Due to issues affecting Alliance Wars, Alliance War Season 36 will be postponed until August 19th, 2022 and the minimum number of Wars Summoners are required to participate in to qualify for rewards will be reduced to 4.
The currently active War will not count towards the Season.
The currently active War will not count towards the Season.
New Arena Structure Feedback
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Comments
The rewards are great, no question, but nevertheless i feel empty after this huge grind ..
Alternatively change the resource that potions are used to purchase in the store to something more widely avaiable. Gold perhaps. I never liked grinding in arenas anyway.
With this new structure, I only play arena once for the alliance events.
I’ll also pay nothing more, if you keep this absurd structure up.
It‘s a kick in the butt for all the players, especially the F2P and casual arena players.
Before I could do the first 5 milestones in the 3 arenas and pull together ~150 units. Now I have one arena to grind and have to grind up to 2,000,000. To get 133 units. That is IMPOSSIBLE with my roster and champion levels.
I thought one of the objectives stated by Kabam was to improve the ability of newer players to move towards uncollected. How does removing units
Suggestion
Enable pre-uncollected to grind more than 42 units (300,000 grind)
Enable pre-uncollected to grind for arena champions. Now we can only grind for nexus crystals.
Enable pre-uncollected to get some 5*shards in arena
There needs to be an intermediate arena where Uncollected and Cavalier players can go to earn 5* champions and 6* shards. I put Cavalier in there as well because there is a massive difference between a Cavalier player's roster and someone who can without boosts or refreshes get the 5* champion every time. For reference, if I were to hit all my 5* r3 and higher and my 6* on refresh, I could get somewhere between 80-85m points without boosts and unit refreshes. How in the world is someone Uncollected supposed to compete with that? They can't.
Here would be my solution:
1. Add a 5* basic and 5* featured arena for Uncollected and Cavalier players only. This will allow them to build their rosters so when they are ready to make the leap to Thronebreaker they can actually hit milestones and get decent rewards. Put the ranked rewards the same as the old arenas for these two.
2. Remove the Summoner's Trial arena from Thronebreaker players and instead add those milestone rewards into the milestones for the 6* basic and featured.
3. Stop the unit milestone rewards at 12m in both arenas. This would allow milestone grinders the chance to hit all of them without feeling like a chore.
4. Expand the amount of people that can get the 6* featured to 200 and the 6* basic to 300.
5. Expand the amount of people that can get the 5* featured to 600 and the 5* basic to 700.
3 Tiers, once you meet the next higher requirement, you can no longer access the lesser arenas. Based on the old system, on average we gained ~4 units/round. The top milestone suggested is based on that ratio
1. 4* or Summoner Trials - similar to now but access is based on less than certain number of 5* champs, milestones based on 4* champs (1* - 4* useable), total units increased to 265 (sum of 2*, 3* & 4* of previous arena system) and rank rewards similar to current Summoner Trials with addition of 5* shards. Preferably would add 3* of featured champ in milestones
- Top milestone - 2,700,000; 4.5k per 4* champ or 40.5k per round with 3x multiplier
2. 2 5* Arenas (1 featured, 1 basic) - Access based on minimum number of 5* champs (no longer access summoner trials), milestones tailored to using 5* champs (4* still useable), 540 total units (current max), 3* & 4* in milestones, rank rewards of 5* champs and shards & 6* shards
- Top milestone for each arena - 7,000,000; 11.5k per 5* champ or 103.5k per round with 3x multiplier
- 45 5* champs needed for all milestones in both arenas (9 runs over 3 days), so min could be 35-40
3. 2 6* Arenas (1 featured, 1 basic) - Access based on min number of 6* champs (no longer access 5* or Summoner Trials arenas), milestones tailored to 6* champs (4* & 5* still useable), 540 total units (current max), 3* & 4* in milestones, rank rewards of 5* & 6* champs and shards.
- Top milestone for each arena - 13,500,000; 22.5k per 6* champ or 202.5k per round with 3x multiplier
- 68 6* champs needed for all milestones in both arenas (6 runs over 3 days), so min could be 55-60
This would allow those with smaller 6* rosters to still be able to use their ranked 5*s in arena efficiently while not affecting the ability to grind for 6* champs for bigger rosters. Thank you for your consideration.
Pardon my lack of excitement about the addition of Grandmaster shards....