**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I took a critical hit in my parry against unstoppable colossus in AQ7…7500 damage 😰
I am on iphone 12
Not Dr. Zola
I am on a iPhone 12 mini with the latest iOS.
In some cases parry and dex work like it did a couple of months ago. In others it looks like it's still bugged. For me, it seems like it changes based on the type of champ I'm fighting.
If it's an aggressive, or quick short attack champ, like venom, venompool, tigra, etc I have to plan to parry/evade as soon as they take that first step from the other side of the screen. And if I complete a 5 hit combo, they can usually counterattack and land hits before I can swipe back after my combo. Sometimes parry doesn't trigger at all and I just take hits to the face.
If it's a champ with some flashy animations during specials, like spider ham, captain marvel movie, human torch, etc that's when I've noticed my graphics glitch and it pauses for a quarter of a second maybe, then skips ahead that time after the glitch. It's more difficult to plan parries and evades during special attacks with the pause and restart at a different time.
If it's a slower champ like hawkeye, ironman, vulture, etc it seems to be working normally.
These are just my observations, on my particular device, with the different champs I've fought against in different areas of the game.
Skim reading over the previous comments and I see I’m not the only one to be experiencing issues still. Before 32.1.1 I found I could still parry if I timed it earlier than normal but it did throw my game off. Now I can get the green parry tag but not stun the defender. Happened often enough I recorded my next fight and there it is.
I’m on iPhone XS Max, iOS 14.7.1
I mean it’s been 1 month and you just released the hotfix update, but parry is still not fixed as a result. And the season is around the corner.
What I mean is why you can’t shorten the season into 5 wars so that ppl would get less pressure from broken parry issue. On the other hand, compensation is all we care about. If the TB compensation is underwhelming, that’s not gonna be legit due to this long term issue that ruins our gaming experience.
Long story short, I’m gonna say the TB compensation should be something like this:
1 6 star nexus crystals
850 units
10 lv3 revives
25 lv5 potions
10 team lv2 revives
Summoners do you agree with it?
But with SoP on, and it not being as hard as people expected in a way, getting to Cav or TB actually would be account changing.
You mighy have asked Kabam to delay tge sop. So that others can clear the sap when parry issue resolved.
But instead of asking kabam your telling me not to complete crucial contents in the game.
iPhone overheating + extreme lags, game freezes and game shut downs/crashes are worse than before. What’s happening here?
I remember in the last “road to the future” or how it’s called, you mentioned a specific project to rewrite the code und update UI and other old things in the game. This project should be preferred and prioritized higher now. It’s really a catastrophe. It seems that iOS and Android users are both effected.
I want to play the game without a cold pack from my refrigerator.