Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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Even with champs that don’t trigger buffs other than dex still need to bait specials every 3-5 hits with the power gain from power snack.
Some defenders are harder to dex, some defenders are passive that require to keep baiting which makes the fight slow and risky.
There are not enough champ that immune to nullify/buff + poison immune…
To my fellow players, I wonder what you feel about that path.
Please don’t “agree” or “disagree” unless you run this path yourself (you can LOL or whatever…)
Ideas and strategies are welcome.
I've mostly been using 5/65 Overseer as the primary option and R3 Shang Chi as the backup option (and also the path runner for path 1 stage 1), and the node change should help Overseer a lot. I can already do the path now, but the margin for error is extremely low. Speeding up the fights will reduce my exposure to incoming damage and lower the chances of making a mistake in a fight.
What I do if/when they get two bars is bait/dex. I’ll even let my dex buff get nullified then Dex again and keep the buff and dex until they use specials. If you don’t hit them then they can’t nullify your existing buff, therefore they won’t gain power. All you can do is be patient and they’ll throw specials.
I’ve ran that path with several different champs before this week. Ghost, Nimrod, Moleman, KP, Sentinel. But now that class restrictions are lifted, I’ll trying Claire, KG, Diablo, Hyperion, CMM in the next few days.
These linked nodes used to be on cyclops and psylocke.
I also compare the new map to the old one (before AQ 9.5) with the same modifiers my bg ran on the old map (MMEEE) and it’s much harder. Some modifiers limit even more the pool of the “decent options”… for example G99 with turn the tide - can’t spam sp1 or power to coway that gives even more power
I just want to say a huge THANK YOU for this new map 6 update. It is like a night and day difference and everyone in my alliance has been raving about how great AQ feels now. For the first time in a long time everyone is happy and enjoying AQ again. It's now a fun reward for planning out champs and paths instead of a burden of "must use" champs. I'd say this change feels similar to the first time I played Battlegrounds (post bugs) and love it. I'm actually looking forward to AQ again (and all the yummy yummy glory)!
Thanks again for all the hard work to all the teams involved to make these changes
Credit goes to the community, honestly. When a pervasive issue is brought to our attention, we try to ask for feedback and when that's as (mostly) constructive as it was on this topic, it makes it easy for us to evaluate changes!
If you're running path 1 unassisted (meaning, through every stage) then chip damage will still stack up, and it only takes a couple mistakes to kill you, but it is at least going much quicker. This can also help a bit if you're using something other than Overseer or OS, as having more damage reduces the likelihood of making a power snack error and eating an SP3.
I wouldn't say path 1 is the appropriate difficulty: it is still by far and away the hardest path on the map (poison/power snack is the obvious tough segment, but I'm not a fan of having to deal with unstoppable in stage 3 either when I'm sometimes chipped half to death) but overall I think map 6 is much more manageable now. Players in my group that were burning a few potions are burning fewer. I think if your alliance can find someone that can deal with path 1, the rest of the map seems a lot more reasonable to me at the moment.
As an aside, relocating the links is also a big help for alliances like mine with people scattered over many timezones and not always able to log in continuously. We specifically have @Cat_Murdock to thank for advocating for that QoL change to the map.
I am thinking about to rank my 6* Vision AOG to R3 and replace my Vision OG 5/65 in the team, because chip damage on day 4 and 5 is very high.
With NF in his second life form I can melt every oopponent in section 3 before they have to much stacks of protection.
I don’t know what modifiers you are running (MMEEE) but because of the long path the chip damage is huge so I have to bring 2 options.
I bring penny and overseer. I’m using penny for storm but it’s not easy to bait and fully dex 10-15 specials. Yesterday I had to block half of special and I lost 50% health. If only AI would throw some specials without so many attempts to bait…
Sinister also annoying because he’s extremely defensive with specials.
If i haven’t had to bring incinerate immune to counter Mephisto in section3 I would have bring 5* vision instead of penny.
Other than Section2, I had some difficulties for the last 3 days in section3… AI is too defensive when I try to bait specials. By the time I bait the special he’s back with 6-7 protections so need to bait heavies again. I don’t know if this is just me, or something with the beta input system.
SC can bring down Storm in maybe four specials. Overseer not that far behind. I agree one mistake on Storm and you are in deep tapioca, but if I'm not feeling it against her I just start blocking those specials. Both Overseer and Shang Chi have pretty decent block proficiency.
As to baiting specials, I tend to stop using full combos when they go conservative. ML or MLL and then back off, and I can usually get them to start throwing eventually.
Today, again same thing… dex the first part of her special and blocked the rest > lost 50% health.
Her new animation is much harder to dex.
Anyway, it doesn’t looks like it’s about to change so it is what it is…
I wonder… was this an intended change or no?