Fight Mechanics STILL broke...
Tman0971
Member Posts: 354 ★★
What exactly did he kick??? This has been an issue for months now... fudged margin's here and there to produce the following for any character, any arena, at any give time:
- hits that land but shouldn't (see vid below)
- AI scooting forward JUST A SMIDGE when launching a spinning heavy like the ones from full crescent kick characters like
all the female ones (I'm gonna get vid of that too),
- AI manages to parry or launch a special a special IMMEDIATELY after a perfectly executed combo lands on them
- Blocks/Evades that are just PRESUMABLY a split second delayed so you get rolled (maybe the never actually happen?)
- Back swipes that only go half-way and only OCCASIONALLY work twice in a row
- Complete loss of controls (how does this happen???)
- Dexterity that doesn't proc when you need it most against aggressive AI
- Unstoppable on Jug and UC that somehow manages to stay unstoppable even after the timer expires
- A host of character specific defects
- Whiffing the air like an idiot despite forward swiping repeatedly for dash attack
The list goes on... but bottom line is, they all add up to shoddy programming. We've been posting these broken general fight mechanics since 12.0 (The patch heard 'round the world) with only a very generalized passing comment that "we're aware of some of these issues and hope to fix them in the upcoming patch release"... well, you didn't.
This fight engine is broke and I know you all know this... Maybe in your effort to make the game more challenging so you could make more coin off of us, you reached too far and now you can't undo the mess you made eh?
https://www.youtube.com/watch?v=y3dO499DyWM
iPad mini-4, latest iOS, latest mcoc build.
- hits that land but shouldn't (see vid below)
- AI scooting forward JUST A SMIDGE when launching a spinning heavy like the ones from full crescent kick characters like
all the female ones (I'm gonna get vid of that too),
- AI manages to parry or launch a special a special IMMEDIATELY after a perfectly executed combo lands on them
- Blocks/Evades that are just PRESUMABLY a split second delayed so you get rolled (maybe the never actually happen?)
- Back swipes that only go half-way and only OCCASIONALLY work twice in a row
- Complete loss of controls (how does this happen???)
- Dexterity that doesn't proc when you need it most against aggressive AI
- Unstoppable on Jug and UC that somehow manages to stay unstoppable even after the timer expires
- A host of character specific defects
- Whiffing the air like an idiot despite forward swiping repeatedly for dash attack
The list goes on... but bottom line is, they all add up to shoddy programming. We've been posting these broken general fight mechanics since 12.0 (The patch heard 'round the world) with only a very generalized passing comment that "we're aware of some of these issues and hope to fix them in the upcoming patch release"... well, you didn't.
This fight engine is broke and I know you all know this... Maybe in your effort to make the game more challenging so you could make more coin off of us, you reached too far and now you can't undo the mess you made eh?
https://www.youtube.com/watch?v=y3dO499DyWM
iPad mini-4, latest iOS, latest mcoc build.
2
Comments
There are still some big issues that need to be resolved, especially the ones related to evasion, but not the one you listed.
You didn't see anything wrong? Look closer - he clearly never actually made contact with me. You're assuming whatever was fixed was fixed for EVERYONE. I don't mind the AI being more 'responsive' as long as WE can do it too, which we clearly cannot - kinda my whole point. As for your reading comprehension, can't help you there, sorry.
https://forums.playcontestofchampions.com/en/discussion/3487/can-you-explain-why#latest
https://forums.playcontestofchampions.com/en/discussion/comment/18419#Comment_18419
Yea they made the AI all over faster to make it harder to find. Maybe to make it not to easy for those who have 5* maxed out champs. Seem legit but hurts all other players.
Frame 1: Note where is his BOOT is, note where my HEAD is:
Note where the BLAST is and compare to image above. Did he kick my aura then or what?
evade has been fixed
How is a hit box an excuse if there was no hit box you wouldn't be able to hit them nor would they be able to hit you.
evade has been fixed
[/quote]
No it hasnt, not for everyone. Everyone on iOS (including me) in my alliance still sees it in various situations.