**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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1. Don't play BG.
2. Join Sandbagger FC on a free transfer 👻
It's a bit like the World Cup in Qatar, unethical and disgusting, but everyone except those with a lot of R4 does it.
I have given up and gone over to the dark side. 9 fights > 9 wins in a row, with 50/50 R3 / 2*s…I still face sandbaggers, but now I'm prepared. In that sense its fair fights, they get a taste of their own medicine,
This will make sandbagging impossible whilst also pairing you with a fair fight.
Friendly Matches could use anything they want.
*In fact, they could even have 3 Brackets. TB/Paragon, Cav/UC, everything lower.
Haven't lost a match since btw.
I will reiterate the point that I made right at the start of this thread, and that is that the only factor in matchmaking should be the player's bracket, and later in the Gladiator Circuit, the player's points/bracket, depending on how tight the points spread is. Everything else is going to result in three things happening:
- The noobs get truly kerbstomped by players around my roster strength.
- Players get an unfairly easy route to the Gladiator Circuit
- An unofficial division within the Victory Track, just like there was in AW a year or two ago.
I've thought about this for some time now, the gamemode is the best thing to happen to MCoC since I started playing and I really do not want it to fail. My solution would be to remove the Victory Track and restructure the rewards and points structure around the Gladiator Circuit.
I don't pretend to be a game developer so the nuances of this would have to be refined and made more elegant. I would split up the placements like so:
- 1 - 500 = Division 1 (Masters AW is the equivalent of 600 players)
- 501-1000 = Division 2 (Roughly 10th P1)
- 1001-2000 = Division 3 (Roughly 15th P2)
- 2001-3000 = Division 4 (End of P2)
- 3000-5000 = Division 5 (End of P3)
- 5000-8000 = Division 6 (End of P4, ish) and so on.
I would break up the actual end of season rewards within the divisions, especially D1 & D2, along the lines of the current structure to reflect the difficulty in placing here.
My proposal would be that you only play other players in your division and at the end of the season, if you're in the top 10% of your division you get promoted, whilst the bottom 10% get relegated. I would propose that seasons are reduced from one month to allow for a bit more mobility between divisions as there's going to be a lot of players on the borders.
This would allow a relatively new player to advance as far as their skills/roster would allow them and then to play players of a similar ability, and likely roster strength. If that player's skilled they can advance up the divisions, slowly strengthening their deck as they go. If they want to be casual, they can net rewards without having to play a billion masters players along the way. Likewise the masters player no longer has to only play masters players - which is pretty much all I'm facing - to earn the right to get ranked rewards. In my proposal the masters player would fight mainly masters players but they would be earning masters rewards for this privilege.
If there was a two to three week season with a week off where it's just friendlies - with a global friendly matchmaking system in place perhaps for that week - then that would mean that a masters player who hadn't taken things too seriously wouldn't have to wait 6 months to get to the top, it'd just be a couple as they prove their abilities again, whilst a less experienced player who's just got their deck in order and is ready to push has that same flexibility, just lower down the ladder.
Hopefully it's sorted now.
From Paragon perspective, they need to fight so hard as well while uncollected just match with some one easier. Are we playing in the same pot? If you expect not to match someone with higher level, you should not play this mode.
All and all, I think Sandbagging is just part of strategy.
KT1 or other YouTubers could complain as they could match anyone while most of Paragon player doesn't not have that vast roster like they do, probably just 3 rank 4.
I don't understand the idea of matching people with the same title. It should be randomized, right? I don't think uncollected, Cavalie or TB should expect matching people with their own level. If we are in the sam pot, we should have chance to match with other title.
In fact, even Paragon, there are differences in people roster depth. Someone may have just 3 rank 4 and the rest is not so good.
To be fair, it shall be all randomized. Otherwise, you need to split it in to divisions and people could decide which division they want to join.
To give you better picture, could college football team who want to compete in NFL but complain when they are matching with the professional team? Does it make sense?
Lastly, I think Sandbagging is just part of strategy if the matchmaking is not fully randomized.
My last 2 matches 😂
I've changed my deck to r5 5* and r2 6* only and I'm matching only profiles that are of that strength, if I throw in all my r3s and r4s then I match whales only.
Up to Paragon most rosters, if matched by title, are going to be fairly similar, but Paragon+ is opening you up to rosters with 20+ R4. So your odds go from skill being the deciding factor to roster being one of the main factors in victory.
Ultimately it shouldn’t matter what your roster/title is, but as I’ve said above I think that the whole points/reward structure needs to be revamped otherwise these threads - admittedly I made this one - are going to continue in perpetuity.
I agree though, points/reward structure does need to be revamped.
Everyone get so select their Decks from a common/complete roster of the *SAME* level of champs. ie, all max 4* champs (whether you actually own that champ, or only have them at lower ranks, or not, they will be Max 4* for use in BG)
So everyone builds their Deck of 30 champs from among *ANY* playable champ that exists, all at max 4*.
Your specific Mastery setup (and maybe Relics, that you have within your own roster, but would apply to the basic max 4* champ if you select for your deck) would be the ONLY differences between the 2 players.
Matchmaking would then be based on current advancement thru the BG Tiers, with potentially somewhat also based on your own Prestige and/or summoner Progression (just to avoid very experienced players from matching against newer less skilled players).
And maybe create an AW War Rating style value to players, that would continue from season to season, as a better way to filter matchmaking even if everyone still starts back at Bronze-3 every season.
** Similar to car racing, where “essentially” every car is pretty much identical, it comes down to driving, skill, etc, (and knowledge, and best use, of champs)
The whole dropping back to bronze 3 and starting again every single season is an extremely lazy design imo. I don't understand how kabam have got it so wrong yet got the rewards so right 🤦♂️😂
Made it into gladiator circuit last night. The match making was rough, having a high prestige but only 5 r4s being matched with people with 20 r4s after this cyber weekend is not fun.
There is this ceiling for every progression title except paragon. A cavalier matching a cavalier will have very similar rank ups, a tb matching tb knows there is only 1 r3 6*. When I match with a paragon player I could be facing 3 r4 6* or almost entire decks of r4 6*.
There is a player in the ally I’m in that has a 16k prestige and 21 6* r4. I’m 3rd in prestige in the ally but only 5 6* r4. I guess I’m saying there needs to be another title perhaps to separate this massive difference. Doesn’t have to change anything in game, maybe a paragon A and paragon B just to put people in different titles for matchmaking. Not to say we would never match against the two but at least the parameters of matchmaking would search for closest to it first.
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