**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
2. The best cycle includes his sp1 tbf. Dex, MLLLM for vigilance, sp1 for 2 more judgments, MLLLL for power gain (put them in the corner), then parry heavy spam for +250% aptitude potency with 5 aptitudes (Man-Thing synergy allows you to become unstoppable which makes it a guaranteed heavy attack, but you don't need that), launch an sp3 for a massive fury buff, do normal cycle, drop an sp2 and the opponent is dead.
3. Everyone was gassing up Hood's 6 second fate seal for being super powerful because it is. So is CGR's. He's a cosmic champion who can nullify ALL buffs off the opponent (and then stop them from gaining more for 6 more seconds) every ~10-15 seconds. That is an incredibly powerful ability.
4. TRUE
5. His BP is incredible, it allows him to be extremely sustainable, especially for his playstyle which at times asks of you not to dex (though it is a myth that you "can't dex", he's still fantastic if you can't dex). He can also achieve perfect parries with the block proficiency mastery maxed out, making him incredibly sustainable if you have to parry a lot.
CGR is an absolute beast of a champion, stop selling him short of how great he is.
Would love to see that rotation versus mine .
2. Sorcerer Supreme
3. Professor X
4. Tigra
5. Cosmic Ghost Rider
6. Guardian
7. Abomination (Immortal)
8. Dragon Man
9. Mole Man
10. Red Goblin (Odin Pre Fights)
11. Red Guardian
12. Spider-Ham
13. Mojo
14. Longshot
15. Terrax
16. Black Widow (Deadly Origin)
17. Hulk (Immortal)
18. Storm (Pyramid X)
19. Sasquatch
20. Hit-Monkey
21. Squirrel Girl
22. Nova
23. Air-Walker
Just pulled Abomination (Immortal) and haven't had a ton of time to play around with him. Could easily see myself rating him higher once I've played with him more.
This is not actually the perfected rotation because I do one too many heavy attacks. I'm also not playing as a pro CGR player would be playing, kinda just messing around in ROL. I'll upload some more gameplay in the future of how the rotation should be.
And read that cycle the following way:
When the opponent is not Power Locked, Heal Blocked and Fate Sealed, they have stacking Armour Breaks, alongside which you can place fresh Judgements, which will eventually convert to even more Armour Breaks.
Maybe his Fate Seal can't be maintained the whole fight like Hood, but look at what else is happening in the cycle.
Would love to see that rotation versus mine . Some red roblin gameplay. First fight
https://youtu.be/sSHvOOsRqJ0
A ramped up RG^
I also never said CGR didn’t have good damage.
Guess who has the same BP as doom? Red goblin.
I also showed a video of him not using the SP3.
I don’t need to justify any rank ups I have. I am a proud owner of a R3 CGR and Red Goblin. This is also a low sig Red Goblin so damage would have been significantly better if I had more stones into him.