are much easier to evade with distance from the opponent.
I'm aware the referenced attacks are not naturally unblockable, but rooted will be a permanent addition to the game. I'm sure we'll see the node combo eventually.
I can also see things like void on a rooted + long distance relationship node.
Completely countered by numerous champion’s abilities if you lack the ability to play around the mechanics themselves.
Example please
Examples of what? Champions that can block unblockable specials or shrug debuffs?
A counter to void on a rooted + long distance relationship node. You acted like it was really easy so give a counter
A champ that can shrug debuffs. Thinking aegon.
here's another one...
let's go with a mordo with rooted + close encounters
You're just making up scenarios now. I can come up with many horrible node combinations that dont need rooted at all like: Void on "Healblock - Debuff", "close encounters" and "long distance relationship"
Exciting news Summners! A new GAMEPLAY MECHANIC is being introduced in this Meta Event! A new effect type, ROOT.
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise). You just won’t do any lateral movement associated with those actions. We hope to explore this new effect on further global buffs or even characters/buffs for players to use! So make sure to try them out and let us know what you think.
WHERE DO I SEE IT?
Each day, on every difficulty, they’ll be a Global buff that uses Root in a slightly different way to give you a feel for it. The difficulty has been tuned around these buffs, so there shouldn’t be too much complexity going on around them. Unless you want to take a swing at Legendary, where an extra wrinkle has been added to keep you on your feet.
WHERE CAN I SHARE MY FEEDBACK?
Right HERE in this thread!
We look forward to hearing from you all!
Cheerio!
Some newer champs even capitalize the term “Dodge” as if it were a term of art in game, like Longshot above.
Dr. Zola
Dexterity uses "Dodging" in its description so I assume that dodging is supposed to be specifically using dexterity to avoid an attack
Dodging an attack doesn’t require dexterity; you can dodge without dexterity but not projectiles. Additionally champions like Invisible Woman, Vulture and Nightcrawler all have the ability to dodge projectiles absent the dexterity mastery.
Here is Longshot proccing karma without the dexterity mastery by dodging attacks.
Are all those dodges or misses? Or evades? Is it like a Tigra miss?
Which is the root of my point...consistent terminology. It’s gotten better over the years, but could stand a solid language cleanup across the board.
What? It’s a dodge. Perhaps the dictionary definition of dodge would help you understand.
dodge /däj/
verb 1. avoid (someone or something) by a sudden quick movement.
If that doesn’t help you out the dexterity mastery says that while dodging backwards your champions are not stuck by attacks. It’s doesn’t give you the ability to dodge backwards it enhances that ability when used.
Furthermore did you forget the screenshot that specifically states Longshot gains Karma dodging attacks? He’s gaining Karma from that action, he is dodging attacks.
Miss and evade all have associated call outs.
Where is anything inconsistent here? Dodge cannot be any simpler.
At the risk of your providing me with an ever-so-helpful dictionary definition of the word “dexterity” (FYI it’s a noun, not a verb in ordinary English parlance), I offer this language from Korg’s description:
“Dodging using the Dexterity mastery” is what I understand is meant here—hence, the oft-used “Dexing an attack.” Also why people take the Dex mastery off from time to time (like when Dorm was everywhere in AW) so one could Dodge without Dexterity-ing—just like your Longshot was doing.
But that’s not what it says. It says “Evade or Dexterity.” Not Dodge. Not Dodge using Dexterity.
Back to my point...we have Dodging, Dexterity-ing (which I presume Boo means when he says “[uncapitalized] dodge...with Dexterity” above), Dodging with/using Dexterity, as well as Evading, Auto-evading, Missing, Faltering and probably some other things related to attacks and movement and contact I can’t think of because I’m not sitting right next to my Webster’s Dictionary.
Relevance? Because of Rooted and its potential applications. If a mechanic is going to affect every single one of the ways we have come to know for moving and playing the game, it’s fair to try to understand how that across all the different nomenclatures.
Side note: you’ve played the game a long time—I’m sure you realize descriptions and terminology have many times been unclear and/or inconsistent and/or just not explained at all. And that long standing game interactions can suddenly become “unintended.” Rather than trying to score cute points, just share your experience and be constructive next time.
Can't wait to be rooted while opponent launches an unblockable special
That is covered in the 3rd and fourth sentence of the thread; if you can be bothered to read that far why bother replying?
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise).
Let me rephrase, since you'd rather be snarky.
How do you plan to mitigate being rooted while an opponent launches an unblockable special that cannot be evaded with ease, such as an aarkus, storm x, or apoc sp2?
If you cannot easily evade it what does it matter if you’re rooted or not? And those specials are not unblockable.
Some specials can be dodged only if you have the correct distance. The most common example is Yellowjacket’s sp1. If you are very close to him (memphisto aura, omega deathfield, close encounters etc. range) you can’t fully dex it, as the last, third beam will catch you no matter how perfect your timing is. You need a minimal distance to be able to fully avoid it. Root mechanics is going to create problematic interactions with specials that require not only correct timing, but also correct spacing 🤔
Exciting news Summners! A new GAMEPLAY MECHANIC is being introduced in this Meta Event! A new effect type, ROOT.
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise). You just won’t do any lateral movement associated with those actions. We hope to explore this new effect on further global buffs or even characters/buffs for players to use! So make sure to try them out and let us know what you think.
WHERE DO I SEE IT?
Each day, on every difficulty, they’ll be a Global buff that uses Root in a slightly different way to give you a feel for it. The difficulty has been tuned around these buffs, so there shouldn’t be too much complexity going on around them. Unless you want to take a swing at Legendary, where an extra wrinkle has been added to keep you on your feet.
WHERE CAN I SHARE MY FEEDBACK?
Right HERE in this thread!
We look forward to hearing from you all!
Cheerio!
Some newer champs even capitalize the term “Dodge” as if it were a term of art in game, like Longshot above.
Dr. Zola
Dexterity uses "Dodging" in its description so I assume that dodging is supposed to be specifically using dexterity to avoid an attack
Dodging an attack doesn’t require dexterity; you can dodge without dexterity but not projectiles. Additionally champions like Invisible Woman, Vulture and Nightcrawler all have the ability to dodge projectiles absent the dexterity mastery.
Here is Longshot proccing karma without the dexterity mastery by dodging attacks.
Are all those dodges or misses? Or evades? Is it like a Tigra miss?
Which is the root of my point...consistent terminology. It’s gotten better over the years, but could stand a solid language cleanup across the board.
What? It’s a dodge. Perhaps the dictionary definition of dodge would help you understand.
dodge /däj/
verb 1. avoid (someone or something) by a sudden quick movement.
If that doesn’t help you out the dexterity mastery says that while dodging backwards your champions are not stuck by attacks. It’s doesn’t give you the ability to dodge backwards it enhances that ability when used.
Furthermore did you forget the screenshot that specifically states Longshot gains Karma dodging attacks? He’s gaining Karma from that action, he is dodging attacks.
Miss and evade all have associated call outs.
Where is anything inconsistent here? Dodge cannot be any simpler.
At the risk of your providing me with an ever-so-helpful dictionary definition of the word “dexterity” (FYI it’s a noun, not a verb in ordinary English parlance), I offer this language from Korg’s description:
“Dodging using the Dexterity mastery” is what I understand is meant here—hence, the oft-used “Dexing an attack.” Also why people take the Dex mastery off from time to time (like when Dorm was everywhere in AW) so one could Dodge without Dexterity-ing—just like your Longshot was doing.
But that’s not what it says. It says “Evade or Dexterity.” Not Dodge. Not Dodge using Dexterity.
Back to my point...we have Dodging, Dexterity-ing (which I presume Boo means when he says “[uncapitalized] dodge...with Dexterity” above), Dodging with/using Dexterity, as well as Evading, Auto-evading, Missing, Faltering and probably some other things related to attacks and movement and contact I can’t think of because I’m not sitting right next to my Webster’s Dictionary.
Relevance? Because of Rooted and its potential applications. If a mechanic is going to affect every single one of the ways we have come to know for moving and playing the game, it’s fair to try to understand how that across all the different nomenclatures.
Side note: you’ve played the game a long time—I’m sure you realize descriptions and terminology have many times been unclear and/or inconsistent and/or just not explained at all. And that long standing game interactions can suddenly become “unintended.” Rather than trying to score cute points, just share your experience and be constructive next time.
Dr. Zola
Gish gallop. Using dexterity is using dexterity and dodging is dodging. Dexterity is an enhancement of the dodge ability, by default using dexterity is dodging. Miss is missing and evade is evading.
Yes, I have played the game and understand the importance of clarity, dodge is well defined; refer to a dictionary.
Comments
Not that I hope that’s the case, I think that would open up a shipping crate full of worms.
dodge
/däj/
verb
1.
avoid (someone or something) by a sudden quick movement.
If that doesn’t help you out the dexterity mastery says that while dodging backwards your champions are not stuck by attacks. It’s doesn’t give you the ability to dodge backwards it enhances that ability when used.
Furthermore did you forget the screenshot that specifically states Longshot gains Karma dodging attacks? He’s gaining Karma from that action, he is dodging attacks.
Miss and evade all have associated call outs.
Where is anything inconsistent here? Dodge cannot be any simpler.
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise).
Void on "Healblock - Debuff", "close encounters" and "long distance relationship"
“Dodging using the Dexterity mastery” is what I understand is meant here—hence, the oft-used “Dexing an attack.” Also why people take the Dex mastery off from time to time (like when Dorm was everywhere in AW) so one could Dodge without Dexterity-ing—just like your Longshot was doing.
But that’s not what it says. It says “Evade or Dexterity.” Not Dodge. Not Dodge using Dexterity.
Back to my point...we have Dodging, Dexterity-ing (which I presume Boo means when he says “[uncapitalized] dodge...with Dexterity” above), Dodging with/using Dexterity, as well as Evading, Auto-evading, Missing, Faltering and probably some other things related to attacks and movement and contact I can’t think of because I’m not sitting right next to my Webster’s Dictionary.
Relevance? Because of Rooted and its potential applications. If a mechanic is going to affect every single one of the ways we have come to know for moving and playing the game, it’s fair to try to understand how that across all the different nomenclatures.
Side note: you’ve played the game a long time—I’m sure you realize descriptions and terminology have many times been unclear and/or inconsistent and/or just not explained at all. And that long standing game interactions can suddenly become “unintended.” Rather than trying to score cute points, just share your experience and be constructive next time.
Dr. Zola
The most common example is Yellowjacket’s sp1. If you are very close to him (memphisto aura, omega deathfield, close encounters etc. range) you can’t fully dex it, as the last, third beam will catch you no matter how perfect your timing is. You need a minimal distance to be able to fully avoid it.
Root mechanics is going to create problematic interactions with specials that require not only correct timing, but also correct spacing 🤔
Yes, I have played the game and understand the importance of clarity, dodge is well defined; refer to a dictionary.