DDHK Tune-Up Poll
Rookiie
Member Posts: 4,821 ★★★★★
I am assuming most of you have seen the DDHK Overhaul thread by now, and the simple but effective tune up that has been proposed over there. Based on that, which of the following (in your opinion) best represents a win for this particular champion?
DDHK Tune-Up Poll 57 votes
6
Comments
And so do @FluffyPigMonster and @Chobbly
But thanks for the feedback!
This is going on the assumption that any buff to DDHK would be primarily number-based, but I don't think it's a particularly big leap of faith. Regen Rate increase and buff durations tweaks to support rotations better and we're good to go 😆
As small as the changes might seem on paper, they still have to go through rigorous testing. While Kabam gets some flack for "not testing their buffs/new champs enough", I think the truth is that they do but don't have time to fix everything ahead of time. I don't know anything about Kabam as a company but that has been my experience with other game devs in the past. As such, I would prefer if those spots went to the unbuffed champions first. After that, of course they can revisit him.
However, if it is really simple to "fix" him, then I don't really mind that happening. I just don't want them to get bogged down in fixing already-buffed champions. Between Maw getting several buffs to Hood and Guillotine getting rebuffs, that's already a bit of a problem.
The case isn’t the same with DDHK. He didn’t have much, but they took something away anyway (base regen), eliminating him from so many areas in the contest (suicides users and debuff matchups) and giving him a complicated play style that doesn’t actually reward you. It doesn’t punish you, but it doesn’t reward you.
And the fixes are really simple! No new mechanics! No new ideas! Same ideas! Better numbers!
My bad.
There has been plenty of ideas and feedback thrown around, and a large part of the community wants it. Perhaps a January thing is possible for him?
Particularly as there has been a lot of hype around him and Charlie Cox in the MCU lately.
Uhhhhh.....
If Kabam can add a small tune-up to DDHK on top of their regular schedule without it affecting the quality of that month's other buffs, then fine, that works for me. I'm certainly not opposed to him becoming better. I just don't want Kabam to keep going back to champions they've already given buffs to too often.
My issue isn’t with his damage as much as it is with his rotation / damage window duration. His buffs expire too quickly and if you’re running like a hamster to get everything together, you will find that things are falling off faster than you can manage.
I realize this is the Netflix version, but I’m biased towards making the classic, OG Marvel champs useful in game—especially when so many of the most useful champs in game require even diehards like myself to root through my comics lore to find them.
Dr. Zola
Other champs do it way better
Edit: which is very significant.
Not the best, not unique, but very solid.
Not solid if you’re in a debuff heavy matchup.
Otherwise, I would say it’s decent.
From @TheBair123
Lets take this point away from DDHK and just run through the logic of it. A champion can be solid at something without being the only one, or being the best.
Falcon is a solid damage dealer with a great crit rate. He isn’t the best or the only one who does it, Moleman has a better crit rate, and Fury has higher damage. But he is still solid.
Wasp is a solid heal reversal champion. She isn’t the best or the only one that does it, Mr negative reverses more health, and void does it more consistently. But she is still solid.
That is my one and only point on it, not that DDHK is absolutely fine as is, not that he’s a perfect champion. Just that being solid at something does not mean you’re the best or the only one.
His regen hampers him, that’s why I’m saying it’s not solid. It’s not even average in my opinion. It’s less than average.
Most champs have immediate access to their regen through Willpower, with DDHK it needs combo management, and even then it’s shorter and not very potent.
Yeah I understand and appreciate that, it’s just that I don’t agree with it. Solid to me would mean reliable, or something that holds its own in many areas of the game. I don’t think that’s the case with DDHK’s regen.
His regen hampers him, that’s why I’m saying it’s not solid. It’s not even average in my opinion. It’s less than average.
Most champs have immediate access to their regen through Willpower, with DDHK it needs combo management, and even then it’s shorter and not very potent.
I’m not following what you mean by a debuff heavy matchup being bad for him. If you’re referring to damage over time debuffs then sure, but he doesn’t have any immunities so I don’t understand why you would take him into a fight that needs that. If you’re referring to non damaging debuffs then that’s great for him. It can boost his combo meter very early in a fight, and after 16 hits he stops shrugging them. Instead gaining attack rating and further healing from willpower. Having a near permanent heal from his rage is really handy, most champs don’t have any form of healing, so even with the 40% regen rate, having that permanently is a really nice addition to his kit and can add a lot of sustainability.
Since he doesn’t have any immunities, and he doesn’t purify any damaging debuffs, then how does it make sense to you that his base regen should be set to 40%? Doesn’t it look like all of these factors work against his kit?
Let’s assume Willpower and Rage have the same potency. Though, I don’t think this is the case; I believe the former is more potent than the latter.
Rage mechanic: not near permanent, can be accessed when you’ve exited Murdock Boy and when you’ve fired off a Special 2 Attack.
Rage in Murdock Boy: At max signature, this is 17 seconds and can be purified if you re-enter Murdock Boy (by way of Heavy Attack).
Rage in Special 2 Attack: Ideally your Special 2 Attack will land your Combo Meter at 15 hits. What does this do? It purifies the Rage debuff and converts it into a Fury buff. Why does one do this? To try and stack Fury buffs.
So no, it’s not near permanent and the duration of it depends on what you’re trying to do with his rotation / combo meter.
Willpower mechanic: procs the moment you get hit with a damaging debuff, and works to mitigate it as the mechanic works through the duration of the damaging debuff.
So, as I use the Combo Meter PRIMARILY as a currency for damage, I ask you the following:
Which mechanic would you say reduces the mental load on the player?
Which would you say is more dependable for his kit?
Which would you keep at 100% potency, and which would you reduce to a lesser potency?
Wouldn’t you try and have his kit appeal to a wider audience of players, since he doesn’t purify damaging debuffs or have any immunities?
1. Reverting his base healing rate to either 70% or 100% (Diablo has 100% even when poisoned and that's fine)
2. Speed up the animation on his sp1 (I don't have three hours to watch it every time)
3. That's it imo
I just want to use him without having to manage his combo meter putting in so much effort to get so little out. That's just demoralizing.