Either Nerf Quake or Never Release 6* Quake
KDSuperFlash10
Member Posts: 5,869 ★★★★★
It’s been written in the stars. A 6 star version of Quake. Quake fanboys go crazy at the mere thought of a 6* Quake.
Imagine it. The scenes when someone pulls a 6* Quake. Discord and line chats would go nuts, youtubers would tear smash their TVs out of excitement, and Quake fanboys would do [REDACTED] things.
Now forget it. Because Kabam should never, ever release a 6* Quake. Adding Quake into the game was Kabam’s biggest mistake to date, and releasing a 6* Quake, the highest current power level champion, would break the game and put it beyond repair. Quake can bulldoze through all content, negating ALL of the opponents abilities, power, DOT, and never has to touch the opponent to do damage in the process. She is simply broken.
Quake has NO inherent weaknesses. Obviously you can list off the rare nodes that she doesn’t work for: true strike, fast passive power gain, and a few others. Those are a few nodes that she can’t work for in a sea of hundreds of nodes that exist in MCOC. Possibly thousands. You name it, she can probably work. We all saw the insanity of AngerDanger in the Summoner Showdown Competition, where he used Quake for typically considered anti-Quake matchups. She is a cheat code for players to bulldoze through any content. Biohazard? Freezer Burn? Thorns? Evade/Miss/Autoblock/Unstoppable? Thing? Doctor Doom? Absolutely no problem for Quake. And those are just a few nodes/interactions off the top of my head. She works for nearly every path in Act 6. She’s broken OP. Anyone saying she isn’t the best champion in the game is robbing themselves of knowledge, because she is undoubtedly the best champion in the game, with no competition in sight.
Let’s talk about Ghost and why she doesn’t need to be nerfed. Ghost is the clear 2nd best champion in the game, but she is quite a distance away from Quake. Why, you may ask? Let’s list off the comparisons between Quake and Ghost. This will highlight why Quake is the superior champion by quite a distance.
Damage
- Ghost wins
- Furies make her damage insane
- Quake’s damage is underrated
- She can inflict permanent damage without ever touching the opponent
Power control
- Quake wins
- Never has to hit the opponent, opponent stays locked at 0 bars of power forever (only time this isn’t true is passive power gain,
which doesn’t occur often. Even through that, Quake can work like vs Sym Supreme and Havok.)
- Ghost does not have any power control mechanics but she can tank sp3s, only with a synergy. The synergy champion is Hood, an
average champion, but his quality doesn’t matter because the power of Ghost makes it worth bringing him on the team.
General Utility
- Quake wins
- 100% DAAR, shuts down all abilities, end of story.
- The most powerful ability in the game, negates all opponent abilities without ever having to touch the opponent
- Inflicts damage without ever touching the opponent
Ghost
- Phase mechanic allows her to phase opponent attacks and damaging debuffs
Dealing with DOT
- Quake wins
- Never has to touch the opponent, so she is never inflicted with DOT debuffs
- Shuts down all nodes that inflict DOT because of her -100% AAR
Ghost has very powerful anti-DOT utility
- Converts any DOT when she phases into fury passives
- This is very powerful, but not as powerful as literally never being inflicted with a DOT debuff in the first place.
Ghost is a very powerful champion, no doubt, but she doesn’t need a nerf. Quake, on the other hand, is simply too powerful. Looking into the future, Quake will be able to bulldoze through virtually any content as long as there isn’t an anti-evade or other niche node that Quake doesn’t work for. She doesn’t have to hit the opponent to do damage, negates all enemy abilities, and keeps the opponent at 0 power at all times.
Now let’s talk about the possible compromise. Just never release 6* Quake. At the moment, with the way the game is going, 5 stars are slowly being weeded out of the meta, as more and more r3 6 stars and 6 star materials become available. Soon enough, 5 stars will become the “new 4 stars”, obsolete in endgame content. That is probably not going to happen for another year or so, but it is obvious that as 6 stars become stronger, 5 stars can’t keep up. As long as Quake is never released as a 6*, we can avoid a Quake nerf. She will be able to help players in Act 7 and below content, where she is still broken OP for, but she should NOT be able to keep up her insane power moving into the future as a 6 star champion, who can be upgraded approximately 3 ranks above a 5 star rank 5 champion, which we’ve already seen is plenty enough for Quake to destroy content.
Obviously, at the moment we don’t know what Kabam’s plans are for Quake. There’s been talk of them not wanting to release a 6* Quake, which I completely understand. It’s the right thing to do for the balance of the game. But if they do decide to release a 6* Quake, it would be a rash decision to release her in her current form, which is simply way too overpowered (some would call her a cheat code) for endgame content.
What are your thoughts on this? Do you agree with me that a 6* Quake would be unhealthy for the balance of the game, or do you want 6* Quake to be released in her current form?
Imagine it. The scenes when someone pulls a 6* Quake. Discord and line chats would go nuts, youtubers would tear smash their TVs out of excitement, and Quake fanboys would do [REDACTED] things.
Now forget it. Because Kabam should never, ever release a 6* Quake. Adding Quake into the game was Kabam’s biggest mistake to date, and releasing a 6* Quake, the highest current power level champion, would break the game and put it beyond repair. Quake can bulldoze through all content, negating ALL of the opponents abilities, power, DOT, and never has to touch the opponent to do damage in the process. She is simply broken.
Quake has NO inherent weaknesses. Obviously you can list off the rare nodes that she doesn’t work for: true strike, fast passive power gain, and a few others. Those are a few nodes that she can’t work for in a sea of hundreds of nodes that exist in MCOC. Possibly thousands. You name it, she can probably work. We all saw the insanity of AngerDanger in the Summoner Showdown Competition, where he used Quake for typically considered anti-Quake matchups. She is a cheat code for players to bulldoze through any content. Biohazard? Freezer Burn? Thorns? Evade/Miss/Autoblock/Unstoppable? Thing? Doctor Doom? Absolutely no problem for Quake. And those are just a few nodes/interactions off the top of my head. She works for nearly every path in Act 6. She’s broken OP. Anyone saying she isn’t the best champion in the game is robbing themselves of knowledge, because she is undoubtedly the best champion in the game, with no competition in sight.
Let’s talk about Ghost and why she doesn’t need to be nerfed. Ghost is the clear 2nd best champion in the game, but she is quite a distance away from Quake. Why, you may ask? Let’s list off the comparisons between Quake and Ghost. This will highlight why Quake is the superior champion by quite a distance.
Damage
- Ghost wins
- Furies make her damage insane
- Quake’s damage is underrated
- She can inflict permanent damage without ever touching the opponent
Power control
- Quake wins
- Never has to hit the opponent, opponent stays locked at 0 bars of power forever (only time this isn’t true is passive power gain,
which doesn’t occur often. Even through that, Quake can work like vs Sym Supreme and Havok.)
- Ghost does not have any power control mechanics but she can tank sp3s, only with a synergy. The synergy champion is Hood, an
average champion, but his quality doesn’t matter because the power of Ghost makes it worth bringing him on the team.
General Utility
- Quake wins
- 100% DAAR, shuts down all abilities, end of story.
- The most powerful ability in the game, negates all opponent abilities without ever having to touch the opponent
- Inflicts damage without ever touching the opponent
Ghost
- Phase mechanic allows her to phase opponent attacks and damaging debuffs
Dealing with DOT
- Quake wins
- Never has to touch the opponent, so she is never inflicted with DOT debuffs
- Shuts down all nodes that inflict DOT because of her -100% AAR
Ghost has very powerful anti-DOT utility
- Converts any DOT when she phases into fury passives
- This is very powerful, but not as powerful as literally never being inflicted with a DOT debuff in the first place.
Ghost is a very powerful champion, no doubt, but she doesn’t need a nerf. Quake, on the other hand, is simply too powerful. Looking into the future, Quake will be able to bulldoze through virtually any content as long as there isn’t an anti-evade or other niche node that Quake doesn’t work for. She doesn’t have to hit the opponent to do damage, negates all enemy abilities, and keeps the opponent at 0 power at all times.
Now let’s talk about the possible compromise. Just never release 6* Quake. At the moment, with the way the game is going, 5 stars are slowly being weeded out of the meta, as more and more r3 6 stars and 6 star materials become available. Soon enough, 5 stars will become the “new 4 stars”, obsolete in endgame content. That is probably not going to happen for another year or so, but it is obvious that as 6 stars become stronger, 5 stars can’t keep up. As long as Quake is never released as a 6*, we can avoid a Quake nerf. She will be able to help players in Act 7 and below content, where she is still broken OP for, but she should NOT be able to keep up her insane power moving into the future as a 6 star champion, who can be upgraded approximately 3 ranks above a 5 star rank 5 champion, which we’ve already seen is plenty enough for Quake to destroy content.
Obviously, at the moment we don’t know what Kabam’s plans are for Quake. There’s been talk of them not wanting to release a 6* Quake, which I completely understand. It’s the right thing to do for the balance of the game. But if they do decide to release a 6* Quake, it would be a rash decision to release her in her current form, which is simply way too overpowered (some would call her a cheat code) for endgame content.
What are your thoughts on this? Do you agree with me that a 6* Quake would be unhealthy for the balance of the game, or do you want 6* Quake to be released in her current form?
Post edited by Kabam Zibiit on
32
Comments
err.. I mean: NERF QUAKE
The issue I see is that she is that good that until there is literally a 6* gate, people will still use quake to get around fights if they have no other options, even if the fight takes 5 minutes per fight
Hell, people have quaked 6.2 sinister without Heimdall out of necessity
Also, I really, really don’t want to have to hunt a 6* Quake. Let me rest in peace.
But I'm not a fan of nerfing champions... whether I have them on my account or not.
If 12.0 taught me anything, it's this:
Scarlet Witch and Doctor Stand were deemed "not healthy for the game," yet there are DOZENS of champs more powerful than them today.
Let Quake live her life, I say.
But I would say ghost is better for dot matchups as sometimes dot gets applied without contact too.
Having said that, with the change in content direction, I almost never use Quake in questing. AQ/AW she remains a mainstay.
Just telling. I have also done it.