**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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One liner champion buffs.
Fabwizi
Posts: 1,168 ★★★★
CASW- Consume 5 Armour up to grant 30% Fury Buff of 12 secs.
Gwenpool - on heavy attack Consume 3 or more bleed defuff and apply critical bleed for 3 sec for each debuff consumed.
IMIW- For each Armour Break on the opponent increase the duration and potency of personal DOT debuff by 15%
Killmonger- Bleed debuffs can stack max stack 5.
Luck Cage- Heavy Attacks pause personal debuffs for 3 secs.
Mystero- Last medium attack consumes 1 chemical gas to pause frenzy gas for 5 secs if active.
Rogue- Basic Attacks deal 30% additional energy damage, And Gain 10% Prowess charge for each defeted opponent in quest.
Surfer- Launching Special attack grant precision buff for 5 sec for each unique buff.
VTD- Each persistent charge grants 10% Attack and at 5+ gain true accuracy at 10 gainTrue Strike.
Kept them such that they are not OP but can help mid tier champs a bit.
Gwenpool - on heavy attack Consume 3 or more bleed defuff and apply critical bleed for 3 sec for each debuff consumed.
IMIW- For each Armour Break on the opponent increase the duration and potency of personal DOT debuff by 15%
Killmonger- Bleed debuffs can stack max stack 5.
Luck Cage- Heavy Attacks pause personal debuffs for 3 secs.
Mystero- Last medium attack consumes 1 chemical gas to pause frenzy gas for 5 secs if active.
Rogue- Basic Attacks deal 30% additional energy damage, And Gain 10% Prowess charge for each defeted opponent in quest.
Surfer- Launching Special attack grant precision buff for 5 sec for each unique buff.
VTD- Each persistent charge grants 10% Attack and at 5+ gain true accuracy at 10 gainTrue Strike.
Kept them such that they are not OP but can help mid tier champs a bit.
Post edited by Kabam Porthos on
4
Comments
Gives him 15% Regen because he eats a bag of chips.
Cyclops (red): Armour Break duration and potency is increased by 75% for each Mutant champion on the team.
Yellowjacket: Gain +1% attack for each nuclear core charge
Red Guardian: Trauma debuffs now last a base 10 seconds
Iceman: Frostbites now have 100% chance to land on critical hits and deal +200% damage
Rogue: Double/Triple buff steal timer
Silver Surfer: Double burst damage per buff
Dormammu: Gain 100% attack while Imbued
X-23 - critical hits crit bleed, intercepts grant passive fury for 5 seconds, stackable (3)
Rogue - buff steal paused during special attacks, intercepts apply taunt debuff for each buff on rogue.
Gulk - medium hits armour break. Successful heavy can convert to armour shatter and refresh them. Sp3 makes all armour shatters permanent.
Proxima - prefight to select starting mission. Poison resistance. At max sig carry 1 completed mission over to next fight.
WS - bullet prefight, 50% bleed & poison resistance due to serum.
Phoenix - incinerate cause -100% damage, increase her incinerate potency by 100%.
Superior Ironman - delete from the game.
Punisher: Indestructible is paused while the opponent bleeds.
Psylocke: Medium finishers stack indefinite bleeds equal to her amount of Psi Charges.
OG Iron-Man: Arc Overload activates every time Iron-Man falls under 50% health and gives him a persistent +20% damage increase for the rest of the quest.
Groot: Pacifism buffs become indefinite and stack throughout the quest.
Iron Fist: Guaranteed Critical Hits against armor broken opponents.
Iron man- 10% lifesteal and 10% power burn on crits ,starts the fight with 0 crit rating but is increased gradually over time until it reaches 8k
Captain america- immune to all forms of DOT active and passive under 5% health
Black widow- whenever an opponent ability fails gain a 60% prowess passive,max stack -5,removed after a special attack
Night thrasher - at 10 furies reflect damage when attacking with skate board
12 feats of labor ring a bell?
BUFFED
Actually working per their listed abilities and can copy and steal all buffs.
MODOK - each auto block places a 7 second physical vulnerability debuff on the opponent. Max stack of 5
Killmonger - WS synergy added to base kit
Ronin - while the passive fury is active, bleed debuffs are critical bleeds
Guardian - intercepting with his sp1 doubles the amount of force filed charges gained durinng the attack
P2099 - if overdrive is active, crit rating is increased by 350
Green Goblin - each madness stack grants +20% attack
Proxima - multiple Missions are allowed to be completed at once
Dr. Voodoo - basic attacks have a 20% chance to place a loa buff
Rougue- Increase the buff stole duration
Ddhk- Fix the Regen rate similar to kingpin
DDHK: Purify all Debuffs when starting the fight and when entering Murdock Boy.
Deadpool X-Force: Parry Stun and personal Debuffs are passive for the entire fight if Purify or cleanse triggers.
Sentry: Overhaul
Mangog: Max Hatred increased to 30 and Hatred gain from all sources except Sig ability is tripled.
Magik: Available 6-Star Version
Gorr: Convert one Bleed, Poison, and Shock Debuff into matching Shadow Magic Buffs. Cooldown: 40 seconds.
Super Skrull: All Buffs except Cosmic Overload are 50% longer and each Fury grants Armor Penetration.
Psycho-Man: Light Attack combo ender is unblockable and does 30% instant shock for each concussion triggered + failed abilities since the last Light Attack ender.
Ghost Rider: Reduce opponent Buff Potency and Duration by 20% for each Judgement.
Mephisto: Soul Imprison from sp1 no longer consumes souls and each soul adds 5 seconds to Soul Imprisonment.
Symbiote Spider-Man: Dirt.