6* r4 is Useless...
Kabl
Member Posts: 315 ★★★
...in most content. We desperately need endgame content where they're basically not make it easier to do but needed 'cause 5* r5 can do story, event, aq, aw, incursions. So what's their point? prestige?
13
Comments
How do you even come to that conclusion.
Unnecessary - Yes
Worth the hype & extra spending - Not unless u're in top AQ alliances
Add on another 5% to 10% for increased Challenger rating benefits (improved armour and block, improved crit rate).
A rank 4 6* is equivalent to a 5/65 with full rainbow boosts. Possibly more.
Add in the act7 global....
Rank 4s make everything easier!
However I must admit that Act 7 is a unique piece of content, that redefines "difficulty", so I can't be constructive here, because I simply dunno which way should the difficulty grow.
Our champions do not do content. Players do content. There's no content that a 6* r3 can't do, if only 6* R3s played themselves. There's lots of content that many players cannot do without burning resources with R3s. There's content that some players can't do at all even with R3s.
Meanwhile, for the highest skill players in the game, there isn't likely *ever* going to be much content that requires the highest rarity and rank champs in the game, for the simple reason that if that content requires both the highest skill that exists and the strongest champs that exist, who's going to do it besides that tiny slice of players?
Given Swedeah and now MSD have completed abyss easy path itemless and in time both of them (and others) have posted videos soloing pretty much every piece of content in game, except for the 4* Carina challenges.... There is no content that they can make which is technically challenging from a skill view point, which won't eventually be beaten by someone like Bero with a 2*
So the only "challenge" for them, is perfect play content with possibly permanent death touch, or such ludicrously high attack that it's a similar outcome.
You have to inject RNG events in the passage of play and "fun and interactive damage" that results in either inevitable death (4* in laby) or random death (passive DOT randomly inflicted by the defender at some point), to stop such players.
For everyone else, there's what has been tried before to date; either
1. higher attack values, higher health and power creep (originally act 6 and act 7 beta)
2. Node combinations that is a roster check, plus higher attack and health values (act 7 now, variants, SOP, GM gauntlet)
So if anyone have a way of making engaging, fun, entertaining and broad content challenging for all players, that's easy to code, release and repeat with, with "rewards" that don't imbalance the game... Suggest away!
In the meantime, those who like a challenge for the sake of challenge, will take Steve into off season tier 1 war, or fight act 6 Hyperion with Ronan or Thor rags, or beat abyss thing with 2* shulk.
For some, there is nothing created so far, by kabam, that's skill based, that at least one player hasn't trivialized.
Rank 4s in that context are pointless. But for us mere mortals, r3 and r4 are a route to a more enjoyable game experience.