Efficient Unit Farming in New arenas

raviXsharmaraviXsharma Member Posts: 572 ★★★
Now with updated arenas, is unit Farming gone better or worse? Also, with arenas now what's most efficient best unit Farming among featured, basic and crystal arena? Share your opinions

Efficient Unit Farming in New arenas 72 votes

Featured is best / most efficient
13% 10 votes
Basic Arena is most efficient
41% 30 votes
Crystal Arena
44% 32 votes
«1

Comments

  • GOTGGOTG Member Posts: 1,040 ★★★★
    4 star Arena was dead to me. Cant get anything from it.

    6 star basic and 6 star featured cross over so pretty annoying. My goal is get both 4 star champs from milestone then do whatever I like.
  • Monk1Monk1 Member Posts: 758 ★★★★
    The sole purpose of arena is not farming units, which is where your missing the concept..

    It’s a by-product that we should be glad exists.

    The main purpose is to get new champs/shards.. which have now been increased
  • Louisf78Louisf78 Member Posts: 16
    Monk1 said:

    The sole purpose of arena is not farming units, which is where your missing the concept..

    It’s a by-product that we should be glad exists.

    The main purpose is to get new champs/shards.. which have now been increased

    correct.

    but this is now only achievable IF YOU HAVE A LARGE 6* AND 5* ROSTER.
  • IcePickIcePick Member Posts: 212
    Louisf78 is on the mark. I wousojt mind if the arenas were the same as prior but now gave less units but 2-3 times as many shards. Trouble is, it’s now impossible for me to hit the milestones in both. So I’ll end up with less everything fir the same amount of time
  • Monk1Monk1 Member Posts: 758 ★★★★
    Then grow your account.

    Focus on one arena to maximise shards and build account depth. I remember when I started playing I could not hit all arena milestones, but every week it gets easier as your acquire and rank champs.

    Do you think all big accounts started big?
  • CrcrcrcCrcrcrc Member Posts: 7,964 ★★★★★
    Monk1 said:

    Then grow your account.

    Focus on one arena to maximise shards and build account depth. I remember when I started playing I could not hit all arena milestones, but every week it gets easier as your acquire and rank champs.

    Do you think all big accounts started big?

    I bet all big accounts needed units for content, even if it was just energy refills. Good thing I can use my 20 units per cycle to blast through... the sq, idk, not much I can do with that
  • This content has been removed.
  • This content has been removed.
  • The_Sentry06The_Sentry06 Member Posts: 7,787 ★★★★★
    Arena offered a laughable amount of shards at anywhere but the top 10% or something. And it was impossible for most people but those with very deep rosters to consistently get the champs from them. So, the main purpose of it was the units with gold and shards being the add-ons for most of the community.
  • Monk1Monk1 Member Posts: 758 ★★★★

    Monk1 said:

    The sole purpose of arena is not farming units, which is where your missing the concept..

    It’s a by-product that we should be glad exists.

    The main purpose is to get new champs/shards.. which have now been increased

    False. The purpose of arena was twofold:
    1) For hardcore grinders to go for champs that they wanted and couldn't get from crystals.
    2) For casual players to get battleships and units. Especially for F2P players to get units since you know, we don't buy them.
    Monk1 said:

    Then grow your account.

    Focus on one arena to maximise shards and build account depth. I remember when I started playing I could not hit all arena milestones, but every week it gets easier as your acquire and rank champs.

    Do you think all big accounts started big?

    Easy to say grow your account lol. One way to grow the account was to do arena, get units, then go through content. And that has been removed.
    You couldn't hit the milestones, you grew your account with the old system and now are asking folks to run through the new one and grow theirs? Nice to hear the bs.
    Also, if you see the main thread, there are people who have finished all content 100% in the game. Yet have only 50-60 6* due to RNG with dupes etc. It makes the grind rough for them as well. Not everyone has the luck to pull new champs constantly.
    It's one thing to like the new arena for the shards and champs, but cut the bs that your spouting.
    Do you think my account started with x number of ranked up champs?

    If arena stay like this then just chip away what you can and account will grow on its own. They are offering lots more 6* shards so much easier to get and again means more champs faster.
  • Ogre5530Ogre5530 Member Posts: 19
    The new changes make it very difficult for anyone that does not have a huge 6 star roster. Very frustrating! @KabamMike lets make some changes!
  • KnightZeroKnightZero Member Posts: 1,450 ★★★★★
    Also @Monk1, @pseudosane here is a hardcore arena grinder in terms of getting the 1-5% nearly every run for the old arena. He has completed everything in the game. Yet due to **** RNG pulls, he doesn't have too many 6*. People like that suffer as well with this arena. Pretty easy to say just grind for shards when you have majority of the champs.
  • FiiNCHFiiNCH Member Posts: 1,671 ★★★★★
    Monk1 said:

    The sole purpose of arena is not farming units, which is where your missing the concept..

    It’s a by-product that we should be glad exists.

    The main purpose is to get new champs/shards.. which have now been increased

    Pretty sure 99% of the arena grinders will tell you the main purpose they spend hours in the arena is for units..

    And units can’t be a by-product when they’re part of the milestone rewards. Terrible opinion.
  • allinashesallinashes Member Posts: 847 ★★★
    FiiNCH said:


    Monk1 said:

    The sole purpose of arena is not farming units, which is where your missing the concept..

    It’s a by-product that we should be glad exists.

    The main purpose is to get new champs/shards.. which have now been increased

    Pretty sure 99% of the arena grinders will tell you the main purpose they spend hours in the arena is for units..

    And units can’t be a by-product when they’re part of the milestone rewards. Terrible opinion.
    This right here. I'm boycotting arena for the time being. I got some units stashed and I don't use them normally so I can take a wait and see. It's actually refreshing, I get to pay more attention to my shows in the evening.
  • PulyamanPulyaman Member Posts: 2,365 ★★★★★

    Also @Monk1, @pseudosane here is a hardcore arena grinder in terms of getting the 1-5% nearly every run for the old arena. He has completed everything in the game. Yet due to **** RNG pulls, he doesn't have too many 6*. People like that suffer as well with this arena. Pretty easy to say just grind for shards when you have majority of the champs.

    Yep. I do arena religiously. Case in point, still on 35k+ units and 4 million bcs. Smart farming is the key. This arena does not seem to promote that. I have a set schedule to farm arena day in day out, which is optimized to the point i do it for the exact same amount of units, least matches possible for all milestones. I look at it as time vs grind. The scale towards grind has massively increased for same output.
    That is the reason I asked for an early breakdown of the milestone so that I can plan my arena runs. I pretty much have a schedule prepared so that I can hit the milestone in every arena efficiently. Of course people mocked me. This weekend is a pretty big grind since I need to be on point every time my 6 star refreshes so that I can hit all the milestones. I am not going for rank rewards since we have no idea what they will be. But, depending in how the arena changes, and it has to change, I will need to adjust my grind schedule.
  • pseudosanepseudosane Member, Guardian Posts: 3,992 Guardian
    Pulyaman said:

    Also @Monk1, @pseudosane here is a hardcore arena grinder in terms of getting the 1-5% nearly every run for the old arena. He has completed everything in the game. Yet due to **** RNG pulls, he doesn't have too many 6*. People like that suffer as well with this arena. Pretty easy to say just grind for shards when you have majority of the champs.

    Yep. I do arena religiously. Case in point, still on 35k+ units and 4 million bcs. Smart farming is the key. This arena does not seem to promote that. I have a set schedule to farm arena day in day out, which is optimized to the point i do it for the exact same amount of units, least matches possible for all milestones. I look at it as time vs grind. The scale towards grind has massively increased for same output.
    That is the reason I asked for an early breakdown of the milestone so that I can plan my arena runs. I pretty much have a schedule prepared so that I can hit the milestone in every arena efficiently. Of course people mocked me. This weekend is a pretty big grind since I need to be on point every time my 6 star refreshes so that I can hit all the milestones. I am not going for rank rewards since we have no idea what they will be. But, depending in how the arena changes, and it has to change, I will need to adjust my grind schedule.
    I hear ya, i was in that thread too. One week downtime for arena looks like, sigh.
  • DNA3000DNA3000 Member, Guardian Posts: 19,677 Guardian

    Monk1 said:

    The sole purpose of arena is not farming units, which is where your missing the concept..

    It’s a by-product that we should be glad exists.

    The main purpose is to get new champs/shards.. which have now been increased

    False. The purpose of arena was twofold:
    1) For hardcore grinders to go for champs that they wanted and couldn't get from crystals.
    2) For casual players to get battleships and units. Especially for F2P players to get units since you know, we don't buy them.
    Actually, the *intended* purpose of the arena is to give players somewhere to grind for rewards when they aren't doing other things, like completing content, or waiting for energy to refresh. It is an engagement tool to keep eyeballs on the game when the player runs into other bottlenecks.

    When the devs revamped the arenas post 12.0, they added a ton of units as milestones. I don't think they expected (many) players to actually go for all of them. They wanted those units to be a nice reward to get while grinding away as a past time while waiting for energy to refill or something. And in fact most people didn't grind those: I know because I've been on a three+ year mission to convince people to grind for those, because they add up. But I can tell you that when I first started doing that, I got piles and piles of disagrees from people saying those rewards were trivial and not worth going after. And extremely few willing to defend the idea publicly. The shift in attitude for arena milestones has been building over time.

    The game mode itself is intended to be a past time. But as nothing serves only one purpose, the arenas also have a competitive element - the rank rewards including the featured and basic champs. And the past time rewards have increasingly become a major focus of the arenas. Far more, I think, than the devs anticipated or even wanted. If you're grinding away in the arena, you're not doing monthly EQ, you're not doing the Variants, you're not doing the side quest, and those are the places the devs focus their attention with regard to progress and progressional rewards. Some of us do all that stuff and then the arena besides, but I presume many focus on the arena first, which is fine by me but probably not terribly desired by the devs.

    The arena changes are probably being driven by two things. First, the devs want to rethink what kind of rewards are in there, given how players are actually playing the game mode rather than how it was originally envisioned. That's why, for example, they've upped the shards in those arenas. They decided to add a 6* rank reward, because players have been asking for that for a while. But they didn't add a new arena for it, which is an indication that second, they also want to streamline the arenas. There's lots of potential reasons for that, but the logical one given everything else going on right now is that workload on the devs has risen subtantially since the first set of dev diaries came out, and they are doing a lot more content work than in the past. That is putting more time pressure on them, so anything that simplifies game modes will give them more time to spend on other things.

    There's a lot of goofy ideas about the why and the motivation for the arena updates. I can say from first hand knowledge they're all wrong. The purpose for arenas was never to be a focal game mode, but the devs are aware that it has evolved to be treated like one by a substantial number of the players over time. These changes are a reflection of the fact that how the arenas were designed and how they are being used has diverged, and the devs want to redesign them to reflect a better compromise between the players usage and the game mode's purpose.

    And sometimes, Kabam is genuinely not sure how passionate the players are about any one particular element of the game until they touch it. Two years ago if they had made these changes, I can guarantee the complaints would have been squibs compared to today. Today, arena grinders are a much more wide spread, and much more vocal, part of the community. And honestly, even I'm a little surprised by how much things have swung this way.
  • This content has been removed.
Sign In or Register to comment.