**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
Comments
I don't like the RNG factor either as some will get better stuff than others, but it should mostly average out by the end. Unfortunately, RNG is like this anywhere in the game. Some people get crazy luck and some people get pooped on, but eventually, we all have ups and downs with RNG.
No one feels good completing or exploring abyss, act 6 or act 7 and getting the wrong T5CC or bad champs out of those crystals for all the effort and time either. However some are getting garbage from those rewards and some are getting great champs or the right T5CC. Pretty much the same here. Again I don't really like it either, but this is the game we choose to play. RNG is everywhere and it sucks when it's not in our favor.
They chopped up the rewards up over so many fights that even good RNG looks bad. It's good that it helps them average out, but if that's the goal then just make them static in the first place. ffs.
The key should be in the daily calendar. Making us fight for it adds to the tedium in what is already one of the most tedious SQ structures.
Legendary tier shouldn't have t4cc frags, even as a miss. Frag crystals if you absolutely must, selectors if you wanna be nice, but more t4cc just means more in our overflow.
Fights should be skippable with no downsides. I could skip the t4cc, but then I couldn't 100% the objectives if I get unlucky. I don't need the t5b, but I won't miss out on it because it's there to be had. Unlink rewards from total kills and suddenly we're a lot more free in our choices.
In general, you should never frontload RNG if you can avoid it. People would be complaining a lot less if every fight gave you a crystal with the same reward spread.
Well, I accept that I might be way off base about that. I still wish they were frag crystals/selectors though.
Rng rewards and guaranteed rewards are different kind of excitement. Kinda like getting your salary every month and getting a bonus at the end of the year. Both can be good.
Asking people to play another game has become a trend here which is quite odd. Not everyone needs to like every aspect of the game. Why must they quit because of that. The same person can like rng on the crystal and don't like rng on the rewards. It's natural.
While I’m not saying the RNG will balance out by the end of the event, it should be remembered that we’ve still got another 154 path rewards left, so everyone’s luck could very well improve by the end. Personally, I won’t really make any judgments until I have at least 14 runs in, possibly more, as the random nature of the rewards means our luck could change for better or worse at any moment.
*I would put money on it that any disagrees aren’t TB and/or are a Kabam crony.
1. Are the overall rewards appropriate for players at the appropriate progression level?
2. Are rewards based on RNG appropriate?
3. Am I getting what I deserved based on the posted rates? Am I extremely lucky/unlucky?
Issues 1 and 2 are subjective and people will have different opinion. But for issue 3 this can be tested objectively. You have the posted percentages, and you have your own observation. A standard chi square test will tell you how likely the posted rates are correct based on your observations. As with all such tests it is probably not great to draw conclusions until you have all the data at the end.
Last time I did this test was for the rifts, and there was a 90.8% chance that my observations match the posted rates. I didn't get the best rewards but I got my "fair share".
This time so far, my chi square test after 1 week is 5.2%. Again it is still early so it needs to be taken with a grain of salt...If you have a low value it means that you are either extremely lucky or unlucky, depending on what you actually pull.
This can't happen not just because no game developer would ever give nothing but good stuffs rewards, it is also because it is literally impossible. If the game always gave the same stuffs, it wouldn't be good stuffs, it would always be average stuffs. We'd calibrate our expectations to those rewards, and demand more. And the game content would be designed around the fact that every player would have those rewards and balance accordingly, so that good stuffs would become necessary.
We judge things relatively, not absolutely. We judge the value of rewards by comparing rewards to each other, and by comparing the rewards to the content. Current TB and Cav rewards are ludicrously higher than what we were getting a year ago, or two years ago. But we don't compare those rewards to past rewards. We compare them to each other, and to the content we're doing now. If the rewards were always "good stuff" they'd be compared to each other, and to the content that required them, and the rewards would be judged as completely boring and pedestrian by the players.
But there would be no hope of ever getting anything better, ever. And no one plays a game where there's no hope of ever getting anything better.
And that's why game developers do not even attempt to make all rewards "good stuff." They know it isn't just fruitless, it is actually suicidal for the game to even try.
if you do AQ Map5/6 or above, you are good on T4cc and if you're not then perhaps you need to manage you're resources a bit better.
If you want Batman in the game, you need to find another game. Sure, it is not *impossible* but non-stop begging for that will honestly make you into the village loon.
If you prefer the side quests that have fixed rewards, that's cool. If you want to advocate for more side quest variations with fixed rewards that's also cool. However, if you think Kabam needs to "realize" that random rewards are bad, you're asking for Batman. If you think RNG is some necessary evil that should be in as little of the game as possible, you're asking for Batman. The game is going to balance random rewards with fixed rewards and is going to do so on the presumption that the random rewards are not second class citizens, they are the first class citizens.
Anyone who thinks the *principle* of random rewards is fundamentally wrong and thinks there's some chance that one day the game developers will realize that, or that it is worth holding out hope that this will change, is wasting their time.
RNG is a fundamental aspect of this game and will never go away. Every so often we will get a RNG event, and when it does you can complain until the cows come home, or get on with it and enjoy the rewards you do get.