It’s coming up to around 4 months since this thread started and no response. I’m usually an advocate of patience, but I’m almost resigned to the fact that we are just being ignored
The thread has been seen, it’s been moved from general discussion to here. It’s time for a response, there are daily threads on the AI changes and people finding the AI acting odd, being able to do new things it hadn’t before. What has been changed? And why? These are pretty urgent questions that until now have just been palmed aside.
I'm bumping this thread because I didn't want to open a new one to share this info: kabam has removed the "opponent is more likely to use SPs" part from Taunt's description. You can still read it if you click on the blue word "taunt" but not if you just read the description. Was this intended or not? Is it intended that we have to check the blue word? Is this just an error and the text should be there? Or it's intended for Taunt to not increase Specials activation anymore, and there's an error when I click on the blue word? I'm really trying to understand ^^"
It’s coming up to around 4 months since this thread started and no response. I’m usually an advocate of patience, but I’m almost resigned to the fact that we are just being ignored
The thread has been seen, it’s been moved from general discussion to here. It’s time for a response, there are daily threads on the AI changes and people finding the AI acting odd, being able to do new things it hadn’t before. What has been changed? And why? These are pretty urgent questions that until now have just been palmed aside.
Off the top of my head, here are a few possibilities…
1. There’s been an intentional change, and the team doesn’t want to discuss it. 2. There’s been an unintentional change and the team doesn’t know where/how it occurred or how to find it. 3. There’s been an unintentional change and the team has some information on it but not enough to make meaningful comment. 4. There’s been an unintentional change the team could confirm but there’s nothing that can be done and therefore nothing to discuss. 5. No one is looking at this.
I’m sure @DNA3000 can provide more possibilities, but those leap to mind for me. I realize things are always screaming for developer time, but it would be nice to at least get lip service when something as apparent as this pops up and relatively sane players take note of it. At some point it just feels a little like gaslighting.
Taunt does nothing other than make the defender more passive, much like a power gain. Period. It is working as they intend. On an otherwise already passive AI, just makes it worse to play. Power sting, porker poppers, etc... put them on a defender and watch what happens to the AI.
Thought this could do with a bump seeing as it’s nearly 6 months since it was posted.
Gotta say I’m not hopeful about a reply, but the AI is acting so weird - it’s such a frustrating part of the game.
-walking forward and throwing lights out of nowhere when they would have dashed before, catching us off guard when we want to parry -throwing lights out of nowhere when back against the wall, making heavy chaining tough with some champions -being so against throwing specials, spending up to a minute baiting specials in time sensitive content is so demoralising -stuttering sometimes, so you dash back ready to evade, dex, parry or whatever but since they stuttered, they then initiate the dash and catch you. Almost like a false start in a sprint. -not being able to dash forward after knocking opponents down and catch them as they stand up, this used to be something I could do 95% of the time. Now it’s about 10%. -dashing back and holding heavy sometimes doesn’t work, the input doesn’t register. This is noticeable with champs like tigra, Karnak and she hulk who need to heavy counter. You end up just standing there and waiting for the opponent to recover, since you may not notice this often ends up eating a combo
If anyone else has any other behaviour to share please do, would be worth getting this on Kabam’s to do list
Thought this could do with a bump seeing as it’s nearly 6 months since it was posted.
Gotta say I’m not hopeful about a reply, but the AI is acting so weird - it’s such a frustrating part of the game.
-walking forward and throwing lights out of nowhere when they would have dashed before, catching us off guard when we want to parry -throwing lights out of nowhere when back against the wall, making heavy chaining tough with some champions -being so against throwing specials, spending up to a minute baiting specials in time sensitive content is so demoralising -stuttering sometimes, so you dash back ready to evade, dex, parry or whatever but since they stuttered, they then initiate the dash and catch you. Almost like a false start in a sprint. -not being able to dash forward after knocking opponents down and catch them as they stand up, this used to be something I could do 95% of the time. Now it’s about 10%. -dashing back and holding heavy sometimes doesn’t work, the input doesn’t register. This is noticeable with champs like tigra, Karnak and she hulk who need to heavy counter. You end up just standing there and waiting for the opponent to recover, since you may not notice this often ends up eating a combo
If anyone else has any other behaviour to share please do, would be worth getting this on Kabam’s to do list
I see this a good bit now. Plus, I see an absolutely stingy AI when it comes to throwing specials that would create an opening for players to deal damage—especially in some of the limited window damage opportunity situations.
I also see what I would call increased AI “reach” (what is probably just a slow recognition of dash back input) where the AI barely tags me when I should be evading. I think there is a good bit of tiny delay when recognizing player inputs—as well as just plain input failure.
I’m not convinced it’s not entirely accidental. But I would more than appreciate a dialogue (not a Community monologue) about it.
That’s great and I’m happy you aren’t dealing with it, but it doesn’t mean others aren’t having issues.
I’m with you, game has been like this for me for months, I only play on and off now but it always seems worse. So many basic functions I’m now unable to perform like you say, Stand up intercepts, used to hit those for fun, solo Og champion on my second try, smashed sop rogue with 3* shulk etc.
I’d sum it up like my champ moves at half speed and the opponent double. I can rarely ever beat them to the punch. I have to anticipate movements which invariably fails at some point whereas I used to be able to manipulate and react to Ai behaviour.
Anyway I lost patience now and deleted my accounts.
I see this a good bit now. Plus, I see an absolutely stingy AI when it comes to throwing specials that would create an opening for players to deal damage—especially in some of the limited window damage opportunity situations.
I also see what I would call increased AI “reach” (what is probably just a slow recognition of dash back input) where the AI barely tags me when I should be evading. I think there is a good bit of tiny delay when recognizing player inputs—as well as just plain input failure.
I’m not convinced it’s not entirely accidental. But I would more than appreciate a dialogue (not a Community monologue) about it.
Thank-you, because this is everyday now. I only really do aq, eq and side quest nowadays because of all these issues. Its so demoralising. The slight lag or time delay has made doing the harder content almost impossible. I used to play pretty much constantly. Now it's just to fulfill my alliance duties and do a couple of quest runs a day.
@Kabam Miike I’m really not one to usually tag Mods to get attention, I think it’s overused generally but I feel a thread that has gone 6 months without anything more than being moved to bugs and known issues is really demoralising to see.
I can appreciate you don’t have to come back with an answer saying “we know this is an issue we’re fixing it right now”. But even just a “we’ve seen this thread, we’re looking into it” doesn’t feel like too much.
I want to make sure this post doesn’t come across rude, and I know you guys don’t want to give an impression that you’re ignoring it, but I can tell you that’s how it’s coming across. I’m hoping that this is something that’s being looked at in the background, in which case please let us know so it doesn’t feel like this issue is being swept under the rug.
I also appreciate that the AI and the issues discussed in this thread are very complicated, it’s not like you have a button that turns the good AI off. So I’m not asking for a super detailed answer, or good news. At this point I’d just like to see confirmation that we’re not all going mad, or confirmation that you will take it to the team to look into. I’m all for the benefit of the doubt, and credit where it’s due when Kabam gets things right, but 6 months is too long to keep silent on an issue like this. Please consider replying.
Something has definitely shifted. It is quite easy to notice a change in AI, and there is something that has shifted after this beta thing. AI has become faster, more defensive. They jog along a lot more, shallow evade a lot more, light intercept like crazy. They stutter and catch you on a dash back far more as well.
You should show footage of the AI *consistently* refuse to throw specials while a taunt is active coz 30% a taunt is unsuccessful is still quite high. Try do it somewhere that's not ROL since the AI there is garbage in general. Practice matches should be fine. I'm sure that would help the devs pin down and fix the issue.
You should show footage of the AI *consistently* refuse to throw specials while a taunt is active coz 30% a taunt is unsuccessful is still quite high. Try do it somewhere that's not ROL since the AI there is garbage in general. Practice matches should be fine. I'm sure that would help the devs pin down and fix the issue.
I'm glad if you haven't experienced it, however, I have a litany of fights, beyond count showing ai being passive as all get out with power gain and the like nodes active.
Goes for everyone, just because you might not have experienced it, doesn't mean no one has.
I've noticed AI recovery time after throwing a heavy seems to be lightning fast now, I don't remember this being a thing before. So they throw a heavy which doesn't connect, you go to counter heavy right next to them or throw a special but they get there first no matter how quick you are. This is something I've noticed a lot over the last week or so but wanted to see if this was just me being slow...I don't think it is.
I feel like the AI has always had an ability to flow seamlessly into a ready special after a heavy (my most painful example is AV, who seems to be able yo move from his second hit of his heavy immediately into a special). I also feel like there’s a “push goes to the dealer” type of approach when the player and the AI try to launch specials at the same time (I get this all of the time, especially if I play badly enough to get pinned against the wall—forget trying to get away by launching a special).
To me these are things that have been a part of the game for as long as I can recall. They may have gotten worse with the AI and the ongoing game mechanics issues, which may be what you are seeing. The problems have persisted for so long I honestly can’t remember what playing a stable, reliable MCoC feels like.
Comments
Or they dont want to further upset people that a change was made without any announcements.
The thread has been seen, it’s been moved from general discussion to here. It’s time for a response, there are daily threads on the AI changes and people finding the AI acting odd, being able to do new things it hadn’t before. What has been changed? And why? These are pretty urgent questions that until now have just been palmed aside.
1. There’s been an intentional change, and the team doesn’t want to discuss it.
2. There’s been an unintentional change and the team doesn’t know where/how it occurred or how to find it.
3. There’s been an unintentional change and the team has some information on it but not enough to make meaningful comment.
4. There’s been an unintentional change the team could confirm but there’s nothing that can be done and therefore nothing to discuss.
5. No one is looking at this.
I’m sure @DNA3000 can provide more possibilities, but those leap to mind for me. I realize things are always screaming for developer time, but it would be nice to at least get lip service when something as apparent as this pops up and relatively sane players take note of it. At some point it just feels a little like gaslighting.
Dr. Zola
Gotta say I’m not hopeful about a reply, but the AI is acting so weird - it’s such a frustrating part of the game.
-walking forward and throwing lights out of nowhere when they would have dashed before, catching us off guard when we want to parry
-throwing lights out of nowhere when back against the wall, making heavy chaining tough with some champions
-being so against throwing specials, spending up to a minute baiting specials in time sensitive content is so demoralising
-stuttering sometimes, so you dash back ready to evade, dex, parry or whatever but since they stuttered, they then initiate the dash and catch you. Almost like a false start in a sprint.
-not being able to dash forward after knocking opponents down and catch them as they stand up, this used to be something I could do 95% of the time. Now it’s about 10%.
-dashing back and holding heavy sometimes doesn’t work, the input doesn’t register. This is noticeable with champs like tigra, Karnak and she hulk who need to heavy counter. You end up just standing there and waiting for the opponent to recover, since you may not notice this often ends up eating a combo
If anyone else has any other behaviour to share please do, would be worth getting this on Kabam’s to do list
I also see what I would call increased AI “reach” (what is probably just a slow recognition of dash back input) where the AI barely tags me when I should be evading. I think there is a good bit of tiny delay when recognizing player inputs—as well as just plain input failure.
I’m not convinced it’s not entirely accidental. But I would more than appreciate a dialogue (not a Community monologue) about it.
Dr. Zola
I’d sum it up like my champ moves at half speed and the opponent double. I can rarely ever beat them to the punch. I have to anticipate movements which invariably fails at some point whereas I used to be able to manipulate and react to Ai behaviour.
Anyway I lost patience now and deleted my accounts.
Baiting specials on the other hand, is a nightmare. Takes me a full 30+ seconds sometimes.
I also see what I would call increased AI “reach” (what is probably just a slow recognition of dash back input) where the AI barely tags me when I should be evading. I think there is a good bit of tiny delay when recognizing player inputs—as well as just plain input failure.
I’m not convinced it’s not entirely accidental. But I would more than appreciate a dialogue (not a Community monologue) about it.
Thank-you, because this is everyday now. I only really do aq, eq and side quest nowadays because of all these issues. Its so demoralising. The slight lag or time delay has made doing the harder content almost impossible. I used to play pretty much constantly. Now it's just to fulfill my alliance duties and do a couple of quest runs a day.
I can appreciate you don’t have to come back with an answer saying “we know this is an issue we’re fixing it right now”. But even just a “we’ve seen this thread, we’re looking into it” doesn’t feel like too much.
I want to make sure this post doesn’t come across rude, and I know you guys don’t want to give an impression that you’re ignoring it, but I can tell you that’s how it’s coming across. I’m hoping that this is something that’s being looked at in the background, in which case please let us know so it doesn’t feel like this issue is being swept under the rug.
I also appreciate that the AI and the issues discussed in this thread are very complicated, it’s not like you have a button that turns the good AI off. So I’m not asking for a super detailed answer, or good news. At this point I’d just like to see confirmation that we’re not all going mad, or confirmation that you will take it to the team to look into. I’m all for the benefit of the doubt, and credit where it’s due when Kabam gets things right, but 6 months is too long to keep silent on an issue like this. Please consider replying.
Goes for everyone, just because you might not have experienced it, doesn't mean no one has.
To me these are things that have been a part of the game for as long as I can recall. They may have gotten worse with the AI and the ongoing game mechanics issues, which may be what you are seeing. The problems have persisted for so long I honestly can’t remember what playing a stable, reliable MCoC feels like.
Dr. Zola