Eternity of Pain defender attack value too high?

SuperSleightSuperSleight Member Posts: 53
In my opinion it seems too high. This week's Overseer has an attack of 16,016. Using a R2 6* and I'm KO'd in one or two punches. Combine that with the AI often holding on to specials until Encroaching Stun triggers or until they build to an S3, plus the nodes with timers and the rest of the nodes interacting with his abilities, it's no longer a fun challenge relying on skill.
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Comments

  • SuperSleightSuperSleight Member Posts: 53
    xNig said:

    Hopefully you’re not expecting to tank a full combo from him and survive.

    Are you saying the fight is totally fair and you enjoyed it? Why is being able to survive one combo too easy?
  • SuperSleightSuperSleight Member Posts: 53

    Kabam have been trying to make 6* R3s more relevant. And most of these difficult contents were made for that reason. So a R2 not being effective here isn't a reason for them to tone the difficult down

    The difference between a R2 and R3 isn't enough to really make a difference. I used my R2 6* Odin. His health is 36,090. At R3 his health would be 42,815, a difference of 6725. That's probably not even one punch difference.
  • SearmenisSearmenis Member Posts: 1,676 ★★★★★
    Apart from the problems, bugs etc, the attack value is pretty fair for an event like this one imo. I bet if they were to reduce it, they would have added more nodes instead, making this fight impossible to handle for the middle TB player.
  • GrassKnucklesGrassKnuckles Member Posts: 1,948 ★★★★★
    It’s the same as last year…
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  • SuperSleightSuperSleight Member Posts: 53
    GarrettN said:

    Something you’ve not considered is overseer himself. If he counters your heavy or specials, you’ll take huge damage. Also, for a time after his specials trigger, he’ll be in cosmic mode so you’ll take big damage on his light hits. Could be what you’re seeing.

    That's true, that's adding to what's making this week's EoP so unnecessarily painful.
  • SuperSleightSuperSleight Member Posts: 53
    J0eySn0w said:

    It's not really about the attack value but a combination of factors: the fight design itself mainly the encroaching stun and power alternator node interaction, the AI upgrade (sometimes it's as if they have no recovery time which could as a result of delayed input responses) and my biggest issue is the control issues when you're failing dexes and your combos are not connecting. It's like giving someone a big task and sabotaging their ability to get it done. If the game was running very smoothly, it would been a challenging but not as painful as it is atm. For me it is frustration because the game doesn't function as it's supposed to half the time.

    Definitely agree
  • Sean_WhoSean_Who Member Posts: 618 ★★★

    GarrettN said:

    Something you’ve not considered is overseer himself. If he counters your heavy or specials, you’ll take huge damage. Also, for a time after his specials trigger, he’ll be in cosmic mode so you’ll take big damage on his light hits. Could be what you’re seeing.

    That's true, that's adding to what's making this week's EoP so unnecessarily painful.
    Eternity of... necessary pain.

    The fight is fine.
  • VendemiaireVendemiaire Member Posts: 2,178 ★★★★★
    Attack value is fine considering how valuable the rewards are.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,675 ★★★★★
    I almost got the Solo with Angela. Got him down with one revive. It doesn't need to be toned down.
  • GOTGGOTG Member Posts: 1,040 ★★★★
    edited July 2022
    Would be stupid if you got full combo and a SP3 and still survive like in story quest lol.
  • SuperSleightSuperSleight Member Posts: 53
    EoP (and previously SoP) certainly differed in difficulty from week to week, but these last two, Hercules and Overseer, have been rough. And especially with this Overseer fight there are just way too many things going on. Besides the usual nodes (SP3 active, health and attack boosts), there are seven nodes.

    Heal Block - Passive: Can't be shrugged/purified. You can't benefit from Willpower healing on non-damaging debuffs. Any champs that have regen, no healing for you.
    Even Punishment: Stunning Overseer causes 1 buff to be nullified from both champs. But haha sucka, Overseer is immune to nullify, and his sig ability causes you to take a burst of physical damage if he has a buff. And if you were relying on a true strike buff to counter his autoblock, this will end up removing it (unless you have other buffs first).
    Parry: His parries will stun you, so his autoblock after specials will parry stun you and you'll probably get one-two punched and KO'd.
    Encroaching Stun: Get stunned every 20 seconds unless you're throwing a special or stun-immune.
    Power Alternator: Every 15 seconds, if you have more power than him, your power is drained and given to him. Really nice when Encroaching Stun is coming up and your power disappears because of this.
    Feats of Power: When above 1 bar of power he gains a fury, above 2 bars he gains cruelty. Because that's what he needs, even more attack to pummel you into the ground. Also possibly more power from the next node.
    Rich get Richer: Whichever champ has more unique buffs gains 9% of a bar of power a second. Just to add to the power chaos. And remember not to parry because that'll remove a buff you'll want for this.

    Then we've got Overseer's abilities to add in.

    Retaliation: If your ability fails due to his immunity or reduced Ability Accuracy you take a burst of physical damage.
    Combine that with his Sp2, which inflicts a Disorient Debuff for 12 seconds, reducing Defensive Ability Accuracy by 40%, which scales with Gamma Power. Heal Block prevents you from healing from the debuff, and any abilities failing keeps giving you bursts of damage, chipping away your health.
    Regen: His Sp1 in Cosmic mode gives him a regen for 7% of missing health, so that can be a pain as his health gets lower.

    Then there's the AI.

    If your champ doesn't get many buffs, Overseer will constantly be gaining power from Rich get Richer. Then he likes to hold on to specials so he can Sp3 you in the ground.
    You can't parry him for the most part, so to get openings you can bait heavies, do intercepts, or counter specials. You can bait some heavies but you're going to take lots of block damage. With intercepting, the AI dashing in varies a lot, and I've been noticing lots more of the AI light intercepting me. Just a lot of randomness that you can't really outskill.

    Let's talk about counters. You've got to deal with all of the nodes, then Overseer's abilities, and then on top of that the requirements of the objectives, so good counters are super specific. And then whatever counters would be good, many don't have the champs or have them ranked up.

    There needs to be a balance of difficulty, rewards, and fun, and in this case it's not quite what it should be is all I'm saying.
  • ItsDamienItsDamien Member Posts: 5,626 ★★★★★


    There needs to be a balance of difficulty, rewards, and fun, and in this case it's not quite what it should be is all I'm saying.

    Fun is subjective and cannot be quantified in any meaningful manner. That part is moot and will vary from player to player.

    The difficulty to reward ratio…

    You’re telling me that a total of 8 hard but doable fights, with items that you can earn for free, is not worth a full T6B, T3A, 1.25 T5CC of your choice, generic 6* Sig Stones, and a Class Nexus of your choosing, is “not quite what it should be”?

    You’re crazy if that’s not worth it for TB, let alone Paragon players who get double of the rarest rank up materials.
  • DoosraDoosra Member Posts: 360 ★★★

    In my opinion it seems too high. This week's Overseer has an attack of 16,016. Using a R2 6* and I'm KO'd in one or two punches. Combine that with the AI often holding on to specials until Encroaching Stun triggers or until they build to an S3, plus the nodes with timers and the rest of the nodes interacting with his abilities, it's no longer a fun challenge relying on skill.

    Read the event title
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  • ReferenceReference Member Posts: 2,915 ★★★★★
    OP how about look at this way: under such a nodes and damage combination but you can still make it, do you have great sense of accomplishment?
  • solopolosolopolo Member Posts: 890 ★★★
    xNig said:

    Hopefully you’re not expecting to tank a full combo from him and survive.

    Funny enough I did exactly this with a 5r5 Stealth spidey, who's one of the least tanky champs. Tanked maybe 7 hits before dying. Damage is definitely not the worst part of that fight.
  • TyEdgeTyEdge Member Posts: 3,130 ★★★★★
    ItsDamien said:

    Kabam have been trying to make 6* R3s more relevant. And most of these difficult contents were made for that reason. So a R2 not being effective here isn't a reason for them to tone the difficult down

    This also hits on a really good point as to why this is only for TB and Paragon. To be TB or higher you need to have a R3. It shows that the intent behind the content is to use R3s. It doesn’t mean you can’t use lower than that or 5/65s, but you are going to have a harder time in doing so.
    I’m not gonna read this entire thread so apologies if this was addressed. This week’s content specifically called for a 5/65 for most players because they’ve been so ridiculously stubborn guarding 6-star sig stones. A 5/65/200 Angela is gonna have a far easier time than a 6-star 3/45/60, for example.

    So long as the fights are designed to require ability-based counters, sig levels are going to come into play and keep 5/65s in the fight for lots of us. I’ve got 26 rank 3+ and another dozen or so r2 champs. Off the top of my head, I used 5-stars for Crossbones twice, Dorm, Overseer and Herc. I used 6-stars for Blade and Ikaris. My finale team was all 5-stars (Herc, Ronan and Hype).

    Strategically, I could probably have used more r3 champs if I split it into more fights but I decided it would cost more resources and time. Maybe I’m wrong.
  • xNigxNig Member Posts: 7,336 ★★★★★
    solopolo said:

    xNig said:

    Hopefully you’re not expecting to tank a full combo from him and survive.

    Funny enough I did exactly this with a 5r5 Stealth spidey, who's one of the least tanky champs. Tanked maybe 7 hits before dying. Damage is definitely not the worst part of that fight.
    If I’m guessing correctly, you likely survived cause he didn’t just launch a special so avoid the passive damage.

    Regardless, I think the attack values are just fine. It’s punishing but it’s supposed to be. Hopefully Kabam keeps it that way and not tune it down like what they did for A6.
  • BuggyDClownBuggyDClown Member Posts: 2,402 ★★★★★
    Remove that sassy AI and it's fine in my opinion
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