I beat it without any revives but I don't think it's as easy as everyone is saying. The life transfer node isn't super helpful since it's based on damage dealt and most of your attacks are dealing 75% less damage, and meanwhile you have to play around Korg's annoying mechanics that make him impossible to hit for long stretches.
I beat it without any revives but I don't think it's as easy as everyone is saying. The life transfer node isn't super helpful since it's based on damage dealt and most of your attacks are dealing 75% less damage, and meanwhile you have to play around Korg's annoying mechanics that make him impossible to hit for long stretches.
Wdym impossible to hit, just light intercept or use someone who does not trigger his thorns (Energy attacks / non contact) also just do not DeX too much, and for damage mitigation, just use someone with projectile attacks.
I beat it without any revives but I don't think it's as easy as everyone is saying. The life transfer node isn't super helpful since it's based on damage dealt and most of your attacks are dealing 75% less damage, and meanwhile you have to play around Korg's annoying mechanics that make him impossible to hit for long stretches.
Wdym impossible to hit, just light intercept or use someone who does not trigger his thorns (Energy attacks / non contact) also just do not DeX too much, and for damage mitigation, just use someone with projectile attacks.
The thorns I could care less about, but if you are mediocre at the game, like I am and by definition most people are, you have a hard time dodging his attacks without triggering dex and before you know it's he's now unstoppable and unblockable, which means you can't hit him (unstoppable) and you can't parry him (unblockable) so you have to keep dodging until it wears off and then he gets more charges because you keep triggering dex.
As for the "just use someone with projectile attacks", there's only a handful of champs that do projectiles on their basic attacks. So you have plenty of options to get extra damage on special attacks, but you can't rely on that alone to mitigate losing 2% health every second.
Maybe this helps though I am still figuring out what it means.
Does seem a little off, if you assume those would actually be the full combo steps you should use. But appears to indicate the whole range of possibilities, and not an actual step-list.
So, 1st Medium (obvious) is shown. Then (potentially) the full set of next 4 hits (1st thru 4th Light), at which the combo would end. -OR- the 2nd Medium (regardless how many 0/1/2/3 Light you used between the 2 Medium's.
As well as a Heavy (and it showing multiple “H”s seems just to indicate if the Heavy is composed of multiple hits, and “which” of those hits within the Heavy are actually the Projectile hits)
Like IMIW must be 3-hit Heavy, with only the 1st hit being non-contact. And like Domino's 1st Medium is composed of a double-hit (the 2nd part apparently being the non-contact), as well as then her 1st Light being non-contact too.
Would be nice to know about their SP 1/2/3 as well (although with lots of hits each that would be longer to list them all).
And that chart's only pertinent for KORG boss, right ?? The non-contact (aka, Projectile) attacks getting the extra 100% bonus damage, versus losing 75% of damage with normal contact hits.
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As for the "just use someone with projectile attacks", there's only a handful of champs that do projectiles on their basic attacks. So you have plenty of options to get extra damage on special attacks, but you can't rely on that alone to mitigate losing 2% health every second.
But appears to indicate the whole range of possibilities, and not an actual step-list.
So, 1st Medium (obvious) is shown.
Then (potentially) the full set of next 4 hits (1st thru 4th Light), at which the combo would end.
-OR- the 2nd Medium (regardless how many 0/1/2/3 Light you used between the 2 Medium's.
As well as a Heavy (and it showing multiple “H”s seems just to indicate if the Heavy is composed of multiple hits, and “which” of those hits within the Heavy are actually the Projectile hits)
Like IMIW must be 3-hit Heavy, with only the 1st hit being non-contact.
And like Domino's 1st Medium is composed of a double-hit (the 2nd part apparently being the non-contact), as well as then her 1st Light being non-contact too.
Would be nice to know about their SP 1/2/3 as well (although with lots of hits each that would be longer to list them all).
The non-contact (aka, Projectile) attacks getting the extra 100% bonus damage, versus losing 75% of damage with normal contact hits.