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Design your og avengers buff!

Hilbert_unbeatable2Hilbert_unbeatable2 Posts: 804 ★★★
edited September 2021 in Suggestions and Requests
I saw a thread where someone asked what og Avenger would u love to get buff. So I thought why not let's discuss how they can be buffed too.

Og avengers like captain America, Ironman, thor, hulk, Hawkeye, black widow and maybe also talk about Dr strange, classic vision and classic spider man.
Post edited by Kabam Valiant on

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    LpooLpoo Posts: 2,215 ★★★★★
    Thor - just brutally murders everyone like in the War of the Realms run against the Frost Giants.


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    TrashyPandaTrashyPanda Posts: 1,574 ★★★★★
    Since he was mentioned, I'd like Strange to be a vertiable cornucopia of utility and the most mysticy mystic that ever mysticed.

    Definitely want him to be Doom level. Honestly, I'd like it if most of the neglectic OG champs were brought in line with the top of their class. I feel their suffering has earned them that right, lol.
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    Real_Madrid_76_2Real_Madrid_76_2 Posts: 3,312 ★★★★★
    edited September 2021
    Might sound crazy, but this is my idea for Captain America. More like mole man but he gains fury instead of inflicting bleed https://forums.playcontestofchampions.com/en/discussion/264364/og-captain-america-overhaul-ideas
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    Hilbert_unbeatable2Hilbert_unbeatable2 Posts: 804 ★★★
    Hawkeye buff

    Passive:-
    Knocking opponent down purifies all debuffs on him. Cooldown: 12 seconds

    Hawkeye has 3 phases, each phase inflicting different type of debuff, can be switched from one for to another by 4th light hit.
    Starts with bleed phase unless changed from pre fight

    Arrows with bleed:- 50% chance to apply bleed on opponent if it's a critical hit.
    If opponent inflicted with bleed they additionally suffer -80% ability accuracy.

    Arrows with rupture:- 50% chance to apply rupture on opponent if it's a critical hit.
    If opponent inflicted by rupture, they suffer burst damage everything when Hawkeye stikes them. Burst damage will deal 60% of damage dealt by basic attack.

    Arrows with shock:- 50% chance to apply shock on opponent if it's a critical hit.
    If opponent inflicted by shock, their combat power rate is decreased by 70%.

    Specials have 100% chance to place one of the 3 mentioned debuffs above.

    Special 1:- stacks 3 damage over time based on his phase.

    Special 2:- bleed arrows- places weakness.
    rupture arrows- places spectre reducing healing by 70%.
    Shock arrows- burns opponent power upto 2 bars.

    Special 3:- applies power leech on opponent and applies all 3 debuff regardless of phase but their effects at 50% less potent

    Signature ability:- reduces miss, evade and autoblock chance by 0.2% till 5% per hit in combo meter
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    Malreck04Malreck04 Posts: 3,323 ★★★★★
    edited September 2021

    Honestly, I'd like it if most of the neglectic OG champs were brought in line with the top of their class. I feel their suffering has earned them that right, lol.

    Agreed, I know they said no more Magneto level buffs, but someone like thor deserves to be at the top of his class, and making good buffs works people's goodwill towards Kabam because more people have access to what is essentially a new champion.
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    Aomine_Daiki10Aomine_Daiki10 Posts: 1,625 ★★★★★
    CapWW2. 100% chance to perfect block as long as he is under a buff(dex) :p. For each perfect block, stack 1 stand your ground passive effect reducing damage taken to zero when struck for each charge capped at 5. Additionally gains 15% attack rating and bleed potency per stand your ground charge. Passive -offensive ability accuracy is reduced by 100% while blocking. Sp1 inflicts slow and petrify debuff lasting 5secs, plus one second for each stand your ground charge. Sp2 inflicts bleed and concussion debuff reducing ablity accuracy by 100% for 5 seconds, plus 1 second for each stand your ground passive. Sp3 inflicts stun debuff for 5 seconds +1 sec for each stand your ground passive.
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    SkillierSkillier Posts: 7
    Hey there! I posted the original poll! I opted for Hawkeye, mainly because every other character has a newer version that is still relevant (unless you count Ronin, but they’re pretty different). The main things I would like so see is some more unique utility on his specials, just inflicting tons of debuffs; concussion, bleed, incinerate, poison, vulnerability, weakness, armour break, the list goes on. He could have a similar prefight to stealth spidey where you can choose which debuffs you want to apply with your arrows. Love this post!
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    dirt13jrdirt13jr Posts: 177 ★★
    Thor buff:
    When you pull him as a 6*, he starts awakened and sig 200 along with R3 already levelled for you. On heavies he drains 100% of a bar of power. That is it
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    Austin555555Austin555555 Posts: 3,043 ★★★★★
    I already mentioned a way to buff iron man a long time ago.
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    Austin555555Austin555555 Posts: 3,043 ★★★★★
    edited September 2021
    https://forums.playcontestofchampions.com/en/discussion/240022/og-iron-man-buff-idea

    Thing I would change is to add a pre fight to use energy for added buffs. Like regen, fury, or extra armor
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    FluffyPigMonsterFluffyPigMonster Posts: 2,069 ★★★★★
    Regardless of buffs, they should have a synergy when they’re together on a team that’s pretty potent. Idk what, but each of them gives a synergy and gets a synergy from another avenger.

    And 5 all together doubles the potency of the synergy
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    MagrailothosMagrailothos Posts: 5,364 ★★★★★
    The Incredible Hulk

    When Attacked and When Attacking

    All hits have a 12% chance to generate a Fury buff lasting 9 seconds and granting +35% Attack.
    Hulk doesn't like to be made a fool of by agile or cunning opponents: attacks that miss, are Evaded, or are dodged (using the Dexterity Mastery) have a 70% chance to trigger a Fury.
    Fury buffs stack to a maximum of four, and expire one at a time.

    Passive

    Hulk is immune to all Poisons, as well as to Exhaustion and Fatigue effects
    Hulk has +800 base physical Resistance.

    Hulk's Fury abilities are not susceptible to Ability accuracy reduction.

    Fury buffs and Smash buffs cannot be Nullified or Staggered.

    Don't make him angry!
    Hulk is highly susceptible to Taunt and Infuriate effects, which gain +40% Ability Accuracy and duration.
    Whilst he is Taunted or Infuriated, he immediately triggers a Fury buff, gains +100% Fury ability accuracy, and all Fury buffs are paused whilst the Taunt/Infuriate remains in effect.

    Hulk Smash!
    The first time that Hulk drops below 30% Health, he has a 100% chance to trigger four Fury buffs simultaneously as well as a Smash buff for eight seconds. The Smash buff pauses his Fury buffs whilst in effect, grants Unstoppable and +80% Offensive Combat Power Rate, and enables Hulk to land Critical Hits and trigger Special Attack Stun effects through block.

    Special Attacks
    Each Fury buff grants a flat +10% chance to stun the opponent and +0.5s Stun duration.
    SP1 - 55% chance to Stun for 2 seconds.
    SP2 - 80% chance to Stun for 3s seconds. This attack inflicts a burst of Physical damage equal to 80% of the damage inflicted, plus 20% per Fury buff.
    SP3 - Hulk triggers two Fury buffs and a Smash Buff lasting four seconds. 100% chance to stun the opponent for 3 seconds, and inflict Armour Break (-1100 Armour for eight seconds)

    Signature Ability - Gamma Rage:
    Each Fury buff grants a flat 15% reduction to the potency of all Damage Over Time debuffs.

    As hits are exchanged (and avoided!) Hulk builds up Gamma Rage, which enhances both his base Attack, and the potency of his Fury buffs. Gain up to +150% base Attack and Fury potency at maximum Gamma Rage (50 points)

    Gaining Gamma Rage:
    • Hulk gains a Fury buff +2
    • Hulk throws a special attack +2 per bar of power
    • Hulk is struck by a basic attack +1
    • Hulk is struck by a Special Attack +2
    • Hulk is struck by a critical hit +3
    • Hulk is afflicted with a DoT effect
    • +1 Rage per second
    • Opponent causes Hulk to Miss, or avoids an Attack using passive Evade or Dexterity +2
    • For each 3% Health below 100% when starting the fight +1

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    Hilbert_unbeatable2Hilbert_unbeatable2 Posts: 804 ★★★

    Hawkeye buff

    Passive:-
    Knocking opponent down purifies all debuffs on him. Cooldown: 12 seconds

    Hawkeye has 3 phases, each phase inflicting different type of debuff, can be switched from one for to another by 4th light hit.
    Starts with bleed phase unless changed from pre fight

    Arrows with bleed:- 50% chance to apply bleed on opponent if it's a critical hit.
    If opponent inflicted with bleed they additionally suffer -80% ability accuracy.

    Arrows with rupture:- 50% chance to apply rupture on opponent if it's a critical hit.
    If opponent inflicted by rupture, they suffer burst damage everything when Hawkeye stikes them. Burst damage will deal 60% of damage dealt by basic attack.

    Arrows with shock:- 50% chance to apply shock on opponent if it's a critical hit.
    If opponent inflicted by shock, their combat power rate is decreased by 70%.

    Specials have 100% chance to place one of the 3 mentioned debuffs above.

    Special 1:- stacks 3 damage over time based on his phase.

    Special 2:- bleed arrows- places weakness.
    rupture arrows- places spectre reducing healing by 70%.
    Shock arrows- burns opponent power upto 2 bars.

    Special 3:- applies power leech on opponent and applies all 3 debuff regardless of phase but their effects at 50% less potent

    Signature ability:- reduces miss, evade and autoblock chance by 0.2% till 5% per hit in combo meter

    Happy some liked my Hawkeye buff
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    Hilbert_unbeatable2Hilbert_unbeatable2 Posts: 804 ★★★

    The Incredible Hulk

    When Attacked and When Attacking

    All hits have a 12% chance to generate a Fury buff lasting 9 seconds and granting +35% Attack.
    Hulk doesn't like to be made a fool of by agile or cunning opponents: attacks that miss, are Evaded, or are dodged (using the Dexterity Mastery) have a 70% chance to trigger a Fury.
    Fury buffs stack to a maximum of four, and expire one at a time.

    Passive

    Hulk is immune to all Poisons, as well as to Exhaustion and Fatigue effects
    Hulk has +800 base physical Resistance.

    Hulk's Fury abilities are not susceptible to Ability accuracy reduction.

    Fury buffs and Smash buffs cannot be Nullified or Staggered.

    Don't make him angry!
    Hulk is highly susceptible to Taunt and Infuriate effects, which gain +40% Ability Accuracy and duration.
    Whilst he is Taunted or Infuriated, he immediately triggers a Fury buff, gains +100% Fury ability accuracy, and all Fury buffs are paused whilst the Taunt/Infuriate remains in effect.

    Hulk Smash!
    The first time that Hulk drops below 30% Health, he has a 100% chance to trigger four Fury buffs simultaneously as well as a Smash buff for eight seconds. The Smash buff pauses his Fury buffs whilst in effect, grants Unstoppable and +80% Offensive Combat Power Rate, and enables Hulk to land Critical Hits and trigger Special Attack Stun effects through block.

    Special Attacks
    Each Fury buff grants a flat +10% chance to stun the opponent and +0.5s Stun duration.
    SP1 - 55% chance to Stun for 2 seconds.
    SP2 - 80% chance to Stun for 3s seconds. This attack inflicts a burst of Physical damage equal to 80% of the damage inflicted, plus 20% per Fury buff.
    SP3 - Hulk triggers two Fury buffs and a Smash Buff lasting four seconds. 100% chance to stun the opponent for 3 seconds, and inflict Armour Break (-1100 Armour for eight seconds)

    Signature Ability - Gamma Rage:
    Each Fury buff grants a flat 15% reduction to the potency of all Damage Over Time debuffs.

    As hits are exchanged (and avoided!) Hulk builds up Gamma Rage, which enhances both his base Attack, and the potency of his Fury buffs. Gain up to +150% base Attack and Fury potency at maximum Gamma Rage (50 points)

    Gaining Gamma Rage:

    • Hulk gains a Fury buff +2
    • Hulk throws a special attack +2 per bar of power
    • Hulk is struck by a basic attack +1
    • Hulk is struck by a Special Attack +2
    • Hulk is struck by a critical hit +3
    • Hulk is afflicted with a DoT effect
    • +1 Rage per second
    • Opponent causes Hulk to Miss, or avoids an Attack using passive Evade or Dexterity +2
    • For each 3% Health below 100% when starting the fight +1

    Slight improvement
    Just make hulk immune to fate seal, nullify and stagger
    Makes him mojo/dorm counter too and he won't eat degen damage from them
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    Hilbert_unbeatable2Hilbert_unbeatable2 Posts: 804 ★★★
    Ironman buff

    Passive:- Starks enhanced armour allows him to resist 90% of coldsnap and shock damage (passive or debuff).


    Heavy attack inflict shock, if opponent has incinerate active Ironman instead converts it to plasma. When plasma active, opponent is passively heal blocked.

    Well timed block offer iron man armour up buff. 3 simple blocks too grand a armour up. Additionally he can parry non projectiles.


    Special attacks- 80% to armour break opponent

    Sp1:- drain 1 bar of power, if opponent blocks or avoids this they instead get their 1.5 bar of power drained

    Sp2:- 100% chance to apply incinerate. 70% chance to stun opponent

    Sp3:- Ironman's suit gets overcharged, consuming all armour up buff and deals x damage per armour up.

    Awakened ability:- his regen will be retained. Y% chance to regain armour up buff after spent sp3.
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