Wait till all the people complaining start getting 5* crystals from their crystals they accumulated.
I like this arena.
I fail to see the strength of the argument it hurts f2p people.
It will greatly expand their roster over time. Much faster than any other game mode.
Some units lost more 5* and 4* champs gained and duped. These same people were not getting 6* shards before now heir duping groot and iron fist every week,
The people complaining about the Units aren't making the Milestones to get get 4* and 5* Champs. That point is moot.
Wait till all the people complaining start getting 5* crystals from their crystals they accumulated.
I like this arena.
I fail to see the strength of the argument it hurts f2p people.
It will greatly expand their roster over time. Much faster than any other game mode.
Some units lost more 5* and 4* champs gained and duped. These same people were not getting 6* shards before now heir duping groot and iron fist every week,
It hurts many free to play or even progressing pay to win players by making a huge percentage of units unobtainable. In the only arenas, if I had the time and effort with my roster of 1 6* and ~20 5* (4 rank 4, the rest below that) I could get all units in the ST, 3*, 4* basic, 4* feature, and could get the first 3 milestones of 5*.
This new structure I have been grinding as hard as I can and will only be able to max out ST, and get ~3mm in both 6* arenas. That is a huge drop in battle chips and units
I think the most important thing has been ignored in many quantitative analyses that have been presented. This is a game, we play it for fun, and the feedback for a long time has been that arena is not a very fun aspect of this game. Many players would like arenas to become more fun (e.g. by adding node selections, or introduction modifiers), but play them because they provide materials that help us in the more fun parts of the game.
The disappointment stems from a choice on kabam’s part: instead of making the game node more fun the new change just has players using more of the less-fun arenas to acquire the same rewards. This is likely one of the reasons that people are reacting so strongly: net loss of fun. @kabam miike
Do we know if anything is going to change? when thronebreaker deals were a thing kabam was being cold and nothing changed. Ive been reading allot of posts and to sum it all up arena is a grind, time consuming struggle for clearing content. QOL would be increasing rewards if anything make it all easier to get rewards so that we can focus on the fun.
Yeah, we realize that, but we can't even use our 3 or 2*s anymore in the old 3* arena. Because its gone. I don't have my 4 stars and 5 stars maxed out, so just please bring back the old arenas, and keep the six star arena just make it easier to obtain the 3 and 4 star milestone. Some of us have a life and work, including college, but we just want to collect the champs.
Would really love the old arena setup back. The available amount of units through this arena format is really low and not sufficient. And also there are summoners on different progression levels who will have a hard time due to this huge change.
I’ve seen a lot of changes over the years I have played and enjoyed MCOC, but NOTHING that would affect the players that really put in a lot of work and time and real money like this change does. I see this as very discouraging to many many players. And a lot of them that I actually got interested in the game initially. I don’t have an extremely deep 5* maxed roster and tons of 6*’s that anyone would need to benefit this change. All those 2*s and 3*s helped in getting units and battle chips if you worked hard. Now they do nothing because if you have a deep 4* roster ( like most do ) then you’ll hit the last milestone on that arena WAY before you have to use 3*s ( which by the way ALSO makes all those wonderful 3* arena boosts useless as well )
Then when you go to the 5* - 6* arena, if you aren’t stacked with 5 & 6 Star champs that have been ranked pretty high, it’s almost impossible to even have chance at reaching the levels needed to advance. Also, this change came right after the announcement that you can no longer sell any champions. So for all the work people put in for 3*s and 2*s and leveled and ranked them early in their game career, it’s just out the window. They are good for nothing and you can’t sell them. As a business, I’m sure that the FTP aspect is not a good thing but I would venture to say that the greatest portion of players ( by far ) are neither strictly FTP or whales but the ones that spend a moderate amount of money. That is your business base in my opinion. I recently had to quit playing for about 6 months as I was in a coma and on life support for 21 days and in the hospital for over 2 months. This game ( as crazy as it sounds ) has helped me with my physical and mental therapy and dexterity in my hands as well as something to occupy my mind. To jump from an arena where the final milestone is 2.15 Million to the next arena where the final milestone is 16.5 Million is a big jump. I implore you, please don’t make this type of arena standard. It takes away from the diversity of the game in so many ways. Please take these comments and suggestions into serious consideration as I truly believe this adversely affects 90% of the players that are here and have enjoyed this most wonderful game for years.
Cool, eliminate the F2P way to grind units for whatever they need in the game. If you wanted more money try making better deals for your whales and stop taking it out of 85% of your player base
This is NOT a quality of life improvement at all. A lot more work and time in arenas for 5 more units? Not sure how you think this improves our arena experience. It’s going to discourage people from doing arena
I completely agree. Shortly after I started playing, I would always grind for units. Then it felt like it was becoming tedious, so I stopped about 1.5 yrs ago. Then I decided to give the new setup a try. Absolutely not touching arena ever again. I'll just need to wait for my energy to refresh over time instead of buying refills. Poor design Kabam.
i feel damaged and took a long rest. This is not a quality of life improvement at all. Actually there was no need to change the arena structure at all from the start. a simple add the new 6* arena was more than enough and a little rank reward change in 5* to add a 6* basic champion was more than enough. then those who had the collection or money to compete would be more than welcome to go all out for however long they wanted while the rest could continue their daily grind to get the resources without too much ''burn out''. I just think it would be far easier work to revert back and make some tweak and that's it. Add cream to the top to thanos snap the deathmatches and the fight are equally star rarity and rank to effectively use those low ranked star rarity if one want to continue grinding.
Combining a 6* and 5* into rewards for the same arena was a good idea. But that’s where good idea end.
Increasing the milestones for 4/5/6 arena, and then creating an identical arena using the same champs was not very well thought out. There should still be a 4/5 arena for players with a growing 5* roster and not a lot of 6*. If you only want to reward a 5* with a 4* consolation, great.
As for the trial arena, the biggest complaint I see is that it’s geared towards a large 4* roster. One way to mitigate this is to put some smaller, easier to obtain milestones that could be done with 2* and 3*. Then use 4* to progress your way to the top milestone. Or you could decrease the timer on the 3*, thus getting more use from them than the 4*
Comments
This arena is not worth the amount of units it have....!!!
Either increase the number of units...or add cavalier shards...!!!
Milestone of 16.5 million is nuts...!!!
Kindly look something into it...and save free to players in this game....!!!
This arena needs few changes...!! Kindly make those changes....!!!!
This new structure I have been grinding as hard as I can and will only be able to max out ST, and get ~3mm in both 6* arenas. That is a huge drop in battle chips and units
The disappointment stems from a choice on kabam’s part: instead of making the game node more fun the new change just has players using more of the less-fun arenas to acquire the same rewards. This is likely one of the reasons that people are reacting so strongly: net loss of fun.
@kabam miike
With is new structure It has become very discouraging, if i can get units without spending money, i probably retire sooner or later.
Fact: lower unit count
Fact: fewer arenas overall
Fact: an overwhelming number of players aren't happy with the overhaul
This requires too much time for not even half of the rewards you would get usually
This is also some players main source of units which ultimately could be game changing experience with the right pull
The only compensation needed is for it to return to normal this is not a good change
I don’t have an extremely deep 5* maxed roster and tons of 6*’s that anyone would need to benefit this change.
All those 2*s and 3*s helped in getting units and battle chips if you worked hard. Now they do nothing because if you have a deep 4* roster ( like most do ) then you’ll hit the last milestone on that arena WAY before you have to use 3*s ( which by the way ALSO makes all those wonderful 3* arena boosts useless as well )
Then when you go to the
5* - 6* arena, if you aren’t stacked with 5 & 6 Star champs that have been ranked pretty high, it’s almost impossible to even have chance at reaching the levels needed to advance. Also, this change came right after the announcement that you can no longer sell any champions. So for all the work people put in for 3*s and 2*s and leveled and ranked them early in their game career, it’s just out the window. They are good for nothing and you can’t sell them.
As a business, I’m sure that the FTP aspect is not a good thing but I would venture to say that the greatest portion of players ( by far ) are neither strictly FTP or whales but the ones that spend a moderate amount of money. That is your business base in my opinion. I recently had to quit playing for about 6 months as I was in a coma and on life support for 21 days and in the hospital for over 2 months. This game ( as crazy as it sounds ) has helped me with my physical and mental therapy and dexterity in my hands as well as something to occupy my mind.
To jump from an arena where the final milestone is
2.15 Million to the next arena where the final milestone is
16.5 Million is a big jump.
I implore you, please don’t make this type of arena standard.
It takes away from the diversity of the game in so many ways.
Please take these comments and suggestions into serious consideration as I truly believe this adversely affects 90% of the players that are here and have enjoyed this most wonderful game for years.
These arenas finally give more
Purpose to the grind.
Old arena having to do 22-24m for the 5k shards was painful when milestones stop at 12m.. now it less painful.
And yes I save all units from arena for content but also Values shards more as they give champs need to complete content.
i feel damaged and took a long rest. This is not a quality of life improvement at all. Actually there was no need to change the arena structure at all from the start. a simple add the new 6* arena was more than enough and a little rank reward change in 5* to add a 6* basic champion was more than enough. then those who had the collection or money to compete would be more than welcome to go all out for however long they wanted while the rest could continue their daily grind to get the resources without too much ''burn out''. I just think it would be far easier work to revert back and make some tweak and that's it. Add cream to the top to thanos snap the deathmatches and the fight are equally star rarity and rank to effectively use those low ranked star rarity if one want to continue grinding.
Increasing the milestones for 4/5/6 arena, and then creating an identical arena using the same champs was not very well thought out. There should still be a 4/5 arena for players with a growing 5* roster and not a lot of 6*. If you only want to reward a 5* with a 4* consolation, great.
As for the trial arena, the biggest complaint I see is that it’s geared towards a large 4* roster. One way to mitigate this is to put some smaller, easier to obtain milestones that could be done with 2* and 3*. Then use 4* to progress your way to the top milestone. Or you could decrease the timer on the 3*, thus getting more use from them than the 4*
So, in the meantime, we are going to be losing units and chips ... For how long?