**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Character Wishlist Thread 3.0



  • NanandaimeanarutoNanandaimeanaruto Posts: 517 ★★

    The Eternals Ikaris

    The Eternals Ikaris

    The Eternals Ikaris
    Die Ewigen Ikaris

    Superhuman strength, speed, stamina, agility, reflexes and durability
    Cosmic energy transmutation
    Heat vision
    Psionic abilities

    Powers and abilities
    Ikaris' life force is augmented by cosmic energy and he has total mental control over his physical form and bodily processes even when he is asleep or unconscious. As a result, he is virtually immortal, immune to disease and aging, and invulnerable to conventional forms of injury. Should Ikaris be injured somehow, he could regenerate any injured or missing tissue. Cosmic energy bolsters Ikaris's metabolism so that he does not tire from any physical exertion. He can resist temperature extremes through mental concentration.

    Ikaris can levitate himself by mentally manipulating gravitons around himself. He can also levitate other persons and objects, even while simultaneously levitating himself. Ikaris is able to fly via self-levitation at approximately 850 miles per hour, a rate of speed most other Eternals cannot match.

    Ikaris has low level psychic abilities, enabling him to scan the superficial thoughts of any mind less adept than his own. He can mentally create illusions so as to disguise himself. Ikaris can also psionically manipulate atoms and molecules so as to transform an object's shape. However, Ikaris is only a second-level adept on a five level scale (the fifth level being the highest) in this discipline. He can rearrange molecules in the air so as to create a virtually impenetrable shield about himself.

    Ikaris can project cosmic energy in the form of beams from his eyes or beams and flashes from his hands. This cosmic energy, stored in specialized enclaves of cells in his body, can be used as force, heat, light, and possibly other forms of electromagnetic energy. Ikaris can project a maximum concussive force of at least 260 pounds per square inch. He can project heat of a maximum temperature of at least 3,000 Fahrenheit, hot enough to melt iron. It takes about one minute for him to attain this maximum temperature. Because Ikaris's heat beams can vaporize solid objects, they are often called his disintegrator beams, The maximum range for his energy beams is about 200 feet. Ikaris is a fourth level adept on a five-level scale (the fifth level being the highest) in this discipline. The expenditure of cosmic energy in this way continually for several hours will temporarily deplete Ikaris's physical strength, but not his resistance to injury, although it will temporarily increase his sensitivity to pain. He will rapidly return to normal after such lengthy energy expenditure is over.

    Ikaris can teleport himself psionically, but prefers not to do so, since, like other Eternals, he finds the self-teleportation process physically unpleasant. He can also teleport other people along with himself.

  • NanandaimeanarutoNanandaimeanaruto Posts: 517 ★★

    Adam Warlock

    New Adam Warlock, Earth-616 originally known as Him or Adam

    Superhuman strength, speed, agility, and durability
    Energy manipulation and absorption
    Matter manipulation
    Expert in magic

    Powers and abilities
    In all of his incarnations, the character possessed superhuman strength, speed, durability, stamina, agility, and the ability to manipulate cosmic energy for energy projection, flight, recuperation (e.g., creating a cocoon for self-preservation and regeneration), and immortality (although he can be killed, he cannot truly die as Death cannot claim his soul).[64][28] For a time, Warlock (during his Him incarnation) sacrificed the majority of these powers by prematurely emerging from his cocoon in order to defend the High Evolutionary. In compensation, the High Evolutionary gave Him the Soul Gem.[28]

    Warlock's power increased with each resurrection. He soon became capable of manipulating mystical energy and manifesting matter.[37] He later could use "quantum magic" and manipulate quantum energy to create force fields; teleport; travel faster than light, and detect or produce wormholes and other irregularities in space.[60] Additionally, Warlock also possesses spiritual powers independent from the Soul Gem, and is capable of resurrecting himself and other beings by taking deceased bodies and transmuting them.[42] The character also can perform exorcisms, and view the aura and soul of an individual. He is highly resistant to the soul-manipulating powers of others.[79] As a cosmic being, he possesses acute "ultra senses" (enhanced perceptions that allows cosmic awareness and can perceive both cosmic and mystic occurrences) and is considered an "astral outsider", a position that prevents other cosmic beings from fully understanding and accurately perceiving his next actions.[80]

    Soul Gem
    The Soul Gem possesses a consciousness of its own and demonstrates a vampiric hunger for the life energies of organic beings. It contains an idyllic pocket universe that hosts all the souls the Gem has ever taken. Using the Gem, Adam Warlock has demonstrated the power to devolve the followers of Man-Beast into the animals from which they evolved,[81] as well as revert the Brute into Counter-Earth Reed Richards.[82][83]

  • NanandaimeanarutoNanandaimeanaruto Posts: 517 ★★

    Ava Ajala (White Tiger)

    Superhuman martial arts skills, superhuman physical attributes via mystical amulets
  • Goodvibes90Goodvibes90 Posts: 1


    Bone dancer

    Burning moon

    Drowning shadow





    The Wild Sentinel

  • WednesdayLengthWednesdayLength Posts: 192 ★★
    edited March 2021
    Absorbing man concept

  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Clea (Mystic)

    Gargoyle (Mystic)

    Sleepwalker (Mystic)

    Maximus the Mad (Cosmic)

    Kitty Pryde (Mutant)

    Koi Boi (Skill)
  • CangaceiroCangaceiro Posts: 429
    edited March 2021

    John Wick + Matrix skills
  • Silver_GooseSilver_Goose Posts: 488 ★★★
    edited March 2021
    Kate Bishop

    Character Class: Skill

    Basic Abilities: Arrows, Stun, Incinerate, Precision, Cruelty, Shock, Armor Break, Falter, Disorient, Poison, Power Rate, Bleed


    • When fighting the most formidable opponents of the Battlerealm, Kate Bishop gains special [Determination] bonuses. These champions are: Abomination (Immortal), Air Walker, Anihillus, Black Widow (Claire Voyant), Captain Marvel, Corvus Glaive, Cosmic Ghost Rider, Cull Obsidian, Doctor Doom, Dormammu, Ebony Maw, Electro, Hulk (Immortal), Hyperion, Hela, Kang, Mangog, Mephisto, Modok, Odin, Phoenix, Proxima Midnight, Red Skull, Sasquatch, Scarlet Witch (Both), Sentry, Silver Surfer, Super Skrull, Terrax, Thanos, The Champion, Thing, Ultron (Both), and Void.
    • Whenever Kate Bishop would gain a precision buff from any source, she gains a passive instead.
    • All personal precision, cruelty, armor break, disorient, and power rate passives are paused during either champion’s special attacks.
    • Negative passives on the opponent are counted as debuffs for nodes.
    • Each hit of the combo meter grants a 2.5% chance to shrug off any debuff after .3 seconds. When defending, start the fight with 20 combo hits and the combo meter cannot fall below 20.

    Base [Determination] Bonuses

    • +50% base attack rating.
    • While striking, Kate takes no damage from any sources.
    • Kate cannot trigger enemy miss, evade, or autoblock abilities.
    • Critical hits and intercepts ignore Unstoppable and remove 1 Unstoppable buff from the opponent.
    • Kate’s personal passives gain +100% duration.


    • Kate has a variety of Arrows in her Arsenal. When knocked down, rotate to the next arrow. She begins the fight with her Bola Arrow active, and rotates in the following order: Bola, Explosive, Shrapnel, Electric, Smoke Bomb, Acid. Each Arrow mode can be activated once per fight, after which she enters Out of Arrows mode.
    • Each mode allows critical light attacks from either champion to activate an ability:
    ⁃ Bola: While in this mode, both champions suffer -100% critical rating. Kate’s third light attack is a guaranteed critical hit. Light crits activate a .8 second passive stun.
    ⁃ Explosive: Light crits inflict incinerate passives, dealing 1239 direct damage over 6 seconds. Medium intercepts stack 15 seconds of +400 precision. When exiting this mode, these are paused. [Determination]: Whenever an incinerate passive expires, the opponent takes a burst of 864 energy damage.
    ⁃ Shrapnel: Light crits grant +2 bonus hits on the combo meter. Medium intercepts stack 15 second +337 cruelty passives. When exiting this mode, these are paused. [Determination]: Gain a passive combo shield while in this mode.
    ⁃ Electric: Light crits inflict shock passives, dealing 1239 direct energy damage over 6 seconds. Light crits have stack 15 second -246 armor break passives. When exiting this mode, these are paused. [Determination]: Whenever a shock passive expires, drain 10% of the opponent’s max power.
    ⁃ Smoke Bomb: Light crits inflict 5 second falter passives, max 1 stack. Light intercepts stack 15 second disorient passives, each reducing defensive ability accuracy by 10% and block proficiency by 50%. When exiting this mode, these are paused. [Determination]: While in this mode, her opponent suffers -100% defensive ability accuracy.
    ⁃ Acid: Light crits inflict poison passives, dealing 1239 direct damage over 6 seconds. Well-timed blocks stack 15 seconds of power rate, increasing combat power rate by 5%. When exiting this mode, these are paused. [Determination]: Whenever a poison passive expires it has a 33% chance to reapply itself.

    Heavy Attacks

    • If Kate is not Out of Arrows, this attack gains special abilities:
    ⁃ The first hit purifies any stun debuffs on the opponent. If this triggers, all other abilities of the attack cannot trigger. [Determination]: Purifying stuns does not prevent the other abilities.
    ⁃ Rotate to the next Arrow.
    ⁃ Generate no power for the opponent and reduce defensive ability accuracy by -100%.

    Out of Arrows

    • All attacks gain a 50% chance to inflict bleed passives, dealing 1239 direct damage over 6 seconds. These bleeds can benefit from her critical hits, multiplying damage by critical rating.
    • [Determination]: Whenever performing an intercept, refresh all active bleeds on the opponent.

    Special Attack 1 - Sword Slashing

    • Each critical hit inflicts a passive bleed, dealing damage equal to her current critical damage rating over 50 seconds. Max stacks: 10. [Determination]: Max stacks: 20, critical hits inflict 2 bleeds instead of 1.

    Special Attack 2 - Shuriken Strikes

    • Shuriken hits each remove up to 5 bleeds. Each bleed removed costs 5 hits of the combo meter. Increase attack rating for the hit by up to +9835 based on bleeds removed. [Determination]: After this special attack, instantly gain 40 hits on the combo meter.

    Special Attack 3 - Full Quiver

    • This attack recovers all arrows and resets Kate to Bola.
    • Inflict 1 20 second bleed passive dealing 6567 direct damage per arrow recovered. This can only trigger once per fight. [Determination]: This can trigger 1 additional time.

    Signature Ability - Costume Upgrade

    • Winning a fight grants +1 Persistent Charge, max 10. Each persistent charge grants a flat +5% Perfect Block Chance and an equal chance to activate Determination at the start of any fight. [Determination]: Gain a Persistent Charge at the start of the fight in addition to at victory.
  • Lordchungus575Lordchungus575 Posts: 63
    Beta ray bill GRoot with thors hammer and IRON hammer A mix between iron man and thor just one would be fine for me but all would be awesome and crystal from the inhumans with her elemental powers and finally Galacta Galactuses daughter
  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Wasp (Nadia Pym) (Science)

    Skin (Mutant)

    D-Man (Science)

    Weapon H (Science)

    Death's Head (Tech)

    Komodo (Science)

    Eye Boy (Mutant)

    Chipmunk Hunk (Skill)
  • Warriorking031Warriorking031 Posts: 16

    Infernal hulk

    Damocles Rivas




    Colleen Wing
  • DoppelgangerDoppelganger Posts: 37
    Carolina Reaper(This is a custom character)
    Class Science
    Size M

    When David Wilson was taken into the weapon X program by mistake he was taught to fight and kill, until the day that people started to disappear, he rose from the Weapon X base to find a world void of heroes so he chose to become a hero… for the right price that is. After so many experiments he found that he had gained the power to be 100% explosion proof and the fire only makes him stronger.

    Signature Ability
    Carolina Reaper is a bomb and as such has a short fuse, at the start of the fight Carolina Reaper has a timer that ticks down slowly over 20 seconds whenever Carolina Reaper is hit or performs a well timed block the timer goes up by 5 seconds however if the the timer reaches zero then Carolina Reaper explodes dealing an X damage for every Ember on the opponent.

    If Carolina Reaper would be inflicted by incinerate it becomes a passive furry grainting X increased damage for 5 Seconds and is refreshed when another incinerate would be placed. Gain a permanent passive furry with the same damage every 5 seconds when fighting a mystic champion.(max 5)

    Medium Attack
    Carolina Reaper has a 50% chance to place a Spice or Stick Shot onto the opponent.

    If this ability is prevented via ability accuracy reduction, grant 1 Ember of a random type to Carolina Reaper.

    Spice and Stick Shot
    Spice Shot is a debuff that lasts 6 seconds and acts much like an incinerate dealing X damage per tick, however can still affect incinerate immune champions as long as they do not have a class advantage in which case this does no damage but is still placed.

    Stick Shot prevents evasion but not unstoppable, if the opponent tries to evade they will become stund for 3 seconds instead consuming one of the stick shots. Stick Shot lasts for 6 seconds.

    If the opponent is inflicted by both Spice and Stick Shot at the same time both will be consumed and become an Ember(Max stack of 5) dealing X damage each.

    If the opponent is hit by a heavy attack under the influence of Ember, all Embers on the opponent will be transferred to Carolina Reaper and become either orange(Max stack 3), blue (Max stack 5) or green(Max stack 1).

    Orange acts as a furry increasing Carolina Reaper’s damage by X, and increasing special damage by 50% per Orange Ember.

    Blue increases Carolina Reaper’s armor rating by X, and grants 2% power every second per Blue Ember.

    Green allows Carolina Reaper to regenerate X per tick, and causes the chance for stick or spice shot to be placed on the opponent by 50%.

    These are permanent until purified by Carolina Reaper and cannot be nullified by the opponent.

    Maximum Heat
    If the maximum number of Ember’s are on Carolina Reaper he gains a Maximum Heat passive which increases all other effects caused by Stick Shot, Spice Shot, and all Embers on both the opponent and Carolina Reaper by 25%.

    Using a heavy attack while Maximum Heat is active causes all Embers on the opponent to be transformed into an energy vulnerability which lasts 2.4 seconds per Embers that were removed.

    Special 1
    Carolina Reaper aims his pepper pistols at the sky and shoots twice(if the opponent is not blocking when he does this they become stunned for 3 seconds) after which he aims both pistols at the enemy and fires three times.

    If this attack hits the opponent place 1 Ember, If Maximum Heat is active deal X more damage per Ember on the opponent.

    Special 2
    Carolina Reaper starts by shooting his opponent in the eyes with his spicy pepper sauce blinding the opponent then he kicks the opponent backwards while he grabs an explosive pepper grande and launches it at the opponent.

    On activation place 2 insinerats that last 6 seconds and deal X damage for every Ember on the opponent, if Maximum Heat is active Carolina Reaper becomes unblockable for this attack.

    Special 3
    Carolina Reaper Points his guns at the enemy as if he was going to shoot, however places them into his holsters instead. He then turns and begins to walk away while eating some of his explosive peppers as the opponent approaches confused Carolina Reaper points both of his pistols at the opponent and shots covering them in a stick shot then turns around and breaths fire onto the opponent.

    If his signature ability is active, Carolina Reaper’s fuse is cut short so short in fact that after using this attack he removes all Embers on himself and transverts them into X energy damage for every Ember he has along with the damage of him exploding.

    If his signature ability is not active he loses all of the Embers on himself but because he cannot explode he implodes instead making him unbreakable and unstoppable for 10 seconds.
  • NanandaimeanarutoNanandaimeanaruto Posts: 517 ★★
    (Elders of The Universe)

    The Challenger/
    (Elders of The Universe) (Älteste des Universums)

    The Challenger/Herausforderer (Elders of The Universe)

    Master martial artist, chemist, swordsman and weapons
    Skilled marksman, boxer and pilot
    Immunity to pain

    Powers and abilities Edit
    The William Waring version of Challenger is a master of weapons, jiu-jitsu, chemistry, and swordsmanship. He is also a skilled marksman, boxer, and pilot. Through Indian nerve-control training, the Challenger gained the superpower to make himself immune to pain at will.

    The Elder of the Universe version of Challenger possesses the Primordial Power which enables him to have super-strength, enhanced durability, immortality, energy manipulation, and the apparent ability to resurrect the dead.

    Voyager (Elders of The Universe)

    Voyager (Va Nee Gast, initially known by the alias Valerie Vector)
    (Elder of The Universe) (Älteste des Universums)

    Voyager was initially presented as a "lost" founding member of the Avengers, but was subsequently revealed to be the daughter and ally of the Grandmaster, one of the Elders of the Universe, before truly defecting to the Avengers' side.

    Quantum teleportation
    Time travel
    Ability to implant false memories of herself

    Powers and abilities
    Voyager has the ability to create portals that teleport herself and others through time and space with no apparent limitations on distance; she was able to take the Challenger to the Far Shore, the "furthest point of life and death",[8] and transport the Avengers through time to the Hyborian Age.[12] However, use of these powers repeatedly or on large numbers of people is draining on Voyager, requiring her to rest before using them again.[17] Voyager is also able to fly through her quantum powers.[2]

    Her powers also extend to the ability to "travel through memories", implanting new memories of herself and altering existing ones to include her.[5] This ability was unable to affect the synthetic Vision, and when the truth was revealed to the other Avengers, they quickly realised that their memories were fake.[6]

  • NanandaimeanarutoNanandaimeanaruto Posts: 517 ★★
    (Elders of The Universe)

    Carina Walters (Älteste des Universums). Carina Walters (Elders of The Universe)

    Powers and Abilities
    Carina can fire powerful bursts of energy and alter matter on the molecular level. She can sense alternate realities and possible futures with the ability to summon matter from them. At will she can switch the consciousness of others but can be hampered by the will of others.

    The Contemplator/Der Betrachter

    The Contemplator/Der Betrachter

    Powers and Abilities
    No Caption Provided
    The Contemplator is an Elder of the Universe and as such incredibly ancient. He can wield and channel the power and energy of the The Power Primordial much like many of the other Elders. Like many of the other Elder's, Tath Ki has a special discipline in which he has chosen to hone specifically, and he has devoted much of his time and energy to enhancing his ability to think, and process, mediate. Among his various other mental disciplines and mental abilities include such abilities as telepathy, telekinesis, psychokinesis, levitation, astral projection, precognition, teleportation. It has been hinted and suggested that The Contemplator may still have many other powers yet.

    Tath Ki is immune to aging, and most conventional types of disease and illness, and his intense meditative concentration has allowed him to gain complete dominion over his own body to even the slightest of nuisances and habits. Precise control over such aspects, as his own heartbeat, breathing, pain systems, nervous systems and perspiration. Despite his focus and emphasis on mental pursuits, Tath Ki can use this to aid and augment his physical nature, and as such does display great speed, agility and strength as well as durability. On occasion The Contemplator will use a device known as an Energy Pyramid to aid his endeavors.

    The Contemplator is also a pacifist and so not prone to using any of his skills in physically violent acts or actions.

  • jimothyvondoom_98jimothyvondoom_98 Posts: 6
    edited March 2021
    Captain Britain
    Adam Warlock
    Frankie Raye Nova
    Beta Ray Bill
  • DoppelgangerDoppelganger Posts: 37
    Lady Deathstrike
    Class Tech
    Size M

    Signature Ability
    Extraction: Deathstrike gains the same amount of power for hitting the opponent's block as if they were not blocking if the opponent's block proficiency is 0.

    Gain a burst of 2% additional power when gaining power by striking the opponent's block.(increases with sig max 10%)

    Because Deathstrike’s body is mostly made of antinantium it is hard to break so she can only be armor broken by champions with a class advantage.

    As a cyborg Deathstrike is only somewhat human this causes bleed ability accurase to fall by 50%.

    All Attacks
    Because Deathstrike’s main source of attack is her claws, every hit that makes contact has a 50% chance to place a bleed that lasts 2 seconds and deals X damage(max stack 10), additionally for every bleed there is a 10%(max 50%) chance to make 1 bleed permanent.(permanent bleeds max 5)

    The chance to place bleeds increases by 50% and in duration by 2 seconds when the opponents block proficiency is 0.

    When bleeds reach max stack they are paused for 6 seconds after which all are removed.

    Shredded Bleed
    Deathstrike Shreds through her opponent every 5 hits which places a Shredded Bleed debuff which lasts 8 seconds and deals X damage.(max stack 4)

    While this debuff is present it acts as a heal block and reduces enemy block proficiency by 25% per Shredded Bleed.(max 100% reduction)

    Additionally all Shredded Bleed debuffs are paused for 2 seconds when striking the opponent's block, the opponent gains no power when Shredded Bleed’s duration is increased. If the opponents block proficiency is 0 then bleeds are still placed as if Deathstrike was hitting the opponent directly.

    Refresh all shredded bleeds when max stack is gained, if at max stack no more can be placed until all are removed.

    Self Repair
    Any time that Deathstrike is struck and the opponent is under the effect of a Shredded Bleed, remove one Shredded Bleed from the opponent and heal 50% of health lost over 3 seconds.

    If the max stack of shredded Bleeds are on the opponent, when struck after 5 seconds, all health lost within the 5 seconds will be regenerated instantly this ability has a 10 second cool down.

    Heavy Attack
    Remove all bleed debuffs from the opponent:

    If 3 or more bleeds are removed deal a burst of X physical damage per Bleed removed.

    If 5 or more bleeds are removed heal 1% health per bleed removed over 5 seconds.

    If 10 or more bleeds are removed gain 2.5% power per bleed removed.

    If all permanent bleeds are removed Increase the potency of all other bleed removal effects by 7%.

    Special 1
    Wolverine’s special one followed by his special two.

    If this attack is blocked, the opponent gains a terror debuff that lasts 5 seconds and makes the opponent 85% less likely to attack, and block instead. If not blocked Deathstrike gains 2% a bar of power per bleed on the opponent.

    Special 2
    Deathstrike Crashes forward slashing into the opponent multiple times, she jumps crashing down. She then slashes the opponent with an uppercut.

    If the opponent blocks this attack and their block proficiency is 0 decreases their block proficiency by 200% for the duration of this attack. If this attack is not blocked the opponent is stunned for 1 second per permanent bleed on the opponent.

    Special 3
    Using expert training she is easily able to dance around the opponents attacks while dealing counter strikes, the opponent starts to slow down because they are bleeding out. At the moment of weakness Deathstrike increases the length of her sharp fingers and precise her hand through the opponent.

    All bleed debuffs are removed and their effects for being removed activate, Deathstrike gains a passive overclock buff that lasts 14 seconds and increases the bleeds she places with each hit by 1, decreasing opponent ability accuracy by 10% per bleed until overclock ends.
  • TeamMRATeamMRA Posts: 14
    edited March 2021
    Agatha Harkness (MCU edition)
    Black Cat
    Agent Carter
    Dottie Underwood
    Symbiote Scarlet Witch (custom idea)
    Adam Warlock

  • NanandaimeanarutoNanandaimeanaruto Posts: 517 ★★
    Since Odin the Allfather is now in the game, you can also add to his rival Zeus, the Olympic God, Heavenly Father,
    And don't forget Thor the Herold of Galagtus

    Zeus Panhellenios is the ruler of Mount Olympus and head of the Greek gods.

    Superhuman agility, endurance, longevity
    Superhuman strength
    Electricity manipulation
    Healing factor

    Since Zeus is a god, he does not have to sleep, eat, drink and does not need air to breathe. Its healing factor regenerates any wounds that are inflicted on it. That is why Zeus is also immortal. His factor is just as strong as that of his brother Pluto. In addition, Zeus can transform into people, animals or objects.

    As a deity, Zeus has incredible strength. In Olympus he is the second strongest being after Hercules and was even able to defeat the Hulk in a fight. Furthermore, Zeus can run faster than the best athletes and has senses that are superior to humans. His stamina is almost limitless and his body is almost immune to any wounds. This is also because he has a lot more muscle mass than everyone else.

    He is particularly known for his electro-manipulation and electrokinesis, which allows him to create lightning bolts. These abilities also allow him to regenerate, absorb, or project electricity. He also has precognitive skills, which is why he can look to the future. However, this power is limited.

    Powers and abilities
    Zeus belongs to an extra-dimensional race of extraterrestrials known both among themselves and to mortals as the Olympians, also known simply as the Greek gods, Greco-Roman gods, or the Roman gods. Zeus possesses power on a cosmic scale surpassing those of any other Olympians and is the equal of beings such as Galactus, the Celestials, the Stranger and Odin.[25] Like all Olympians, Zeus has superhuman physical attributes of strength, stamina and speed, although he is stronger than the other Olympians with the exception of his demigod son Hercules. His super-speed allows him to run and fly at speeds surpassing the speed of sound and possibly reaching orbital speed, though he is not exclusively a speedster like the mutant Quicksilver or his son the Messenger God Hermes, who is considerably faster than Zeus in the same way Hercules is stronger; his stamina allows him to exert himself rigorously for hours, possibly days, without tiring. His superior Olympian super-strength allows him to stand against virtually any superpowered foe, and the full force of Zeus's magic is powerful enough to stagger Galactus;[volume & issue needed] though he is neither invincible nor omnipotent, and can be defeated by older deities or by cosmic beings of above-godly power. Zeus is virtually immortal in the sense that he does not age, is immune to all known diseases and Earthly toxins, and cannot be killed through conventional means. He, like all Olympians, can regenerate at an accelerated pace and possesses some resistance to magic due to his divine, otherworldly nature and inborn resilience.

    Zeus possesses the ability to manipulate vast amounts of cosmic and mystical energy for a variety of purposes, including temporary augmentation of his superhuman physical abilities, firing powerful bolts of electrical force energy, changing his shape and size at will, opening and closing inter-dimensional apertures, sending himself and others through these dimensions, creating mountains, granting superhuman abilities and properties to living beings or inanimate objects, and the power to generate great amounts of electrical energy and discharge it as lightning bolts. Zeus can also control the mystical life energies of other Olympian gods, and has removed and restored much of his son Hercules' divine attributes several times in the past. Zeus possesses limited precognitive abilities that allow him to glimpse various alternate futures. Zeus is also an excellent hand-to-hand combatant, having thousands of years of experience at his disposal, and is virtually invincible in hurling lightning bolts. Zeus wields Olympian weaponry made by Hephaestus from virtually indestructible adamantine, and sometimes rides in a mystical chariot drawn by magical horses capable of flight and traversing the dimensions.

    Allvater/Thor Thor König von Asgard Bote des Donners Herr der Zerstörung Allfather/Thor Thor King of Asgard Herold of Thunder Lord of Destruction

    Thor's powers, abilities and strength level can vary due to a broad degree of artistic license employed by various comic book writers and artists. Below is a broad list of powers and feats Thor has shown over his more than five decades of comic appearances. If you wish to add more or discuss improvements to this section, please head to his power's discussion page.
    Odin, the All-Father of Asgard, said to Jord (Gaea the Earthmother of Midgard), "I seek an heir whose powers surpass Asgard."[51]

    Asgardian/Elder God Hybrid Physiology: Biologically half-Asgardian on his father's side and half-Elder God on his mother's side; Thor possesses a number of superhuman attributes common among the Asgardian and other gods. However, due to his unique birth, some are considerably more developed than those of the vast majority of his race, including his strength, endurance and resistance to injury.[45]

    Superhuman Strength: In addition to being the God of Thunder, Thor is also the Asgardian God of Strength. As such he is physically the strongest of the Asgardian gods and he is said to be able to lift 100 tons.[45][41] However, many sources classify his strength as well above 100 tons, according to his Powergrid.[156][157] Thor has shown many feats of strength over the years and defeated or battled to a standstill many of the world’s most powerful creatures including the Midgard Serpent,[158] the Hulk,[159][160] the Silver Surfer,[161] Namor,[162] the Abomination,[163] the Bi-Beast,[164] Red Hulk,[165] Colossus,[166] Gladiator,[167] and Hercules.[168] Thor has also been shown be able to dent Captain America's Shield[169] and has snapped adamantium alloy cables.[170] He has towed the island hydrobase into New York Harbor [171] and held up the George Washington Bridge long enough for Damage Control to fix it.[172] Thor has also resisted the gravity of a neutron star.[173]
    Above Normal Intelligence: Thor has above normal intelligence, but Thor possessed and retains the medical knowledge of Donald Blake, even as Thor.[174]
    Superhuman Speed: Thor can move significantly faster than any human on foot, and can reach up to Mach 32 when throwing Mjolnir.[41][175]
    Superhuman Stamina: Thor's advanced musculature is more beyond efficient than that of a human and most other Asgardians allowing him to sustaining himself almost indefinitely without any exhaustion.[175] Using the Belt of Strength also doubles his stamina to incalculable levels.[176] While in the state of Warrior's Madness, Thor's stamina also increases tenfold.[177][178]
    Superhuman Durability: [175] Thor has been able to withstand attacks from several of the universe's most powerful beings including the Asgardian Destroyer,[179] several blasts from Odin,[180] and even survived blasts from Celestials.[151]
    Superhuman Agility & Reflexes: Thor's reflexes, agility, balance, and bodily coordination are beyond the natural physical limits of even the finest human athlete.[175]
    Vast Energy Manipulation: Thor has the ability to manipulate vast amounts of energy, using Mjolnir he can channel the storm’s energy into blasts so powerful that he can destroy secondary adamantium. Thor can also channel his godly energies through Mjolnir, creating rays powerful enough to kill even immortals.[181]
    Weather Control: Thor has the ability to control the elements of storms, both with and without Mjolnir. [45]
    Superhuman Longevity: It is a common misconception that Thor and the other Gods of Asgard are truly immortal, they do age but at a rate so slow that to other beings they give the appearance of immortality. This is in turn enhanced by the Golden Apples of Idunn.[45][182][41]
    Invulnerability: Being a god whose heritage is both half-Asgardian and half-Elder God affords Thor virtual invulnerability and immunity to any such human ailments as diseases, toxins, poisons, and highly resistant to most conventional injuries.[182] He has also shown immunity to lead and radiation poisoning,[183][184][170][185] and he has an immunity to extreme heat and subzero temperatures.[186][187]
    Superhuman Dense Tissue: Like all Asgardians, Thor's skin, muscles, and bones are about three times denser than similar human tissue, contributing to his superhuman strength and weight.[45]
    Superhuman Senses: Thor's superhuman senses allow him to see objects as far out as the edge of the Solar System,[44] allow him to track objects traveling faster than light,[188] and hear cries from the other side of the planet.[189]
    Rapid Healing Factor: Thor is not invulnerable to all harm and it is possible to injure him. But due to Thor’s Asgardian physiology he is able to heal from most injuries much faster than a human being could. [45]
    Super Breath: Thor can use his breath to create hurricane force winds.[190]
    Flight: Thor has shown the ability to fly[191][14][192] and levitate[193] without his hammer.
    Allspeak: Also called the All-Tongue. Thanks to the Allspeak, Thor can communicate in all of the languages of the Nine Realms, Earth's dialects, and various alien languages.[194][110][195]
    Odin Force/Thorforce: The Odin Force enabled him to tap into the resources of cosmic and mystical energies of the dimension Asgard exists within, enhancing all of his abilities in turn. The sum total of Odin's power as the king of Asgard plus the power of his brothers Vili and Ve, as well as his own, the Odin Force significantly increased Thor's powers. Thor damaged Captain America's shield by striking it,[169] teleported Asgard into the skies above New York City,[196] and contained a nuclear missile's explosion.[197] According to the avatar of the Odin Force, Thor recreating celestial bodies and his other accomplishments during his time on Earth were minimal compared to the Odin Force's full power.

    After Mjolnir was damaged in his battle with Bor, Thor sought Stephen Strange to help repair the hammer. Dr. Strange informed Thor that Odin invested his life energies into the hammer's creation and the only way to repair it was to use the same life energy. Thor was willing to sacrifice what little amount of the Odin Force he still possessed but Dr. Strange also informed him that it would require taking 'all' of the Odin Force he possessed and the end result would be Thor at the same power level he was at before he inherited the Odin Force. He also informed Thor that he and the hammer would be bound together so that if Mjolnir was ever destroyed or damaged then Thor would die. Thor accepted the situation and Dr. Strange performed an ancient ritual to siphon the Odin Force from Thor into Mjolnir, making it whole again.[198] After becoming the All-Father of Asgard following the War of the Realms, Thor inherited the power of the All-Father once more.[145]

    Thorsleep: When Thor uses the Thorforce too greatly or too fast he needs to replenish his energies by entering the Thorsleep. There is no definite time frame as to when he has to enter the Thorsleep or how long he has to be in it. Having learned from his father's past experiences of being vulnerable while in the Odinsleep, Thor used a casket made by Odin's metalsmith Falki. The casket contains enchantments that create a state between life and death to reduce the time required for the Thorsleep. Once it has been closed from within, it cannot be broken by any force known to man or gods and can only be opened from the inside.[199] While asleep in the casket in the state between life and death, Thor's mortal persona Donald Blake temporarily separates from him until he awakens again.[200]

    Former Powers
    Master Combatant: Trained in the arts of war, Thor is a highly skilled warrior, proficient in unarmed combatant,[174][182] and proficient with most Asgardian weaponry.[175] Thor has enough skill to battle against foes with millennia experience such as Hercules in numerous occasions.[205][206][207][208][209][210][211][212]

    Expert Strategist: Thor is an excellent strategist due to centuries of combat training and experience.[citation needed]

    Telepathy Immunity: Thor has the ability to resist the mental influence of powerful beings. He resisted a mind thrust attack of the Rigellians,[213] the magical music of Ares,[citation needed] a mental attack from Glory,[214] Morgana le Fay's attempt to dominate his mind,[citation needed] the power of the Eye of Horus,[215] and the mind blast of the Man-Beast.[216]

    Diplomatic Immunity: After Thor's rebirth, he used Mjolnir to recreate Asgard on Earth in Oklahoma. At this time, Iron Man was head of S.H.I.E.L.D. and confronted Thor about his bringing Asgard in U.S. territory. After Thor beat down Iron Man, Stark suggested that Asgard be treated as a foreign embassy and with it citizens full diplomatic privileges, to which Thor agreed.[217]

    Strength level
    Adam Warlock has stated that he considers Thor as one of the physically strongest beings in the universe.[218] He has been stated to be at the 95-ton level,[182] then at 100 tons.[11][175] However, his Power Grid also indicates a capacity to lift well over 100 tons.[156][157]

    Warrior's Madness: The Warrior's Madness also known as the Sin Unpardonable,[219] is the most forbidden malady in Asgard by law of Odin. Any who fall under it must pay the penalty, only the most bitter sacrifice can atone for it.[220] The Warrior's madness enabling Thor to increase his strength and stamina tenfold.[221] Despite this, it threatens Thor's sanity. The symptoms include berserker rage, massive headaches, mentally erratic, savage, animalistic, uncontrollable behavior, and unreasoning.[177][178][222][223][224]

  • Lightone318Lightone318 Posts: 1

    Peter Boyer

    Jack Pierce (Iceberg)


    Black Tarantula

    Jack Monroe
  • Aj6789Aj6789 Posts: 6

    Like all asgardians fandral has super strength and speed and he is also gifted with his sword . He is one of the Warriors Three the most trusted and best friends to Thor. But some say he is the smoothest warrior in Asgard. Well others claim that he is the original Robin Hood. His sword skills are of Asgardian of provable and he is the most skilled Warrior of the sword.

    Abilities: shocked immuned stagger, stun, bleed, critical bleed, the most gifted with the sword

    PI( Max signature)

    3 star

    4 star

    5 star

    6 star ( rank 3 lvl 45)

    The Warriors Three: balder the brave, volstagg

    Volstagg gains three Furies at beginning of each fight

    Balder the brave has three more you shall see the light Buff's at the beginning of each fight

    Best friend: Thor

    Gains armor up buff

    Loyal to the old father: Odin
    Gains 3 Fury Buff's at the beginning of each fight

    Heimdall's in the annoyance: Heimdall
    Heimdall gains of shield buff and a fury buff at the beginning of each fight

    Not just another Asgardian: fandral
    Gains three more skilled with a sword Buff's at the beginning of each fight

    Defender against the bains of Asgard: mangog, hella, Loki, surtur, ulik, Fenris

    All Champions are more likely to get a fiery buff

    oh lady Sif: lady Sif

    all Champions gain a 12% power gains

  • NanandaimeanarutoNanandaimeanaruto Posts: 517 ★★

    Zwischenhändler (Erde-616)In-Betweener (Earth-616)
    (Älteste des Universums) (Elders of The Universe)

    Zwischenhändler (Erde-616)In-Betweener (Earth-616)
    (Älteste des Universums) (Elders of The Universe)

    Zwischenhändler (Erde-616)In-Betweener (Earth-616)
    (Älteste des Universums) (Elders of The Universe)

    I am everything for I am nothing! I am a Concept... of Concepts! Life and Death... Good and Evil... Reality and Illusion... all these things do I know and affect but never do they touch me! Quote2.png
    -- In-Betweener

    Powers and Abilities

    The In-Betweener possesses sufficient power to alter reality on a cosmic scale. However, the In-Betweener is not all-knowing or infallible. Indeed, within the parameters of the In-Betweener's existence are both power and weakness, knowledge and ignorance.[14]

    Super-Genius Intelligence:

    Strength level

  • Shawankit94Shawankit94 Posts: 3
    edited March 2021

    Champion Spotlight - Lockjaw

    Character Class - Cosmic

    Basic Abilities - Teleport, Claw Attacks, Bite Attacks, Bark


    Super smell (Always active) - Lockjaw's enhanced sense of smell allows him to bypass miss (but not evade and phasing) at all times.

    Claw Attacks - Lockjaw attacks the opponents with his claws on every medium hit which can lacerate the opponent and can stack. He also bites them on every second light hit with a guaranteed chance to inflict critical bleed.

    Heavy Attack - Lockjaw barks at the opponent increasing his own confidence, gaining a fury buff while breaking their armour.

    While cornered - A new ability to teleport and disappear while Lockjaw is cornered. Lockjaw appears when the opponent dashes back for any reason or finishes a special attack.

    Special One - The Mighty Roar
    Lockjaw unleashes a mighty roar which drains the opponents' power and breaks their armour.

    Special Two - The Royal Kick
    Lockjaw teleports and double kicks the opponent with its hind legs shattering their armour if an armor break was active on the opponent.

    Special Three - The Majestic Slam
    Lockjaw teleports over the opponents for a body slam which stuns the opponent.

    Synergy bonuses with all the Inhuman Royal family.


  • NanandaimeanarutoNanandaimeanaruto Posts: 517 ★★

    (Phyla-Vell) (Earth-18897)


    (Phyla-Vell) (Earth-616)

    Superhuman strength, flight, energy projection and absorption, cosmic awareness

    Powers and abilities
    Phyla has superhuman strength. She can fire energy blasts and fly. She also acts like an "energy sponge," absorbing any energy attacks directed at her and returning them as energy blasts. She has cosmic awareness and is a proficient fighter.

    She then came into possession of the Quantum Bands formerly owned by Wendell Vaughn. The Bands grant vast energy manipulation powers, such as absorbing and transforming energy on a stellar level, forming solid energy constructs and forcefields, allowing for space travel and providing protection from telepathic attacks, but gaining the Bands has caused her to lose her cosmic awareness.

    While searching for Heather Douglas, Phyla lost the Quantum Bands to the villain Maelstrom. She has gained unknown new powers by becoming the new avatar of Oblivion. However, Wendell has stated that her Quantum Sword will still draw power from the Quantum Bands and that they will always be a part of her.[25]

  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Silk (Science)

    Throg (Mystic)

    Devil Hulk (Science)

    Hawkeye (Old Man Logan) (Skill)

    Beast (Classic) (Mutant)

    Marvel Girl (Mutant)

    Brain Drain (Tech)

    Dagger (Mystic)

    Strong Guy (Mutant)

  • James Buchanan Barnes (earth 58163)


    Cosmic King


    Quintronic man

    Red Widow




    1602 witch hunter angela
  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Sif (Cosmic)

    Ironheart (Tech)

    Spider-Woman (Ashley Barton) (Science)

    Cloak (Mystic)

    Red She-Hulk (Science)

    Zzzax (Science)

    Anaconda (Science)

    Shatterstar (Mutant)

    Mockingbird (Skill)

    Diamondback (Skill)
  • VinbluebearVinbluebear Posts: 14

    Dark Phoenix
    Kitty Pride
    Shadow King
    Agatha Harkness
    Captain Britain (beard)

  • Ayesha









    Red Ghost
  • DarkstalkerDarkstalker Posts: 31
    Stan Lee(Cosmic)
  • NanandaimeanarutoNanandaimeanaruto Posts: 517 ★★
    Allfather/Odin Borsun Overall

    Allfather/Odin Borsun Overall

    Allfather/Odin Borsun Overall

    Allfather/Odin Borsun Overall

    Allfather/Odin Borsun Overall

    Powers and Abilities


    Odin during the Celestials' 3rd host

    Odin possessed all the conventional attributes of an Asgardian God. However, as the king of the Asgardians, many of these attributes were significantly superior than those possessed by the majority of his race.

    Superhuman Strength: In spite of his advanced age, Odin is much stronger than most Asgardians, near the time of his death he could lift 60 tons, where an average Asgardian male can lift 30 tons. However, at his peak during the time of the Celestials 3rd host on Earth, Odin could lift 75 tons, but in Odin's physical prime, he could lift 90 tons. He's also able to augment his strength to even greater heights by tapping into the Odin Force. With this power, despite being extremely weakened due to his battle with Galactus and thereby forced to go into his "Odinsleep", he was able to stagger the powerful cosmic entity with one powerful headbutt right before going into his Odinsleep (an act which severely injured both parties).
    Superhuman Speed: Despite his age, Odin is capable of running and moving at speeds greater than even the finest human athlete, allowing him to rival his speed with most superhumans.
    Superhuman Agility: Odin's agility, balance, and bodily coordination are far superior to the natural physical limits of the finest human athlete.
    Superhuman Reflexes: Odin's reflexes are superior to the natural physical limits of the finest human athlete.
    Superhuman Stamina: Odin's highly advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of a human, and most other Asgardians. As a result, he possesses superhuman stamina in all physical activities. He could exert himself at peak capacity for months before fatigue would begin to impair him.
    Superhumanly Dense Tissue: Odin's skin, muscle, and bone tissues are about 3 times as dense as those of a human beings. This contributes, in part, to Odin's superhuman strength and weight.[61][62]
    Superhuman Durability: Odin's body is considerably more resistant to physical injury than the body of a human being, or even most other Asgardians for that matter. Odin's body is capable of withstanding great impact forces, exposure to temperature and pressure extremes, falls from great heights, and powerful energy blasts from cosmic level beings without sustaining injury, however, though to what extent is unknown.
    Regenerative Healing Factor: Like all other Asgardians, it was possible to injure Odin, but he can recover from injury with superhuman levels of speed and efficiency. Odin is capable of regenerating massive tissue damage or loss to a degree far beyond that of most other Asgardians, even of being able to regenerate missing limbs and organs, faster and with much more efficiency. Odin's healing powers are far superior to all other Asgardian Gods.
    Extended Longevity: Odin, like all Asgardians, was extremely long-lived, although not truly immortal like Olympians. However, Odin still ages at a pace much slower than human beings. He was also immune to all known Earthly diseases and infections.
    Odinforce: Odin is capable of manipulating vast amounts of magical energy, referred to as the Odin Power, the Odin Force or the Odinsource, for a number of purposes. With this power, Odin was capable of magical feats such as transporting the entire human race to an alternate dimension,[32] casting foes into deep space with a thought,[63] read minds from across even dimensions,[64] projecting force blasts,[65] manipulate matter for a number of purposes, erecting nigh impenetrable force fields, barriers which can shield entire cities,[66] altering size,[67] endowing people or objects with powers,[68][69][70] and compressing the population of an entire planet into a single being, namely Mangog.[71] Odin was highly skilled in the use of his powers during combat situations, and was able to casually knock around the Silver Surfer and Thanos simultaneously and even put the Silver Surfer down in one simple blast when he got annoyed as he kept asking them to stand down but they kept attacking to no avail, as their attacks could not even phase Odin.[72][73][65] He has easily beaten Absorbing Man (who had absorbed Asgard itself) and Loki together.[63] Odin's power is such, that he was able to bring back both, Thor and Brunhilde back to life.[74] The power of the Odin Force is such that it can stop time itself, and allow one to travel through time.[75] He has taken away a soul from the demonic entity Mephisto;[76] Odin's power was so vast, that when a part of Odin, his dark side bonded with the conceptual entity Infinity, went rogue, it was so large that it could crush planets in its grip as if they were pebbles, his mere limbs stretched as far as galaxies. Odin's battle with Infinity destroyed entire galaxies and countless worlds. When awoken from his trance by Thor, Odin swiftly got rid of Infinity and with one simple act was powerful enough to restore all the damage Infinity had caused across the Universe in moments.[77] Shortly afterwards, Odin was able to easily slay the virtually indestructible Hela, Asgardian goddess of death, in an attempt to stop her from claiming Thor's life and soul, and then instantly bring her back to life upon realizing her continued existence was necessary to maintain the natural order of Asgard. Odin was able to quickly overpower Annihilus when the latter attempted to seize Asgard when its dimension intersected with that of the Negative Zone, after both Thor and the other Asgardians had failed in combat.[78][79] Odin's power is such, that it has stated that at his peak, it is equal to the likes of Galactus as Odin was able to render a hungry Galactus unconscious right before the Odinsleep.[80][81] Even the ability to grant human beings the gift of immortality is within Odin's grasp, as Thor asked him to do for Jane Foster in order to marry her. Odin is also capable of placing multiple permanent enchantments on items, as he did for Mjolnir, lasting until he himself cancels them or they are overpowered by a superior enchantment.
    Odin was so powerful that in his fight with Seth which was waged on several planes of existence simultaneously, the energy released from their battle was so powerful it shattered entire galaxies and reignited dying suns.[67]

    In battle, Odin often carries the magical spear Gungnir ("The Spear of Heaven"), an artifact made of the mystical metal uru, that he uses to channel his personal energies, though possessing no abilities of its own; and the power scepter Thrudstok, a small mace. Odin also bears Draupnir (the "Odinring") as a symbol of supremacy, though its specific properties are as of yet unknown. He can manipulate energy for various effects, including projection of concussive force, creation of force shields, levitation, molecular manipulation of matter, matter-energy conversion, illusion-casting, and inter-dimensional teleportation. Odin, however, is not totally self-sufficient. Odin commands the life energies of the entire Asgardian race, and can absorb any and all of their life energies into his person at will, even to the point of restoring life to a dying Asgardian. While possessing power that is inherent opposed to the need for outward sustenance Odin must once a year undertake the Sleep of Life, also known as the Odinsleep - a state of deep sleep lasting for one 24-hour day to keep his powers from waning. During this time Odin is guarded closely as he is vulnerable.[82]

    Odin occasionally travels using the enchanted ship Skipbladnir, which had several mystical properties in its sails and oars, such as enabling Odin to navigate the "sea of space." The ship can be mystically shrunk to the size of a fist. Odin also rides the eight-legged steed Sleipnir, who can fly through the air at incalculable speeds.

    Allspeak: Thanks to the Allspeak Odin can communicate in all of the languages of the Nine Realms, Earth's dialects, and various alien languages.
    God of Wisdom: Vast knowledge of ancient and arcane wisdom, considered to be his most powerful weapon.
    Expert Combatant: Odin is a skilled hand to hand combatant.
    Master Tactician: His thousands of years of experience resulted in him becoming a master tactician which could possibly win him many battles. In addition to feat such as preventing Ragnarok,[83] it has been revealed that Odin was planning for the arrival of the Celestials Fourth Host for centuries.[84][85] Odin's wisdom was such that he was able to ultimately thwart the eternal cycle of Rangnorak forever by sending Thor to Midgard as part of his secret plan to destroy the Asgardian cosmic entities known as Those Who Sit Above in Shadow. Even after Odin had perished fighting Surtur, his plan for his son succeeded and set all of Asgard free.
    Asgardian Mystical Combatant: Odin was also extremely adept at wielding his vast energy powers during combat situations. Odin was extremely skilled at using Asgardian magic, surpassing even that of Karnilla or the Enchantress.
    Strength level
    At his peak, Odin possesses sufficient strength to lift up to 75 tons, however in his physical prime he could lift about 90 tons. He's also able to augment his strength to an excess of 100 tons by tapping into the Odinforce.

    Odinsleep: At periodical intervals, approximately once every year, Odin is required to sleep for about a week to renew his godly energies.[61] If Odin misses the Odinsleep (a state of deep sleep where he recharged the Odinforce, but left him as vulnerable as a mortal), his power level begins to diminish.[61] Odin's power is also dependent upon the dimension of Asgard itself.[61]

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