It is a terrible idea to have manslaughter. You cannot have him without having him some extremely graphic specials. I want to play mcoc, not Mortal Kombat. Less people would play if there was manslaughter. I know I would never use him, and if I ran into him on a quest, I would switch to arena. If I found him in arena, I would close the app and play another game. Even if he was my first and best 6 star, I wouldn't use him.
why not? he looks cool
I think I explained it, but I'll give more reasons. In the first issue, he easily kills an agent of some government by growing out a spike on his arm. He sliced the man's head off when he realized they couldn't give him a serum that would de-monster-ize him. Also, he looks very gross; like a cross between Dugan and Man-Thing.
It is a terrible idea to have manslaughter. You cannot have him without having him some extremely graphic specials. I want to play mcoc, not Mortal Kombat. Less people would play if there was manslaughter. I know I would never use him, and if I ran into him on a quest, I would switch to arena. If I found him in arena, I would close the app and play another game. Even if he was my first and best 6 star, I wouldn't use him.
why not? he looks cool
I think I explained it, but I'll give more reasons. In the first issue, he easily kills an agent of some government by growing out a spike on his arm. He sliced the man's head off when he realized they couldn't give him a serum that would de-monster-ize him. Also, he looks very gross; like a cross between Dugan and Man-Thing.
Yet we have immortal abomination? Cmon man. They don't have to make it graphic. Look at punisher. Hes graphic. His animations are not.
It is a terrible idea to have manslaughter. You cannot have him without having him some extremely graphic specials. I want to play mcoc, not Mortal Kombat. Less people would play if there was manslaughter. I know I would never use him, and if I ran into him on a quest, I would switch to arena. If I found him in arena, I would close the app and play another game. Even if he was my first and best 6 star, I wouldn't use him.
why not? he looks cool
I think I explained it, but I'll give more reasons. In the first issue, he easily kills an agent of some government by growing out a spike on his arm. He sliced the man's head off when he realized they couldn't give him a serum that would de-monster-ize him. Also, he looks very gross; like a cross between Dugan and Man-Thing.
Firestar bio-Angelica Jones first discovered her mutant powers at the young age of thirteen.tthe passing of her Grandmother further caused her to be unable to fully control her powers.It wasn’t long before Emma Frost took notice of Angelica and began to train her to use for her own nefarious intentions,giving her the name ‘Firestar’ in the process.Upon learning of Emma’s true reasons for helping her,Firestar joined with the X-men.Currently,she resides on the mutant nation of Krakoa,ready to join the fight against all that oppose mutantkind.
Firestar’s mechanics-Firestar harnesses the microwave energy around her to generate large amounts of energy capable of incinerating opponents and protecting herself from attacks.
Base stats and abilities:
Health Attack PI(Max Signature) 3 star 7000 590 2010 4 star 16090 1340 5000 5 star 32000 2850 10879 6 star(Rank 3,level 45) 40090 3600 13950
Character Class:Mutant Basic abilities: Microwave energy,Invulnerable,Prowess,Unblockable,Regeneration
Strengths Invulnerability Firestar’s microwave shield prevents all forms of attack from being able to damage her,allowing her to defend herself against many opponents
Regeneration Upon reaching the maximum number of microwave energy,Firestar is able to use her microwave energy to heal herself,providing her sustainability in longer fights.
High damaging special attacks Firestar gains more prowess during her special attacks the more microwave energy she has,enabling her to reach high levels of damage when using her specials.
Weaknesses Power control Firestar’s main source of damage is her special attacks,power locking and power drain are able to keep her from using specials and reduce her number of microwave charges in the process
Incinerate immunity Firestar relies on incinerates to generate high amounts of microwave energy,inability to incinerate prevents Firestar from being able to have access to many of her abilities
Tech champions Firestar’s charges microwave energy at a much slower rate against tech champions and expends more of her microwave energy to trigger her abilities,allowing tech champions to bypass most of Firestar’s mechanics
Abilities: Microwave energy: Firestar is able to gain Microwave energy through a variety of means As long as incinerate is active: Using a heavy attack grants Firestar 10 Microwave energy Dashing forward grants Firestar 5 microwave energy Holding block grants Firestar 5 microwave energy every second Intercepting attacks grants Firestar 25 microwave energy Microwave energy gain is reduced by 75% against tech champions
Basic attacks: All of Firestar’s basic attacks trigger incinerate,dealing 250 damage over 5 seconds,and are energy attacks
Expending microwave energy Dashing back and holding block for 1.5 seconds expends Firestar’s microwave energy At 25 charges,Firestar increases the duration of her incinerate debuffs by 2 seconds for 15 seconds. At 50 Charges,Firestar increases the potency of her incinerate debuffs to deal 350 damage over 5 seconds for 15 seconds. At 75 charges,Firestar creates a microwave shield around her that grants her an invulnerable buff,preventing her from taking damage from all sources.Invulnerable is removed when the opponent lands 5 hits on Firestar At 100 charges,Firestar gains a regeneration buff,granting her 500 health every second over 20 seconds.
When power drained,Power locked or Power stealed, Firestar loses 25 microwave energy
When triggering special attacks: 25 microwave energy is converted to a prowess buff lasting for the duration of the special attack,that increases special attack damage by 75%
Special 1:Taking Flight-Firestar launches herself off the ground,incinerating the area around her before firing two energy blasts at her enemy Inflicts,incinerate dealing 450 damage over 10 seconds,on each hit,unblockable if Firestar has 4 prowess charges.
Special 2:Microwave Assault-Firestar concentrates all her energy to launch a series of attacks on the opponent before throwing them. All hits inflict incinerate dealing 500 damage over 7 seconds. Second last hit refreshes all current incinerate debuffs and last hit detonates them dealing a burst of 1000 damage for each incinerate removed this way
Special 3-Untapped Energy-Firestar blasts the opponent into space before unleashing her full power,attacking at supersonic speeds and blasting the area around her. Gain an invulnerable buff Gain a regeneration buff restoring 10000 health over 4 seconds Gain an indefinite prowess buff increasing special attack damage by 80% Increase potency and duration of all incinerate debuffs by 50% for 20 seconds
Signature ability:Ambient radiation-Firestar’s control over microwaves allow her to harness them to grow in power and protect her from danger Persistent pre-fight ability-Ambient form(starts with 3 stacks per quest) Start the fight with an invulnerable debuff and purify all debuffs at the start of the fight For each debuff removed this way,gain an indefinite prowess buff increasing special attack damage by 50% Increase buff duration by 30%
Synergy bonuses Complicated Mentorship with Emma Frost Firestar:Increase potency of all incinerate debuffs by 10% Emma Frost:Prowess buffs now capped at 15 in telepath form and 10 in diamond form Unique Synergy: Does not stack with duplicate Synergies.
Gracious Offer with Professor X Firestar:Allow prowess buffs gained from launching specials to last for 10 seconds after special attack ends Professor X:Increase potency of prowess buffs by 10% Unique Synergy: Does not stack with duplicate Synergies.
Amazing Friends with Spider-man(Classic),Iceman Firestar:Invulnerable buff now takes 7 hits to be removed Spider-man(Classic):Basic attacks have a 25% chance to call on an assist from Firestar,inflicting an incinerate debuff dealing 2000 damage over 5 seconds. Iceman:All frostbites expire 25% faster Unique Synergy: Does not stack with duplicate Synergies.
Surviving Mutant with Scarlet Witch,Scarlet Witch(Sigil) Firestar:25% chance to gain an additional prowess buff for each prowess buff gained Scarlet Witch,Scarlet Witch(Sigil):All debuffs last 20% longer Unique Synergy: Does not stack with duplicate Synergies.
Flaming Spirits with Sunspot,Human Torch Firestar:Incinerate debuffs reduce offensive ability accuracy by 10% Sunspot:Removing incinerate debuffs grant Sunspot 12% of a bar of power Human Torch:Increase attack rating by 15% when Nova Flame is active Unique Synergy: Does not stack with duplicate Synergies.
Enemies with Doctor Doom,Electro,Carnage All champions gain 6% attack
Recommended masteries: Despair The high number of incinerate debuffs that Firestar can place on her opponents help to maximise the effectiveness of despair. Inequity Similarly,the high number of incinerate debuffs placed by Firestar helps to effectively use inequity’s attack decrease.
Liquid Courage + Double Edge Firestar’s ability to purify active debuffs at the start of the fight and gain prowess from them make these masteries a good option for Firestar.
Invisible Gorilla Starlight Thang Captain Americat Toxie Doxie World Breaker Hulk Colonel America Zombie Red Skull (The Wastelands) Zombie Spider-Man Human Torch (Sol Brodsky) Human Torch (1602) Invisible Woman (1602) Giant Girl Hulk (from the Incredible Hulk TV show) Zombie Hawkeye She-Thing Eelectro Ultimate Carnage Mr. Fantastic (1602) Spider-Hulk Queen Cat Malice Ultimate Thing (Science) Kluh Zombie Black Panther She-Hulk (Fantastic Four) Zombie Wolverine Captain America (1602) Thing (Jack Kirby) Man-Spider Zombie Luke Cage Simian Torch Dogpool Mooster Fantastic Hulk Jr. Headpool Captain America (William Burnside) Invisible Woman (Flo Steinberg) Zombie Morbius Hulk Bunny Thing (1602) Mr. Fantastic (Stan Lee)
Nathaniel Richards American Son Green Gobbler Emily Preston Menace Zombie Iron Man Cammi Vindicator (Heather McNeil) Iron Man (1602) Allene Green Green Goblin (Harry Osborn) Old Man Quill Captain America (Bucky Barnes) Zombie Wasp Ultimate Black Widow Star-Lord (Classic) Electro (Robot) Iron Mouse
Hello kabam I’ve spent 500$ trying to beat champion on act 6-2-6 it’s so unfair the way champion can hit me once and dead Everytime I get him down 2 charges or mostly just one is there anyway I could have help passing him please I’ve paid and paid and paid to try to get past him my game play is better then ok he glitches Everytime I’m close to getting charges off he glitches then hits me with lower kick and boom dead full life half life all life please please please help. My name is __PENNYWISE__. . That’s 2 underscore both sides of name this is my email account please do something about this thank you for your time
Ultimate Carol Danvers Daredevil (The Hand) Bethany Cabe White Widow Black Widow (1602) James Rogers Kingpig Doctor Doom (1602) Golden Archer Big Man Paladin Punisher (Lynn Michaels) Daredevil (1602) Silver Samurai (Shingen Harada II) Captain America (Grand Gardner) Blonde Phantom Coal Tiger Young Thor White Wolf Francis Barton
Special 1- Red Rammer: Rhino slams his fist into the ground ready to charge and runs right through anything and anyone in his way
Special 2- Debris Boxing: Rhino grabs chunks of rock and beats his enemy to a messy pulp before head butting his enemy into oblivion
Special 3- APC Smackdown: Rhino stubs his opponent with shockwaves before grabbing a nearby APC and destroying them until the APC is destroyed
Awakened Ability: Heatseeker Scope System: Rhino's new Roxxon scopes allow him to disrupt invisibility buffs and remove them permanently from his opponent
Synergies: Resisting Zappy Pops- Spider Man Miles Morales New Suit- Rhino
Human Torch (Jim Hammond) Toro Spitfire Union Jack(WWII Era, to be clear) You see where I’m going yet? INVADERS!
And for Kicks and Grins, Kazar and the masked Raider. (The latter has the legacy mask, essentially his life support if he’s fatally wounded) We need the OGs from the Timely years
1940s Electro (tech) Dynamic Man(tech) Captain Wonder(science) Tim(science) The Witness (mystic) Phantom Reporter (mystic/skill) Rock Man (skill) Fiery Mask (mystic) Laughing mask (skill) Mastermind Excello (skill/science/mutant???) Essentially everyone from the 12 storyline from ten years back, because the BWCV synergy with Electro, while meaningless in magnitude is grossly inaccurate as far as the comics go.
As 2021 comes upon us, I can only wish that they/you the staff add the characters to the game. Mainly 1940s electro, Phantom reporter, Jim Hammond and Toro.
Also, in honor of Man Thing, the cutest character of 2019, turning 50, can we have a 2* Man Thing?
Comments
Grizzly (Tech)
Ringmaster (Tech)
Carrion (Science)
Boomerang (Skill)
Virginia Dare (from Marvel: 1602) (Mystic)
Mesmero (Mutant)
Queen Shiklah (Mystic)
Kobik (Cosmic)
Plantman (Science)
Oya (Mutant)
Nick Fury (1602) (Skill)
Jackal (Science)
Flatman (Mutant)
Clea (1602) (Mystic)
Firestar bio-Angelica Jones first discovered her mutant powers at the young age of thirteen.tthe passing of her Grandmother further caused her to be unable to fully control her powers.It wasn’t long before Emma Frost took notice of Angelica and began to train her to use for her own nefarious intentions,giving her the name ‘Firestar’ in the process.Upon learning of Emma’s true reasons for helping her,Firestar joined with the X-men.Currently,she resides on the mutant nation of Krakoa,ready to join the fight against all that oppose mutantkind.
Firestar’s mechanics-Firestar harnesses the microwave energy around her to generate large amounts of energy capable of incinerating opponents and protecting herself from attacks.
Base stats and abilities:
Health Attack PI(Max Signature)
3 star 7000 590 2010
4 star 16090 1340 5000
5 star 32000 2850 10879
6 star(Rank 3,level 45) 40090 3600 13950
Character Class:Mutant
Basic abilities:
Microwave energy,Invulnerable,Prowess,Unblockable,Regeneration
Strengths
Invulnerability
Firestar’s microwave shield prevents all forms of attack from being able to damage her,allowing her to defend herself against many opponents
Regeneration
Upon reaching the maximum number of microwave energy,Firestar is able to use her microwave energy to heal herself,providing her sustainability in longer fights.
High damaging special attacks
Firestar gains more prowess during her special attacks the more microwave energy she has,enabling her to reach high levels of damage when using her specials.
Weaknesses
Power control
Firestar’s main source of damage is her special attacks,power locking and power drain are able to keep her from using specials and reduce her number of microwave charges in the process
Incinerate immunity
Firestar relies on incinerates to generate high amounts of microwave energy,inability to incinerate prevents Firestar from being able to have access to many of her abilities
Tech champions
Firestar’s charges microwave energy at a much slower rate against tech champions and expends more of her microwave energy to trigger her abilities,allowing tech champions to bypass most of Firestar’s mechanics
Abilities:
Microwave energy:
Firestar is able to gain Microwave energy through a variety of means
As long as incinerate is active:
Using a heavy attack grants Firestar 10 Microwave energy
Dashing forward grants Firestar 5 microwave energy
Holding block grants Firestar 5 microwave energy every second
Intercepting attacks grants Firestar 25 microwave energy
Microwave energy gain is reduced by 75% against tech champions
Basic attacks:
All of Firestar’s basic attacks trigger incinerate,dealing 250 damage over 5 seconds,and are energy attacks
Expending microwave energy
Dashing back and holding block for 1.5 seconds expends Firestar’s microwave energy
At 25 charges,Firestar increases the duration of her incinerate debuffs by 2 seconds for 15 seconds.
At 50 Charges,Firestar increases the potency of her incinerate debuffs to deal 350 damage over 5 seconds for 15 seconds.
At 75 charges,Firestar creates a microwave shield around her that grants her an invulnerable buff,preventing her from taking damage from all sources.Invulnerable is removed when the opponent lands 5 hits on Firestar
At 100 charges,Firestar gains a regeneration buff,granting her 500 health every second over 20 seconds.
When power drained,Power locked or Power stealed,
Firestar loses 25 microwave energy
When triggering special attacks:
25 microwave energy is converted to a prowess buff lasting for the duration of the special attack,that increases special attack damage by 75%
Special 1:Taking Flight-Firestar launches herself off the ground,incinerating the area around her before firing two energy blasts at her enemy
Inflicts,incinerate dealing 450 damage over 10 seconds,on each hit,unblockable if Firestar has 4 prowess charges.
Special 2:Microwave Assault-Firestar concentrates all her energy to launch a series of attacks on the opponent before throwing them.
All hits inflict incinerate dealing 500 damage over 7 seconds.
Second last hit refreshes all current incinerate debuffs and last hit detonates them dealing a burst of 1000 damage for each incinerate removed this way
Special 3-Untapped Energy-Firestar blasts the opponent into space before unleashing her full power,attacking at supersonic speeds and blasting the area around her.
Gain an invulnerable buff
Gain a regeneration buff restoring 10000 health over 4 seconds
Gain an indefinite prowess buff increasing special attack damage by 80%
Increase potency and duration of all incinerate debuffs by 50% for 20 seconds
Signature ability:Ambient radiation-Firestar’s control over microwaves allow her to harness them to grow in power and protect her from danger
Persistent pre-fight ability-Ambient form(starts with 3 stacks per quest)
Start the fight with an invulnerable debuff and purify all debuffs at the start of the fight
For each debuff removed this way,gain an indefinite prowess buff increasing special attack damage by 50%
Increase buff duration by 30%
Synergy bonuses
Complicated Mentorship with Emma Frost
Firestar:Increase potency of all incinerate debuffs by 10%
Emma Frost:Prowess buffs now capped at 15 in telepath form and 10 in diamond form
Unique Synergy: Does not stack with duplicate Synergies.
Gracious Offer with Professor X
Firestar:Allow prowess buffs gained from launching specials to last for 10 seconds after special attack ends
Professor X:Increase potency of prowess buffs by 10%
Unique Synergy: Does not stack with duplicate Synergies.
Amazing Friends with Spider-man(Classic),Iceman
Firestar:Invulnerable buff now takes 7 hits to be removed
Spider-man(Classic):Basic attacks have a 25% chance to call on an assist from Firestar,inflicting an incinerate debuff dealing 2000 damage over 5 seconds.
Iceman:All frostbites expire 25% faster
Unique Synergy: Does not stack with duplicate Synergies.
Surviving Mutant with Scarlet Witch,Scarlet Witch(Sigil)
Firestar:25% chance to gain an additional prowess buff for each prowess buff gained
Scarlet Witch,Scarlet Witch(Sigil):All debuffs last 20% longer
Unique Synergy: Does not stack with duplicate Synergies.
Flaming Spirits with Sunspot,Human Torch
Firestar:Incinerate debuffs reduce offensive ability accuracy by 10%
Sunspot:Removing incinerate debuffs grant Sunspot 12% of a bar of power
Human Torch:Increase attack rating by 15% when Nova Flame is active
Unique Synergy: Does not stack with duplicate Synergies.
Enemies with Doctor Doom,Electro,Carnage
All champions gain 6% attack
Recommended masteries:
Despair
The high number of incinerate debuffs that Firestar can place on her opponents help to maximise the effectiveness of despair.
Inequity
Similarly,the high number of incinerate debuffs placed by Firestar helps to effectively use inequity’s attack decrease.
Liquid Courage + Double Edge
Firestar’s ability to purify active debuffs at the start of the fight and gain prowess from them make these masteries a good option for Firestar.
Invisible Gorilla
Starlight
Thang
Captain Americat
Toxie Doxie
World Breaker Hulk
Colonel America Zombie
Red Skull (The Wastelands)
Zombie Spider-Man
Human Torch (Sol Brodsky)
Human Torch (1602)
Invisible Woman (1602)
Giant Girl
Hulk (from the Incredible Hulk TV show)
Zombie Hawkeye
She-Thing
Eelectro
Ultimate Carnage
Mr. Fantastic (1602)
Spider-Hulk
Queen Cat
Malice
Ultimate Thing (Science)
Kluh
Zombie Black Panther
She-Hulk (Fantastic Four)
Zombie Wolverine
Captain America (1602)
Thing (Jack Kirby)
Man-Spider
Zombie Luke Cage
Simian Torch
Dogpool
Mooster Fantastic
Hulk Jr.
Headpool
Captain America (William Burnside)
Invisible Woman (Flo Steinberg)
Zombie Morbius
Hulk Bunny
Thing (1602)
Mr. Fantastic (Stan Lee)
Nathaniel Richards
American Son
Green Gobbler
Emily Preston
Menace
Zombie Iron Man
Cammi
Vindicator (Heather McNeil)
Iron Man (1602)
Allene Green
Green Goblin (Harry Osborn)
Old Man Quill
Captain America (Bucky Barnes)
Zombie Wasp
Ultimate Black Widow
Star-Lord (Classic)
Electro (Robot)
Iron Mouse
Hey guys, I want to recommend the characters that could be in the game!
Good day to you readers, thanks in advance.
https://i.pinimg.com/originals/57/d1/7e/57d17e8973c28c21280f68768cab7b0d.jpg
https://i.ytimg.com/vi/Z_CBwwJdS5E/maxresdefault.jpg
https://cdn.shopify.com/s/files/1/0053/3902/products/2020iwolvie1a.jpg?v=1594697854
https://static.wikia.nocookie.net/marveldatabase/images/a/a7/Infinity_Wars_Weapon_Hex_Vol_1_1_Textless.jpg/revision/latest?cb=20180724200728
Electro 2099
Punisher spider man
Molten man
Punisher (Possessed by Doctor Strange)
Thor (1602)
Scarlet Witch (1602)
Enchantress (1602)
Doctor Strange (1602)
J2
Nul
Sasquatch (Heather McDaniel)
Darkdevil
Loki (Arcadia)
Faustia
Spider-Man (1602)
Angrir
Scarlet Witch (MCU)
Beast (Blue Team)
Ducktor Doom
Host Rider
Druid
Special Attacks:
Sp1- Grapple Tackle: Prowler fires his wrist mounted grappling gun before delivering a scratch and foot sweep
Sp2- Laser Combo: Prowler shoots his Roxxon laser before throwing stun grenades powerful enough to subdue Spider Man
Sp3- Master Thief's Masterful Strike: Aaron Davis wont let anything get in the way of his employer's direct orders, even his own nephew
Awakened Ability- Roxxon Cloaking Tech: after a 5 hit combo Prowler has a 50% chance to go invisible missing 70% of his opponent's hits
Grenade types:
Flashbang- armour break and disorient lasting 10 seconds
Shock- shock debuff lasting 5 seconds
Incendiary- incinerate lasting 6 seconds
Synergy:
Super Nephew: Spider Man( Miles Morales)
Teammates: Rhino
Ultimate Carol Danvers
Daredevil (The Hand)
Bethany Cabe
White Widow
Black Widow (1602)
James Rogers
Kingpig
Doctor Doom (1602)
Golden Archer
Big Man
Paladin
Punisher (Lynn Michaels)
Daredevil (1602)
Silver Samurai (Shingen Harada II)
Captain America (Grand Gardner)
Blonde Phantom
Coal Tiger
Young Thor
White Wolf
Francis Barton
Special 1- Red Rammer: Rhino slams his fist into the ground ready to charge and runs right through anything and anyone in his way
Special 2- Debris Boxing: Rhino grabs chunks of rock and beats his enemy to a messy pulp before head butting his enemy into oblivion
Special 3- APC Smackdown: Rhino stubs his opponent with shockwaves before grabbing a nearby APC and destroying them until the APC is destroyed
Awakened Ability: Heatseeker Scope System: Rhino's new Roxxon scopes allow him to disrupt invisibility buffs and remove them permanently from his opponent
Synergies:
Resisting Zappy Pops- Spider Man Miles Morales
New Suit- Rhino
Apocalypse (Jean Grey)
Vanguard
Beast (1602)
Brute
Alyosha Kravinoff
Magneto (1602)
Magneto (Age of Apocalypse)
Star-Lord (Kitty Pryde)
Iceman (1602)
Xorn
Sabretooth (Age of Apocalypse)
Living Monolith
Nightcrawler (Age of Apocalypse)
Angel (1602)
Prestige
Mimic (Exiles)
Dark Beast
Jean Grey (1602)
Shard
Rogue (X-Men Forever)
Nightcrawler (X-Men Forever)
Azari
Patch
Marvel Girl (Blue Team)
Magneto (Joseph)
Cyclops (1602)
Hyperion (Earth-S)
Ms. Marvel (Venomized)
Hulk (Venomized)
Drax (Classic)
Warbird (Carol Danvers)
Gwenpool (Venomized)
X-23 (Venomized)
Dark Carnage
Captain America (Carol Danvers)
Superior Venom
Zombie Hulk
Rocket Raccoon (Venomized)
Angel (Blue Team)
Kid Gladiator
Binary
Black Panther (Venomized)
Hulk (1602)
Captain Venom
Nebula (Classic)
Dark Starhawk
Requiem
Wolverine (Venomized)
White Phoenix
Toro
Spitfire
Union Jack(WWII Era, to be clear)
You see where I’m going yet? INVADERS!
And for Kicks and Grins, Kazar and the masked Raider. (The latter has the legacy mask, essentially his life support if he’s fatally wounded) We need the OGs from the Timely years
1940s Electro (tech)
Dynamic Man(tech)
Captain Wonder(science)
Tim(science)
The Witness (mystic)
Phantom Reporter (mystic/skill)
Rock Man (skill)
Fiery Mask (mystic)
Laughing mask (skill)
Mastermind Excello (skill/science/mutant???)
Essentially everyone from the 12 storyline from ten years back, because the BWCV synergy with Electro, while meaningless in magnitude is grossly inaccurate as far as the comics go.
As 2021 comes upon us, I can only wish that they/you the staff add the characters to the game. Mainly 1940s electro, Phantom reporter, Jim Hammond and Toro.
Also, in honor of Man Thing, the cutest character of 2019, turning 50, can we have a 2* Man Thing?
Adam Warlock (Cosmic)
Canon Ball (Mutant)
Bullseye (Skill)
Mystic (Mutant)
Quicksilver (Mutant)
Buff Classic Wolverine to match Weapon X
Armor (Mutant)
Ruby Thursday (Tech)
Rictor (Mutant)
White Rabbit (Skill)
Wild Child (Mutant)
Glob Herman (Mutant)
Sage (Mutant)
Sauron (Mutant)
Forge (Tech)