**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
**Not Another Anime Reference Solo Event Returning**
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
INCOMING BUG FIX:
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
Comments
There are two ways to acquire Champs. Arena, and RNG. Neither of those indicate that people are supposed to have every Champ they want. After a certain point, we end up having more than we NEED to perform tasks, and the rest is just wanting to collect. Which is a secondary goal.
There's a subtle assumption in your statement that the majority of people are supposed to acquire the Champs. That's not the case. On the contrary, it's designed to limit the number of people.
Easier than the 6* but still not easy. For the majority of players you’re still devoting 3 days of your life to this soul sucking game mode. Arena is easily the most boring game mode just barely topping AQ and again the majority of players can’t devote 3 straight days of their life to grinding arena. And so help me LAWD if I put in all that work to grind for a champ and I come in 501st place, I’d absolutely lose all my marbles.
I wanted knull and grinded for him could of done more but have other commitments and family . I ended up getting 5* and was ranked higher than I expected , checked arena predictions and based on what I thought I could achieve and went for him and it paid off .
He said if you want a champ bad enough, then grind arena for that champ. He did NOT say once your roster is deep enough to actually get champs through arena, grind it for the specific champs you want.
If apocalypse is in arena and I REALLY want an Apocalypse, then I either 1) need a big enough roster to easily get the 5*, 2) spend money/units to refresh my champs, or 3) sell my soul to arena for 3 days. Sometimes a mixture of those 3 things.
The first is what the majority of people don’t already have. The second and third revolves around arena being completely mind numbingly boring so why even spend time/money for 3 straight days doing it.
So pretty much everything you just said has no meaning here. Thanks for chiming in though
Sounds like the complaint is that you just don't like the Arena. Which is a preference. That has no bearing on the actual design of it. It's not designed to give every person who wants Apocalypse, an Apocalypse. It's designed to give a select number the Champ.
You just supported what I said. It's designed to give a limited number of people what they want. If you don't like doing the Arena, then your chances are limited to the Crystals. Nothing anyone can do about that, really.
I am not saying that everyone should get the champ. I am just saying, as many others have, Arenas are not really viable paths for the average player.
If it were up to me (and of course it isn't) I would take the option to refresh champions in arenas out. This would take out the whale portion of the gaming mode and create a more even playing field. Larger rosters would still dominate smaller ones, but it would be more about putting in the time (and of course winning the fights).
You are actually right I suppose. It’s not grinding for 72 hours straight. It’s grinding through a rotation, then being prepared as soon as the timers reset to go through another rotation, then being ready as soon as the timers reset again to go through another rotation, etc.
You guys seem to be wildly missing my points though. Grinding for most 5* champs in arena is by no means easy and requires the person to play arena more than anyone should ever have to. My opinion of arena being boring is certainly just an opinion, but I think you’ll find it is an opinion MANY MANY people in the community share and as such should still be taken into consideration when telling people to “just grind arena for the champs you want”
Again, my opinion and I know others will disagree, but the 100 biggest accounts that put in the time vs the 100 who use the most refreshes would be preferable to me.
In a world without arena refreshing, everyone has the same strength and the same scoring potential in every arena - basically their roster size. But in a world with arena refreshing, everyone has different strength in different arenas depending on their willingness to spend. And while spenders have more flexibility and firepower to spend, free to play players also have some ability to shift their strength away from arenas they know they can't win and into arenas where their focused strength has a better chance to win. Taking this agency away from them actually makes their situation worse.
And if you still disagree, keep in mind that they are continuing to add champions. What happens when we hit 300 champions? 400? At some point they need to look into it because people do want to play with their favourite champions and getting at best a 4 Star is insufficient if they are going to be gated out of content moving forward.
Wish Crystals are a fantastic idea, even if they just make them like old featured crystals. Charge 15,000 shards. Allow a summoner to select 1 champion with a fixed drop rate that isn't ridiculous (maybe even as low as 3% like they are in the featured crystals now) and let them spin until they get lucky. How does this break the game?
We were talking about people who do the Arena vs. people who don't. Not a statement towards everyone getting the Champ.
I also prefaced it by pointing out that the system is not designed for everyone to get what they want.
Always best to read twice and answer once.
When talking about people who don't like the Arena vs. people who Grind, the ones who put the time in are the ones who get the Champ. Not EVERYONE who puts time in. You would think that much was implied, unless of course someone is looking for cause to dispute.
I literally said that "There's a subtle assumption in your statement that the majority of people are supposed to acquire the Champs. That's not the case. On the contrary, it's designed to limit the number of people.".
Anyone who has been a Grinder for a length of time knows that you don't always get the Champ, even after Grinding for days. Sometimes you overshoot, sometimes you underestimate the cutoff. That's because it's a blind competition. We can estimate, but essentially it's a shot in the dark.
People aren't entitled to get the Champ because they put time in. However, I offered the suggestion to curb the use of Bots and Mercs, that they make the Champs Milestones and other prizes as the Rankings. So I'm not ignorant to the idea. However, I'm talking about the current setup, and to imply that I indicated everyone who puts the time in gets what they want, that's absurd. I've played Arenas for over 6 years. That's not the case.
I should point out though, that direct targeting of champions at high tier is something that is never going to become commonplace. It is deliberately reserved for things like limited rank rewards or extremely constrained rewards. If you want to play with your favorite champion at high rarity, and you need a guarantee of being able to do that, this game is never going to give that to everyone. RNG acquisition is not a thing that Kabam resists changing. It is a bedrock of the game no different than the fact that it is a Marvel game. In theory, it doesn't have to use RNG acquisition in the same sense that in theory, it doesn't have to be a Marvel game. Neither is absolutely impossible to change, but both are practically impossible to change.
I can do 3-4 months of regular play before opening a crystal and getting a champion I want to rank up.
That's ridiculous as getting champs is the main drive of the game.
Dual class should be single class.
There should be single class 6 stars as well.
Meanwhile, a really big chunk of the revenue of this game comes from players spending to target. The more targeting you make available, the less valuable that targeting becomes, the less revenue this game makes. That revenue must be replaced somehow. And while the targeting tax is a high tax that annoys lots of people, it is also the tax that has the smallest overall impact on the playerbase as a whole. What they collectively spend millions to get, everyone else eventually gets. It is difficult to come up with a viable replacement for that revenue that is simultaneously something people are willing to spend the same amount on while impacting everyone else as little as it does in the long run.
Enough of a chance to keep people gambling... even casinos know that the patrons need some wins to keep that spending spirit alive.
If you are thronebreaker (I suppose an argument could possibly be made for cav), EVERY crystal that has champions in it should be nexus, even the basics like shard crystals.
You still only get 1 character per crystal, but with the ever-expanding champion pool, this at least would make us feel like we have a better chance at getting what we need/want.