**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Until there is some level of compromise or understanding of this, the community is going to keep erupting every time, legitimately or not.
As per my comment earlier, I can’t understand why a small consultation can’t be added into the process, either with the CCP or the wider community. I don’t think it would lead to players being able to push for every champ to be top tier and I don’t think anyone is asking for that.
Personally I would quite like the original 40% reduction maintained and added to, and at least one other damage over time debuff added. Incinerate, coldsnap, shock, poison, rupture, anything. Give him a way to deal with bleed immunes. The other debuff doesn’t have to be critical in the same way as his bleeds, leaving him primarily effective against bleeders. Just don’t make him feel useless against bleed immune characters.
I agree that pre-fights, true strike, more trick arrows etc would all be nice but I believe addressing those two main issues would resolve a lot of the concerns people have with the buff.
If you improve a character significantly overall they will be more useful for whoever gets them whether new player or veteran.
Why do you have to give with one hand and take with the other, especially as so many new (and obscure) champs are so overpowered?
It seems there is too much focus on champ balance vs player enjoyment. If you buff a champ make them unique enough that everyone wants to use them from just reading about them, and they fill a niche or two in their class at least. If they already fill a niche (power drain) add another niche-filler (shock, incinerate etc) to make them more attractive and not just damage as there are plenty damage dealers around.
Also, if you really want him to have another DOT, use the tigra synergy.
Hawkeye is a character famous for having different trick arrows for different situations. Bleeds and power drain/slow is good. An additional debuff to counter bleed immunes would be great.
Thus buff is still great, but it could have been much better. I think Kabam got lost in that Perfect Release mechanic.
And for questing with teams like
1. Hawkeye, Hercules, cap infinity, void, dark hawk
2. Hawkeye, Hercules, cap infinity, void, Tigra
3. Hawkeye, Hercules, black panther iw, void, dark hawk
These synergies would have made him a god-tier. Also, other synergies will make Hercules, void, Tigra, Immortal hulk stronger.
This nerf in his ability is a step to not make him a god-tier. Let's see how he comes out after changes.
I guess I wanted a rework/overhaul that kept his power drain but added several utility (like a BWCV or Sorcerer supreme) over a moderate buff.
I just don't agree with the people calling it a nerf already since we haven't been able to test the buff yet. Just stop with the whole nerf thing and wait for the next update. Then we will have a final verdict.
Hawkeye's main use was to play with making enemies do as less specials at all, in the hands of a good player you could have played in a way enemy never throws a special. bye bye to that.
"Hey this guy has synergies so we are not gonna add it it base" sounds like a bad excuse here. His synergy with tigra could have been moved to base kit . Only added benefit here is slow and bleed damage. Kabam clearly didnt learn from Guillotine buff backlash. The tigra poisons does not benefit from his base kit whatsoever, nor from deep wounds.
There is at least 10 great hawkeye buff ideas submitted by players in forum and kabam could ve picked a few of them and we would have had a better champion but no. Against bleed immune he may as well be a potato. If he could trigger shock against bleed immune champs that be something. No anti miss mechanic for the best marksman in Marvel? Really?
Hawkeye was one of those champs in a class who did something most champs in class didnt do. Control. He had so much potential and is now another one trick pony. Useless versus non bleeders .
Assume you have one champ in quest who he cannot bleed and now you want to switch to poisons and bring tigra. He will be significantly worse vs everyone else in path. This could ve easily circumvented by giving him a pre fight arrow selection. Or if he triggered shock vs bleed immune champs.
All in all this seems the bare minimum they could have been done to a champion buff that has been requested for over 6 years. You could have slapped this on BPCW, Elektra and called it an elektra buff. This is not a hawkeye buff. I doubt there is much hope for og avengers to be decent from this info.
This is another "Oooh Damage" buffs. And an extremely missed opportunity to show kabam's creative side. The mechanics already exist in game to do this.
If you need more time take it, take more time that stick to 2 champ buffs a month or dont feel obliged to deliver buffs same day the patch gors through. We can wait, as long as you deliver good content we are ready to wait, pay and play. Please stop taking the easy way out.
This is one of the buffs players been waiting for 6+ years to see and you deliver this? Seems more time went into fixit because he has defende capabilities. This is one of the OG avengers, one of the select few characters upon which this game ows it success and loyal player base to. No one download this game to play Civil warrior. We came to play marvel heroes and you are obligated to see the loyalty of players through. We and these champions deserve that respect.
PS: Saw a tweet saying people just want all buffs to be magneto or ultron.
Ultron has been bugged for months and magneto can easily be countered by 1-2 basic of basics of nodes in game.
Not all champs has to be game breakers but they should bring something thay makes a difference, unique to the character that has use within game universe at present and not unique for name sake. A buff in 2021 Nov should not look like it was cooked up in 2017-18
And in fact, in a lot of fights where power control is important a fight will go more than six. When I tested my 4/55 Hawkeye with full suicides in the skill Cav EQ, I was generally getting to six in most of the path fights. Bosses or stronger opponents will generally take more. But the point here is the unqualified statement "Hawkeye will have to work harder for worse power control" is not supported by the numbers.
There's also a separate argument to be made if we leave the context of raw numbers and look more carefully at the details. Because when I say that update Hawkeye equals or exceeds OG Hawkeye in five SP1s, that might sound like I'm saying update Hawkeye is worse off until you reach five. But that's not true. In a moment by moment context, update Hawkeye's power control is quantitatively lower than OG on SP1 #1 (in my simplified analysis), marginally worse in SP1 #2, *equal* in SP1 #3, and then *superior* in every SP1 after the third. After the third it is "winning." To be fair, I say update Hawkeye equals or exceeds OG Hawkeye after five SP1s because it is at that point that OG Hawkeye wins two, update Hawkeye wins two, and they tie once. But the fight is better for update Hawkeye the moment he throws the third SP1 (again, in this simplified analysis). A player doesn't wait five specials to see improvement. This is also problematic, because your argument is that update Hawkeye's drain is far worse than OG Hawkeye. It is, if you ignore suppression and if you ignore overkill. But if you say that overkill is fine here, you're weakening your own argument that 120% of a bar of power is a lot better than 75%. If we take your statement to be true, that anything under a bar of power is meaningless, then the value of 75% drain is not, in fact, a lot worse than 120% drain because both can bring the opponent below one bar of power from significantly above one bar of power. 120% is better, but it is not 120-75 better. This calculation overstates the net worth of 120% of a bar of power drain in this context. In the context of just comparing raw numbers to raw numbers, 120 > 75. In the context of the more subjective power bar transition context, 120 is still better, but not 45 better. If you're going to use this argument to claim that it is *obvious* that updated Hawkeye is unambiguously worse, you can't blend the two contexts like that. Because this is now not obvious, because the value of suppression in this context is a lot higher.
That's true, but you haven't demonstrated unambiguously that OG Hawkeye's power control is actually worse. I've suggested that it is *possible* that it is better, and only testing is likely to show whether it is or not. You're argument appears to be, in effect, that just looking at the buff on paper can tell you this with confidence. I don't think anyone can say that yet.
I discussed this after the Hood update and again after the Guillotine update. There is no rule, and can never be a rule, that says developers are not allowed to change existing abilities when they do champion updates. That's both impractical, and in the long run generates inferior results. Champion designs are not just lists of abilities, at least not good ones. Good designs combine the parts into a coherent whole. You can't always do that by just adding things to a champ, and even if you could there's no benefit high enough to make up for the extra effort and design constraints. Instead, the rule should be the more subjective but more useful rule that champions should not have core use cases removed or significantly harmed. Hawkeye did have power control as a core use case. Update Hawkeye clearly still does have power control as a core use case, so it wasn't removed. You can argue it has been damaged, but I would argue the numbers don't say that, and I don't see that argument refuted directly yet (you're free to disagree of course, as even my analysis is very preliminary - I don't think it is definitive, but I don't think there's enough information to solidly overturn it yet).
The question though, which is a valid question I brought up both with Hood and with Guillotine is: does the change serve a necessary or reasonable purpose? And in this case, I believe you can make an argument that it does. You can *argue* that Hawkeye now has a higher skill requirement but also better rewards skill, which is a feature that some champions have when they are designed today, but basically none of them had when they were designed way back when. So I would expect at least some of the older champs that are updated to have that feature added to them, and Hawkeye seems to me at least to be a reasonable choice for such a feature.
Now again, I'm not saying that update Hawkeye is *provably* better in all cases. What I'm saying is that it is a reasonable goal to have some champs be simple (that are no worse in the hands of an unskilled player but not all that much better in the hands of a skilled player) and some have higher skill requirements to play. And when we're buffing old champs, none of which were designed with that thought in mind, some of them should become that kind of champ. And Hawkeye makes sense to be one of those kinds of champs. And it is reasonable to state that the update changes to Hawkeye do trade more skill requirements for a higher performance ceiling.
Whether they succeeded or not, I can't say with certainty. But I would say these are design goals are reasonable design goals to pursue, and that justify altering Hawkeye's base kit during a champion update.
Even though update Hawkeye might be better *capable* of keeping a target under one bar, that doesn't mean a player who uses him must do so. You make this point yourself when you discuss power drain "overkill." What the power drain does, and how the players choose to use it tactically, is not the same thing, and players can do things to situationally maximize the benefit beyond our oversimplified number crunching. In fact, this could be construed as another area where skillful play offers a reward. A cautious or less skilled player might just want to spam SP1 and keep the target totally special locked. A more skillfull player might deliberately push the target to just over one bar before draining them. This is actually a tactic that sounds at least as easy to do with update Hawkeye as it would be for OG Hawkeye because suppression would slow down combat power gain and make it easier to push the opponent over one bar without pushing too much. Until I test the update, I would have to assume OG Hawkeye and update Hawkeye could both use this tactic equally well.
What?