This new setup discourages a good portion of the community in my opinion. I ran it for the past three days and got a little less units than I normally do, however for the lower level players, it sets them up for failure. PS I am cavalier with about 27 6* and 125 5*. If this is how it's going to be with new arenas. My though process is a couple of different things 1.lower the milestones or put all units in lower milestones to make them more achievable 2.increase the amount of points earned by 5* and 4* in the 6* arenas 3. Add cavalier shards to 6* featured, not a must but would like to see it 4. Increase the battlechips earned or increase the drop rates of units in arena crystals. This would ensure people get the units back lost.
Overall, I don't mind the new arenas for myself due to me not being a heavy grinder, but the time taken to grind, has been doubled. So just adding those items above would make it worth while.
I just completed all the milestones for the Falcon arena so i'm finally ready to give my feedback too.
Before the change, for period of time I grinded two arenas, the 3-4* and the 4-5*, only for milesstones, to earn units, battlechips and gold. I recently switched to do only 4-5*, milestones only, due to lack of time and it was more than enough for me, but comparing the new system to the twoarena runs is more fair i believe. Completing previous arenas took me 44 rounds each, 88 total, running 10-10 rounds in the morning and in the late afternoon. With this schedule I was able to sit back and relax for the last day of Arena, and it got me total of 270 units if i remember correctly (never kept track properly)
With this new arena, I followed somewhat the same format, doing 10-10 rounds of 5* and 6* heroes. With the latter I wouldn't even be able to do more, as i only have 31 characters at the moment, 90% of them sitting at rank 1, some of them on level 1 as well. It took me total of 109 fight, 20 more than in the previous system, with having to use arena boost on todays last run (nearly used all of them), as I either wouldnt have been able to complete the milestones, or I'd have to grind even more with midway ranked 5* champs. However I put a lot more fights in this arena it still only gave me 180 units.
I never intend to grind hours to have a 5* champ, not to mention a 6* so having a 6* arena has no use for me. I'm only here for the milestones. With this said i found it highly irritating and tiring to puting more and more time in the arena, with having less resources at the end of the cycle. I also found it troublesome, that I couldn't do these runs in one sitting, as 6* champs took more time to refresh. I could only get around this if I even wake up earlier, or finish the last bits at late night.
In my early runs, I also met some 6R5 champs which was really weird and annoying for me, as they took even more time, more baiting specials to get around, since they have bigger healthpools. Arena should be fast fights, and these roughly 5 runs were anything but fast. Wouldn't consider them a deatchmatches, cause i could use 5R5 champs, but really questionable for me, why do i have to fight champs on a high rank that cannot be found anywhere else in the game (in cave eq, i only saw 6r2's so far), but this is the least of the problems for me. For smaller rosters could be a bigger issue.
Probably the biggest upside of the new setup is the grandmaster crystal shards instead of the PHC's, but i can't mention much more.
I didn't try the lesser arena's, as completing this was more than enough effort put in and i'm not intend to in the future either if it stays. The reason i stopped doing them in the previous system as well, is that they don't give any 5* shards, also i was more than bored using my 4* champs at this point. Worth to mention, that i can see that they would give me slighty more units than the pervious version, which is welcomed, but not enough, looking at the big picture.
Overall, this is probably my least favourite change of the game ever, I found it needlessly grindy, that could only be worse when there's an other arena in the game (like now, or like the christmas one, for the 6* shards), and not worth my efforts for the milestone rewards. I can only hope that my ranked rewards will somewhat compensate for it. Even tho I'm TB, around 1m rating, I didnt feel like this format is for me and my roster, not to mention smaller accounts, those who also had no problems before, going through all the milestones, without ever touching 6* champs. Feels like these arena's were aimed, for ratings above 1.5 mill (6* arena), and belove 500k (4* arena), and me, and my preferences were lost somewhere in the middle.
All i need i having the old system back, or a similar one, where i can grind the same amount as before, for the same rewards. Or a somewhat similar one, where the time spent and the rewards earned scales properly.
never ever thought that i might actually say this to kabam that they made the arena a nightmare. i have 12/13 6*, 24/25 5*, and many 4*, what are the issue i am facing?
1/ the refresh time is awfully huge for 6*, since i have only few of them it is becoming impossible for me to complete the milestone,
2/ i have few 6* and few 5* but mostly 3* and 4*, sad part is i have to play a lot more that previous just to get milestone rewards.
3/ the major problem is the death matches, after 50-60 fights i got death matches ( 4* vs 6* r3) seriously? i mean seriously?
look i understand that you guys need money but can you please for once, focus on people who are new and growing?
no disrespect but seriously i wanna quit arena! this seems like you never ever want the freebie players to grow that easily.
previously i just played arena for milestone rewards, not it has become a nightmare for me.
Ok, so I said I would present my results at the end of the cycle, and here I am with those figures.
Let me begin with how the old arena system worked for me:
I was able to hit every milestone in every arena within 27 hours of the arena beginning. The last time I tracked the total amount of time this took (back in September), it took roughly 7 hours overall of grinding. That will have gotten faster over the intervening 8 months as my 6* roster, in particular, grew significantly in that time. I estimate around 6 1/2 hours overall to hit every milestone in every arena, as a player who has 100% everything in-game but doesn't really spend much at all.
This old system took me 217 rounds overall to hit the milestones. I am excluding the catalyst arenas in both of my analyses.
Now onto the new system:
In total, hitting every milestone took 8h 45mins. That is a 33% increase, roughly, in the amount of time it took to hit every milestone, and it also took a day and a half longer to complete every milestone, which is a factor that cannot be discounted, as it is likely that people are not consistently available for the more restrictive 5 and 6 star refresh times. I think most people who lead 'normal lives', as in they don't spend all day at home with nothing to do, would be unable to run their 6*s twice, which would make hitting all the milestones nigh impossible, where it very much might have been before
It's a similar story in terms of rounds, roughly a 36% increase.
As you can probably guess, the largest increase in both time and rounds was found in the 6* arenas, as the required number of points with the same rarities of champion and multiplier almost tripled, from 12 mil to 33 mil.
While it's somewhat positive that my preliminary figure of a 100% increase in time taken, as the initial stats suggested, did not come to fruition, the fact remains that the new arenas are overtuned by around 33%. Each.
Another thing that I didn't set out to test, but that I had heard about and encountered on my alt account, is the severe lack of units available at lower milestones. My alt's roster is very sparse, so I don't consider it very representative, but due to its very limited size, not being able to utilize my 2 and 3 star roster tuned to their points hurt significantly, resulting in a decent amount less units under the new system than in the old. I didn't collect data on this, so I can't provide numbers, just some intuition, and I know others have talked about it at length.
So, how would I fix the arena to make the effort roughly the same as it was previously, and try to even the spread more.
First of all, let's consider the previous featured 4* arena. Most people ran 5*s in this arena to achieve 4 million points. If we tune this to 6 stars, which give roughly double the points as 5*s, and adjust the milestones accordingly, the 4* featured was worth about 8 million points.
Therefore, let's combine this with the old featured 5* amount, and you would get 20 million points for roughly the equivalent grind with 6*s as you were previously. But we now have two 6* arenas that are equivalent to the featured 5*, so I propose that the top milestone for each is brought down to 10 million points. While this might seem low, remember, it's basically a top milestone of 20 million points, but spread out over two arenas. Not to mention that 5*s have had their value halved in what they contribute to the arenas, and 6*s are much rarer for the majority of the playerbase, so that 8 million that has been transferred from the previous 5* arena is realistically more difficult to hit for most players.
The summoner trials is a really simple fix. Just bring it back down to 1.5 mil. Currently, people are getting fewer units for putting up 1.5 mil in the new arena than they were in the old one, which seems ludicrous to me. This should have been the clearest indicator that the new arenas took more effort. It's there. Clear as day. Players are getting less units with the same champions, multiplier, everything, for the same amount of points.
My final suggestion is around scaling. There is a not-insignificant portion of players that are now getting less units because there are overall fewer 'low-hanging' milestones. Let's take 'collected' players. Where they might have been able to get 35 units from summoner trials, the 3* featured, and the 4* basic, they can now only get...14? That seems crazy.
Therefore I suggest a system more akin to the catalyst arenas, at least in the summoner trials arena, where the milestones are very much front-loaded. Doesn't have to be significantly, just enough to make up the deficit. I know it's not an easy fix, and in the 6* arenas some might argue front-loading gives too much of an advantage to those with large 6* rosters. But, to be honest, I'm not sure players are that bothered about that as long as their units are at least equalling out to what they were before.
But there is another benefit to front-loading, that I want to throw out there, but not necessarily endorse. Front-loading, I think, would motivate more players with limited time to play arena, which must be a net positive for the gamemode. But additionally, if a good chunk of the unit share is front-loaded, people might need to spend less time overall in arena. Sure they wouldn't get the max, and people could still play to get the max, but I think with all the additional content and gamemodes that now exist, reducing the time players spend in arena would be a good move to allow more overall interaction with the various gamemodes, especially with solo competitive coming.
And one more final thing, I know I'm sort of chancing it here, but if we have 540 units available in total, why not have an even distribution of 180 across all arenas? I know you're pushing people towards uncollected, but you could even put the extra 40 in summoner trials in milestones beyond 1.5 mil. It would maybe make reducing the milestones in the 6* arenas a bit lighter on your conscience, if you need that kind of thing.
Anyway, I've rattled on long enough. I'll leave with this. If the arenas aren't changed, and relatively soon, players, including myself, are either going to get burnt out or demotivated. If the arenas aren't improved I'll probably be calling it quits. It's the thing that allowed me to progress in this game, and adding more time requirements over a longer period just isn't feasible for me.
Kabam - don’t destroy this game. So many content creators have left. Many people flirt with the idea of leaving already (myself included). Making Arenas worse is just another step towards the end of this game. You had your lowest quarter of all time (even with the best Cyber Weekend)… if the game is to survive you need to really consider the player comments here.
All i can say is that this new arenas are good but not for the middle and lower tiers
End gamers can reach everything in those ones but me with 15 of 6* and 14 of 5*r5 is not possible.
You should create this arenas :
1 arena for those who are thronebreakers 1 arena for cavaliers 1 arena for uncolleters and so on.
If you are not a thronebreaker you will not be able to see the first arena and so on
You have created crystals and offers in glory tab for thronebreakers so i am sure you can do that also in arenas.
OR you can decrease dramaticly the cd of 5 and 6 *
Until then i am very dissapointed about this new update
1.i can`t earn that much units 2.my plan to complete act6 is now for 2023 not 2022 3.the amount of bc has decreased by 50% per month.
Hope that the staff will understand that in this game are not only the players who have money / time to play that much to achieve decent amounts of milestones. We are working , we have childrens , we have real life , we are still humans. These new arenas and milestones are for robots.
Did only 2.250.000 points because the next milestone is just not worth the effort for what it gives. 3 and 4 * in the milestones without iso ? just for 1 signature ? or for a 4* that will not help me nowhere? idk....for me it sounds like a marketing thing to get money...
Turns out I love the new arenas!!! Because of the effort required and the lack of rewards I didn’t do them yesterday and today and I realized how much of my weekend I was missing out on. If the old ones aren’t back tomorrow I’ll just hang up the game. But really, my wife is soooo happy with me.
I like this new Arena. Maybe the new structure would prevent BOTs get units easily. As for normal decent players, new arenas provides a good way to get champs and shards.
Do you really think people are playing arena for champs and shards damn I didn’t know people are so intelligent 90% of players are playing arena for damn units they didn’t need champs they can get champs by completing quest with the help of units or buying crystals by units here in this game we only need units to get through quest Kid. Also mcoc needs some mature players not kids
This is the problem your making an big assumption. I (and well over half my ally) play arena for shards, for more/new champs.
I accept some people just want units, but there is a real lack of acceptance that a lot of people want more 6* shards out of arena and we want to have something to do with all our champs.
Sir i am in pltnm4 alliance AQ 250 alliance 20 out of 30 players have prestige above 11K and there is no one who goes for champs or shards who needs shards these days when you get enough from quests They are going for units for sure I am arena grinder and I always comes in 1-10% I didn’t need those ranks but those units now that rank will be more harder as units
I am only telling you how I see it.. we just had at least 12 people put up 25m+ in arena. If they only wanted units then would stop at 16.5m.
They all want the 1-5% (a few trying for feature) for 1k 6* shards.. most in top ally’s want this as it gives chance for more champs.
As I keep saying not everyone is doing arena just for units. It is the best way (better with new update) to earn huge amount of regular shards if you don’t spend on crystals
I've seen people say that restoring the old arenas while keeping the new ones would throw the unit economy out of whack. I've also seen defenders of the new arenas say they need the new arenas because the old ones did not offer what they were looking for. And of course, there are all the people saying it is now impossible to get the things they used to get in the old arenas.
With all this in mind, I am not seeing how restoring the old arenas and keeping the new ones will unbalance anything.
Those of us who want the old arenas back are still not going to play the new ones. I know I wouldn't. And, unless they are lying about what they really want, it does not seem like the people who like the new arenas are going waste their time in the old arenas. Even if they wanted to, It does not seem like there is even enough time.
The only accounts that would probably benefit greatly from this are the bots, and those should be dealt with regardless of the arena structure so they are essentially irrelevant to the discussion.
Instead of limiting our choices with fewer arenas, give us more options, but make choosing each option only worthwhile if you commit to that option. Everyone gets what they want, and no one loses what they had.
Another alternative might be adding more lower level milestones in the 6* arenas, frontloading the unit awards to the lower milestones, so again, we unit grinders can get what we want, and the shard/champ grinders can get what they want.
I like this new Arena. Maybe the new structure would prevent BOTs get units easily. As for normal decent players, new arenas provides a good way to get champs and shards.
Do you really think people are playing arena for champs and shards damn I didn’t know people are so intelligent 90% of players are playing arena for damn units they didn’t need champs they can get champs by completing quest with the help of units or buying crystals by units here in this game we only need units to get through quest Kid. Also mcoc needs some mature players not kids
This is the problem your making an big assumption. I (and well over half my ally) play arena for shards, for more/new champs.
I accept some people just want units, but there is a real lack of acceptance that a lot of people want more 6* shards out of arena and we want to have something to do with all our champs.
Sir i am in pltnm4 alliance AQ 250 alliance 20 out of 30 players have prestige above 11K and there is no one who goes for champs or shards who needs shards these days when you get enough from quests They are going for units for sure I am arena grinder and I always comes in 1-10% I didn’t need those ranks but those units now that rank will be more harder as units
I am only telling you how I see it.. we just had at least 12 people put up 25m+ in arena. If they only wanted units then would stop at 16.5m.
They all want the 1-5% (a few trying for feature) for 1k 6* shards.. most in top ally’s want this as it gives chance for more champs.
As I keep saying not everyone is doing arena just for units. It is the best way (better with new update) to earn huge amount of regular shards if you don’t spend on crystals
but surely they would still have continued to grind if kabam changed the milestones gaps for those non-stacked collection account player(s)? i think it would have give the same result as you are explaining. it seems to me that most of those feedback is about milestones gap and the amount of hours put in the arena is now 100% more and if kabam do something about those milestones gap then your 12+ alliance friend would still regardless continued to grind for 1-5% rank reward. or i'm misunderstanding you?
I gave the arena a try and I must say, acquiring units became a lot harder. I am an F2P player and this hits hard for me. I suggest getting all the units in milestones and distributing them within the first 4M-6M points. I don't mind the featured champion being in 9M, but let that be the only reward after 4M. One more suggestion is to add an arena for 2 and 3 star champions. I used my 3 -3 star teams in the 4 star nexus arena, but 2 stars didn't even have a chance.
I like this new Arena. Maybe the new structure would prevent BOTs get units easily. As for normal decent players, new arenas provides a good way to get champs and shards.
Do you really think people are playing arena for champs and shards damn I didn’t know people are so intelligent 90% of players are playing arena for damn units they didn’t need champs they can get champs by completing quest with the help of units or buying crystals by units here in this game we only need units to get through quest Kid. Also mcoc needs some mature players not kids
This is the problem your making an big assumption. I (and well over half my ally) play arena for shards, for more/new champs.
I accept some people just want units, but there is a real lack of acceptance that a lot of people want more 6* shards out of arena and we want to have something to do with all our champs.
Sir i am in pltnm4 alliance AQ 250 alliance 20 out of 30 players have prestige above 11K and there is no one who goes for champs or shards who needs shards these days when you get enough from quests They are going for units for sure I am arena grinder and I always comes in 1-10% I didn’t need those ranks but those units now that rank will be more harder as units
I am only telling you how I see it.. we just had at least 12 people put up 25m+ in arena. If they only wanted units then would stop at 16.5m.
They all want the 1-5% (a few trying for feature) for 1k 6* shards.. most in top ally’s want this as it gives chance for more champs.
As I keep saying not everyone is doing arena just for units. It is the best way (better with new update) to earn huge amount of regular shards if you don’t spend on crystals
I went for 22 mill in featured and 18 mill in the basic. Just wish we did not have both t1a and t4b coinciding with the arena because I had to put 1.6 mill and 2 mill in that arena too.
I like this new Arena. Maybe the new structure would prevent BOTs get units easily. As for normal decent players, new arenas provides a good way to get champs and shards.
Do you really think people are playing arena for champs and shards damn I didn’t know people are so intelligent 90% of players are playing arena for damn units they didn’t need champs they can get champs by completing quest with the help of units or buying crystals by units here in this game we only need units to get through quest Kid. Also mcoc needs some mature players not kids
This is the problem your making an big assumption. I (and well over half my ally) play arena for shards, for more/new champs.
I accept some people just want units, but there is a real lack of acceptance that a lot of people want more 6* shards out of arena and we want to have something to do with all our champs.
Sir i am in pltnm4 alliance AQ 250 alliance 20 out of 30 players have prestige above 11K and there is no one who goes for champs or shards who needs shards these days when you get enough from quests They are going for units for sure I am arena grinder and I always comes in 1-10% I didn’t need those ranks but those units now that rank will be more harder as units
I am only telling you how I see it.. we just had at least 12 people put up 25m+ in arena. If they only wanted units then would stop at 16.5m.
They all want the 1-5% (a few trying for feature) for 1k 6* shards.. most in top ally’s want this as it gives chance for more champs.
As I keep saying not everyone is doing arena just for units. It is the best way (better with new update) to earn huge amount of regular shards if you don’t spend on crystals
I won’t say you are right or wrong but most of the player base does arena for the units and Bc (units out of the crystals). Less than 1% of the base is chasing champions because only less than 1% can drop 70 million plus to achieve that.
I pulled 12 million in the feature 6 star, 225k in the trials and 2.25 million in the basic. That’s with me not having much time today to try for 3 million in basic. My goal is to get more units mad BC so I am a fan of front loading things in first few milestones.
Even if front loaded I would still chase at least 10.5 or 12 million whenever I have the chance. Front loading would really help the smaller player base achieve what they want in terms of champion and shards. I think 9 million for the featured 4 stay really isn’t bad and it’s guaranteed. You never know what a feature will go for these days as a 4 star. Under 3 million for the 4 star basic isn’t bad either, I know some went for 2 million or less but that’s with many more rounds with 4 stars or less.
I’m not saying this new arena is perfect but it has it pros and it has it kinks. Folks who say it’s horrible are just the usual folks who trash kabam everytime they launch something new. Folks who say it’s the best thing are also on the other spectrum of kabam foot kissers. I think if they reached out to 10 end gamers, 10 close to end gamers, 10 cavs, 10 UC, 10 proven, 10 conquerors and 15 new players they could really get something good here.
That's nothing novel. Some people have extensive Rosters and can Grind it out. There's more to the Arena than just some people making the top Ranks. There's an entire player base to consider. The numbers are more than just *some* people having no issue at all. Especially when that number of people is much smaller than the rest of people who have to play it or be sent to the Trials, which yield nothing for anyone in between.
I like this new Arena. Maybe the new structure would prevent BOTs get units easily. As for normal decent players, new arenas provides a good way to get champs and shards.
Do you really think people are playing arena for champs and shards damn I didn’t know people are so intelligent 90% of players are playing arena for damn units they didn’t need champs they can get champs by completing quest with the help of units or buying crystals by units here in this game we only need units to get through quest Kid. Also mcoc needs some mature players not kids
This is the problem your making an big assumption. I (and well over half my ally) play arena for shards, for more/new champs.
I accept some people just want units, but there is a real lack of acceptance that a lot of people want more 6* shards out of arena and we want to have something to do with all our champs.
Sir i am in pltnm4 alliance AQ 250 alliance 20 out of 30 players have prestige above 11K and there is no one who goes for champs or shards who needs shards these days when you get enough from quests They are going for units for sure I am arena grinder and I always comes in 1-10% I didn’t need those ranks but those units now that rank will be more harder as units
I am only telling you how I see it.. we just had at least 12 people put up 25m+ in arena. If they only wanted units then would stop at 16.5m.
They all want the 1-5% (a few trying for feature) for 1k 6* shards.. most in top ally’s want this as it gives chance for more champs.
As I keep saying not everyone is doing arena just for units. It is the best way (better with new update) to earn huge amount of regular shards if you don’t spend on crystals
I went for 22 mill in featured and 18 mill in the basic. Just wish we did not have both t1a and t4b coinciding with the arena because I had to put 1.6 mill and 2 mill in that arena too.
Yeah.. I only focus on 6* now so don’t even bother with them
I can’t recall how long it went, but I didn’t miss a 4* basic arena in the 2016-2017 years and padded my 4* roster to the hilt. I believe I skipped a Abom and a OGBP arena one Christmas, but I played arena every time and never missed winning a 4* basic. And the deeper my 4* roster got, the easier it became to get the basic.
If the 5* basic is similar, you have my attention. At ~150 5*’s and ~ 60+ 6*’s, it shouldn’t be a stretch to knock out a reasonable run without spend and grab the basic 5* or even make a run at the basic 6* with some refreshing/spend in the right scenarios. And for my roster, getting a full dupe of certain basic champs would still be useful.
But...if this is an experience where two arenas run side by side with the same amount of spend and other activities producing stratospheric scores, then I’m content to hit the cat arenas when I absolutely have to and no more.
I appreciate the effort to innovate. I’m hopeful it works out for all Summoners.
The new arenas are trash. Either change the grandmaster shards to cav shards or reset milestones to the pre-change milestones for unit grinding.
The new arena update, again, skews the game to be more favorable to whales. If the game’s updates continue to do this, you’re going to lose the majority of the middle-of-the-pack players and new players will quit before getting too far in the game.
Kabam, I hope that you actually listen to the feedback provided here.
I've seen people say that restoring the old arenas while keeping the new ones would throw the unit economy out of whack. I've also seen defenders of the new arenas say they need the new arenas because the old ones did not offer what they were looking for. And of course, there are all the people saying it is now impossible to get the things they used to get in the old arenas.
With all this in mind, I am not seeing how restoring the old arenas and keeping the new ones will unbalance anything.
Those of us who want the old arenas back are still not going to play the new ones. I know I wouldn't. And, unless they are lying about what they really want, it does not seem like the people who like the new arenas are going waste their time in the old arenas. Even if they wanted to, It does not seem like there is even enough time.
The only accounts that would probably benefit greatly from this are the bots, and those should be dealt with regardless of the arena structure so they are essentially irrelevant to the discussion.
Instead of limiting our choices with fewer arenas, give us more options, but make choosing each option only worthwhile if you commit to that option. Everyone gets what they want, and no one loses what they had.
Another alternative might be adding more lower level milestones in the 6* arenas, frontloading the unit awards to the lower milestones, so again, we unit grinders can get what we want, and the shard/champ grinders can get what they want.
Becouse if this happens, people would be able to get ALL milestones, so the unit gain would be doubled for those, which would throw off the economy for the people who can't do that. IMO the new arenas are like a beta test, they are a step in the right direction, but they need lots of tweaking to be good
Kabam needs to expand the number of summoners who receive the 6-star champion in the 6-star arenas. It should be the top 150, if not more. Top 100 is way too low given the time, effort, and units it takes to score 100,000,000+. If these are the scores we can expect going forward, I will never grind arenas again. The juice isn’t worth the squeeze.
I played one day out of the three to 3 million. I collected two 3 stars between the gm shards i had and what i won. For 3 million which used to get me to the top ten percent in the lower 4 star (1.6 mil most of the time) for what? 800 4 star shards and 200 5 star shards! For 3 million i got 250 5 star shards and 3 whole greater arena boosts! What I lost was the 5 star shards from duping a 4 on the way up or at the end! I have come up short on shards and gold and iso and units i would have collected with less effort. KABAM your insidious plan will work! You will slow the f2p players down to a crawl AGAIN! If you leave the arena the way it is!
This was so incredibly demotivating. I gave it a try, and it was absolutely krap. I could only take part in one arena, and didn't even get all the milestones. So all units, gold and battle chips I would have earned in previous arena is lost. Kudos to Kabam for ensuring your whales and mercs are happy and sorted, that ought to take care of your quarter earnings, bonuses, etc. I am sure you will all be happy to contribute in this week's meetings to have a "meaningful" discussion as to the way forward for the poor folk you f ud over so badly. Your "transparency" is such krap, and it's so bad that you and all that work there believe it. I cannot conceive of the mind of the people involved that sat back and decided this was a great plan.
So, just had the rewards in. I normally do 1.5m in basic, 4.2m in feature and 9m in 5 star. I did the same in new arenas. Roughly: Units minus 105 Battleships minus 13k 4 star shards minus 200 5 star shards minus 100 6 star shards none minus 100 But I did get 3000 3 star shards. Not a great improvement
I do think that it's possible that limiting the type of, or total amount of arenas any particular player can participate in might end up being part of the solution. In order to provide every player with an arena or a set of arenas that is tuned for them. Tuned to be a fair grind for their roster. Of course, within each group, there will be entry level and more advanced rosters (relative to that group). That's just part of the game. But maybe there can be a set of arenas for each subset of players. Whether progression based or whatever. I mentioned this earlier, but it wasn't met with enthusiasm.
The biggest challenge with adding more and more arenas is that it creates the possibility for extra units to enter the economy. How do you combat that? Well, if every player has access to every arena, the only choice is to strip units or shards from all of them so the added arenas don't increase the total amount. The problem with that is it makes each particular arena less valuable. What's the other solution? Well, what Kabam tried to do was merge them all into 3. That obviously didn't work... 😂
Some are calling for a full reverse back to the previous system. While that might be a solution that works for them, it does nothing for all the players who were actually waiting for new arenas forever. And who were excited at the prospect.
What if the 3 arena system is actually viable? Except, instead of a one size fits all (which is next to impossible as we have seen), what if Summoners have 3 arenas available to THEM? Not 3 in total, but 3 that are tuned for their personal progression/roster level. Each set of 3 arenas could have it's own economy. Total units available equals X for each set of arenas. Maybe the idea for a 3 arena system wasn't a bad idea after all. Just implemented incorrectly. What this tiered arena system looks like, I'm not exactly sure, but just throwing it out there.
Or.. it could just be a "pick 3" situation. If we don't want to force anyone into a particular subset. All arenas are presented as you enter the menu. You can choose to participate in up to 3 of them. Of course, as part of the tuning/economy it might have to be predetermined sets of 3. And not select ANY 3. Cause this could again upset the unit economy and the tuning.
See now you are making it even more complex then kabam did. The top end players need an arena or maybe even 2. Again that's all kabam had to do. Add choice and in adding choice if tmore people went after the newer arenas then it would have sorted itself out. Give people the old arenas and one new to start and if it succeeds and the better players want another thats fine as well. But kabam basically shat on the little guy. Loyal little guys. Tough to be loyal now.
Respectfully, the part you are missing is that can't just keep adding more arenas. Because Kabam doesn't want any to increase the total amount of units available from all arenas combined. I mentioned this in the first two paragraphs of the idea as the problem that has to be solved. The only way to keep all the arenas indefinitely is to nerf the units you get from each one. Which just hurts the players. Make sense? That's why every player can't have access to every arena of the number of arenas keeps growing.
There are only 3 choices:
Nerf the units in each arena so the total is the same across all as it was before. (This would be bad, as it would force players to grind more for the same units)
Condense the number of arenas into less, but larger arenas. (This is what Kabam tried to do and it was awful/current system)
Limit the number of arenas any player can grind per cycle so that there is a maximum units any player can grind. (This is what I'm proposing. This could be worked in a way that would allow each player to have an opportunity to grind in up to 3 arenas that are best tuned for success with their roster. While also letting the grind for the max allowable units if they wish.)
If there's a fourth idea, that doesn't ignore the fact that Kabam will likely never add more units to the total available, that would be great to hear.
Comments
If this is how it's going to be with new arenas. My though process is a couple of different things
1.lower the milestones or put all units in lower milestones to make them more achievable
2.increase the amount of points earned by 5* and 4* in the 6* arenas
3. Add cavalier shards to 6* featured, not a must but would like to see it
4. Increase the battlechips earned or increase the drop rates of units in arena crystals. This would ensure people get the units back lost.
Overall, I don't mind the new arenas for myself due to me not being a heavy grinder, but the time taken to grind, has been doubled. So just adding those items above would make it worth while.
Before the change, for period of time I grinded two arenas, the 3-4* and the 4-5*, only for milesstones, to earn units, battlechips and gold. I recently switched to do only 4-5*, milestones only, due to lack of time and it was more than enough for me, but comparing the new system to the twoarena runs is more fair i believe. Completing previous arenas took me 44 rounds each, 88 total, running 10-10 rounds in the morning and in the late afternoon. With this schedule I was able to sit back and relax for the last day of Arena, and it got me total of 270 units if i remember correctly (never kept track properly)
With this new arena, I followed somewhat the same format, doing 10-10 rounds of 5* and 6* heroes. With the latter I wouldn't even be able to do more, as i only have 31 characters at the moment, 90% of them sitting at rank 1, some of them on level 1 as well. It took me total of 109 fight, 20 more than in the previous system, with having to use arena boost on todays last run (nearly used all of them), as I either wouldnt have been able to complete the milestones, or I'd have to grind even more with midway ranked 5* champs. However I put a lot more fights in this arena it still only gave me 180 units.
I never intend to grind hours to have a 5* champ, not to mention a 6* so having a 6* arena has no use for me. I'm only here for the milestones. With this said i found it highly irritating and tiring to puting more and more time in the arena, with having less resources at the end of the cycle. I also found it troublesome, that I couldn't do these runs in one sitting, as 6* champs took more time to refresh. I could only get around this if I even wake up earlier, or finish the last bits at late night.
In my early runs, I also met some 6R5 champs which was really weird and annoying for me, as they took even more time, more baiting specials to get around, since they have bigger healthpools. Arena should be fast fights, and these roughly 5 runs were anything but fast. Wouldn't consider them a deatchmatches, cause i could use 5R5 champs, but really questionable for me, why do i have to fight champs on a high rank that cannot be found anywhere else in the game (in cave eq, i only saw 6r2's so far), but this is the least of the problems for me. For smaller rosters could be a bigger issue.
Probably the biggest upside of the new setup is the grandmaster crystal shards instead of the PHC's, but i can't mention much more.
I didn't try the lesser arena's, as completing this was more than enough effort put in and i'm not intend to in the future either if it stays. The reason i stopped doing them in the previous system as well, is that they don't give any 5* shards, also i was more than bored using my 4* champs at this point. Worth to mention, that i can see that they would give me slighty more units than the pervious version, which is welcomed, but not enough, looking at the big picture.
Overall, this is probably my least favourite change of the game ever, I found it needlessly grindy, that could only be worse when there's an other arena in the game (like now, or like the christmas one, for the 6* shards), and not worth my efforts for the milestone rewards. I can only hope that my ranked rewards will somewhat compensate for it. Even tho I'm TB, around 1m rating, I didnt feel like this format is for me and my roster, not to mention smaller accounts, those who also had no problems before, going through all the milestones, without ever touching 6* champs. Feels like these arena's were aimed, for ratings above 1.5 mill (6* arena), and belove 500k (4* arena), and me, and my preferences were lost somewhere in the middle.
All i need i having the old system back, or a similar one, where i can grind the same amount as before, for the same rewards. Or a somewhat similar one, where the time spent and the rewards earned scales properly.
i have 12/13 6*, 24/25 5*, and many 4*, what are the issue i am facing?
1/ the refresh time is awfully huge for 6*, since i have only few of them it is becoming impossible for me to complete the milestone,
2/ i have few 6* and few 5* but mostly 3* and 4*, sad part is i have to play a lot more that previous just to get milestone rewards.
3/ the major problem is the death matches, after 50-60 fights i got death matches ( 4* vs 6* r3) seriously? i mean seriously?
look i understand that you guys need money but can you please for once, focus on people who are new and growing?
no disrespect but seriously i wanna quit arena!
this seems like you never ever want the freebie players to grow that easily.
previously i just played arena for milestone rewards, not it has become a nightmare for me.
please, i humbly requesting you to fix it.
Let me begin with how the old arena system worked for me:
I was able to hit every milestone in every arena within 27 hours of the arena beginning. The last time I tracked the total amount of time this took (back in September), it took roughly 7 hours overall of grinding. That will have gotten faster over the intervening 8 months as my 6* roster, in particular, grew significantly in that time. I estimate around 6 1/2 hours overall to hit every milestone in every arena, as a player who has 100% everything in-game but doesn't really spend much at all.
This old system took me 217 rounds overall to hit the milestones. I am excluding the catalyst arenas in both of my analyses.
Now onto the new system:
In total, hitting every milestone took 8h 45mins. That is a 33% increase, roughly, in the amount of time it took to hit every milestone, and it also took a day and a half longer to complete every milestone, which is a factor that cannot be discounted, as it is likely that people are not consistently available for the more restrictive 5 and 6 star refresh times. I think most people who lead 'normal lives', as in they don't spend all day at home with nothing to do, would be unable to run their 6*s twice, which would make hitting all the milestones nigh impossible, where it very much might have been before
It's a similar story in terms of rounds, roughly a 36% increase.
As you can probably guess, the largest increase in both time and rounds was found in the 6* arenas, as the required number of points with the same rarities of champion and multiplier almost tripled, from 12 mil to 33 mil.
While it's somewhat positive that my preliminary figure of a 100% increase in time taken, as the initial stats suggested, did not come to fruition, the fact remains that the new arenas are overtuned by around 33%. Each.
Another thing that I didn't set out to test, but that I had heard about and encountered on my alt account, is the severe lack of units available at lower milestones. My alt's roster is very sparse, so I don't consider it very representative, but due to its very limited size, not being able to utilize my 2 and 3 star roster tuned to their points hurt significantly, resulting in a decent amount less units under the new system than in the old. I didn't collect data on this, so I can't provide numbers, just some intuition, and I know others have talked about it at length.
So, how would I fix the arena to make the effort roughly the same as it was previously, and try to even the spread more.
First of all, let's consider the previous featured 4* arena. Most people ran 5*s in this arena to achieve 4 million points. If we tune this to 6 stars, which give roughly double the points as 5*s, and adjust the milestones accordingly, the 4* featured was worth about 8 million points.
Therefore, let's combine this with the old featured 5* amount, and you would get 20 million points for roughly the equivalent grind with 6*s as you were previously. But we now have two 6* arenas that are equivalent to the featured 5*, so I propose that the top milestone for each is brought down to 10 million points. While this might seem low, remember, it's basically a top milestone of 20 million points, but spread out over two arenas. Not to mention that 5*s have had their value halved in what they contribute to the arenas, and 6*s are much rarer for the majority of the playerbase, so that 8 million that has been transferred from the previous 5* arena is realistically more difficult to hit for most players.
The summoner trials is a really simple fix. Just bring it back down to 1.5 mil. Currently, people are getting fewer units for putting up 1.5 mil in the new arena than they were in the old one, which seems ludicrous to me. This should have been the clearest indicator that the new arenas took more effort. It's there. Clear as day. Players are getting less units with the same champions, multiplier, everything, for the same amount of points.
My final suggestion is around scaling. There is a not-insignificant portion of players that are now getting less units because there are overall fewer 'low-hanging' milestones. Let's take 'collected' players. Where they might have been able to get 35 units from summoner trials, the 3* featured, and the 4* basic, they can now only get...14? That seems crazy.
Therefore I suggest a system more akin to the catalyst arenas, at least in the summoner trials arena, where the milestones are very much front-loaded. Doesn't have to be significantly, just enough to make up the deficit. I know it's not an easy fix, and in the 6* arenas some might argue front-loading gives too much of an advantage to those with large 6* rosters. But, to be honest, I'm not sure players are that bothered about that as long as their units are at least equalling out to what they were before.
But there is another benefit to front-loading, that I want to throw out there, but not necessarily endorse. Front-loading, I think, would motivate more players with limited time to play arena, which must be a net positive for the gamemode. But additionally, if a good chunk of the unit share is front-loaded, people might need to spend less time overall in arena. Sure they wouldn't get the max, and people could still play to get the max, but I think with all the additional content and gamemodes that now exist, reducing the time players spend in arena would be a good move to allow more overall interaction with the various gamemodes, especially with solo competitive coming.
And one more final thing, I know I'm sort of chancing it here, but if we have 540 units available in total, why not have an even distribution of 180 across all arenas? I know you're pushing people towards uncollected, but you could even put the extra 40 in summoner trials in milestones beyond 1.5 mil. It would maybe make reducing the milestones in the 6* arenas a bit lighter on your conscience, if you need that kind of thing.
Anyway, I've rattled on long enough. I'll leave with this. If the arenas aren't changed, and relatively soon, players, including myself, are either going to get burnt out or demotivated. If the arenas aren't improved I'll probably be calling it quits. It's the thing that allowed me to progress in this game, and adding more time requirements over a longer period just isn't feasible for me.
End gamers can reach everything in those ones but me with 15 of 6* and 14 of 5*r5 is not possible.
You should create this arenas :
1 arena for those who are thronebreakers
1 arena for cavaliers
1 arena for uncolleters
and so on.
If you are not a thronebreaker you will not be able to see the first arena and so on
You have created crystals and offers in glory tab for thronebreakers so i am sure you can do that also in arenas.
OR you can decrease dramaticly the cd of 5 and 6 *
Until then i am very dissapointed about this new update
1.i can`t earn that much units
2.my plan to complete act6 is now for 2023 not 2022
3.the amount of bc has decreased by 50% per month.
Hope that the staff will understand that in this game are not only the players who have money / time to play that much to achieve decent amounts of milestones.
We are working , we have childrens , we have real life , we are still humans.
These new arenas and milestones are for robots.
Did only 2.250.000 points because the next milestone is just not worth the effort for what it gives.
3 and 4 * in the milestones without iso ? just for 1 signature ? or for a 4* that will not help me nowhere?
idk....for me it sounds like a marketing thing to get money...
They all want the 1-5% (a few trying for feature) for 1k 6* shards.. most in top ally’s want this as it gives chance for more champs.
As I keep saying not everyone is doing arena just for units. It is the best way (better with new update) to earn huge amount of regular shards if you don’t spend on crystals
With all this in mind, I am not seeing how restoring the old arenas and keeping the new ones will unbalance anything.
Those of us who want the old arenas back are still not going to play the new ones. I know I wouldn't.
And, unless they are lying about what they really want, it does not seem like the people who like the new arenas are going waste their time in the old arenas. Even if they wanted to, It does not seem like there is even enough time.
The only accounts that would probably benefit greatly from this are the bots, and those should be dealt with regardless of the arena structure so they are essentially irrelevant to the discussion.
Instead of limiting our choices with fewer arenas, give us more options, but make choosing each option only worthwhile if you commit to that option. Everyone gets what they want, and no one loses what they had.
Another alternative might be adding more lower level milestones in the 6* arenas, frontloading the unit awards to the lower milestones, so again, we unit grinders can get what we want, and the shard/champ grinders can get what they want.
I suggest getting all the units in milestones and distributing them within the first 4M-6M points. I don't mind the featured champion being in 9M, but let that be the only reward after 4M. One more suggestion is to add an arena for 2 and 3 star champions. I used my 3 -3 star teams in the 4 star nexus arena, but 2 stars didn't even have a chance.
Good for you. But this does not mean everyone is able to do it. Wondering how many hours did it take you to finish it?
A lot less than you think and people are suggesting. Once out suicides back on (after war season) it will also go much faster
Figuring 2.5 minutes a fight and 3 fights per series about 12 hours for 110 series.
I pulled 12 million in the feature 6 star, 225k in the trials and 2.25 million in the basic. That’s with me not having much time today to try for 3 million in basic. My goal is to get more units mad BC so I am a fan of front loading things in first few milestones.
Even if front loaded I would still chase at least 10.5 or 12 million whenever I have the chance. Front loading would really help the smaller player base achieve what they want in terms of champion and shards. I think 9 million for the featured 4 stay really isn’t bad and it’s guaranteed. You never know what a feature will go for these days as a 4 star. Under 3 million for the 4 star basic isn’t bad either, I know some went for 2 million or less but that’s with many more rounds with 4 stars or less.
I’m not saying this new arena is perfect but it has it pros and it has it kinks. Folks who say it’s horrible are just the usual folks who trash kabam everytime they launch something new. Folks who say it’s the best thing are also on the other spectrum of kabam foot kissers. I think if they reached out to 10 end gamers, 10 close to end gamers, 10 cavs, 10 UC, 10 proven, 10 conquerors and 15 new players they could really get something good here.
I can’t recall how long it went, but I didn’t miss a 4* basic arena in the 2016-2017 years and padded my 4* roster to the hilt. I believe I skipped a Abom and a OGBP arena one Christmas, but I played arena every time and never missed winning a 4* basic. And the deeper my 4* roster got, the easier it became to get the basic.
If the 5* basic is similar, you have my attention. At ~150 5*’s and ~
60+ 6*’s, it shouldn’t be a stretch to knock out a reasonable run without spend and grab the basic 5* or even make a run at the basic 6* with some refreshing/spend in the right scenarios. And for my roster, getting a full dupe of certain basic champs would still be useful.
But...if this is an experience where two arenas run side by side with the same amount of spend and other activities producing stratospheric scores, then I’m content to hit the cat arenas when I absolutely have to and no more.
I appreciate the effort to innovate. I’m hopeful it works out for all Summoners.
Dr. Zola
The new arena update, again, skews the game to be more favorable to whales. If the game’s updates continue to do this, you’re going to lose the majority of the middle-of-the-pack players and new players will quit before getting too far in the game.
Kabam, I hope that you actually listen to the feedback provided here.
For 3 million i got 250 5 star shards and 3 whole greater arena boosts! What I lost was the 5 star shards from duping a 4 on the way up or at the end! I have come up short on shards and gold and iso and units i would have collected with less effort.
KABAM your insidious plan will work! You will slow the f2p players down to a crawl AGAIN! If you leave the arena the way it is!
Roughly:
Units minus 105
Battleships minus 13k
4 star shards minus 200
5 star shards minus 100
6 star shards none minus 100
But I did get 3000 3 star shards.
Not a great improvement
There are only 3 choices:
Nerf the units in each arena so the total is the same across all as it was before.
(This would be bad, as it would force players to grind more for the same units)
Condense the number of arenas into less, but larger arenas.
(This is what Kabam tried to do and it was awful/current system)
Limit the number of arenas any player can grind per cycle so that there is a maximum units any player can grind.
(This is what I'm proposing. This could be worked in a way that would allow each player to have an opportunity to grind in up to 3 arenas that are best tuned for success with their roster. While also letting the grind for the max allowable units if they wish.)
If there's a fourth idea, that doesn't ignore the fact that Kabam will likely never add more units to the total available, that would be great to hear.