Please note that when we enable the 1 Loyalty Cost for Revives in Alliance Wars for Season 34, they will not be visible from the screen that appears when you choose to Revive or Heal a Champion from the Fight Screen.

You will be able to purchase Revives from the Loyalty tab in the Store Menu.

[MERGED] Parry Issue Fix

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Comments

  • 2StarKing2StarKing Posts: 673 ★★★
    Kabam said each patch should make parry situation a little bit better. The final fix is 2022.
  • KOSLORDKOSLORD Posts: 148
    What I don't understand is why Kabam just doesn't reverse whatever Parry code they put i place a few months back. It wasn't broken before so it was obviously tinkered with and now is broken. So reverse whatever changes they put in place to put it back to normal.
  • ShadowstrikeShadowstrike Posts: 1,903 ★★★★

    Hey everybody,


    While many have these Alliance Potions and Revives in their stash, we will continue to send them to all players, even if some are lucky enough not to need them. These packages contain Map Crystals for Alliances that may have decided to step down due to the issues and potions and revives for those that wish to keep pushing.

    Just regarding this part, I wondered if you could explain the decision to drop the glory aspect of the packages? You say alliances step down due the the issues, but that comes with a lack of glory in rewards and a lack of rewards themselves. Glory helps to bridge the gap by firstly the reduced glory from dropping down maps, and also the reduced items from dropping down maps which can be bought using said glory.

    Thanks!
    Because people actually complained about getting too much Glory..
  • Liss_Bliss_Liss_Bliss_ Posts: 1,704 ★★★★★
    I can understand, someone the lack of a solo package. One because people will complain it’s not enough or it didn’t have this or that in it.

    As well as they can’t create a solo package that fits everyone’s needs. Much like how the AQ/AW packages were kind of a lump for everyone.

    Also what about those people who don’t need a solo package with potions and or revives? What will they get? The short end of the stick? How will they know how much of a player’s progression was halted because of the issues?

    Or how much their package will help a player get past a roadblock they otherwise wouldn’t have gotten past of not for those potions?

    And if at any time you thought to yourself. “Well if they don’t need the potions don’t use them” or “just because they didn’t use them doesn’t mean I didn’t/won’t” remember the same can be said for the AQ/AW packages.
  • Liss_Bliss_Liss_Bliss_ Posts: 1,704 ★★★★★
    Dave7099 said:

    I can understand, someone the lack of a solo package. One because people will complain it’s not enough or it didn’t have this or that in it.

    As well as they can’t create a solo package that fits everyone’s needs. Much like how the AQ/AW packages were kind of a lump for everyone.

    Also what about those people who don’t need a solo package with potions and or revives? What will they get? The short end of the stick? How will they know how much of a player’s progression was halted because of the issues?

    Or how much their package will help a player get past a roadblock they otherwise wouldn’t have gotten past of not for those potions?

    And if at any time you thought to yourself. “Well if they don’t need the potions don’t use them” or “just because they didn’t use them doesn’t mean I didn’t/won’t” remember the same can be said for the AQ/AW packages.

    Well your point is moot because aw/aq is being flooded with compensation. Solo progression in the game just as important

    So who are you arguing for? The player who doesn't do solo or team content?
    What I’m saying is they probably need to be a little more strategic with their Solo packages.
  • Total_Domin01Total_Domin01 Posts: 625 ★★★
    Android phones apparently aren't bothered by it, I know mine isn't.
  • frodo2377frodo2377 Posts: 141 ★★
    @Kabam Miike So the Memory leak issue and input controls issue are two separate things caused by the issues with the game engine but can cause similar problems (dex/parry). Were just the "Memory Leak" issues being addressed in the first round of fixes in 32.0 with the rest coming in 33.0 or are the two fixes being done at the same time? I'm just trying to get a clearer understanding of what you guys are fixing with this latest round of patching, what you hope will be resolved, and what gameplay issues will still remain.
  • StarhawkStarhawk Posts: 471 ★★★
    I have a feeling people will remember their November 3rd compensation when the "deals" are released later this month
  • Smokely7Smokely7 Posts: 97
    This parry and dex issue is literally making this game unplayable. Every single parry in this side quest fails and it's immediate death.
  • 2StarKing2StarKing Posts: 673 ★★★
    edited November 2021
    Updated a few hours ago to 33.

    Parry is working much better for me. Hasn't failed in 33 arena fights and 100% successful in EQ Cavalier chap 2. No dex issues either for me.

    Still need much more play situations to call it fixed for me.
    Device: iPad
  • WayWorn2525WayWorn2525 Posts: 287 ★★
    Popping up crappy champions and adding insult to injury, broken dex = broken infinity streak. I don't enjoy getting smack when I know I dex back. I don't remember any app game having as many issues as this.
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