I like this new Arena. Maybe the new structure would prevent BOTs get units easily. As for normal decent players, new arenas provides a good way to get champs and shards.
Do you really think people are playing arena for champs and shards damn I didn’t know people are so intelligent 90% of players are playing arena for damn units they didn’t need champs they can get champs by completing quest with the help of units or buying crystals by units here in this game we only need units to get through quest Kid. Also mcoc needs some mature players not kids
This is the problem your making an big assumption. I (and well over half my ally) play arena for shards, for more/new champs.
I accept some people just want units, but there is a real lack of acceptance that a lot of people want more 6* shards out of arena and we want to have something to do with all our champs.
Sir i am in pltnm4 alliance AQ 250 alliance 20 out of 30 players have prestige above 11K and there is no one who goes for champs or shards who needs shards these days when you get enough from quests They are going for units for sure I am arena grinder and I always comes in 1-10% I didn’t need those ranks but those units now that rank will be more harder as units
I am only telling you how I see it.. we just had at least 12 people put up 25m+ in arena. If they only wanted units then would stop at 16.5m.
They all want the 1-5% (a few trying for feature) for 1k 6* shards.. most in top ally’s want this as it gives chance for more champs.
As I keep saying not everyone is doing arena just for units. It is the best way (better with new update) to earn huge amount of regular shards if you don’t spend on crystals
I went for 22 mill in featured and 18 mill in the basic. Just wish we did not have both t1a and t4b coinciding with the arena because I had to put 1.6 mill and 2 mill in that arena too.
I like this new Arena. Maybe the new structure would prevent BOTs get units easily. As for normal decent players, new arenas provides a good way to get champs and shards.
Do you really think people are playing arena for champs and shards damn I didn’t know people are so intelligent 90% of players are playing arena for damn units they didn’t need champs they can get champs by completing quest with the help of units or buying crystals by units here in this game we only need units to get through quest Kid. Also mcoc needs some mature players not kids
This is the problem your making an big assumption. I (and well over half my ally) play arena for shards, for more/new champs.
I accept some people just want units, but there is a real lack of acceptance that a lot of people want more 6* shards out of arena and we want to have something to do with all our champs.
Sir i am in pltnm4 alliance AQ 250 alliance 20 out of 30 players have prestige above 11K and there is no one who goes for champs or shards who needs shards these days when you get enough from quests They are going for units for sure I am arena grinder and I always comes in 1-10% I didn’t need those ranks but those units now that rank will be more harder as units
I am only telling you how I see it.. we just had at least 12 people put up 25m+ in arena. If they only wanted units then would stop at 16.5m.
They all want the 1-5% (a few trying for feature) for 1k 6* shards.. most in top ally’s want this as it gives chance for more champs.
As I keep saying not everyone is doing arena just for units. It is the best way (better with new update) to earn huge amount of regular shards if you don’t spend on crystals
I won’t say you are right or wrong but most of the player base does arena for the units and Bc (units out of the crystals). Less than 1% of the base is chasing champions because only less than 1% can drop 70 million plus to achieve that.
I pulled 12 million in the feature 6 star, 225k in the trials and 2.25 million in the basic. That’s with me not having much time today to try for 3 million in basic. My goal is to get more units mad BC so I am a fan of front loading things in first few milestones.
Even if front loaded I would still chase at least 10.5 or 12 million whenever I have the chance. Front loading would really help the smaller player base achieve what they want in terms of champion and shards. I think 9 million for the featured 4 stay really isn’t bad and it’s guaranteed. You never know what a feature will go for these days as a 4 star. Under 3 million for the 4 star basic isn’t bad either, I know some went for 2 million or less but that’s with many more rounds with 4 stars or less.
I’m not saying this new arena is perfect but it has it pros and it has it kinks. Folks who say it’s horrible are just the usual folks who trash kabam everytime they launch something new. Folks who say it’s the best thing are also on the other spectrum of kabam foot kissers. I think if they reached out to 10 end gamers, 10 close to end gamers, 10 cavs, 10 UC, 10 proven, 10 conquerors and 15 new players they could really get something good here.
That's nothing novel. Some people have extensive Rosters and can Grind it out. There's more to the Arena than just some people making the top Ranks. There's an entire player base to consider. The numbers are more than just *some* people having no issue at all. Especially when that number of people is much smaller than the rest of people who have to play it or be sent to the Trials, which yield nothing for anyone in between.
I like this new Arena. Maybe the new structure would prevent BOTs get units easily. As for normal decent players, new arenas provides a good way to get champs and shards.
Do you really think people are playing arena for champs and shards damn I didn’t know people are so intelligent 90% of players are playing arena for damn units they didn’t need champs they can get champs by completing quest with the help of units or buying crystals by units here in this game we only need units to get through quest Kid. Also mcoc needs some mature players not kids
This is the problem your making an big assumption. I (and well over half my ally) play arena for shards, for more/new champs.
I accept some people just want units, but there is a real lack of acceptance that a lot of people want more 6* shards out of arena and we want to have something to do with all our champs.
Sir i am in pltnm4 alliance AQ 250 alliance 20 out of 30 players have prestige above 11K and there is no one who goes for champs or shards who needs shards these days when you get enough from quests They are going for units for sure I am arena grinder and I always comes in 1-10% I didn’t need those ranks but those units now that rank will be more harder as units
I am only telling you how I see it.. we just had at least 12 people put up 25m+ in arena. If they only wanted units then would stop at 16.5m.
They all want the 1-5% (a few trying for feature) for 1k 6* shards.. most in top ally’s want this as it gives chance for more champs.
As I keep saying not everyone is doing arena just for units. It is the best way (better with new update) to earn huge amount of regular shards if you don’t spend on crystals
I went for 22 mill in featured and 18 mill in the basic. Just wish we did not have both t1a and t4b coinciding with the arena because I had to put 1.6 mill and 2 mill in that arena too.
Yeah.. I only focus on 6* now so don’t even bother with them
I can’t recall how long it went, but I didn’t miss a 4* basic arena in the 2016-2017 years and padded my 4* roster to the hilt. I believe I skipped a Abom and a OGBP arena one Christmas, but I played arena every time and never missed winning a 4* basic. And the deeper my 4* roster got, the easier it became to get the basic.
If the 5* basic is similar, you have my attention. At ~150 5*’s and ~ 60+ 6*’s, it shouldn’t be a stretch to knock out a reasonable run without spend and grab the basic 5* or even make a run at the basic 6* with some refreshing/spend in the right scenarios. And for my roster, getting a full dupe of certain basic champs would still be useful.
But...if this is an experience where two arenas run side by side with the same amount of spend and other activities producing stratospheric scores, then I’m content to hit the cat arenas when I absolutely have to and no more.
I appreciate the effort to innovate. I’m hopeful it works out for all Summoners.
The new arenas are trash. Either change the grandmaster shards to cav shards or reset milestones to the pre-change milestones for unit grinding.
The new arena update, again, skews the game to be more favorable to whales. If the game’s updates continue to do this, you’re going to lose the majority of the middle-of-the-pack players and new players will quit before getting too far in the game.
Kabam, I hope that you actually listen to the feedback provided here.
I've seen people say that restoring the old arenas while keeping the new ones would throw the unit economy out of whack. I've also seen defenders of the new arenas say they need the new arenas because the old ones did not offer what they were looking for. And of course, there are all the people saying it is now impossible to get the things they used to get in the old arenas.
With all this in mind, I am not seeing how restoring the old arenas and keeping the new ones will unbalance anything.
Those of us who want the old arenas back are still not going to play the new ones. I know I wouldn't. And, unless they are lying about what they really want, it does not seem like the people who like the new arenas are going waste their time in the old arenas. Even if they wanted to, It does not seem like there is even enough time.
The only accounts that would probably benefit greatly from this are the bots, and those should be dealt with regardless of the arena structure so they are essentially irrelevant to the discussion.
Instead of limiting our choices with fewer arenas, give us more options, but make choosing each option only worthwhile if you commit to that option. Everyone gets what they want, and no one loses what they had.
Another alternative might be adding more lower level milestones in the 6* arenas, frontloading the unit awards to the lower milestones, so again, we unit grinders can get what we want, and the shard/champ grinders can get what they want.
Becouse if this happens, people would be able to get ALL milestones, so the unit gain would be doubled for those, which would throw off the economy for the people who can't do that. IMO the new arenas are like a beta test, they are a step in the right direction, but they need lots of tweaking to be good
Kabam needs to expand the number of summoners who receive the 6-star champion in the 6-star arenas. It should be the top 150, if not more. Top 100 is way too low given the time, effort, and units it takes to score 100,000,000+. If these are the scores we can expect going forward, I will never grind arenas again. The juice isn’t worth the squeeze.
I played one day out of the three to 3 million. I collected two 3 stars between the gm shards i had and what i won. For 3 million which used to get me to the top ten percent in the lower 4 star (1.6 mil most of the time) for what? 800 4 star shards and 200 5 star shards! For 3 million i got 250 5 star shards and 3 whole greater arena boosts! What I lost was the 5 star shards from duping a 4 on the way up or at the end! I have come up short on shards and gold and iso and units i would have collected with less effort. KABAM your insidious plan will work! You will slow the f2p players down to a crawl AGAIN! If you leave the arena the way it is!
This was so incredibly demotivating. I gave it a try, and it was absolutely krap. I could only take part in one arena, and didn't even get all the milestones. So all units, gold and battle chips I would have earned in previous arena is lost. Kudos to Kabam for ensuring your whales and mercs are happy and sorted, that ought to take care of your quarter earnings, bonuses, etc. I am sure you will all be happy to contribute in this week's meetings to have a "meaningful" discussion as to the way forward for the poor folk you f ud over so badly. Your "transparency" is such krap, and it's so bad that you and all that work there believe it. I cannot conceive of the mind of the people involved that sat back and decided this was a great plan.
So, just had the rewards in. I normally do 1.5m in basic, 4.2m in feature and 9m in 5 star. I did the same in new arenas. Roughly: Units minus 105 Battleships minus 13k 4 star shards minus 200 5 star shards minus 100 6 star shards none minus 100 But I did get 3000 3 star shards. Not a great improvement
I do think that it's possible that limiting the type of, or total amount of arenas any particular player can participate in might end up being part of the solution. In order to provide every player with an arena or a set of arenas that is tuned for them. Tuned to be a fair grind for their roster. Of course, within each group, there will be entry level and more advanced rosters (relative to that group). That's just part of the game. But maybe there can be a set of arenas for each subset of players. Whether progression based or whatever. I mentioned this earlier, but it wasn't met with enthusiasm.
The biggest challenge with adding more and more arenas is that it creates the possibility for extra units to enter the economy. How do you combat that? Well, if every player has access to every arena, the only choice is to strip units or shards from all of them so the added arenas don't increase the total amount. The problem with that is it makes each particular arena less valuable. What's the other solution? Well, what Kabam tried to do was merge them all into 3. That obviously didn't work... 😂
Some are calling for a full reverse back to the previous system. While that might be a solution that works for them, it does nothing for all the players who were actually waiting for new arenas forever. And who were excited at the prospect.
What if the 3 arena system is actually viable? Except, instead of a one size fits all (which is next to impossible as we have seen), what if Summoners have 3 arenas available to THEM? Not 3 in total, but 3 that are tuned for their personal progression/roster level. Each set of 3 arenas could have it's own economy. Total units available equals X for each set of arenas. Maybe the idea for a 3 arena system wasn't a bad idea after all. Just implemented incorrectly. What this tiered arena system looks like, I'm not exactly sure, but just throwing it out there.
Or.. it could just be a "pick 3" situation. If we don't want to force anyone into a particular subset. All arenas are presented as you enter the menu. You can choose to participate in up to 3 of them. Of course, as part of the tuning/economy it might have to be predetermined sets of 3. And not select ANY 3. Cause this could again upset the unit economy and the tuning.
See now you are making it even more complex then kabam did. The top end players need an arena or maybe even 2. Again that's all kabam had to do. Add choice and in adding choice if tmore people went after the newer arenas then it would have sorted itself out. Give people the old arenas and one new to start and if it succeeds and the better players want another thats fine as well. But kabam basically shat on the little guy. Loyal little guys. Tough to be loyal now.
Respectfully, the part you are missing is that can't just keep adding more arenas. Because Kabam doesn't want any to increase the total amount of units available from all arenas combined. I mentioned this in the first two paragraphs of the idea as the problem that has to be solved. The only way to keep all the arenas indefinitely is to nerf the units you get from each one. Which just hurts the players. Make sense? That's why every player can't have access to every arena of the number of arenas keeps growing.
There are only 3 choices:
Nerf the units in each arena so the total is the same across all as it was before. (This would be bad, as it would force players to grind more for the same units)
Condense the number of arenas into less, but larger arenas. (This is what Kabam tried to do and it was awful/current system)
Limit the number of arenas any player can grind per cycle so that there is a maximum units any player can grind. (This is what I'm proposing. This could be worked in a way that would allow each player to have an opportunity to grind in up to 3 arenas that are best tuned for success with their roster. While also letting the grind for the max allowable units if they wish.)
If there's a fourth idea, that doesn't ignore the fact that Kabam will likely never add more units to the total available, that would be great to hear.
I said this in my other post. But its feedback so im saying it here.
It could be a conspiracy against FTP.
Or
Its a beta/soft launch on a new system that they are hard testing using players feedback.
We can get all conspiratorial. But im betting its just a sloppy release.
Feedback: Where you went wrong is you should state more clearly in advance its a soft release that you want everyones feedback on... - Go all out with ingame pop up notices before the launch.... - not after & only on forums - Everyone is freaking out, the sky is falling. - On big changes like this you need a soft release with abundantly clear notices before the roll out to people that its a soft release for feedback. - More like how you do when you roll out new chapters and let beta testers test them out.
I've seen people say that restoring the old arenas while keeping the new ones would throw the unit economy out of whack. I've also seen defenders of the new arenas say they need the new arenas because the old ones did not offer what they were looking for. And of course, there are all the people saying it is now impossible to get the things they used to get in the old arenas.
With all this in mind, I am not seeing how restoring the old arenas and keeping the new ones will unbalance anything.
Those of us who want the old arenas back are still not going to play the new ones. I know I wouldn't. And, unless they are lying about what they really want, it does not seem like the people who like the new arenas are going waste their time in the old arenas. Even if they wanted to, It does not seem like there is even enough time.
The only accounts that would probably benefit greatly from this are the bots, and those should be dealt with regardless of the arena structure so they are essentially irrelevant to the discussion.
Instead of limiting our choices with fewer arenas, give us more options, but make choosing each option only worthwhile if you commit to that option. Everyone gets what they want, and no one loses what they had.
Another alternative might be adding more lower level milestones in the 6* arenas, frontloading the unit awards to the lower milestones, so again, we unit grinders can get what we want, and the shard/champ grinders can get what they want.
I'm one of the folks talking about unit economy. Here's the thing, I actually agree with you. The problem will be if the developers do not. Maybe I'm wrong, and they will agree with you. Here's hoping for a good solution one way or the other soon.
I do think that it's possible that limiting the type of, or total amount of arenas any particular player can participate in might end up being part of the solution. In order to provide every player with an arena or a set of arenas that is tuned for them. Tuned to be a fair grind for their roster. Of course, within each group, there will be entry level and more advanced rosters (relative to that group). That's just part of the game. But maybe there can be a set of arenas for each subset of players. Whether progression based or whatever. I mentioned this earlier, but it wasn't met with enthusiasm.
The biggest challenge with adding more and more arenas is that it creates the possibility for extra units to enter the economy. How do you combat that? Well, if every player has access to every arena, the only choice is to strip units or shards from all of them so the added arenas don't increase the total amount. The problem with that is it makes each particular arena less valuable. What's the other solution? Well, what Kabam tried to do was merge them all into 3. That obviously didn't work... 😂
Some are calling for a full reverse back to the previous system. While that might be a solution that works for them, it does nothing for all the players who were actually waiting for new arenas forever. And who were excited at the prospect.
What if the 3 arena system is actually viable? Except, instead of a one size fits all (which is next to impossible as we have seen), what if Summoners have 3 arenas available to THEM? Not 3 in total, but 3 that are tuned for their personal progression/roster level. Each set of 3 arenas could have it's own economy. Total units available equals X for each set of arenas. Maybe the idea for a 3 arena system wasn't a bad idea after all. Just implemented incorrectly. What this tiered arena system looks like, I'm not exactly sure, but just throwing it out there.
Or.. it could just be a "pick 3" situation. If we don't want to force anyone into a particular subset. All arenas are presented as you enter the menu. You can choose to participate in up to 3 of them. Of course, as part of the tuning/economy it might have to be predetermined sets of 3. And not select ANY 3. Cause this could again upset the unit economy and the tuning.
See now you are making it even more complex then kabam did. The top end players need an arena or maybe even 2. Again that's all kabam had to do. Add choice and in adding choice if tmore people went after the newer arenas then it would have sorted itself out. Give people the old arenas and one new to start and if it succeeds and the better players want another thats fine as well. But kabam basically shat on the little guy. Loyal little guys. Tough to be loyal now.
Respectfully, the part you are missing is that can't just keep adding more arenas. Because Kabam doesn't want any to increase the total amount of units available from all arenas combined. I mentioned this in the first two paragraphs of the idea as the problem that has to be solved. The only way to keep all the arenas indefinitely is to nerf the units you get from each one. Which just hurts the players. Make sense? That's why every player can't have access to every arena of the number of arenas keeps growing.
There are only 3 choices:
Nerf the units in each arena so the total is the same across all as it was before. (This would be bad, as it would force players to grind more for the same units)
Condense the number of arenas into less, but larger arenas. (This is what Kabam tried to do and it was awful/current system)
Limit the number of arenas any player can grind per cycle so that there is a maximum units any player can grind. (This is what I'm proposing. This could be worked in a way that would allow each player to have an opportunity to grind in up to 3 arenas that are best tuned for success with their roster. While also letting the grind for the max allowable units if they wish.)
If there's a fourth idea, that doesn't ignore the fact that Kabam will likely never add more units to the total available, that would be great to hear.
Keep it as is, but the units be on the earlier milestones, enough to correspond to previous grinding time.. On the higher milestones add something else, maybe some 4-5 star shards or gmc shards, or something among this lines, I don't know what it will be possible to be put there
The removal of beginner, intermediate, and advanced players brackets in the arenas is unfair. I made a side account about a month ago so I should be in the beginner to intermediate range. Not only can I not participate in arenas for specific champs since I’m not uncollected, but now the level 60 accounts with every four star available are in the same arena as me and I can’t get good rewards from the summoner trials arena. I feel this is very unfair to new players because we don’t have as many champions and can’t get as high of scores as older accounts. I’ve also noticed a lot of cheater or fake accounts on the leaderboard. There are so many accounts with very similar names and suspicious profiles. It hurts that I might have gotten top rank rewards if these accounts had been investigated and removed, as they probably should have a LONG time ago. In conclusion, this new arena is great for accounts that have been around for five years. But for everyone else this new system sucks and needs to be fixed.
This has made the arenas only good for those with large 6* roster or those with 5*s that are 5/65. Not only that, but the death matches show up way too much. The match up between fights is clearly unbalanced and the milestone to get the featured 3*s is ridiculous. You used to get the featured 3* using 3*s for 640,000 now it requires you to reach 6,250,000 to get the featured 3* and unless you have a large enough 6* roster and all your 5*s at around rank 4 55 it is going to be difficult and defeats the purpose of their "quality of life improvements." Amazing them adding the featured 3* in the 3* arena at the final milestone was good (back in September/October last year) and then they do this.
I did all milestones in featured arena. My rank rewards were identical to what i used to get for casually scoring 9M in previous 5* featured arena. This took more of my time then before, i got less milestones, and because i had to rely on my 6* roster to get there it was mostly boring. Out of my 50 6* i have about 15 or 20 that i actually care to use because the vast majority is outdated and tedious to even use. I have dozens of rank 5 5* champs that are pretty much useless for this game mode now. What a terrible update to this system that already felt like something I HAD to do rather than something I WANTED to do. I'm F2P with exception of cyber Monday and 4th of July. I still have to explore you're terribly punishing and cruel act 6 and arena milestones makes this possible.... or at least, it used to.
Oke so the final verdict after this first round, since the rank rewards are in. I am going to ignore 3 star shards because they have absolutely no value to me.
Normally (old system) Total rounds: 173 Total units: 470 Total battlechips: ~140k 4* shards: 1300 5* shards: 200+400+1000 = 1600 6* shards: 100
New Total rounds: 246 Total units: 460 Total battlechips: ~160k 4* shards: 1000 5* shards: 3500 6* shards: 500
One things I must admit is I will not go for a second featured grind anymore, 10m points for 500 5 star shards is worthless
So basically I do 73 rounds more for roughly 2k 5* shards and 400 6* shards.
Guess I will just take less units and forget the second 6* arena if it only gives me 500 shards. That would result in:
PLAN Total rounds: 174 Total units: 340 Total battlechips: ~120k 4* shards: 1000 5* shards: 3000 6* shards: 500
Guess the shards are nice, but the units can be compared to something that is usually brown in a healthy individual.
3*, 4* and GM crystals do not replace the units I used to get. They do not make up for the extra time required or the fact that I'm left with only my terribly boring 6* roster to use for it. At least make it so that my 5* roster can fit into arena somewhere. This just doesn't make sense to me. This is the video game equivalent of having Luke Skywalker throw his lightsaber over his shoulder and expecting the audience to laugh at it LMAO
As a new cavalier player with not that many champions, I managed to collect just 5 million points in the stadium. This corresponds to a reward of 3250 grandmaster shards and 65 units. My rank: 16634. That corresponds to 500x 5 * shards.
That should be a reward for a Cavalier who had to work like crazy to get only 5 million points in a stadium together?
This is sheer madness that you have caused with these new stages. The programmers at Kabam have no idea about the calculation. I am very upset about this incompetence
I got the same for 9 Mil, so it seems the gaps are large.
My experience with the new arenas compared to the old ones.
Pros
- no unexpected death matches/crazy matches
- easily obtained the featured 4 star champion
- slight increase in ranked rewards of 6 star shard awards (+150)
- another arena to use 6 star champions in (used my 6 star rank 1 champions more than previous arenas and used 5-star rank 5 champions less)
- I like that there is also a 5 star basic champion to go for now which wasn't an option before. I'm only missing a few 5 stars and would likely focus my grind in this arena compared to the 6 star featured when needed.
- I like that I only feel the need to grind 2x a day vs. 3x based on the cooldowns.
Cons
- 100 less units and would be even less when going for the 5 star basic.
- Doesn't feel worth the effort of using my 5-star rank 5 champions because the milestones are so much higher than before
Conclusion The new arenas are good/better for obtaining the 5-star basic and 4-star featured champion at the cost of 100-300 units per 3-day arena cycle.
Since I have enough 4 and 5 star awakening gems, I won't need to grind for any champion twice. When you factor in the lower amount of units for about the same amount of effort, it essentially puts a unit cost on these champions. The cost is less expensive than buying cavs but more expensive than waiting and getting the champions for free from crystals.
Is the cost worth it? I think in some cases yes as I'm still missing 5 or 6-star versions of Aegon, G2099, Omega Red, Hit-Monkey and Ebony Maw but in all other cases, no - I'd rather have the units.
I like the direction that Kabam is going but they still need to work on this. I really don't want to be in this game 24x7 but I do like collecting all the champs. I can't ever imagine going for any 6-star or the 5-star featured champion. Those who do grind for them, God bless you! I couldn't do it.
As a new cavalier player with not that many champions, I managed to collect just 5 million points in the stadium. This corresponds to a reward of 3250 grandmaster shards and 65 units. My rank: 16634. That corresponds to 500x 5 * shards.
That should be a reward for a Cavalier who had to work like crazy to get only 5 million points in a stadium together?
This is sheer madness that you have caused with these new stages. The programmers at Kabam have no idea about the calculation. I am very upset about this incompetence
I got the same for 9 Mil, so it seems the gaps are large.
*Mind you, I stopped at the 4* by choice. I'm just pointing out that there are large groupings.
Grinded 115 million in 6 star arena...thanks for helping me decide to quit this game. It's obvious that arenas are solely made for those with the biggest rosters now. There's no way in hell that ANYONE should grind up 115 million points over a weekend and miss the cutoff for a 6 star. That's way too much time and effort placed for a 5 star. I'm a spender in this game whose roster of 6 stars is just under 40 champs, so there's no way for guys like me to compete with guys with over 100 6 stars. Grinding for these 6 stars would be the only way to try increase that pool. After this weekends grind, I realize that's no longer possible as I do not see myself wanting to grind for over 100 million+ points again. Thanks Kabam. You've lost another paying customer from your player base.
Waaay too much effort for a +1 5* sig since I already own him... least let it be a true dupe and iso and 275 shards on top... sure 1k 6* is not bad but considering the massive pool and 10% of random mediocre pull I’ll get... never again...
Waaay too much effort for a +1 5* sig since I already own him... least let it be a true dupe and iso and 275 shards on top... sure 1k 6* is not bad but considering the massive pool and 10% of random mediocre pull I’ll get... never again...
U grind for a dups u knew it wil only be a basice so it perfectly fine
When the previous arena ended i almost always ended up with at least 1100 5 star shards. AND THAT! Dear friends, IS THE VERY AND ONLY REASON kabam changed these arenas.! How many times have the champ arenas been modified while the side arenas remain the same garbage arenas they have been for years??? And maybe you should devote more attention to glitches and game functionality and less on how to xxxx f2p summoners! That would be good! Huh? How bout dat?
Comments
Good for you. But this does not mean everyone is able to do it. Wondering how many hours did it take you to finish it?
A lot less than you think and people are suggesting. Once out suicides back on (after war season) it will also go much faster
Figuring 2.5 minutes a fight and 3 fights per series about 12 hours for 110 series.
I pulled 12 million in the feature 6 star, 225k in the trials and 2.25 million in the basic. That’s with me not having much time today to try for 3 million in basic. My goal is to get more units mad BC so I am a fan of front loading things in first few milestones.
Even if front loaded I would still chase at least 10.5 or 12 million whenever I have the chance. Front loading would really help the smaller player base achieve what they want in terms of champion and shards. I think 9 million for the featured 4 stay really isn’t bad and it’s guaranteed. You never know what a feature will go for these days as a 4 star. Under 3 million for the 4 star basic isn’t bad either, I know some went for 2 million or less but that’s with many more rounds with 4 stars or less.
I’m not saying this new arena is perfect but it has it pros and it has it kinks. Folks who say it’s horrible are just the usual folks who trash kabam everytime they launch something new. Folks who say it’s the best thing are also on the other spectrum of kabam foot kissers. I think if they reached out to 10 end gamers, 10 close to end gamers, 10 cavs, 10 UC, 10 proven, 10 conquerors and 15 new players they could really get something good here.
I can’t recall how long it went, but I didn’t miss a 4* basic arena in the 2016-2017 years and padded my 4* roster to the hilt. I believe I skipped a Abom and a OGBP arena one Christmas, but I played arena every time and never missed winning a 4* basic. And the deeper my 4* roster got, the easier it became to get the basic.
If the 5* basic is similar, you have my attention. At ~150 5*’s and ~
60+ 6*’s, it shouldn’t be a stretch to knock out a reasonable run without spend and grab the basic 5* or even make a run at the basic 6* with some refreshing/spend in the right scenarios. And for my roster, getting a full dupe of certain basic champs would still be useful.
But...if this is an experience where two arenas run side by side with the same amount of spend and other activities producing stratospheric scores, then I’m content to hit the cat arenas when I absolutely have to and no more.
I appreciate the effort to innovate. I’m hopeful it works out for all Summoners.
Dr. Zola
The new arena update, again, skews the game to be more favorable to whales. If the game’s updates continue to do this, you’re going to lose the majority of the middle-of-the-pack players and new players will quit before getting too far in the game.
Kabam, I hope that you actually listen to the feedback provided here.
For 3 million i got 250 5 star shards and 3 whole greater arena boosts! What I lost was the 5 star shards from duping a 4 on the way up or at the end! I have come up short on shards and gold and iso and units i would have collected with less effort.
KABAM your insidious plan will work! You will slow the f2p players down to a crawl AGAIN! If you leave the arena the way it is!
Roughly:
Units minus 105
Battleships minus 13k
4 star shards minus 200
5 star shards minus 100
6 star shards none minus 100
But I did get 3000 3 star shards.
Not a great improvement
There are only 3 choices:
Nerf the units in each arena so the total is the same across all as it was before.
(This would be bad, as it would force players to grind more for the same units)
Condense the number of arenas into less, but larger arenas.
(This is what Kabam tried to do and it was awful/current system)
Limit the number of arenas any player can grind per cycle so that there is a maximum units any player can grind.
(This is what I'm proposing. This could be worked in a way that would allow each player to have an opportunity to grind in up to 3 arenas that are best tuned for success with their roster. While also letting the grind for the max allowable units if they wish.)
If there's a fourth idea, that doesn't ignore the fact that Kabam will likely never add more units to the total available, that would be great to hear.
But its feedback so im saying it here.
It could be a conspiracy against FTP.
Or
Its a beta/soft launch on a new system that they are hard testing using players feedback.
We can get all conspiratorial.
But im betting its just a sloppy release.
Feedback:
Where you went wrong is you should state more clearly in advance its a soft release that you want everyones feedback on...
-
Go all out
with ingame pop up notices before the launch....
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not after & only on forums
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Everyone is freaking out, the sky is falling.
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On big changes like this you need a soft release with abundantly clear notices before the roll out to people that its a soft release for feedback.
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More like how you do when you roll out new chapters and let beta testers test them out.
I am going to ignore 3 star shards because they have absolutely no value to me.
Normally (old system)
Total rounds: 173
Total units: 470
Total battlechips: ~140k
4* shards: 1300
5* shards: 200+400+1000 = 1600
6* shards: 100
New
Total rounds: 246
Total units: 460
Total battlechips: ~160k
4* shards: 1000
5* shards: 3500
6* shards: 500
One things I must admit is I will not go for a second featured grind anymore, 10m points for 500 5 star shards is worthless
So basically I do 73 rounds more for roughly 2k 5* shards and 400 6* shards.
Guess I will just take less units and forget the second 6* arena if it only gives me 500 shards.
That would result in:
PLAN
Total rounds: 174
Total units: 340
Total battlechips: ~120k
4* shards: 1000
5* shards: 3000
6* shards: 500
Guess the shards are nice, but the units can be compared to something that is usually brown in a healthy individual.
Pros
- - no unexpected death matches/crazy matches
- - easily obtained the featured 4 star champion
- - slight increase in ranked rewards of 6 star shard awards (+150)
- - another arena to use 6 star champions in (used my 6 star rank 1 champions more than previous arenas and used 5-star rank 5 champions less)
- - I like that there is also a 5 star basic champion to go for now which wasn't an option before. I'm only missing a few 5 stars and would likely focus my grind in this arena compared to the 6 star featured when needed.
- - I like that I only feel the need to grind 2x a day vs. 3x based on the cooldowns.
Cons- - 100 less units and would be even less when going for the 5 star basic.
- - Doesn't feel worth the effort of using my 5-star rank 5 champions because the milestones are so much higher than before
ConclusionThe new arenas are good/better for obtaining the 5-star basic and 4-star featured champion at the cost of 100-300 units per 3-day arena cycle.
Since I have enough 4 and 5 star awakening gems, I won't need to grind for any champion twice. When you factor in the lower amount of units for about the same amount of effort, it essentially puts a unit cost on these champions. The cost is less expensive than buying cavs but more expensive than waiting and getting the champions for free from crystals.
Is the cost worth it? I think in some cases yes as I'm still missing 5 or 6-star versions of Aegon, G2099, Omega Red, Hit-Monkey and Ebony Maw but in all other cases, no - I'd rather have the units.
I like the direction that Kabam is going but they still need to work on this. I really don't want to be in this game 24x7 but I do like collecting all the champs. I can't ever imagine going for any 6-star or the 5-star featured champion. Those who do grind for them, God bless you! I couldn't do it.
How many times have the champ arenas been modified while the side arenas remain the same garbage arenas they have been for years???
And maybe you should devote more attention to glitches and game functionality and less on how to xxxx f2p summoners! That would be good! Huh? How bout dat?