AW node 24 is broken
Draco2199
Member Posts: 803 ★★★
AW node 24 is broken, the 5% regen is being taken off modified health making champs nearly impossible to beat. Healing 14K per fun expiration.
Needs fixed ASAP!
Needs fixed ASAP!
2
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Comments
Maybe you aren't in expert tier where its 200% regeneration and it's taking it off modified health instead of base which it isn't supposed to do anymore (which makes it broken). Have you faced a r4 Jugges there? 14,000 health regen per dexterity.
I'm guessing you are in beginner tier with 75% which is super easy. But maybe it's not me since you know....
REGEN DOESN'T USE MODIFIED HEALTH ANYMORE IT USES BASE HEALTH SO OBVIOUSLY THE CODING IS WRONG. But thanks for the input noob. 6.9M Alliance in T3 AW....Yep....NOOB!
I am in expert tier... 6.9 mil alliance nice.. I remember when I was that low
Good one lol
This is a bugs forum and the node has a bug, this has nothing to do with skill or anything else. Yes it can be beat but it's not functioning properly so why you are posting here doesn't make any sense. I didn't say I need help with the node I'm reporting a bug. I have beaten it several times with my r4 5* Blade thats at sig 160 so I wasn't asking for help lol.
CW could but broke is broke
No buff and power control.
Vision would be another option. Same no buff and power control. Heal block too if you play well.
I used magik. It was ultron. His evades screwed me.
http://forums.playcontestofchampions.com/en/discussion/28385/how-do-you-beat-blade-when-he-gains-24k-in-25-sec/p1
http://forums.playcontestofchampions.com/en/discussion/comment/183264#Comment_183264
http://forums.playcontestofchampions.com/en/discussion/comment/177066#Comment_177066
and the answer is No, they've not said a word.
This is a big issue bc at the moment, really only gully or arch angel can get passed a decently placed defender. A poorly placed defender can still be gotten by with power control champs—particularly magik if u power lock them in the corner or are a god tier interceptor (I feel like I’m pretty good but not to the point that I won’t triger even one dexterity in a fight and one dexterity is pretty much all it takes
Pretty annoying but beatable.
I've timed out to a rhino on this node a couple times...it's a long fight and it feels like you don't make up any ground until you're about 70 hits in.
Ez Guillot!
Why not?
We've been placing King Groot there to stop people from using AA. Figured Gilly was their only real option now.
Or are u saying that gully somehow doesn’t reverse heal buffet?
Just need to know. Have you decided this is working as intended, in which case we need to “adapt,” or is this a bug (as it certainly seems)? A response from kabam would be nice @Kabam Miike
This issue has been sitting out there for nearly a week now in various threads
It reverses but it's duration is not enough and you have a hard time to gather more souls. Dunno if you guys referring to a different tier tho, but my R5 L99 was only able to do one reversal against a 5* R4 King Groot on tier 1, quickly after he was full again, my 5* R4 SL solved it after 2m30s hitting hard mega combo. But KG is not really an example of how terrible this node gets, (for now) not going to fuel even more hate towards the node but there are 2 properties that if a defender has only a very skilled player with a very strong heal blocker can pass through it...
The way I see it this is the strongest node on the map (including minis and boss) and something needs to be done cause all I see is people frustrated for getting stuck on it.
Let's assume the Juggernaut was 5* 4/55. He probably has a base health of about 25k. Depending on your tier there are various levels of champion boost/health boost on that node. For easy math, let's say they are both 100%. In my experience, it seems like nodes like that multiply on one another rather than adding so that would mean you take 25k, double it for the champion boost (100%) then double that for the health boost (100%) which brings his health up to 100k. If buffet regens 5% of that that would be 5,000. Then the recovery node says "recovers 200% more health" so I would assume that is 200% plus the original recovery (100%) so you multiply that 5,000 by 3 which makes it 15,000. Not to mention, if he has recovery mastery maxed, it adds an additional 15% to that meaning it would end up around 17,250.
Using that same math and assuming the same conditions, node values, and masteries but backwards, it would mean that the juggernaut (or any other champ on that node) would heal for 14k each time if they had a base health rating of about 20,300.
I might be way off on this, but other than the technicality of regeneration based on champ abilities and regeneration based on nodes being calculated on base health vs. modified health, it seems like good placement to me rather than a bug.
It's not a great placement, it's a super node that either was designed/implemented thinking on something else or nothing Kabam ever done matches so well the "money grab" idea. It's unreasonable what defenders are healing at each single buff instance on the attacker!
First time I hit this it was Ultron and I got crushed because I couldn't make myself block his sp1., second time it was Goblin and had to overpower the regen with a lot of poison after timing out with Ultron. Started bringing Yondu or quake and she does a beautiful job as they never regen at all. Vision should be good here too.