Why Relics Aren’t as Bad as You Might Think!!
SkyLord7000
Member Posts: 4,018 ★★★★★
Relics will be fine as long as:
1. One relic too a champ (think this was stated in the roadmap)
2. Stays in the new mode till people are comfortable with it.
The devs are bouncing around with Ideas and it seems like a fun way to mix up the contest. I saw a comment saying “It’s a double edged sword” (unsure who said it). Seems right that it can backfire which is fine as long as it stays to one Game mode. If it doesn’t and people like it, it could be a really fun aspect to the game!
1. One relic too a champ (think this was stated in the roadmap)
2. Stays in the new mode till people are comfortable with it.
The devs are bouncing around with Ideas and it seems like a fun way to mix up the contest. I saw a comment saying “It’s a double edged sword” (unsure who said it). Seems right that it can backfire which is fine as long as it stays to one Game mode. If it doesn’t and people like it, it could be a really fun aspect to the game!
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Comments
if it’s in like alliance war nah get out
i feel like "gear" has also been a no-no word in MCoC, i dont know about anyone else i'm a bit apprehensive
Eventually it will even poison the development of champs added to the game. They’ll introduce a champ who NEEDS gear to be good just to sell the gear.
Optimistically, for Relics in MCoC they will stick to one gear you choose in the champ select screen (like you’re selecting a champ) and the relic gives you {insert champ}’s combo enders and certain specials. Doesn’t seem too complex and maybe it’s not meant for every mode but is definitely applicable to some.
I'll see this year out and determine from there whether I continue investing money or even my time into the game, but my I am not optimistic about this one iota.
I have faith in the devs to make relic worth getting!
Are they champ specific?
Can they be used in any game mode?
How difficult are they to acquire?
I'm sure there are questions I haven't thought of as well.
Still, under a best case scenario (Not champ specifc, only Story or solo competitive, and easy to acquire) I would be indifferent to relics, instead of actively hostile to them.
Hopefully it's strictly grind based and has some mode restriction, I don't understand it getting hate unless some sort of paywall and **** is involved in its collection and effects so fingers crossed
I totally agree if these were behind a paywall that would lower the quality of the game dramatically. Don’t think that was the intention of the devs though.
People who want a different core system play a different game.
I'm a casual player on other (worse) games and gear ruins the game. You can have the character at max rarity and level, but you need max gear... and that's not viable as ftp.
Do you really think Kabam was coming up with this "revampled" gear system, wasting their time and resources because they aren't planning a paid offer in the future? Lol. Cmon.
First things first. The last one is impossible. Period end of story, if that's a deal breaker for you, might as well quit now. The game will always have at least one high end pursuit goal. Progress ends when the dev team moves on to something else and puts the game in maintenance mode to die a slow death.
Both of the actual post 6* progress options have problems. Rebooting progress with 7* champs can cause a feeling that all prior investment has been lost, which weakens engagement in the game. Of course, *all* progress hasn't been lost because even with 6* champs it was obviously the players with the largest and most powerful 5* rosters that were in the best position to build 6* rosters, but this was still an issue. In my opinion, not as big an issue as some made it out to be, but it is true that this disengagement can get worse over time if it happens repeatedly.
Building on 6* champs also has problems, namely it can create a sense among newer players that progression is hopeless, because there is no way to even begin to approach the top players in the game. I'm not talking about the top 1% of 1% of mega whales with the 4 million rating roster, I'm talking about even players like me with the 2.4 million roster. The game can't accelerate new players getting 6* champs faster to accelerate them towards veterans like me, because that will also accelerate me. The less approachable the game is, the more long term damage you do to the playerbase. Without a constant influx of new players replacing older players and keeping things fresh, the game would once again die a slow death.
In my opinion, Relics are a transition system. It is not going to be as powerful as a new rarity will be. It doesn't replace whatever has to come next. But it can squeeze more life out of 6* champions, so the inevitable day when the devs will have to confront the same decision they had with 6* champs gets pushed out a little longer, and progression is allowed to continue upward for a little longer before something else comes along to upset the apple cart again.
We don't really know if 7*'s will ever be introduced but seeing as 6*'s have been in the contest for roughly 3 years and we can just now take them to R3 recently. Kabam has to look at ways of roster progression that may not include 7*'s. Gear or Relics are that way to keep growing a roster without adding in star rarities.