**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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OP expressed a distaste for unavoidable damage, gave two genuine examples, and was subsequently told he had none.
That’s all.
In an unrealistic world of technicality and being right on paper, sure, the literal definition is that some of these ticks of damage are unavoidable, and you may take some damage.
But what it is closer to, is a scale. Damage can be on this scale of “avoidability” (yes I just made that word up). If a champion can avoid half of this damage with indestructible, and this damage would do 100% of your health, guess what, you’ve avoided half of the damage. If you can regen more than the damage is being done then you’re net healing/avoiding the damage.
Fights and nodes present challenges, we use champions and abilities to counter or avoid those challenges. Someone saying starburst is unavoidable damage is forgetting that Mr Negative can take 0 damage from it, Spider Ham can take 0 damage from it, I hulk can store 60% of the damage as health, Herc can survive on 1% health, Ghost can avoid the damage, so on and so forth. Claiming these challenges are unavoidable and therefore unfair is silly, you can avoid so much of that damage that it is no longer a challenge and easy to survive.
As I’ve said before, not every fight or node needs to be easily countered by every champ. This is all part of the game, and it’s not going to go away.
This describes partially avoidable, apart from the regen scenario.
Mr Negative can avoid starburst damage (degen), but not direct damage. Spider Ham needs to get to 10 Spider Nonsense - so he can only partially avoid degen.
You can say that all you want, and I don’t necessarily disagree, but there will always be people who don’t like unavoidable damage - and they’re not going to go away
For me, that damage is unavoidable. But I'm using knowledge and skill to beat the fight. By your assessment, this is being "lazy." The design of the fight is lazy because it presents damage to a player they cannot avoid, and my solution to the problem is lazy because I'm just using regen to beat it.
I suspect most players in my position would tend to disagree with your characterization, as I suspect most Map 6 runners who do these paths would likewise say their solution to these fights isn't lazy, and thus the fight design itself isn't necessarily lazy, because it presents a requirement that roster, knowledge, and skill can collectively overcome.
As mentioned, Corvus, Ghost and CMM have differing ways to do it. GHulk, Mysterio and max sig Namor are hands down the prime direct damage counters of the game. Spiderman, iHulk and Mr. Negative can counter degen. Diablo, Duped, Angela, Hercules, Blade against certain champs, Kitty .. all of them too have their ways. Any self healing champ can counter all of this too too, such as all the Wolverines, duped KG, Warlock, OR and BWCV. In certain nodes, even a duped AA can prevent the unavoidable damage to happen in the first place. Mr. Fantastic has a pretty powerful pre-fight that lessens the damage done by some of these nodes . That's a total of of about 22 champs available to counter these nodes in in varying ways/degrees of effectiveness.
The only valid point of your argument is that these kind of nodes basically force you to be lucky enough to get any of these champs and then rank them up. Sure, but isn't this the case for so many nodes in the game? That is precisely the reason why those nodes have been put there in the first place, it's a way for Kabam to force players to think strategically about their rosters. Nodes like the ones you mention plus so many others exist to prompt players to diversify their rosters. Otherwise everyone would just rank up Quake and then be done with the game altogether.
Oh and btw mini and linked boss included
and I take those "unavoidable damage" lanes your talking about
Your screenshot shows your whole team almost KO’d, and you have 11m points. That might happen by the end of the quest, but not going into the direct damage fight.
But thanks for proving you didn’t avoid the damage.
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"yo i need help countung the MoTRI node on book 3 2.4.6 boss node"
As for the question, “What is regen for?”, I believe it is quite simple. What are health potions for? To top up your champion’s health. Just like health potions, a lot of players are so good that they may not need their favorite champion’s regeneration mechanic. Regeneration obviously does not have one specific use, but has a general use. To replenish health.
Again, just giving my thoughts. God bless.
This node has 0 counter, you literally enter the fight and get a portion of health taken away.
Doesn’t matter if you can heal it back. It’s unavoidable (maybe with class advantage, not sure).
Thankfully, that node hasn't been used in any meaningful content for years