Are Alliances now Obsolete?

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Comments

  • ChadhoganChadhogan Member Posts: 463 ★★★
    Yes
    Throne breaker here honestly it's just a drain at this point and the effort Vs rewards doesn't cut it for me, there's enough content with decent rewards for less effort, and I don't have to worry about any other players not getting lanes cleared or dying in war
  • Kibble001Kibble001 Member Posts: 58
    No
    If the point of the poll to see what players think is the cost vs benefit, theres some weird answers.

    If you havent been in an alliance lately, you cant really answer this. With loyalty store..my alliance doesnt use any health or revive potions except for the 40% revive at the loyalty store. So AW costs us relatively nothing. And having t6b and t3a in the loyalty store means its all benefit. You even get about the same loyalty for loosing a war. So if your goal is to get r4’s, this is a no brainer. Regardless of gifting.

    In AQ, like someone posted..you can get materials to r1-r3 stuff in the glory store. Amd they’ll have events for alliances in battlegrounds I believe.

    You want to go at it and explore act 6 and 7? Thats fine, but its not like players in alliances cant do that either. We just have a lot more options to get stuff.

    Yes, if you have disposable cash, these days you can buy a heapload of stuff they are selling. But I am betting most players wont spend that much and alliances will still help them get to tb and paragon. In no way are alliances deemed obsolete because a handful of players want to solo content.
  • K00shMaanK00shMaan Member Posts: 1,289 ★★★★
    The main takeaway I've got from this thread is that if you are not in the Top 1% or so of Alliances, you are able to replace all the rewards you get from AQ and AW with your Wallet and the new Catalyst Store.
  • Malreck04Malreck04 Member Posts: 3,324 ★★★★★
    No
    Glory is incredibly valuable, and loyalty even more so now
  • DNA3000DNA3000 Member, Guardian Posts: 19,422 Guardian
    No

    And come on, I know you have a massive roster and AQ can't be difficult for you lol

    The massive roster doesn't help me that much on my path. I'm on the infamous path 1 on Map 6. I actually used J4 to select Overseer and then immediately take him to R4, because the 5/65 I was using had zero margin for error. Even now the margin for error is low, because inputs being what they are you're going to miss a block here and a parry there, and if you screw up the wrong dash back lots of defenders can get a (un)lucky crit on you and one-shot you, which is expensive to recover from when each member of your attack team has a specific job on your path.

    Your battle chip luck is absurd! I literally just opened 1m in thronebreaker arena and got the minimum. I usually save up for 5 at a time and it gives me gold 99.99% of the time. I am nowhere near the posted drop rates. If you are truly averaging that, you're hitting numbers that I've seen from no one other than YouTubers.

    Actually, my numbers are reasonably consistent with everyone else who has done actual long term measurements. I haven't seen credible measurements that were wildly different. The problem is when you're opening TB crystals, one million BC is just twenty crystals. You have a 15% chance per crystal to drop units, which means the statistical average for twenty crystals is only three. It will be very common when the average is three to get two or one or even occasionally zero.

    This is the average number of units I got, and the number of unit drops I got, for all the TB arena crystals I've opened to date. This is 25 batches of 20, as I generally open them one million BC at a time:



    There is huge variance in there, because there's going to be when you're only opening twenty at a time. But what is the actual long term average across all 500 crystals? 93 units per crystal (46500/500) or 1860 per 20 crystals (one million BC worth). Basically in-line with the calculated statistical average.

    You shouldn't open TB crystals if you don't want to see those 375s (the minimum) because they are going to come up. In fact, statistically speaking, I should be seeing my first zero unit batch at some point: it should happen on average once every 26 batches.

    By comparison, this is what 22 batches of UC crystals looks like (opened one million BC worth per batch; 100 crystals):



    Way less variation between batches, because you're opening five times the number of crystals per batch. What''s the measured average for those? 1926 per batch, which for this sample size is statistically consistent with 1860 above, and more or less within the margin of error for the calculated average of 1800 (which for those UC crystals is in the general vicinity of 100 units or so).

    That's forty seven million BC worth of drop data that confirms the calculated statistical average as being around 1800 per million battlechips, with the pigeonhole variations you'd expect for those sample sizes.

    Incidentally, I don't record batches, I record individual drops. This is to check to see if the drops are not just conforming to averages, but also conforming to statistically reasonable variations in clustering. This is what 2200 UC arena crystals looks like, for example, when the unit drops are highlighted:



    That seems fairly random to me.
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