I'm not sure I understand the part about the entries. We can only enter one difficulty every 8 hours? And if we want to do another difficultly after we finished one we have to wait 8 hours? Or can we do all difficulties every 8 hours?
Quick question @Kabam Miike : the heroes set in alliance wars (defense and attack) can also be used in the M.O.D.O.K. event or they are "locked" to AW?
Thank you in advance for an answer.
if i enter into a fight and lose, can i use Randomizers or i must use it before the first fight? and if it can use it after the first fight, the health of the opponent will stay as it was or back to full?
if i enter into a fight and lose, can i use Randomizers or i must use it before the first fight? and if it can use it after the first fight, the health of the opponent will stay as it was or back to full?
1) You can use Randomizers at the pre-fight screen at any point, so if you go in, lose, then need to re-roll, you can do that.
2) Health will persist between re-rolls, so if you took 45% of their health, lost, re-rolled, and went back in, they won't have gained any health UNLESS you get a different Champion Boost, in which case they will still have lost 45% of their health, but they'll have more health, so in pure numerical values, they'll have more health.
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Does the timer reset every 8 hours even if you don't play or when you play does the 8 hour timer star
It's on a set schedule, so it'll reset every 8 hours, even if you don't play.
And that is based on 10AM sever time right? So even if patch is delayed on a platform the timer is running?
They will announce that Monday
lol only "a wee bit high"?
Thank you in advance for an answer.
"...There’s going to be LOTS of things to spend Energy on in December,..."
Gold realm? Maybe?
1) You can use Randomizers at the pre-fight screen at any point, so if you go in, lose, then need to re-roll, you can do that.
2) Health will persist between re-rolls, so if you took 45% of their health, lost, re-rolled, and went back in, they won't have gained any health UNLESS you get a different Champion Boost, in which case they will still have lost 45% of their health, but they'll have more health, so in pure numerical values, they'll have more health.