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They Killed YellowJacket
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Secondly, the "YJ bash chat" isn't founded on anything but opinion, and it relates to YJ either way. Bottom line is, the Champs are better than they were before. Only people refuse to acknowledge that because they're set on their ideas about making them "better". This is why we can't have nice things.
b) the premise of this thread is stupid. Yellowjacket was buffed, and is loads more viable than he was before. If you don’t want to use him, don’t use him. Nobody’s forcing you to play Yellowjacket. Not every buff is going to be Mags level insane. It’s a good buff.
And something I've never understood, but especially these days, is when players pick apart individual abilities and compare them without looking at the whole. Maybe in the past you could almost justify doing this, but in the current state of the game, particularly how higher end content is designed, we are not being asked to bring an evade counter or a regen counter. The content is demanding that we deal with multidimensional challenges. Old school utility champs could do one or two interesting things, but these days utility champs are being asked to do combinations of things, either today or in the future.
High energy resistance *and* power sting *and* slow *and* petrify *and* enhanced regeneration reversal is not common. And the point to these buffs isn't to make the champs the best at everything, but useful at a lot of things. Even if there are champs that could do individual things better, even if there are champs that could do *everything* better (which I don't think is the case here), how many players have those champs? If you pull YJ and you don't have those champs, YJ will be a huge benefit to you. If you have all the champs already, this buff won't make your roster better, but then again if you have all the other champs already the devs aren't supposed to be making your roster better.
That’s slightly misleading fight. @Zurafa
She-Hulk: Science Class, Slow Debuff Off Heavy, Lasts 12 Seconds.
Spider-Gwen: Science Class, Slow Debuff Off Heavy, Lasts 15-18 Seconds.
Yellow Jacket: Science Class, Slow Debuff Off Heavy, Lasts 10 Seconds, Costs 10 Core Charge.
See what I'm getting at, was the 10 Core Charge Cost Really necessary for One Of the Shortest Slow Debuffs on not only other Heavy Science Champions but any Champion? (Also Red Guardian's another Science but his Slow is on his Sp1, also lasts 12 Seconds.)
Not saying he's bad or anything, don't be putting words in my mouth, but that Charge Cost just seems Really Unnecessary. Unless it's used to keep him on the Edge from Overheating, haven't had the chance to use him yet just studying the Abilities.