**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Or they dont want to further upset people that a change was made without any announcements.
The thread has been seen, it’s been moved from general discussion to here. It’s time for a response, there are daily threads on the AI changes and people finding the AI acting odd, being able to do new things it hadn’t before. What has been changed? And why? These are pretty urgent questions that until now have just been palmed aside.
1. There’s been an intentional change, and the team doesn’t want to discuss it.
2. There’s been an unintentional change and the team doesn’t know where/how it occurred or how to find it.
3. There’s been an unintentional change and the team has some information on it but not enough to make meaningful comment.
4. There’s been an unintentional change the team could confirm but there’s nothing that can be done and therefore nothing to discuss.
5. No one is looking at this.
I’m sure @DNA3000 can provide more possibilities, but those leap to mind for me. I realize things are always screaming for developer time, but it would be nice to at least get lip service when something as apparent as this pops up and relatively sane players take note of it. At some point it just feels a little like gaslighting.
Dr. Zola
Gotta say I’m not hopeful about a reply, but the AI is acting so weird - it’s such a frustrating part of the game.
-walking forward and throwing lights out of nowhere when they would have dashed before, catching us off guard when we want to parry
-throwing lights out of nowhere when back against the wall, making heavy chaining tough with some champions
-being so against throwing specials, spending up to a minute baiting specials in time sensitive content is so demoralising
-stuttering sometimes, so you dash back ready to evade, dex, parry or whatever but since they stuttered, they then initiate the dash and catch you. Almost like a false start in a sprint.
-not being able to dash forward after knocking opponents down and catch them as they stand up, this used to be something I could do 95% of the time. Now it’s about 10%.
-dashing back and holding heavy sometimes doesn’t work, the input doesn’t register. This is noticeable with champs like tigra, Karnak and she hulk who need to heavy counter. You end up just standing there and waiting for the opponent to recover, since you may not notice this often ends up eating a combo
If anyone else has any other behaviour to share please do, would be worth getting this on Kabam’s to do list
I also see what I would call increased AI “reach” (what is probably just a slow recognition of dash back input) where the AI barely tags me when I should be evading. I think there is a good bit of tiny delay when recognizing player inputs—as well as just plain input failure.
I’m not convinced it’s not entirely accidental. But I would more than appreciate a dialogue (not a Community monologue) about it.
Dr. Zola
I’d sum it up like my champ moves at half speed and the opponent double. I can rarely ever beat them to the punch. I have to anticipate movements which invariably fails at some point whereas I used to be able to manipulate and react to Ai behaviour.
Anyway I lost patience now and deleted my accounts.
Baiting specials on the other hand, is a nightmare. Takes me a full 30+ seconds sometimes.
I also see what I would call increased AI “reach” (what is probably just a slow recognition of dash back input) where the AI barely tags me when I should be evading. I think there is a good bit of tiny delay when recognizing player inputs—as well as just plain input failure.
I’m not convinced it’s not entirely accidental. But I would more than appreciate a dialogue (not a Community monologue) about it.
Thank-you, because this is everyday now. I only really do aq, eq and side quest nowadays because of all these issues. Its so demoralising. The slight lag or time delay has made doing the harder content almost impossible. I used to play pretty much constantly. Now it's just to fulfill my alliance duties and do a couple of quest runs a day.
I can appreciate you don’t have to come back with an answer saying “we know this is an issue we’re fixing it right now”. But even just a “we’ve seen this thread, we’re looking into it” doesn’t feel like too much.
I want to make sure this post doesn’t come across rude, and I know you guys don’t want to give an impression that you’re ignoring it, but I can tell you that’s how it’s coming across. I’m hoping that this is something that’s being looked at in the background, in which case please let us know so it doesn’t feel like this issue is being swept under the rug.
I also appreciate that the AI and the issues discussed in this thread are very complicated, it’s not like you have a button that turns the good AI off. So I’m not asking for a super detailed answer, or good news. At this point I’d just like to see confirmation that we’re not all going mad, or confirmation that you will take it to the team to look into. I’m all for the benefit of the doubt, and credit where it’s due when Kabam gets things right, but 6 months is too long to keep silent on an issue like this. Please consider replying.
Goes for everyone, just because you might not have experienced it, doesn't mean no one has.
To me these are things that have been a part of the game for as long as I can recall. They may have gotten worse with the AI and the ongoing game mechanics issues, which may be what you are seeing. The problems have persisted for so long I honestly can’t remember what playing a stable, reliable MCoC feels like.
Dr. Zola