**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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New Arena Structure Feedback
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I dont know who designed these Arenas but its obvious the person who did, does not Grind Arena at all otherwise he would know the issues that these changes would arise.
It just seems like youre saying if youre not already spending thousands of dollars to get the 6 stars then you better start doing that. We dont want any freetoplay players, we need you all to start spending otherwise we’ll put you through hell.
Dont you think is counter productive not only for the players but for Kabam as well? As a mid-level spender/grinder with less than 20 6 star champion these new Milestones have completely put me off towards playing this game. Ive told my friends im quitting, and many of my fellow teammates who used to be enthusiastic about the game are feeling hopeless because of these arena changes.
I know the main goal of your company is to get richer, distantly followed by playerbase satisfaction, however this is asking too much. With AQ, AW, and EQ we are already putting up more time than we can afford into the game, You simply cant be rewarding our efforts with this nonesense Arenas.
I cant help but feel a little offended on behalf all mcoc players and arena grinders that you would think we would blindly accept any changes that benefit you as a company. As your players we have the power to quit once and for all, and unless you do something to correct these new arena changes i can assure you will begin to lose many players.
Thank you and Goodluck
1. The 3 star and 4 star Champs in the milestones.
2. The Grandmaster crystals which is a bit better than the premium hero crystals but I think the quantity needs to be tweaked up a bit.
3. Having the ability to get 6 Star Champs from the arena.
Then the bad:
1. The number of champs available is far too few.
2. The milestones are pretty crazy and the amount of time you would need to spend to get the same number of units as the previous arena is far higher. This urgently needs to corrected.
3. The arena is a way to allow free to play and low to medium spenders a way to compete in the game by investing more time. But if the time investment required is going up this much it make it impossible to keep up with the high spenders and whales.
4. There is no arena where 5 star champs are the top Champs to bring in. Which seems odd. In the Summoner trials arena, 4 star Champs are most valuable but in both the featured and basic arena it's 6 Star Champs.
Possible solutions:
1. Don't treat the featured and the basic the same. The basic doesn't offer the Sig levels and ISO so it shouldn't be treated the same as the featured arena. There should be more Champs available especially the 5 star basics.
2. Increase the Champs available. Let's be real, a good number of those top spots will be bots and this means real humans that grind may only have 60 spots to compete for. This is is far too low. I think maybe 250 x 6 Star Champs of the featured arena and 500 x 6 Star Champs in the basic arena would be far more appropriate. For the 5 star Champs I think 750 for the featured and 1,500 for the basic arena would be a good amount to give out.
3. Scale down the milestones. The top milestone value on the featured should be about 15m at maximum. The top value on the basic should be about 7,5m at maximum.
4. Summoners should get a similar or more units, battle chips and shards as before for time investment. I'm sure you can calculate this from the data available. Time is key not anything else.
5. I would limit the basic area 4 star and 5 star Champs and the featured to 5 star and 6 Star Champs. This would allow the basic scores to be a bit lower by not allowing 6* Champs. If you limit to just 5* champs the 7.5m milestone is reasonable.
6. I'd let conquerers into the basic arena, let's be honest none of the conquerers are going to have the roster to get the champ, but completing Act 4 is an achievement and they should have accesses to the 5* basics.
Hopefully you read this and can make some of these changes.
https://www.youtube.com/watch?v=_sLdtVqqsZI
Bringing back the 3 & 4 star Featured & Basic Arenas for UC and/or Cav & under players only makes the most sense
Then only Cav and up players can even have access to the two 6* Arenas
Can someone confirm this cause if it's true then that future of mcoc dev diary needs to be ripped off
I misspoke when I said the old 4 star was at 1,600,000. It is 1,500,000 million which means the new milestone of 2,150,000 is 650,000 more points or 65 additional fights with max 4 stars for what I thought would be 5 more units but since the removal of the 3 and 2 star arenas its 650,000 points for 125 less units.
I'm still bummed now my 2 and 3 stars will go unused.
Strippin the grinders of easy, accessible units is not the way to increase sales. If anything, it'll only push old players away from the game. Heck, if no changes are made to the units and milestone systems then am probably quittin as well. Somethin as big as this should've been given out to beta servers for testin before pushin it live mate.