**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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And yes, I would still feel the same way if I had received less shards
Dr. Zola
If this was a flat 10% deal, or if a 10% fragment had at least a 50% chance, I would have bought it. With no way of knowing, it might as well be considered a pure 5% offer and not worth the cost for me at that price.
The more we put up with these and buy them, the more Kabam will keep testing the waters with devalued and obscure offers to make a short term profit.
Save your money and show them the deal sucks... unless you absolutely need just 5% or just don't care enough about what $40 could avtually get you in this game or be better spent IRL.
Have you ever been in an actual law library? Because the reams upon reams of paper in a law library would suggest something a little different (even if much of it today is digitized).
Regulators love to regulate. Which means writing rules. And rewriting them. I can still recall the long hours I used to spend in a former employer’s library room reserved for nothing but the print versions of federal regulations.
They filled the room, floor to ceiling. And one of the librarians was busy removing the old copies and shelving the new ones, weekly if not more frequently.
That was one room reserved mainly for federal regulatory law. There were, of course, other rooms.
All that only serves to say that there are plenty of regulators who are eager to regulate. It doesn’t always take blood or money.
Which begs the question of why some spaces—especially the digital ones—benefit from a relatively light regulatory touch.
Dr. Zola
This is relevant to things like lootboxes, because when you say performance numbers aren't relevant to Apple customers, that's a general statement. Of course it is, or would be relevant to many of them if they knew what they were. Even if they wouldn't switch completely out of the Apple ecosystem, numbers would still matter to their decisions about which Apple products to buy. Of course, most people wouldn't use those numbers, or even know what to do with them. But how is that different from drop odds? I've been an advocate for releasing those numbers, and in fact all game mechanical documentation, from the very start. But that's because I think players *deserve* that information, not because I actually think more than a tiny percentage of players would actually use it.
In fact I cannot honestly say that I know for certain that such documentation wouldn't mislead more players that it educated. I don't advocate transparency on the basis of net benefit. I advocate for it because everyone should have the opportunity to use it, whether they are qualified to do so or not.
https://playcontestofchampions.com/mcoc-drop-rates/
This is a crystal being sold for real money, no?
You're buying a T5CC fragment crystal. You're guaranteed to get T5CC fragments. Gold crystals say 100% chance for gold and there's a minimum of 15k gold that drops. Where's all the keyboard warriors wanting their justice for the gold crystals that have been in the game for years. Oh, it's not T5CC so you don't care. Got it.
Again, this was talked about when it first came out. Didn’t get an answer from kabam ever.
The difference is, a gold crystal costs 20 units, people rarely buy gold crystals, there are tons of places to get gold
T5cc is rare, it is an endgame resource and is being sold for real money. That is why people don’t care as much about the gold. It’s not something kabam is literally selling for $40 (yes I’m aware gold can be bought with 40 dollars worth of units, but as there is no gold offer for purely gold, it is not a comparison that can be made)
You buy a gold crystal. You are 100% guaranteed to get gold. The drop rate says 100% to get gold. They listed the drop rates just like they said they would.
However, rewards of the same quote unquote "type" but with dramatically different quantities is also a case where the "high value reward" could have arbitrarily low odds even though it is the same "type" as another reward that is more common. I'm pretty sure the game developers (of all games) know this, and are choosing to interpret the language in the manner most advantageous to themselves rather than honor the spirit of the rule.
You can argue that they have every right to do this, and they do, but if they do they should not expect any sympathy from their customers when Apple uses the same letter of the law against them, which they occasionally do randomly and capriciously. But always within the letter of the law.
Get x amount of T5cc for the offer but it's not the only thing you're getting.
It's literally the same thing. The type of resource doesn't matter.
The point of disclosing drop rates is to discourage gambling loot boxes, saying you have 100% chance of getting an item, while weighting the higher quantities at a lower percentage is the sort of thing that caused the drop rates to be disclosed in the first place.
We all know kabam are within the law doing this, but it is more than that. Laws are not everything. The point of disclosing drop rates is to inform people on what they are buying.
Nobody cares about some gold crystal, disclose the drop rates for those as well while you’re at it. But disclose the drop rates for real cash offers. To not do so is going against the spirit of loot box gambling regulations.
This is taken straight from apple-
https://developer.apple.com/app-store/review/guidelines/#in-app-purchase
Disclose the odds of each type of item. There's 1 type of item, the odds are 100%. Apple states "type of item". That's not a gray area. That's not a loose term. 5% T5CC vs 25% T5CC isn't a different item. It's the same item in different increments.
I'm keeping my money and gonna advocate all the smart people do the same. You do you though, cause you do it so we'll
If Kabam wants more money (mine included).... no real drop rates, no spend.
Buyers beware. Or listen to @Demonzfyre sage advice. It's your money and Kabam needs it. We need better drop rates and more transparency as their goal is far from being met.
Most developers concluded that this was rules-lawyering, and also that Apple just loves it when developers try to outsmart them.
Dr. Zola
It’s to stop the gambling loot box experience. And it should apply here as well.