**May 8th - HOT FIX INCOMING**
Hey Summoners,
A Hot Fix will be pushed to all stores shortly. This will address a bug causing crashes on some iOS devices. Please keep an eye out and update when you're able.
Thank you!
Hey Summoners,
A Hot Fix will be pushed to all stores shortly. This will address a bug causing crashes on some iOS devices. Please keep an eye out and update when you're able.
Thank you!
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Comments
Technically, an independent audit doesn't verify anything is working properly. It determines if something is working within certain limits. No test an auditor can perform in a relatively short period of time can "prove" the RNGs in the slot machines don't have some sort of flaw. In fact, audited machines have subsequently been discovered to contain flaws. But the question is degree of certainty. If you want to know if MCOC's crystals contain some sort of subtle one in a billion flaw, there's no way for the players to ever figure that out. But there's also no way for the players to ever notice. Conversely, if you want to disprove a crystal conspiracy like "the crystals generate tripes way more often than real random crystals would" that is a testable premise, because any such flaw would materialize in testing that players could conduct. You wouldn't need an independent audit to prove such a flaw existed.
2. Slot machines are not in the same category as online gaming lootboxes in this context for a number of different reasons, mostly related to money and their regulated industry status. But within the context of software implementation, they also suffer from the fact that they are implemented within strict hardware limits, which can place constraints on the RNG implementation that you wouldn't have in an online game. In an optimized hardware implementation, it is harder to implement a good RNG than in an online game with practically unlimited entropy sources and no real limits on the size of implementation (relative to the rest of the systems).
3. Now you're getting silly. In the context of what I was saying, I was talking about a browser connecting to such services. Of course the code is going to be the same: it is the same browser.
4. If you're asking for a lesson in information systems security, that's beyond the scope of this thread. Saying that something would be trivial to break if it contained a particular flaw does not say that this is the only important parameter. It says it is a critical one.
5. If you had actually read the links as opposed to just their titles. or if you were just remotely familiar with what RFCs are, you'd know that RFC 4086 is not a "paper." It is a best practices working document whose intended audience are people who implement software systems for, within, or connected to the Internet. It is basically a rubber meets the road guide to help people who work in the real world. It is presented to counter the notion that "computers cannot do 'real' random" means anything of practical value. In the real world "computers cannot do real random" means the same thing as "nails are not true fasteners" means to carpenters.
I'm doubly amused that Kabam literally gave away 4* Herc just before people starting rolling alts to farm units for gifting. For a company that is supposed to be manipulating crystals to ensure that players don't get too powerful champs too early, they seem to be horrible at it.
This is something the Dunning Kruger crowd doesn't understand. Short of showing my pay stubs, it would be difficult for me to prove that I have game development experience to a random person. But it isn't hard to demonstrate to other people with that experience. Or for that matter, to actual game developers.
Arguing whether computers can generate "truly random numbers" is mostly a philosophical or academic debate. We can go around and around arguing semantics. But for the people who actually work in connected fields, they know that assertion is meaningless and they understand what I'm referring to when I talk about "random enough" because that's essentially a term of art. We might debate the parameters of what random enough is in different areas, but we wouldn't argue whether such a thing actually exists. We'd immediately peg anyone debating the existence of "random enough" as someone with no knowledge or experience talking about things they know nothing about.
If someone thinks that pRNGs are not "truly random" and thus are not truly fair or proper, I doubt anything will convince them otherwise. But the world isn't going to stop and wait for them to change their mind either.
You pop a crystal you get a champ or particular resource.
If you pulled a good champion 5 times in a row would you say it’s RNG? My guess is yeah but you didn’t get a good champion and are therefore complaining and saying it’s rigged
That day i stopped selling champs.
All he needs is a tiny value update and he’s mega.
Now I play the waiting game.