Longevity of the game? What’s the key?
Texas_11
Member Posts: 2,640 ★★★★★
So I’m doing some thinking and I don’t think it’s very long before we have our first maxed out 6* maybe another 12-15 months or so. What is the next step to increase longevity of this game? I don’t think adding another rarity would be the answer. I think of games that are around for awhile and what makes them last as long. Most of the ones that are around have a carrot dangling aspect that keeps people coming around .
Because Mcoc dangling carrot is new champs you aren’t able to access them. You are competing for resources so it’s hard to justify rank ups.
Another aspect of the game is communication. The first effective form of communication in this game has been dungeons and you can send prompts to one another. Other than that it’s almost impossible to chat in this game without another 3rd party chat app. Since this game has kind of determined you need that to be effective I’ll call it the bare minimum.
If the bare minimum is a communication app, I think there should be ways to interact with your allies and work towards a group goal. War is kind of set up like this , but to be effective communication is a must. Also most people I know aren’t caring for high tier wars.
So my question is what do you think is the answer for longevity? For the sake of this conversation please assume that 6* champs are all ranked up. What happens after that?
My personal thought is I would love to see things more on a community level. I think incursions is a great start to this and want to see other aspects of the game where you can meet a random. I like the idea of challenging a teammate . What they did in summoner showdown was so cool putting your teammates against certain champs and you having to counter them. Something like that would change the game for me. Especially having a leader board and your record and you being able to view them fighting your challenge. I know the tech is far from that; but I would love that aspect of playing chess against players.
Anyways! Just my thoughts
Because Mcoc dangling carrot is new champs you aren’t able to access them. You are competing for resources so it’s hard to justify rank ups.
Another aspect of the game is communication. The first effective form of communication in this game has been dungeons and you can send prompts to one another. Other than that it’s almost impossible to chat in this game without another 3rd party chat app. Since this game has kind of determined you need that to be effective I’ll call it the bare minimum.
If the bare minimum is a communication app, I think there should be ways to interact with your allies and work towards a group goal. War is kind of set up like this , but to be effective communication is a must. Also most people I know aren’t caring for high tier wars.
So my question is what do you think is the answer for longevity? For the sake of this conversation please assume that 6* champs are all ranked up. What happens after that?
My personal thought is I would love to see things more on a community level. I think incursions is a great start to this and want to see other aspects of the game where you can meet a random. I like the idea of challenging a teammate . What they did in summoner showdown was so cool putting your teammates against certain champs and you having to counter them. Something like that would change the game for me. Especially having a leader board and your record and you being able to view them fighting your challenge. I know the tech is far from that; but I would love that aspect of playing chess against players.
Anyways! Just my thoughts
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Comments
And keep updating Incursions. Maybe make them refresh more often. At the moment, they are my favorite game mode.
Second, I really don't find any problem with communicating with Line /Discord or any other app. Wonder why people complain about it.
Thirdly, Kabam have already put a step forward in longevity of the game by slowing down the amount of resources given and not introducing six star arena. And even if they fasten it a bit, I really don't find any problem with seven stars. Act 7 is a good step in my opinion. I am hyped up for the new boss.
I like the idea of Incursions, but I hate doing them. Ideally I'd want something that doesn't take so long, or something that can be done in successive short bursts without so much coordination with a single individual.
I'm looking forward to potential changes to arena. It's something I can just pickup and do as stress relief.
Yes, I agree. Incursions takes way too long and is demanding, not to mention you lose your champ if you pair up with the wrong random. Fun is not 5-6 hours in the dungeon.
Arena is how I got hooked on the game , I thought I was beating up all these high players 😂.
I do think being able to raids are cool
So, 3 years for max 6*, then another 2-3 years for people chasing max 6*'s for more of their champs. So the game has at least 5 more years in current format
Just to use a corny example imagine a rabbit is on a treadmill with a carrot dangling. This rabbit will continue to chase the carrot indefinitely. This is what Mcoc has been through 3* champs to 6* champs. Eventually, once we rank 6* champs to the max, the rabbit will look down and see that it’s on a treadmill and give up. 7* champs for me is not the answer. My question in the the current format of the game what do they do to keep it interesting?
And that's how the game lives on -- by giving us big carrots to chase, year after year. Not complaining. It's a game.
AQ = Must do , but hardly engaging and team oriented.
AW= Nice to do, engaging challenge, but hardly team oriented. Especially since they removed all links.
Incursions= Fun to do. Engaging challenge, but the time commitment is terrible.
Arena = optional; and stress free gameplay.
I am with you on getting bored waiting 5 years to R5 a champ.
I actually think they are talking about when and how to iterate R5 champs. They have already stopped making attack values so high in the game , because they realized they can’t just keep adding more damage and Heath, it’s boring not challenging.
I don’t think many people are going to be interested in collecting another version of omega red as a 7* 😂 .
It’s a tough question to answer for sure. If you think about certain games on console , replaying a game after purchase is often a big seller. It’s probably one of the biggest aspects of any game I would say.
I use to play borderlands spending crazy hours farming weapons , if you were at level 45 you would spend hours and hours farming for one item. About 2 months later they would raise the level cap to 47 , making all your level 45 gear moot. Rinse and repeat. It upset the community.
Well... idk. Potentially 7-Stars. Probably 7-Stars. Most likely 7-Stars actually. But I think the game is kinda heading in a different direction as a whole, so who knows! Maybe r5 6-Stars are the end of the rarity race!
But I think when you consider the longevity of a game, you have to consider the playerbase as a dynamic thing. People are constantly joining. People are constantly leaving. We have a healthy playerbase not just because of the veterans who stay forever, but also because we constantly have an influx of players to replace those that leave. Whatever we do to the game, if it makes the game less attractive to new players, we are starting a timer to our inevitable demise.
And all the while we are thinking about the higher elements of the game - the higher progress, the higher competitiveness, the higher content - we should always remember that up to now this game has always been approachable. A new player starting today can aspire to everything the game currently offers veterans. The top players in the game are not so overwhelmingly high that no one starting today can ever reach them. I mean, the literal top 1% of top 1% are unreachable by most, but that has nothing to do with veteran status. I can no more reach those guys than someone starting today, because they just continue to push harder than me.
But a player starting today can aspire to reach, say, my approximate level of the game and even higher. They can aspire to have a rich roster of 6* max rank champs on a faster timescale than it took me to do that. They can aspire to do the same content I'm doing after catching up to me. And I think this is part of the accessibility of the game. You do not need to spend money to reach the top, say, 10% of the game. You do not need to play 24 hours a day. And most important, you do not need to have been here from the beginning.
There has to be a balance between making the richer and more interesting towards the top, and allowing new players who start today to be able to aspire to reach those same heights. For better or worse, 6* champ did that by reducing the long-term advantage of veterans. If instead of 6* champs we had some kind of 5* advancement on top of 5* champs, then veteran players with much larger rosters would have a baked-in advantage over newer players that would have been almost impossible to overcome, especially when we're now looking at the next stage above 6* champs.
Whatever comes next, there must be some advantage that veterans get so they do not feel like their investment in the game is devalued. But it cannot be an overwhelming advantage that newer players cannot neutralize over time if they put their minds to it or we choke off new players from the game and stagnate the playerbase. Balancing those two is the biggest challenge moving forward in my opinion.
We want to preserve some of our investment moving into the future, but we can't keep all of it. Expect newer players to have a slightly easier time than we did, and recognize that is necessary for the future of the game in the long run. Make sure anything we add at the top has a long path to get there today, and will eventually have a shorter path to get there tomorrow.